Warehouse and frog switching
Well, progress has been a little slow, but needed to adapt the Scalescenes warehouse a little, the complete structure is now built and on the layout.
This needed to be built first so I could work out where the track would need to be placed to go into it.
I have left the back of the warehouse as blank card on the outside but on the inside have finished it off, this is so that when you look through thr front of it you can see the back wall as block work.
In reality there is a great hole in the back to allow me to get in and swap stock about etc.
These pics show how I used the parcels office pitched roof on the warehouse.
I'm currently making the low profile front wall of the warehouse to place against the backscene infront of this one, will take pics when done.
Now that all of the track work is in place had a test run of the shunters and guess what.........they don't cross the point!!!
It's an electrofrog point so I had to take it up and wire it so it could power switch the frog through a Seep point motor PM1 with built in switch.
I did all of this and it worked....but only when the point was set for straight running.
Spent ages checking everything....then realised I was only moving the point by the blades, not the point motor so the switch wasn't moving all the way across in one direction
When it gets connected to the snap-it that will provide enough of a thump to make sure the switch does actually move all the way over in in both directions.
Still got done at 1.00 am then changed the clocks back so not too bad.
Anyway, thats my progress so far. Gave it a bit of a run through and it takes a lot of moves and working out to move things about, you must have at least two shunters to push and pull things about!
It's also proved that I must have better couplings ideally the delayed type so it's either going to be Kadees or Spratt&Winkle type.
So before any ballasting can get underway, it's going to be convert the rolling stock then locate the magnets.
Cheers
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