RMweb Gold martin_wynne Posted October 27, 2009 RMweb Gold Share Posted October 27, 2009 3-way tandem turnouts by martin_wynne original page on Old RMweb __________________________________________ ??? posted on Sat Aug 23, 2008 11:34 am mines a pint wrote: Of the things I have yet to master (slips and 3 ways) I really need to sort this one out, Ive watched the video 3 times and it still ain't making sense. Hi Russ, There's an explanation of what's going on in the video in this thread: http://groups.yahoo....group/templot/m ... 7?expand=1 Here are the relevant bits copied to RMweb: _______________________________________ Dear all, Here is another video. This shows the basics of creating 3-way tandem turnouts.To ring the changes this one is in S gauge: http://www.templot.c..._way_tandem.exe Camtasia player, 11 minutes, 11MB file. Select Open after clicking the link and you can safely ignore any warnings. Navigating the video: Press the space bar to start and stop. Once started and stopped at least once, the right and left arrow keys can be used to move one frame forward and back at a time. Or you can drag the top slider to find a specific frame. There are more options by right-clicking on the picture. You can drag the video to one side by grabbing on the picture area. Despite the presence of a volume control, this video is silent. Refer to the elapsed playback time showing at the bottom right below the picture to follow these notes below. To keep the file size sensible I made some preliminary example template settings in the usual way: The 1st base turnout is a B-8 LH on 3000mm radius. The 2nd turnout is an A-7 RH, blanked up to the switch toe. Both turnouts have square-on timbering with in-line ends. Some timbering has been omitted (shove timbers) to keep things less cluttered. The track centre-lines are not needed and have been turned off (in the generator) for the same reason. These templates are showing in marker colours with the intent to improve clarity, although I'm not sure this worked out too well. There is a lot to say about tandem turnouts, and I can't put it all in one email. Tandems can be single or double-sided, and the second switch can be in either the main road or the turnout road of the first switch. Each of these need a slightly different approach. This example is a double-sided tandem with the second switch in the main road of the first. As always in Templot there are several different ways to achieve the same result -- you may prefer to do things differently. Here we go: 1. 00:00 - 00:55 elapsed time Align the 2nd turnout over the 1st and snake it into position. (I wiped the 2nd turnout to current to keep an unused copy of the original in the storage box, in case I need to revert to it for any reason.) In aligning the two turnouts, bear in mind that: a. there must be room to open the second blade behind the first and accommodate a slide chair for it, and at least a bolted half-chair for the first switch rail, and b. the location of the middle V-crossing (crotch frog) must be far enough from a running rail to leave room for the wing rails, and c. the main V-crossings (frogs) must be far enough apart to allow their check rails to be properly positioned. More about all this at: http://groups.yahoo....ot/message/4900 and in this picture: http://www.scalefour...es/chairs-4.jpg Having aligned the two turnouts, if you are still working on your track plan I recommend that you stop right there. Come back and finish the rest when the track plan is finalised. Otherwise a lot of work will be wasted and need to be done again if you later need to modify the main road radius or the turnout sizes. 2. 00:55 - 01:30 Make a note of the "turnout radius (centre-line)" for each of the turnouts. This is the required radius on each side of the middle crossing. For best results we use the largest radius side as the main road of the middle crossing. In this case the 1st turnout has 1426mm radius and the 2nd turnout has 7402mm radius. So we choose the 2nd turnout as the main road of the middle crossing -- which will therefore need to be left-hand, with a negative main road radius of -7402mm. 3. 01:30 - 02:30 So make the 2nd turnout current and slide the peg along the turnout-road crossing rail until it is somewhere near the middle crossing. The exact position does not matter. Store it again, and set a distinctive marker colour (optional). Bat its name label out of the way (optional). 4. 02:30 - 04:00 Get a new turnout template and set the curving to -7402mm, as previously determined. (Alternatively you could adjust it later to align, using F6 mouse action.) Temporarily turn off the timbering. Guess a near size for the crossing angle, here I set 1:4.5. Select the longest switch available. This is a temporary suggestion until gaunt turnouts are available in a later pug. (I will expand on this separately.) I set a 30ft straight switch. Change the V-crossing to "curviform" so that the radius on each side can differ (this is important). 5. 04:00 - 04:55 This time run the peg along the main-road crossing rail. Omit the unwanted rails, and shorten template to a more convenient length. 6. 04:55 - 05:20 Align it onto the 2nd turnout at the peg. It is likely to be facing the wrong way, so dab the Multiply key to correct that. (This works whenever the peg is already on the notch.) 7. 05:20 - 06:25 Zoom in and snake it into position until the f.p. marker (white cross) is exactly aligned over the intersection in the underlying rails. Then put the peg there (Ctrl-4, this is important), and zoom back out a little way. That's enough for one email. To be continued... ___________________ ... continued: Now we need to adjust the crossing angle for the middle V-crossing (crotch frog) to match the underlying rails. We are apparently adjusting a full turnout including a switch. But we shall be using only the crossing part, so what happens to the switch is immaterial. For the following it is essential that the peg is on the f.p. (Ctrl-4), and that you have pressed this only once (or an odd number of times), so that the peg arms are aligned along the main road as shown. 8. 06:25 - 06:35 Set F5 options to allow any crossing angle (fully variable instead of snapping to nearest 1/4 unit angles). 9. 06:35 - 06:50 Select F5 mouse action to adjust the crossing angle. Then immediately right-click and lock the switch on the menu. The info bar changes to pink to indicate that the switch is locked and won't change. (Normally F5 changes the switch size to match the crossing angle for a sensible turnout. If this happens here it would make matching the rails confusing). 10. 06:50 - 07:05 Adjust the crossing angle until this V-crossing matches the underlying rails on the 1st and 2nd turnouts. On my example you will see that the result is a crossing angle of 1:5.15 (RAM). (On the prototype the nearest standard 1:5 crossing components would be used and faired in to a best fit to the ruling curves. If you feel so minded you can now try this in Templot. Change to a 1:5 crossing, and a straight half-diamond template, reset Ctrl-4, blank up close to the knuckle (Ctrl-F3), and try using F8 to rotate around the fine-point to find the best fit. You will need to split off the full check rails as a separate partial template.) 11. 07:05 - 07:45 Adjust the overall length (F4) and blanking length (Ctrl-F3) to just contain the check rails and wing rails within this template. 12. 07:45 - 08:10 Put the timbering back (equalized) and store this template. 13. 08:10 - 10:10 Finally we can now shove the timbers on the 1st and 2nd turnouts to fill the gaps we left earlier. Note that to lengthen timbers at the (numbered) main-side ends, the Shift key is held down while clicking the "lengthen" button (or pressing L). (Ditto the "shorten" button). To save video file size, I left the shoving unfinished. 14. 10:10 - 11:00 Finally we can tidy the name labels and reset the notch out of the view. Notice that the timbering under each switch and crossing is on the same template as the corresponding rails. This ensures that the special chairs are all correctly positioned on the rails. 15. That completes this video and we now have a usable construction template for a 3-way tandem. But there is more to be done for a neat finished result. The underlying rails need to be removed below all the V-crossings, and some of the check/wing rails can be merged by omitting one and extending the other. This is done by splitting these three templates into further partial templates, in the usual way. regards, Martin. --------------------------- http://www.templot.com Link to post Share on other sites More sharing options...
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