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T Gauge Working Roads


martink

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  • 1 month later...
  • 4 weeks later...

The tinkering continues...   Here is a short video of an improved version of the track system.  It is now working well enough for me to use for T (or Z if I was working in that), but alas, is still not powerful enough for N.

 

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  • 1 month later...

I've just started work on a new little T Gauge road layout (currently unnamed) using the latest version of my linear motor track experiments. It will be 2' 6" x 2' with 11' of 2-way roads (22' of single lane), and will be an urban setting focusing on a river spanned by multiple bridges. The track plan is my trademark pretzel-ized single-track oval. The current intent is to also include a short stretch of double track railway worked as two auto-shuttles. Most of the "vehicles" in the video are currently just pairs of magnets that fit under standard Eishindo car bodies.

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  • 9 months later...

Always good to get some positive feedback.  :)  I really haven't done anything new on the roads this year, as I've been playing around with sound effects for N & T, but I do plan to get back to them next year.  There are lots of ideas queueing up in my head and trying to escape!

 

The tracks shown in the later vids are just the bare PCBs.  The original track on Sarum Bridge has a sheet of thin clear styrene as the road surface, painted on the underside, and that has lasted through two two-day exhibitions.  I did paint the surface of one of the later tracks and it seems to work well, but hasn't had enough running to properly evaluate longevity issues.  I made a slight design error on the last and most complex track so it ended up a little underpowered, and so any form of surfacing would increase both the thickness and the friction enough to cause problems.  The end goal is to paint with multiple coats of something hardwearing, and I don't anticipate any problems once I revise the coil design.

 

FWIW, the company that makes the orginal tracks I used on Sarum Bridge is currently releasing a pluggable track system based on the same principles.  Its limitations mean that I don't feel that it would be all that useful for us modellers, but you might want to take a look anyway - http://www.teenytrains.com

 

I did make a slightly updated video of that last layout, but even that doesn't show the properly painted vehicles - https://youtu.be/c2h5y6ximB4

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