The Wombourne Identity
Helped by calm and relatively mild weather I've been catching up on the rebuild and have now moved onto the revised Wombourne. I also discovered a few more pieces of the Kibri office block I managed to demolish before it could be used on the Civic, so have been able to stretch the Aunty Edna's confectionary admin offices and development labs.
A quick post out by the Model Tree Company from where I bought the half depth trees has meant I can finalise the backdrop. In reality, no-one should plant trees that close to a building but they do help conceal gaps, and help deceive the eye into thinking there is more building there than is the case, so I think I'll turn a Nelson* to this.
* Nelson was blind in one eye...
More low relief trees and some strategically placed adverts help disguise awkward joins and deceive the eye over the backscene.
Wombourne, take 2. I've tidied up the fencing to the "temporary" station and put back Tom and Jerry who are still arguing over whether they have time to get to the nearest pub before the last train back to Wednesford before the Twirly's pass afternoon peak curfew.
On the right is the disused level crossing with the gates permanently shut. The station sign was deliberately vandalised to look like it had been, well, vandalised or hit by a truck. I will paint it. Behind the picket fence is a length of track left in situ and overgrown when the level crossing and station were closed and the new halt erected on the trackbed of the access to the goods yard. Following a couple of unscheduled attempts to reopen the old station by the Wombourne Pullman, a second hand hydraulic buffer stop, and a sleeper built box of rubble, topped by a floral display by the Wombourne in Bloom Ninjas, should hopefully stop anything trying to do so again.
Where Wombourne station was on Version 1.0 is now a scenic diorama, based on the reuse of the old goods yard by the engineers and a car repair workshop. A mix of crackle medium, earth acrylic paint, fine brown ballast and bits of the old ballast which couldn't be scraped off, plus grass tufts and leaf mulch flock, give a nice muddy and neglected appearance.
Behind the engineer's compound is Flasher's Alley. I've ordered a Noch flasher and granny with umbrella in attack mode for this unsavoury location.
The car repair workshop reusing a railway store. The model is an Anyscale resin tin shed, painted and weathered using Posca paint pens. Anyscale do some nice resin bits and bobs and is worth a look, very quick and friendly service too.
Junk yard adjacent the workshop with scrap tyres and rusted oil drums. There's also going to be a stash of gas bottles when I've finished painting them.
Remains of a stop block in the engineer's yard, still to be painted and distressed.
Local P-Way gang have come back. I've still to add weeds and grass tufts to the muddy base, but it needs 48 hours to dry out.
"New" Wombourne showing the overall layout. This is in effect a fiddle yard siding with scenery. Between the backscene and the new fenceline put in when the station was erected on the trackbed of the goods yard siding you can just make out some track still in situ (needs painting) and the stop block in front of the disused signal box, which also needs weathering. This would have been the shunting loco siding between jobs now becoming a mix of old ballast, old track and weeds. Again, grass and weeds will be added once dry.
The Wombourne Pullman dives into the jungle hiding the gap in the backscene, under the dodgy concrete footbridge leading to Flasher's Alley. The fence line in the foreground shows the way the old siding fed into the goods yard behind. Again, Model Tree Company half and full depth trees trick they eye into ignoring the fact the train has just vanished behind a life size backdrop poster.
Day off tomorrow whilst the ballast and paint dries, then back to adding grass and weeds to the Wombourne area and the space between the tracks in Wednesford.
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