building on a comment from the previous entry I've added another siding to the plan, just to see what it looks like mind as I fear I may be filling the board with track.
I imagine this being a private siding for the local brickies/cement yard maybe even for the towns prize cattle?
I feel I have the track plan near enough sorted, baseboard plans are done and permission from SWMBO has been obtained. All I need to do is finalize this plan and set a location/theme for the layo
I've been jiggering about with the track plan seeing what I can do to it in the space I have. Looking at my spare room 4FT by 4FT may just be over the limit on what I can do with the space in there. It's still a do-able plan but I've been looking into an alternative and I think I may have it in the form of 5ft by 2ft.
The new plan is still based on the old circle but has a much smaller off scene storage siding (not to fussed about this to be honest). I've decided to try and
I've done little apart from collecting stock and working on scenarios and routes for the simulator in the past three years, oh I've also moved twice and got married
Anyway I found myself picking up this months model rail as all my book are still in boxes and stumbled across an article on the 4ft square peco setrack layouts. I've been bitten by this article and a spark of enthusiasm seems to have returned, albeit with a cautious head. At the moment I've been researching track
I Have Managed to make progress on two stations these past few days: Finniston and Finniston Halt.
Finniston is a small village along the branch line, that is only made up of a row of houses and shops on one road. Most of the land is under the ownership of the Finniston family who own the local farm, the skyline is dominated by Finniston castle and (due to monetary trouble) a wind farm.
Finniston halt was built as a place for tourists to enjoy the boating lake and is still open to
Managed to finish the seaside town of Kirrin on the route, fairly happy with my work although i do have another 39 miles of work to do
The seaside town of Kirrin was originally a town where cargo ships would berth and exchange goods. These days all goods are sorted at the rail served depot just outside of Ford Road and the docks have been taken over by a pleasure boat company that hires boats out for holidays and provides ferry trips. The town itself is still growing albeit slowly, and its
I've been rather quiet on here recently, mostly because I'm sorting out my wedding and work is rather busy, but also because I've been investing a lot of time in Train simulator 2013.
As you may gather from my other blogs I've been making scenarios for the game that get hosted online via a platform called Steam.
I've made a fair few more which are available for download too and I've put them all in a collection available here: http://steamcommunity.com/sharedfiles/filedetails/?id=116139080
Like i said shunting is the theme of this one
were back on the port road in BR blue and, just like the morning shuffle scenario Kirkcudbright is a hive of activity with oil traffic. you are to assemble a train ready for departure made up of full and empty tanks including a trio of aviation fuel tanks.
Moving The Tanks
Vehicle: BR Blue 08 + TTA's
Route: Port Road
Add On Packs Used: Port Road, Up The Junction, Class101
in this scenario you start off in the station complex at Kirkud
yes that is a rather dramatic title! - my ninth scenario sees us back on the WCML but in winter with rather bad weather.
its been snowing hard in the area and many turbostar units are struggling, luckily Scotrail have been able to borrow some plough equipped 37's and virgin coach stock to cover some journeys.
even stars fall
Vehicle: EWS class 37 + 4 virgin MK3
Add On Packs Used: WCML, Settle - Carsile, class 170
starting at Larkhall you are driving all stops two
my eighth scenario is again based on the portsmouth direct line but sees you driving a BR Blue 33 rather than a MU - based on the Bristol-Portsmouth trains this scenario sees you driving from Cosham to Portsmouth Harbour
around the corner
Vehicle: BR Blue 33 + 5 MK1's
Route: Portsmouth Direct Line
Add On Packs Used: Portsmouth direct line + Class 33 + Class 455 + Class 423 (4-VEP)
starting at a chilly Cosham you pick up passengers and head to Fratton, along the way you pass sev
managed to make quick progress on this one! also im quite happy that ive managed to finish making a scenario using a 377 unit (railworks still haven't fixed the bug need to get it done grrrr)
anyway in this scenario you drive a 4 car 377 in the pouring rain from warblington to Portsmouth Harbor stopping at all stops along the way. traffic on this route is predominantly Southern 377's and SWT 450's a fairly easy drive of about 20 mins but good fun.
all aboard to pompy
Vehicle: 4 ca
wow two entries in 1 day
well this last scenario was quite quick and easy!
This last Scenario in my Port road Series takes place in 2010 using a 2-car 158
The Port Road has seen its popularity rise and fall in the past 60 years - it had started as a simple passenger line to a busy route transporting many workers and gallons of oil. at present it is little more than a branch line served mainly by 2-3 car 158 DMU's, Fortunately a group of enthusiasts managed to gain ownership of the s
its been a struggle but ive finally finished my 5th scenario
again its on the Port Road line but its a lot longer and there's more stops! i had lots of trouble with the software saying trains would crash and not setting signals right but after a bit of tweaking ive managed to get something together.
ive based this scenario on the fact passenger and oil traffic have increased significantly and the railway has now started running 5 car semi fast services aswel as the 3 car shutt
introducing my fourth scenario running on the single track branch from Kirkcudbright to Castle Douglas set in 1958-62. driving one of the two 101's that operate on the branch all stops and running back. i intend to make two moore scenarios in much the same way as this one - its one of my 'scenario series' - a nice simple scenario which will be made much better when railworks update the 101 to take advantage of rain effects (in this run its raining hard)
just finished my third scenario ' There and back again'
Vehicle: First Scotrail 3 car 170
Route: WCML north
Add On Packs Used: Class 31 + HST set + WCML North + Settle - Carsile
in this scenario you are in charge of a First Scotrail 170 driving from Glasgow central to Newton, where you have to change ends and run back to Glasgow. - you start off picking up passengers at Glasgow, as you run out of the station you pass another 170 and in the distance the rote 66 tour
my second scenario in my series of railworks creations is called corporate colours.
Set in 1992 when NSE and Intercity were in power your in charge of a semi fast NSE loco hauled train from Exeter st Davids to Bridgwater stopping at taunton only
the scenario starts with a 3 minute wait at Exeter to let An HST get some space ahead of you - there are two arrivals into the station in front of you, another HST and a 166 unit also as the HST set slides past you a 166 set sn
evening all this is my first blog entry covering the scenarios im making for Railworks 3 - im hoping that when steamworkshop comes to the game i can upload them for other people to enjoy ill be posting details of the scenarios when i finish them. ive been using google and rmweb for research, but i must stress these scenarios are not prototypical there for fun! so they have lots of traffic and tend to give more of a fun experience rather than realistic.
Ive made scenarios before but not for
with the drawers still in progress ive moved onto something a bit more 'space saving'
for those of you who don't know there is a game/rail simulator out there called railworks, in the game there are several different routes and engines for you to experience, best of all is the scenario editor. with this tool you can select any route and any Loco, create a scenario to complete and place as much AI as you want.
Ive been playing around with it and loosely followed a tutor