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do not pass go...do not collect €200...


bcnPete

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Update

 

Whilst there is a flurry of activity on Paddock Wood at present, this is a small update to show that work is continuing on CJ-M albeit at a slower pace.

 

The last entry which covered some of the recent detailing of the Moorswater buildings touched on some other works, namely the buildings to the adjacent area. This has changed of recent since becoming a cement terminal but research shows there were 4 small buildings, a mix of huts and a portakabin in this area. Using pics and drawings, they have been scaled and proportioned but once the carcasses had been made in plastic sheet and they are placed in position they look like Monopoly houses/hotels...hence the blog title...I had better not paint them green and red either :D

 

I think part of the problem is that they are adjacent to two quite large Industrial buildings so are always going to look strange...the question is do they look ridiculous? :O Perhaps once finished, painted, bedded in, weathered and surrounded by a few trees they will look better...but at present they unnerve me slightly.

 

I also had a first bash at the gate which separates the works area. This has been made in plastic rods but since doing so, it has twisted and warped so I will have another go using brass rods...which will enhance my soldering skills no doubt. I would like to try and get this gate working in some way (it swings to close off the road) be it a motor or Heath Robinson pulleys beneath. Drawing a train of wagons up to the dries/terminal and then waiting for the gate to open will I hope add a little extra to this area.

 

Also to note, after searching I was quite pleased to find some interesting industrial handrails from Scalelink. They will be used on a lot of areas in the dries, including sitting on top of the retaining walls, as well as topping that curved structure off...they are soft enough to bend and form into a circle. I will also use them for the high level walkways at roof level on the larger dries building and depending how they look, may replace the handrail I built from plasticard on the bridge link across the tracks.

 

Lastly, a huge thanks to Mark (46444) who recently donated me some of his 2mmFS rolling stock whilst he concentrates on matters 4mm. I like to think of it that I am actually 'holding on' to these for Mark until he is ready to undertake a little 2mmFS again, but I promised to take a few pics of them in their new home. One of the items was a Dapol Cargowaggon which has been excellently weathered by Mark. I think I might send Mark my 3 bright yellow/blue Dapol ones to weather as it really looks the part.

 

Then Mark also produced a FGW 153 (Dapol) and a FGW 150 (Farish) using, if I understood correctly some terrific decals produced by ewsjo and resprayed to suit FGW colours. They really look smart and the FGW livery has really grown on me the last couple of years.

 

Herewith a few pics to set the above in context:

 

EDIT: 150 now swapped for 153 (thanks Rich)

 

blogentry-3290-0-68669800-1347901114_thumb.jpg

 

The Scale Link industrial handrails...

 

blogentry-3290-0-84799200-1347901134_thumb.jpg

 

Mark's Dapol Cargowaggon...very nicely weathered...

 

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Those 'Monopoly' houses/hotels...

 

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View of gate from outside the dries...will be better in brass rods...

 

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Looking down on the huts...

 

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Perhaps with a few trees they will look better...

 

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Mark's 153 reprayed to FGW and with decals...

 

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And side on...

 

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Mark's 150 reprayed to FGW and with decals...

 

blogentry-3290-0-20738300-1347901229_thumb.jpg

 

And side on...

 

Work will carry on between now and the end of this year detailing the buildings/surrounding area as I wanted to make big progress with this board to try and feel a sense of 'getting there'. As usual, any comments welcome and I would welcome observations on the Monopoly dwellings... ;)

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I don't think the huts look odd, once they're painted, weathered and planted they'll look grand I expect. Mark's stock does look great, those repaints are very well executed!

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As you now have 4 houses on one space you can now go for a hotel, but don't expect any of your friends to want to drop in. :-)

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To motorize the gate you might like to consider using a servo. Tam Valley now produce a single servo board with SG90 servo, the 'singlet' which can work off either DCC bus power or DC, and can be simply programed for end points and speed. Not too expensive at around

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Don't know your prototypes, and the models are a work in progress, but I would have expected them (the prototypes) to show evidence of neglect (a la Stubby?) perhaps one of the doors being reluctant to shut properly, with evidence of rot at ground level, and a liberal coating of clay dust. Whatever you decide, these should test your weathering skills! A nice cluster of huts to enhance the layout. I like the works gate too.

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I'm sure the huts will look fine. They look a little stark in white plasticard in a pretty well complete area but once painted and weathered they should look the part.

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I like the huts. They do look like they don't belong but I suspect that the real things had the same plonked and left look about them. I don't think I ever saw a portacabin that looked like it really belonged.

 

The gate might need another upright? Usually there is a complete triangle that is hung onto the post, plus the post. If that makes sense? I struggled to find a picture with a quick google image search but the blue ones on this site are similar.

 

PS. The first image of FGW units is a 150, not a 153.

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Gate, Huts look fine to me....mainly on the basis if they were there they are right :)

 

Mark's stock looks fab - though the Driver on the 150 has pulled up a bit to far ;)

 

Are they the Graham Avis / 4-D trees?

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The buildings look fine but something about the placement doesn't look right but as others have suggested these sort of buildings were often just erected where it was convenient so odd placement may well be correct. It is always an issue do we model reality or do we just arrange it a little for asthetics. Personally i like to err on the asthetic side but you have to have limits.

Don

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Good to see CJM still progressing.

 

Like others, I'm sure the huts will be fine once suitably grotty and with surrounding evidence of life (weeds, junk, worn pathways etc).

 

I agree about the gate - time to brush up on your soldering skills. That way it might survive when you forget to stop your train to open it.

 

Regards, Andy

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Rich wrote - 'I like the huts. They do look like they don't belong but I suspect that the real things had the same plonked and left look about them.'

 

Seconded - you should see my NEW garden shed... Fortunately it doesn't have any railway in it!

 

Nice modelling Pete, & gad to see you're still in 'Gods Wonderful Country' occasionally (even if the loco's arn't green!)

 

Regs

 

Ian

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I like the huts too. I think the two trees next to them indicates clearly that we haven't suddenly changed to z scale on this part of the layout. I also agree however that they look a bit too orderly and evenly spaced - unless that's how they are on the prototype, maybe they could be put closer together and not necessarily at right angles?

 

Thanks for the tip about the Scalelink handrails, hadn't noticed that design in their range before. Am off to see if they have them in 4mm.

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Many thanks for all your comments and feedback all...

 

I don't think the huts look odd, once they're painted, weathered and planted they'll look grand I expect. Mark's stock does look great, those repaints are very well executed!

 

Thanks James - Yep, Mark is too modest to comment this time...but I know he is reading this ;)

 

As you now have 4 houses on one space you can now go for a hotel, but don't expect any of your friends to want to drop in. :-)

 

:laugh: Hotel Moorswater...I can just see it...a place for train / china clay / cement enthusiasts...that's given me an idea for a new business opportunity...

 

To motorize the gate you might like to consider using a servo. Tam Valley now produce a single servo board with SG90 servo, the 'singlet' which can work off either DCC bus power or DC, and can be simply programed for end points and speed. Not too expensive at around

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Place a racing car outside the huts and watch the money roll in!

 

Surely the train...not the racing car? :P (or at least there used to be a train in the original version my parents have...)

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The weathering on the Cargowaggon is awesome! I'm just going to start weathering my own stock and have been massively inspired since seeing this item. I feel the buildings will look fine once they are finished and bedded in.

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Hi Pete,

Progress looks great! It's nice to see some rolling stock in the right places to give the sense of scale. Yes, Mark's 153 is done using my transfers, and a good job he's done too! The working gate would set the layout off a treat, as you say drawing and waiting while it opened would be an interesting operation to watch. As for the Monopoly empire, it'll look great once painted, it's got the feel of it already. Besides, all the monopoly jokes are done now, so I'll bow out peacefully haha

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Lovely stuff!

 

I will have to dig out a pic of D380 RTA for that authentic 80's look!

 

Happy memories so its great watching this one develop!

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It is often the little buildings like that which serve to show the sheer size of the industrial buildings beyond.

 

I have just read a booklet by an american guy who is big on operation, and where he has gates and ground frames on his layouts, he has actual padlocks hanging on the front of the layout that have to be unlocked with keys before opening the gates or operating the points. He figures this adds to the realism, paces the timing of shunt movements, and adds to interest at exhibitions.

 

Check out his blog, about 4/5 of the way down the page:

 

http://www.lancemindheim.com/blog.htm

 

Ian

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Surely the train...not the racing car? :P (or at least there used to be a train in the original version my parents have...)

 

:no: They must have added them: the tokens have changed over time but originally Monopoly was sold without player tokens. The metal tokens first feature an engine in the much more recent deluxe edition.

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The weathering on the Cargowaggon is awesome! I'm just going to start weathering my own stock and have been massively inspired since seeing this item. I feel the buildings will look fine once they are finished and bedded in.

 

Thanks RP - As I said, all credit shoud go to Mark (46444) for that...I am hoping all these comments will flush him out and he will respond on this thread...;)

 

Progress looks great! It's nice to see some rolling stock in the right places to give the sense of scale. Yes, Mark's 153 is done using my transfers, and a good job he's done too! The working gate would set the layout off a treat, as you say drawing and waiting while it opened would be an interesting operation to watch. As for the Monopoly empire, it'll look great once painted, it's got the feel of it already. Besides, all the monopoly jokes are done now, so I'll bow out peacefully haha

 

Thanks Jo - ooh I dunno...am sure there are some more monopoly gags we can wheel out...great work on the decals Jo :yes:

 

Lovely stuff! I will have to dig out a pic of D380 RTA for that authentic 80's look! Happy memories so its great watching this one develop!

 

Thanks Neil - if its recognisable and is bringing back memories then I feel I am getting somewhere now with the layout...for those who are unaware, that registration was the police car that Neil used to drive...no jokes please peeps about 'firing up the Quattro'...:D

 

It is often the little buildings like that which serve to show the sheer size of the industrial buildings beyond.

I have just read a booklet by an american guy who is big on operation, and where he has gates and ground frames on his layouts, he has actual padlocks hanging on the front of the layout that have to be unlocked with keys before opening the gates or operating the points. He figures this adds to the realism, paces the timing of shunt movements, and adds to interest at exhibitions.

 

Thanks Ian - I will have a read of that link later today...

 

They must have added them: the tokens have changed over time but originally Monopoly was sold without player tokens. The metal tokens first feature an engine in the much more recent deluxe edition.

 

Don't think my folks ever did 'deluxe' anything! But there was definately a blue train in there...and a hat, an orange tractor and an old boot...gonna have to ask my father to dig out the box and so I can report back to you Rich...:P

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At last I've been flushed out!

 

Firstly, I'm really pleased Pete has done an update on CJM.

 

The new Monopoly buildings are appropriate if they were sited next to the drys and as others have said once finished and blended in shouldn't look peculiar.

 

The shot of the 37 behind the gate is brilliant. I look forward to seeing the working brass version soldered up. No burnt fingers of course!

 

I didn't want to detract from Pete's entry hence my delay in replying. All I'd like to say is thankyou for the coments re: the weathering and the repaints.

 

Jo (ewsjo) produced the stunning decals for the 153 whilst Precision Decals did the 150 transfers. Little did I realise Dapol where going to produce their 153 in FGW 'Local Lines' livery. This is one of my favourite liveries too.

 

The Dapol Cargowagon was weathered with Humbrol enamels using just three colours mixed accordingly (Black/Tan and White) and applied with an airbrush. Then when almost dry I moistened a cottonbud in white spirit and removed the weathering from the data panels.

 

Obviously I worked from photographs and memory-particularly of standing on Par Station watching these wagons leave with a mixture of 'Nacco's/TTA's and scrap metal wagons.

 

I look forward to the next instalment of CJM

 

Cheers,

 

Mark

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At last I've been flushed out!

Firstly, I'm really pleased Pete has done an update on CJM.

The new Monopoly buildings are appropriate if they were sited next to the drys and as others have said once finished and blended in shouldn't look peculiar.

The shot of the 37 behind the gate is brilliant. I look forward to seeing the working brass version soldered up. No burnt fingers of course!

I didn't want to detract from Pete's entry hence my delay in replying. All I'd like to say is thankyou for the coments re: the weathering and the repaints.

Jo (ewsjo) produced the stunning decals for the 153 whilst Precision Decals did the 150 transfers. Little did I realise Dapol where going to produce their 153 in FGW 'Local Lines' livery. This is one of my favourite liveries too.

The Dapol Cargowagon was weathered with Humbrol enamels using just three colours mixed accordingly (Black/Tan and White) and applied with an airbrush. Then when almost dry I moistened a cottonbud in white spirit and removed the weathering from the data panels.

Obviously I worked from photographs and memory-particularly of standing on Par Station watching these wagons leave with a mixture of 'Nacco's/TTA's and scrap metal wagons.

I look forward to the next instalment of CJM

 

Many thanks Mark - I was all fired up to start work on this board again...and then my track components turned up from the 2mm shop today for PWB..so I had best get back on that again.

 

But inbetween me working out how the hell I am going to make the station canopy, I am sure I will be drifting back onto CJ-M.

 

Meantime, lets hope we can see much more of your work on the forum Mark...

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Those huts look fine - all yards next to large industrial units are always full of smaller ancilory buildings. I agree with Mikkel and I wouldn't have them so orderley though.

 

As far as the wagons, stock and weathering - well, as always, in awe of how it can all be done so realistically in 2mm scale.

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Those huts look fine - all yards next to large industrial units are always full of smaller ancilory buildings. I agree with Mikkel and I wouldn't have them so orderley though. As far as the wagons, stock and weathering - well, as always, in awe of how it can all be done so realistically in 2mm scale.

 

Thanks Mike - I am currently checking the position of the huts...in principal they are orientated as the prototype...but I may tweak them a little...

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