Jump to content
 
  • entries
    40
  • comments
    201
  • views
    27,544

Tweedale - The Tour


awoodford

1,726 views

This 2nd blog installment describes the Tweedale layout in a bit more detail, with a tour of each station in turn.

 

As might be guessed from the name, the railway supposedly serves an area known as Tweedale, but apart from that it has no particular history or geographical location, it just is. My interest is in shunting puzzles and the layout was designed with that in mind. A number of industrial supply chains have been set up as a foundation for the layout operation, best explained in a tour of the line.

 

Here's the track plan again for reference...

blogentry-26120-0-20447000-1435935746.jpg

 

 

The rightmost scene (scene 4) represents the top end of the line and is called Dale End - an unimaginitive name but gives it a sense of place.

blogentry-26120-0-38272600-1435935785.jpg

This section was added as an afterthought on a 9 inch extension to the original layout, and is the smallest of the scenes. It is also rather dark, being beyond the original extent of the flourescent lighting tubes. The scenic work has not yet commenced, and is likely to be quite a challenge in such a small space. The intention is that there will be a sawmill, with a forest of conifers rising up a hillside at the back to hide the corner in the sky. The sawmill is the main industry here but the area also generates some livestock traffic. An ethanol plant, utilising waste wood from the mill gives an excuse to bring a tank wagon up here occasionally.

 

Next down the line we come to The Pits, the rural area in scene 2.

blogentry-26120-0-29811700-1435935802.jpg

A lane winds down into the scene from the front, which turned out to be a bad design decision - the higher ground at the front tends to block the rest of the scene beyond, unless you are standing very close. That will have to be dealt with in due course. The siding behind the station serves a mine, represented on the backscene. Due to the complicated geology hereabouts almost anything of a mineral nature could come out of that hole in the ground. A cattle dock and a store for the local farmers' cooperative are also provided here. The scene still needs some work - the miners' houses need constructing, and there will be more trees in the foreground to act as view-blockers to the adjacent scenes.

 

Those two stations provide Tweedale's source of raw materials - timber, minerals and agricultural produce.

 

Continuing on, we come to what will eventually be the heavy-industrial town of Slaghill, the upper level of scene 1.

blogentry-26120-0-83321100-1435935829.jpg

Again scenic work has not started on this section. This is where minerals from the mine are processed. I envisage a complicated mishmash of chemical, steel, gas and cement works, mainly on the backscene, but with selected bits protruding into the 3D space.

 

The line next passes through the quaint old town of Poshington-Upon-Twee, in scene 3.

blogentry-26120-0-41861100-1435935853.jpg

With its old houses and narrow streets, it is home to most of the consuming population of Tweedale. It was supposed to represent a 'superior' sort of place, like Harrogate or Beverley. Unfortunately the retaining walls and housebacks rather let down the image, so the minster was added to the backscene by way of compensation. This is the most complete scene so far, and just needs a few more details around the station area. Wagons for the town are parked on the main line, which adds a bit of spice to operations. I could probably have squeezed a goods siding in at the front, from the sector plate, but the lighting would have placed the rolling stock in deep shadow.

 

Lastly we come to Grimley, the lower level of scene 1. This is the manufacturing centre, turning the processed materials from Slaghill into the useless commodities demanded by the public of Poshington. Here I envisage a shanty town of artisans' workshops and factories. Slaghill and Grimley will likely merge into one industrial mess, but in my mind I'll treat them as completely seperate towns. Livestock from Upper Tweedale also makes its one way journey down here, to an abattoir and pie factory. The pies go on to Poshington. Offal gets sent to the chemical works at Slaghill to be turned into cosmetics. Toxic waste from the chemical works gets taken to The Pits to be dumped into disused mine shafts, where no doubt it gets into the local watertable to be absorbed by the next generation of livestock. So it goes round.

 

As can be seen, prototypical realism comes quite a way down the list of priorities. I guess its not to everyone's taste, but it suits me just fine, and provides plenty of operating potential despite its simple design.

 

Cheers, Alan.

  • Like 8

10 Comments


Recommended Comments

Guest Simon Dunkley

Posted

That's rather charming, and an interesting approach to railway modelling in a confined space.

 

A lovely piece of whimsy.

Link to comment
  • RMweb Premium

Fantastic, just found this thanks to Simon Dunkley. I really like what you've done, and think that you've far exceeded the shunting puzzle and come up with something quite artful.

Link to comment

Simon Dunkley, Neil, thanks for your comments. I also do serious, but for this project almost anything goes, and I'm just following whims and fancies as they come along. Very liberating it is too, but in danger of getting completely out of hand.

Alan.

Link to comment
  • RMweb Gold

Really nice. I do like the lane dropping down toward The Pits in the foreground, though - it gives more of a sense of the railway being in the landscape.

Link to comment
Thanks Corbs. The idea of the road dropping down and leading into the scene seemed like a good idea at the time, but it hasn't worked as well as I'd hoped. It tends to foreshorten the foreground and makes the scene look more cramped and enclosed. I think its generally better to have the scenery rising from the front towards the back... I'm sure I've read that elsewhere before. However the clearances on the tunnel beneath the foreground forced me to put the higher ground at the front.

Alan.

Link to comment
  • RMweb Gold

 

Thanks Corbs. The idea of the road dropping down and leading into the scene seemed like a good idea at the time, but it hasn't worked as well as I'd hoped. It tends to foreshorten the foreground and makes the scene look more cramped and enclosed. I think its generally better to have the scenery rising from the front towards the back... I'm sure I've read that elsewhere before. However the clearances on the tunnel beneath the foreground forced me to put the higher ground at the front.
Alan.

 

Yes I understand, but maybe it's because low front + high back are always done, that this one looks interesting as a result? I really like how it frames the picture. Maybe I'm odd in that I like to hide the trains a bit!

Link to comment
Well there's plenty of hiding trains on this layout, that's for sure. Most of the track between stations is hidden or at least somewhat obscured by view blockers, as a way of 'editing out' the miles of countryside assumed to lie between stations. As this is primarily a shunting layout, the action takes place at the stations. Trains arrive, indulge in a bit of shunting, then depart, and I'm not so concerned with what happens in between.

Alan.

Link to comment

How have I missed this....layout (seems such a poor description to use), this is brilliantly imaginative. i look forward to reading & seeing more.

 

John.

Link to comment
  • RMweb Gold

A lot of the photos from this blog were lost in the forum crash, I did save as many as I could and re-uploading them here for reference (hopefully in the same order as referenced in the text).

blogentry-26120-0-38272600-1435935785.jpg.7a7c478f03602e40794a5a45e37361cc.jpg

 

blogentry-26120-0-29811700-1435935802.jpg.df2e31aaeec83da0c67c4dddc76e8dfd.jpg

 

blogentry-26120-0-83321100-1435935829.jpg.f6cbafef935e8a96d3050d6d24419135.jpg

 

blogentry-26120-0-41861100-1435935853.jpg.222403c65851f2c2b61ecd54c021704e.jpg

 

 

  • Like 2
  • Thanks 1
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...