Jump to content
 
  • entries
    20
  • comments
    17
  • views
    12,841

Initial Track Plan


Platform 1

325 views

The freezing weather has enabled me to spend a few happy hours fiddling with track components in AnyRail.  This is my initial attempt - it seems to satisfy a number of criteria:

  • a mix of urban and semi-rural
  • double-track somewhere
  • undulating terrain with e.g. a bridge
  • interesting operation
  • somewhere to shunt

1537846940_Loft1b00.png.fbb0b04970bb83bcbba5ae180d3b46a5.png

Any thoughts anyone?

 

4 Comments


Recommended Comments

Looks a good place to start. Personally I would add a turntable, which for me adds operational fun. 

 

So will you have a cassette fiddle yard?

 

Link to comment

How does an inbound train access your head-shunt to then propel into your kickback sidings?  It looks like it would need to proceed to a platform road and then reverse out on the outbound track to your bridge to access the head-shunt, which seems a little convoluted.

Link to comment

Hi Barrymx5,

Thanks for taking time to comment.

I'm not really a fan of turntables because they take up space, are difficult to build, and are often fiddly to operate.  Though they can look impressive, especially with a smouldering Castle on them!

I should have mentioned that my preferred eras are mid-60s and end-80s-early 90s.  Envisaged location is Wessex/South-western areas, mostly suburban passenger and light goods and/or parcels.

The fiddle yard is in a tight alcove with a sloping ceiling, so I'd need something very ingenious to handle cassettes.  Hence the planned 4-fan tracks at the right-hand end.  Something to think about there!

The curves into the station area are also tight at 20 inches radius which is going to look naff, so I need to ease that a little - it's constrained by the board join.

I've also realised that the station area is almost a Minories layout.

 

Tony

Link to comment
8 minutes ago, Dungrange said:

How does an inbound train access your head-shunt to then propel into your kickback sidings?  It looks like it would need to proceed to a platform road and then reverse out on the outbound track to your bridge to access the head-shunt, which seems a little convoluted.

 

Yes, you're right!  It would mean interesting operation, but uncertain how prototypical it is.

One option would be to convert the headshunt into a siding, then put the kickbacks and lead up a level as though it's part of a high-level goods from elsewhere.  That way I get to shunt and simmer but there's no visible connection between the two lines.  It would be visually appealing, but lose some operation interest?

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...