18 July 2010: Following the Expo, I can now get on with adding the uncoupling magnets. I had always intended using permanent magnets, following their successful use on Brunswick. I bought some small magnets from Merg, but they were nowhere near powerful enough to operate the DG couplers from below the baseboard. Now I have purchased 50 'rare earth' magnets via Ebay. These are really powerful for their size (about 5mm diameter and 3mm long) and come with all sorts of warnings. 'Rare earth' magnets have a high iron content and would corrode very quickly if not protected by a special coating. Often this is nickel plating. It is therefore not practical to cut them, and you have to protect the plating from damage. If you let them bang into each other, small fragments can break off.
I planned to use some more servos, as used to operate the points, to move the magnets into position under the track, or away from the tracks when uncoupling was not required. The layout has several parallel tracks at various positions where I wanted uncoupling to take place, so I planned to have a number of magnets alligned to the parallel tracks, all operated by a single servo. I cut a length of paxolin sheet, and drilled it to take the magnets, which are glued in with epoxy. Working with the magnets is interesting, as they fly around the workbench attaching themselves to tools each time you get anywhere near them. Trying to get three magnets into their holes in the paxolin to glue them without them flying to each other was also quite fun. It is also no good trying to apply the glue with a metal screwdriver.
I made a paxolin 'arm' which bolts to one of the servo attachments, and the bar with the magnets attaches to the arm, using bolts and a paxolin block with threaded holes in it. Because of all the tracks above where the servo needed to be, I cut a sheet of hardboard to attach the servo to, which bolted under the layout away from the tracks. The photos show how it works, I hope. One shows the magnets moved well away from the tracks, and the other two show the magnets in position hard against the underside of the layout surface, below the three parallel tracks there. You can also see the Merg Servo4 board that the servo plugs into. Now I just need to build two more.
14 Aug 2010: Not much progress on Freshwater for a few weeks because another problem arose with the servos used for points and uncoupling magnets. As I was adding more and more servos to the layout, I started getting problems switching on the power. On switch-on, the servos would move rapidly, hitting the physical limits of the mechanisms they are attached to, and carry on trying to drive past them. The current drawn by all the servos was collapsing the voltage from 16V AC down to about 3 volts. All this was happening before the PIC microcontrollers had time to initialise and bring the servos under control, and the voltage then dropped below the PIC operating voltage, so they stopped doing anything.
Consulting the Merg forums, I was advised to add some pull-up resistors to the servo signal lines. Apparently this stops the switch-on spike which sends the servos trying to reach their end limits long enough for the PIC microcontrollers to initialise and start sending sensible control signals to the servos. The pull-up resistors are 10k ohm, large enough not to affect normal operation. A change to the PIC software to speed up the initialisation process was also suggested, but has not been found necessary. Having added the resistors, everything seems to be operating correctly again.
So, now I just have to build one more servo operated uncoupling magnet set and the electrics under the layout are done. Then I can start ballasting the track. Other jobs in the queue are:
- building a lighting gantry
- adding backscenes, and a transportation case
- replacing the temporary control switch box with a proper control panel (using CBUS kits to allow route setting)
- building a larger fiddle yard now the GJ challenge constraints are out of the way
- creating buildings and scenery
- 1
8 Comments
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now