shifting earth
Well sculptamold - eventually!
Work since last blog:
- Levelling the area between the lowered level of the siding and the wharf area. There is still a slight gradient trackside, but not really obvious. I used polyfilla and have rough painted this with brown acrylic.
- Adding a foamboard backscene, using formas and reverse knife cuts to curve it and glue-gunned it in place.
- Infilling the siding with polyfilla to represent ash and clinker. Stippling lightly with a brush while still soft and again given a light grey/ brown wash for the time being. Nevard used DAS for this, but I tried it on a spare bit of track and found it difficult to and messy to work inbetween sleepers in this scale.
- I did use redDAS on the station platform, however, as I also wanted a surface of paving and clinker/ash.
It proved quite challenging as it had to be applied very thinly., Finishing involved washes, stippling greys and browns and dabbing with paper towel, and I am still not happy with the effect.
I used a stone layer plasticard for the front edging and behind where the loading dock is.
- Added some foamboard scraps to layout the shape of the banks. These will be infilled with newspaper screwed up, and then overlaid with sculptamold / polyfilla.
Nothing exciting, I know, but this little project is at least edging forward gradually. I suppose that is an advantage of a microlayout - each part is manageable in an evening or so.
Also had my 25 apart as when I ran it it was decidely rough, don't know why. Replaced two of the pickups and refastened the wires which attach by screw only to the chassis block halves, and hence to track. Haven't set up the DCC controller yet, so unsure of how much running is improved. Fingers crossed.
( I wonder if Bachmann have plans to retool the 25? )
Regards,
Chris
If you're wondering about the cutaway on the left end by the canal - so am I at this moment. I haven't quite fathomed how to make the canal disappear from the scene - I don't like it when they end abruptly at a flat wall!
- 5
7 Comments
Recommended Comments
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now