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Novco007

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Everything posted by Novco007

  1. Hi All, on reviewing some video I shot, I noticed that the circuit board connected the the LEDs on the body, so would power the cab and central high light, would appear to have diodes and a relatively large capacity installed. at the weekend I’m going to check to see if they flicker, compared to the lower LEDs that are connected on the body. Also, when watching some footage of the dummy car with the sound running and the LEDs showing red, if I lifted the bogie off the track that has the pickups on, the sound will play for a couple of seconds, but the LEDs fade out, about half a second, rather that go off. The instructions for the stay alive https://train-o-matic.com/kb-powerpack.html, in the section for Loksound 4 mentions SUSI, I’ve googled it but not sure what that is and if this and the cvs mentioned would have any affect on this behaviour..
  2. Thanks for replying, I am guessing that I could add a bigger capacitor to the circuit and a length of wire to hide it a bit further inside the loco. I may have a look at this a bit later.
  3. Hi All, I have a class 800 with dual sound, using two loksound 4 decoders. I decided to add some stay-Alice’s to both cars, but specifically it was for the dummy, as it has only one set of pickups and it is fairly light so the sound would stop going over points. I purchased two TRAIN-O-MATIC SPP-N stay-alives and fitted them as per the instructions, it mentions also making some CV changes, but I’m not sure what they are or do and the mention SUSI (not sure what what that is either). Sound appears to play when the wheels leave the track, but the lights flicker. This occurs on both units, so not sure why, could this to do with these CVS that I’m meant to change? Thanks Chris
  4. Did you ever work it out? I’m having the same issue at the moment. It is loose, but something is retaining it. cheers chris
  5. i totally agree, there are a lot of manufacturers who have very advanced models, like your models. Chris
  6. Hi Bif, Yep, CV179 sorted it out. Really great sound package you created. Shame the Hornby dummy car only has pickups on one set of bogies. But a small stay-alive will sort that out.. Chris
  7. I had a play with CV4 and CV179 and that reduced both the deceleration and braking, which makes it much more useful on my size layout. Also changed CV3 to make the acceleration, I guess less realistic but again better for my layout size. Thanks Chris
  8. Hi purchased a while ago a Hornby Class 800 which has 2xLok5Sound decoders and has the legomanbiffo sound files. It has the active braking feature and I am wondering how I can adjust this to make the braking simulated force harder. Currently, at full power, if I drop it down from Speed Step 128 to 0, it takes about 2.5 revolutions of my layout to come to a halt, using F5 to activate the break, it drops to 1.5 revolutons. So I was wondering what CVs I need to adjust to make the deceleration (no brakes) a little faster and also the make the braking force harder (decelerates faster). I have access to decoder pro to do any CV tweaks. Thanks Chris
  9. Thanks Nigel and to all that put together such excellent software for us novices to use. I picked up the Bachmann Class 70 at the Hornby Show a few years ago and it was already sound equiped, not sure if that was OEM or aftermarket (need to go to the loft and find the original box) I have a Z21, which I believe can update the Zimo chips, so that is my next port of call, although I don't use that and now use the MERG command station and controllers I'd also like to make all my loco's sounds consistant, especially as I use a normally controller, so having everything similar would be nice also, but thats for another time and another thread! Chris
  10. So I can confirm that F4 activated the uncouple shuffle! But I need to adjust the distance it move backwards F14 does indeed activate the shunt mode, so removes the inertia. Next is to flash the chip with a newer version of the fireware and see if the Functions increase from 20 to 29.
  11. Interestingly, I have a tab called Shunt/Uncouple and it shows the settings that I manually added to CV 115 & 116. What I'm not sure is that it shows a Shunt Function, that I have assigned to F14 for the moment, which, according to my train instructions refers to the sound 'RPM'. So I am assuming that is for the Shunt feature that removes inertia, but what confuses me is the fact it shows the settings for the shuffle Now the Loco also has Lights and Cab Lights, Lights F0 and Cab F8, which I can see on the Alt Function Map Tab, So I can see that Physical Function 1,2 and 3 are used, whcih I think is the max physically Functions for the MX644 Soun chip Under Lights, I am going to choose function FO2 as the Function I also think that the chip is limted to 20 Functions (0-19), so I am going to look at using F4 (has a short toot on that). So if I use the SW Mappings, they will be something like this Fingers crossed! As a matter off completeness I believe my chip has v33.10 installed (CV7=33 & CV65=10) Chris
  12. Thanks Nigel, i’ll give that a go tomorrow. Chris
  13. This is a really useful but I am wondering how to get the uncouple shuffle/waltz assigned to F21. looking in the Zimo manual you change CV115 and CV116, but I don’t understand how I assign the uncouple action to the function key. I’m using decoderpro to read the zimo chip and I believe it is a MX644. thanks chris
  14. Hi All, i am am trying to get this to work on a Class 70, which according to CV250 is housing a MX644 zimo sound decoder. i have read through the zimo manual and see the CV 115 & 116 need to change to allow the shuffle. but I cannot work out how to assign a function. Note the I am using DecoderPro to read the entire chip setting. I am also unsure if I have a current sound for uncoupling. Chris
  15. Hi Charlie, i have called and and emailed you about returning my 143 that I sent to you to look at back in June 2018, yes over two years ago. i can I please get this returned. It has sound and people within. i appreciate that you are busy, but with a loco that cost £250 that does not work, I can at least recover the sound chip and fit in to one of my other Locos I have . thanks Chris
  16. Hi All, I got the Hornby Class 800 ‘Paddington Bear’ when it was released, but I haven’t had many chances to get it going. Sound it had it fitted with dual sound chips, but the dummy car has only one set of picks, which means the sound stops often. So I was hoping that I could purchase a spare bogey for the dummy that has the picks so I could replace, but I don’t think that is possible. So so has anyone found a supplier that does those? Thanks Chris
  17. Hi Charlie, As we are now all at home, any chance you could take a look at the 143 I sent you in June? Thanks Chris
  18. Excellent show, went for the last two years, excellent cakes! Couple of Videos if you missed the show. RISEX 2019 RISEX 2018
  19. Thanks for all the responses. I have emailed DCC Concepts Directly, as they have confirmed that it is a AD-S8 solenoid decoder. Thanks Chris
  20. Thanks for all the responses. I have emailed DCC Concepts Directly, as I did find something similar, but the version I have does not have the frog switching. Thanks Chris
  21. Hi All, Does anyone know what the DCC Concepts Product code is for this item? https://youtu.be/CNIR2CwegCU I will admit that it was on my layout and I removed it about 3 or 4 years ago and replaced all my solenoids with DCC Concept Cobal IP motors, so this is surplus, but I do not have the manual that came with it so I can not sell it until I can test that it is still functioning. Thanks Chris
  22. Hi All, So I have had my Class 800 reblown by Charlie at DCkits, with a Legomanbiffo sound file. The original sound from Olivia's was also very good, it is just a shame that Hattons, failed to get the two chips encoded correctly. Anyway, I got the re-blown units back this week and filmed a successful first power on, the lights and sound work correctly.
  23. Hi Charlie, I have emailed you about this, please let me know where to send and how to make payment. Thanks Chris
  24. The motor car has cv29=15 as default, if I change this to 14, the lights and running direction is wrong. I have no idea what the dummy car is, but if I change that then either it has the same lights on, based on direction as the motor car, or it stops playing the directional sounds.
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