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  1. I felt inspired from some of the stuff thats been on here in the last few pages and thought I'd try my hand at coming up with some island variations on minories and some variations while working with streamline points ( despite not owning any yet ) From top to bottom: A stream line version of keiths' layout a few pages back, its almost a 1m long but still under 26cm wide so would fit on a billy bookcase shelf Island with a pilot road in the middle using the peco 3 way points The middle pilot road somewhat reminds me of woking platform 3 somewhat, you could maybe run a autocoach/ 1 car dmu if you extended the platform around it Island minories without a pilot road Added in a pilot road with a y point, I think that an emu would look rather nice curving across this trackwork from the top platform I had some thoughts about interesting moves while making these, would this have ever happened? Loco arrives in platform 2 Pilot brings coaches forward in to the throat, releasing the loco which then moves into the siding via the crossover Coaches are pushed forward into the platform and pilot moves out of the way and loco runs round All of this could happen without effecting workings into platform 1, I dont see it happening in the prototype however as the coaches could have quite easily been moved into platform 1. Anyone have any example of this kind of move happening? it feels like it could have happened at a sleepy blt
  2. Works out to be 50 chains or 0.625m so not very far at all
  3. Recently found this threat and I'm in love with with this layout, its just hustle and bustle of trains.
  4. I love just how much character that passenger train has, really shines on such a small layout. How did you make the carriage, is it a cut and shut of the Hornby freelance ones?
  5. Nice start, this sounds like an interesting layout. What is the building on the bottom left of the second picture? I really like the look of it
  6. I'm not refering to The Co-op but instead an actual Co-operative called Go! who were looking at opening the line in around 2011 as a shuttle service into Andover and improving the area generally. I only ever saw a little column in the local newspaper but from what it seems like they have all but given up on the Andover branch. There's only a little footnote on the wikipedia page about it
  7. Im really liking the bridge, with a bit of weathering it might look like the real thing. This is going to be a really nice module when its finished Thats the 2nd time I've heard about the line from Andover to Lugershall being reinstated, I think last time it was a northern Co-op around 2013 who was going to use it but nothing came of it. Though I have no idea about the rest of the track, the part visable from the station up to redpost junction (?) was rather weedy
  8. Kits are lots of fun to build (well the one wagon I built was) and also they're a nice way of keeping the cost down and variety up
  9. Progress has been good, the bridge is semi assembled waiting some black paint for the portal which I'll be getting tomorrow. I still don't know what to do with the backscene, it may remain white or I might try some watercolours on it, and paint a sunset/rise. I'm considering trying drybrushing to a wagon just to dirty them up a bit more and then maybe onto the scenics
  10. I'm quite the fan of shunting and inglenook and a nice start, I look forward to seeing how this progresses
  11. I've done a bit more which is worthwhile of an update, grass has been laid (perhaps too early I'm thinking now), the doors fitted and an image for inside incorrectly printed out. Both of the ends have been decided what they're going to be, the left is a railway bridge and the right is a factory wall with a window. I still need to decide how to do the right wall roof or do I just paint the sky above and forgo a roof there, and do the roof over the main building. I think buying a scanescenes set might be a worthwhile investment as the canopy doesn't look right, it might be the angle also I need to work out what to put in the gap left by the platform
  12. I like your idea of using christmas lights for the lighting, I'll probably end up using some but as I've all ready ordered some LEDs I'll give hand wiring my own a go. Also I have now settled on a metal bridge over the top as the exit
  13. I started a small static diorama on wednesday which will sit on my desk when I'm at uni and unable to play trains (not that it may last long) and also as a first try at scratch building and doing detail work. This is going to be put together rather quickly and cheaply as well, budget being ~£10 Progress has been slow but consistent and I've got a good idea of where I want it to progress and here is the current build log. Baseboard, made from a random bit of wood (MDF probably) with a cardboard sides Making up the platform, its just breakfast cereal boxes as thats what I have found around the house Jumping forward a bit, a length of peco streamline track had been found and cut to length and placed, the wall is breakfast card with metcalfe building paper placed in front, the roof is going to be metcalfe roof card but that might change, I am liking the idea of a second floor . The buffer is a shortened Hornby buffer First run at ballasting complete and door placement mocked up,the right doors are going to be open with a small view inside I still need to reprint the canopy as I made it too short before I can make it. I've purchased some warm white LEDs (£1.29) which I want to place underneath the canopy and inside the factory to provide a bit of atmosphere to the build Things to do: Grass on any remaining visable wood, decide what to do for the exit, I'm thinking of a tunnel portal but it might look out of place find a backscene for the gap to the left of the platform and the right wall weathering, I'll think about this when it comes to it
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