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  1. Hi David. Just found this thread. Fabulous little plan and a shunt hog's dream. On your ponderings about suitable industries, may I add a suggestion? The beauty of your two locations is that they are both low-relief and can therefore hint at a much larger installation. The smaller of the two by the canal could be a light engineering works or even a boatyard for the repair of canal boats. This would allow a variety of materials to come in by rail - wood, bulk paint, cast propellors, whole marine diesel engines etc. The small space next to the factory could be filled with such clutter to hint at its use. For the larger "factory" could I suggest a type of industry which makes something absolutely essential to life; without which civilisation as we know it would probably topple. I'm talking, of course, about a brewery. Breweries are a well-modelled lineside industry. Just search Rmweb for the word "brewery" and see what you get. As a suitable industry they have many advantages - one being the variety of goods stock they require. Coal wagons for the boiler house, grain wagons, vans and cask wagons can all put in an appearance on that one short siding. Also, you can dedicate a large space to a detailed installation or just hint at the site with the company's name on the end of the building. This is what I suggest you do, although I think one change would help. Keep the footpriint of the site the same, but swap over the building and yard. The yard is then adjacent to the siding and you have room to unload directly in to it. At the far end is a coal bunker, then next to it the loading platform which runs along the front of the building, which I would suggest you model as the grain store. Sacks of brewing materials would be unloaded and hoisted up to the top by a grain hoist running up the outside of the building. The rest of the yard could be taken over as a barrel store. This way that one little siding gets a lot of freight movement. Hope you like the suggestion. Feel free to totally ignore it. Best wishes Cam
  2. Hi All. Here's the Mark 2 - all singing, all dancing and possibly juggling chainsaws. I know it's some time since I was on this thread but there's been a lot going on. There's also been a lot of time to consider my own plans and have a re-think, which is as follows - This is a plan for a system layout based on a fictitious island called Lagganholme. I've talked a little bit more about it here but basically it's a small island with a fairly extensive railway network, fed from the mainland by a train ferry. Coloured purple are all the freight destinations / industries that might receive wagons during an operating session (a huge potential for freight movements, in other words). The train ferry would act as as fiddle yard, bringing in freight from outside the system which would then be sent on to other destinations. There would also be potential for various movements around the island from industries in one location to customers in another. So a Mark 2 was called for, and what's more it does order the wagons by destination, which the Mark 1 didn't. If you're interested I've attached the spreadsheet that does it and a functional description of how. Have fun. Best wishes Cam Functional Description.docx Lagganholme Freight 2.xlsx
  3. HI Bloodnok. Just been through the same process with my new layout plan - see here if you're interested. The original plan on page 1 used bad puns and obscure references to 1970s post-punk bands and science fiction stories, but for the revised plan on page 2 I used names derived from Old Norse (the layout is set in the North West of England). Old English is equally good for this purpose. To use these languages as the basis of place names you don't need a good imagination - you need an absolute lack of it. For instance, "Liverpool" is OE for "muddy creek" and "Manchester" possibly means "place of the river goddess where a Roman fort used to be". All English place names ending in "Chester" or "Cester" probably had a Roman fort there (so "Chester" is a particularly unimaginative one). Anything ending in "ford" was a river crossing. Anything ending in "by" was simply a "place" or "settlement" (so Whitby was the "white place". "Shaw" or "Weald" was a forest. The definition of the word "goon" includes "simpleton". The old Norse for simpleton was "jstor". if you called your station "Storrby" that would loosely translate as "place of the Goons". Quite appropriate for someone called Bloodnok. Have fun researching. Love the layout plan. Looking forward to more. Best wishes Cam
  4. Well, it’s been a long time since I did anything on RMWEB except add the odd rambling to other people’s threads, but two relocations, first back to the UK and then to the North West of England, a health scare (not lockdown related), lockdown and problems with the new house have left me with little time. However, it did give me the chance to think over a few things. After Zomboid's comment above the idea of a system layout based on an island became increasingly appealing. I’m a great lover of the Isle of Man, and after some thought the idea for the island of Lagganholme was born. OK, I’m treading on the toes of a certain ecclesiastical gentleman hear, because I decided to set Lagganholme in the Irish Sea. It’s not as big as Sodor (not feeling any need to run A3 Pacifics) and slightly north; the closest mainland port being Whitehaven. I chose the Irish Sea because 1) it’s where the Isle of Man is and 2) names. Thinking up names for towns on a layout is always a challenge, and in the past I solved the problem with eye-watering puns and obscure musical references. Lagganholme, like many of the places in the area, will have its names derived from Old Norse. It’s a great language for place names – just think of an obvious description of a geographical feature, bang the adjective and the noun together and mangle it a bit so it sounds like people have been using it for several hundred years, and there you have it. We’ll start with a bit of legend. The island was the home of Laghaon, a minor prince of the Aos Si, the supernatural beings of Scottish folklore. One day a party of pilgrims travelling to Ireland to follow St Patrick in his mission to bring Christianity to that land was driven to seek refuge on the island from a storm. Laghaon was enraged that followers of the “new god” had come to his island, and appeared to them as a ferocious one-eyed giant carrying a war axe in each hand. However, among the pilgrims was a young and very devout woman called Bre (or Bride) and she spoke the prayer which became known as the Shield of St Bride. Laghaon could not stand this, and fled the island. The island’s flag still commemorates this legend – a shield with the blazon of a Celtic Cross and two crossed axes. Then some history. The island was settled by Norsemen in the 9th century, and they called it Laghaon’s Holmr (Laghaon’s Island) which in time became Lagganholme. After they left the rule of the island passed from the Scots to the English several times before it finally became a part of the United Kingdom. In Victorian times the island flourished as a tourist destination thanks to the completion of the Cumbrian Coast railway lines, and local landowner and businessman William Innes saw the potential of a railway network on the island. And so it was built. Moorhaven, the island’s capital on the east coast, was connected to the southern coast towns by a branch ending at Port St Bride, and to the west coast and the fishing port of Brigg by a line over the middle of the island. A later branch was added to the hill town of Whin Fell when rich seams of lead ore were discovered. Then in World War I, Richard Innes, grandson of William, while serving with the Army was very impressed by the three train ferries used to ship materiel across the Channel to France. He thought that something similar would be just right for Lagganholme. But there was a problem. Moorhaven, the main harbour, was living up to its name (ON Mjoor hofn – “narrow harbour”). There just wasn’t room in the town for a ferry dock and so a whole new installation was built the other side of the river from the town at Bridesness. This was completed in the early 1920s and the Lagganholme Steamship and Railway Company proudly took delivery of the SS Laghaon, a combined passenger and train ferry. And that’s where this layout comes in. It’s the mid 1920s. The flapper era is in full flap and on the mainland the Four Horsemen of the Grouping Apocalypse (Maunsell, Collett, Gresley and Fowler) are busy standardising all the charm and individuality out of the steam engines of Britain, but Lagganholme has been left to do its own thing. Here’s the plan. As you can see it has a lot of similarities with my previous plan (Itshall to Knower Vale) but there are some differences. In the KVLR each station had its obligatory two industries; in this plan there’s a less even distribution of them and some have gone or been replaced. I’ve kept the idea of substantial stations separated by scenic breaks so that the trains will enter a section as if they’ve come a decent distance rather than a few feet. I’ve also tried to fit in plenty of scenery for the trains to just run through. And there’s one little halt (Fulby). That stretch between Port St Bride and Fordale was just crying out for it. The layout still has plenty of scope for train movements and shunting, and I'm working on an Excel spreadsheet to handle the allocation of freight traffic, which I've already done for Martin S-C of this parish, described in the thread here. I'll be posting the new one when it's finished. (Martin, if you're reading this please accept my apologies - the new one makes the one I did for you look like a currency converter). So what do people think? I know there are some improbabilities in it but I’ll leave you with one thought. I said I’d avoided excruciating puns and plays on words in the place names of this layout, but there is one. “Lagganholme” – the “holme” bit comes from the Old Norse word holmr, “small Island”, and “Laggan” comes from the Scots Celtic words lagh and aon. Aon means “one” and lagh means “law”, so the name roughly translates as “Rule One Island”. I think I can get away with a few improbabilities.
  5. Well that explains a lot. It did seem a bit strange to me that someone who could produce such amazing buildings and scenery would have such grubby stock. I always read his articles with a dropped jaw (particularly as I was at the stage where I could just about handle a Superquick goods shed). Best wishes Cam
  6. Say no more. I remember an old RM article from the 70s by the great Allan Downes himself (I think it was of a new road bridge for his layout) showing quite a long train approaching it. All the carriages had fingerprints in the dust on their roofs. It didn't add to the article. I'd go for the big shed and the low tech solution, but Rule 1 prevails. Best wishes Cam
  7. Hi Scott. I know a keen modeller who had exactly the same problem - a large loco shed limiting his view of the inmates. He came up with a very simple and low-tech solution. Fixed to the edge of the baseboard was a large white magnetic board with a diagrammatic representation of the lines inside on it. Each engine that might be stabled in the shed had a little laminated ticket with its cabside number and DCC address printed on it. Each ticket had a small magnet on the back (you can buy them from stationery suppliers). When he ran an engine into the shed he put the ticket on the section of track where the loco stopped. He could then see exactly where each engine was and what its address was. It made life really simple. Best wishes Cam
  8. I've said this on another thread but it bears repeating here. That's the problem with Chinese layouts. You have one and it isn't very long before you want another. . Cam
  9. Will it be another Chinese layout? Best wishes Cam
  10. Very convincing reflection in that "water". Love it Best wishes Cam
  11. This is the kind of joke that only someone in isolation would post - "What's the difference between Sir Alan Sugar and your caravan? One is a Peer of the Realm and the other is the realm of the ..." Best wishes and possibly apologies. Cam
  12. In really bad weather maybe the rain goes sideways and blows up and over the roof. It wouldn't happen in Henley though. You'd have to be modelling somewhere near Manchester. Best wishes Cam
  13. Sorry. Can't get to a cash machine. You can have an air guitar instead. Best wishes. Cam
  14. Glad you like it. Having canoed and walked the Weaver in the past I can say that it is a thoroughly "tame" river - it was turned into a navigable watercourse with locks etc. to ship salt from Northwich to the River Mersey and then the Manchester Ship Canal in the 18th century. Still, if you did model your river like that all those people riding on the funicular could go boating when they got to the bottom.
  15. Hi This is so evocative of many harbours I've visited and loved. When you get to the cameo stage this picture is just crying out for a small boy sitting at the bottom of the steps, crab fishing with a handline and bucket. It could have been me some years ago. Best wishes Cam
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