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  1. Operating goods trains, using plan 2: arrive on scene, laps round outer circuit, dive across crossover bottom right and straight into goods yard (may need a longer "arrivals" siding), shunt as required using second loco, take reformed train out onto inner circuit (and eventually off scene) using second loco, original loco subsequently departs "light engine" for next duty. Something else that would be marginally easier using DCC, to avoid the need to isolate first loco during shunting. Would that work for you?
  2. The return loop would come into its own at phase 2, of course, but as you have noted it is very tight, and it would introduce elements of second-year electrickery from the start. The advantage of set-track is that you can try both designs and see if you like them / if they work, laying out the goods yard with whichever points you've got left once you've decided. You'll probably find a couple of metres of flexi useful from the start to fill the odd gaps that set-track geometry always seems to inflict on you, but don't try making radius 2 curves out of it! If you settle on the seco
  3. I can't see why, if any of the roads on your third original plan are long enough, the same isn't true for the first plan. The longest roads are the two centre roads, and their layout is the same on both plans. Whatever, sticking with the first option, if the first points of the fans for the outer circuit is a Streamline long point using the last 12 degrees of the curve, and the one for the inner circuit is a curved point, you gain about a point's length on all roads ......... I've used 24" radius on the inner circuit, but that doesn't affect the saving. H
  4. If I am / ever was on Pete's wavelength, I think my design on 5th August ticked the most important boxes, if the main line is seen as running from fiddle yard to fiddle yard and the visible double track circuit just there for running extra laps and access to the marshalling yard (and I know its existence contradicts what I said last week about not being able to see anything going round and round). Though if I did it again I would probably use the double-track fiddle yard design (as per the more recent plans) with crossovers at both ends to allow reversing. But for now, I think Pet
  5. Not quite sure how to take that ...... don't think I actually wield a veto, do I? The turntable and the roads off it serve the purpose of giving you somewhere to keep locos handy to the station so you can change engines on trains which adds interest to operations. And the trailing access from platform 1 breaks no rules. In the real world of course you can't just leave steam engines standing around for hours between jobs the way you can with diesels, which is why they tend retire to sheds to have their ashes hauled etc., so the overall arrangement is a bit unlikely, but probably
  6. I don't think anyone's mentioned this yet, so for completeness - Peco Set-track uses basically the same geometry as Hornby for its curves and points.
  7. Difficult to answer with any hope of gaining general agreement, but in real life, probably not. Small country stations would typically have a small goods yard adjacent, but no engine shed and certainly no turntable. Larger towns would have a (sometimes several) goods yard(s) remote from the main passenger station. Turntables were mostly found within fully-fledged motive power depots (MPDs, aka "sheds") which again tended to be on the edge of town so remote from the main station, though there might be a local station nearby. When back in the day I did a loco-spotting shed-bash round Manches
  8. I've done both ends now and it seems to fit ..... The minimum radius anywhere is 36" (the big turns on the inner circuit. The points are 4 curved left, 2 curved right, 2 long right (to the left of the slip, could be mediums), and 2 mediums on platform 4. The brown oblongs representing the platforms are 5' x 3" - by curving the ends you could get 6' faces on platforms 1, 2 & 3 (7' on 1 & 2 if you wanted). And yes, I am suggesting the branch should just run one way from platform 4 (probably from the right-hand end) to the industry area. If you were using
  9. That's a really nice scenario. Probably wouldn't be worth losing 2 feet of scenic length for in most situations, but makes brilliant use of that little alcove.
  10. I'm sure we've been here before, but this arrangement of the left-hand throat solves the issue of access from the outer circuit to a bi-directional platform 4, and thus the branch. Can't remember if there was a decision not to use slips, this does use a single ...... The trailing crossover using the curved points has nothing to do with the branch access, but makes it possible to reverse trains on the main line if that's desirable. On the business of hiding the storage loops, for me that's what makes the thing a believable model railway rather than a train set - my mi
  11. Having found this thread for the first time, I nearly made a contribution to the debate about station plans, but decided not to .......... and only after that noted I would have been 9 years too late .........
  12. XTrackCad will give you the total length of flexi in your design (Manage / Parts list) if that's any help. But you need to add a margin (>10%?) for wastage.
  13. You also asked about goods workings. The run round loop is still critical, but the difference is that generally goods trains don't arrive at a branch terminus and leave again. The wagons are shunted into the goods yard to be unloaded and reloaded over the next few hours, days or weeks, and the departing train is made up from the wagons already in the yard which are now ready to leave. Usually the train engine does the shunting itself. In the top diagram below, the train engine needs to run round before it can shunt the yard (the 3 parallel sidings). When it's assembled the out
  14. You can deal with the tender engine by placing a locolift (as manufactured by Peco but could be home made) on the end of the arrival road. Lift the loco off, roll the stock along to the end by hand, placed turned loco (or another loco) on outer end, recouple, ready to go. Obviously will work for panniers too, but if you don't want to use a lift for them you could leave them at the end of their arrival road until another loco has removed the train, leaving them free to slip up to the other end for a subsequent departure. You might even be able to have a couple of stub roads for parking them
  15. Doubtless throwing a spanner into the works, can I suggest this sort of arrangement on the top board would give you lots of operational possibilities ..... Not sure the second terminal road and fourth platform would fit, hence dotted lines and faint shading ... Even if you don't like this, I think double track on the diagonal link which provides the return loop would look and operate better. Best of back-bending luck!
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