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vulcanbomber

Barkham Green GWR OO Layout

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Yes I brought the Superquick cottages kit and then remodelled them in plastic

 

This is a very good idea. It's just like using plans.....but better....

 

Maybe "someone" should suggest it to one of the Magazines.

 

Ideas like this deserve a wider circulation....

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Yes scalescenes kits can be used the same way see the Church.

Recently there have been some of Alan Downes drawings added to RMWeb, I'm in the process of combining the Wheelwrights and the forge

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Well now the cottages are almost finished except for the gardens. I have made a start on my my next set of buildings


In the process I have discovered a new aid to doing the buildings my wife's Nexus 7 tablet
 
I am copying an idea from the web and in the past if I have wanted to look at  drawings I have had to either print them off, or run down stairs to consult the PC.
 
Now I can look at the Nexus 7 whilst doing modelling with one BIG plus however. I have realized that you can blow a pic up on the screen, by using the two finger pinch method, and therefore look closely at any small details, this is something you can't do on a PC

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post-254-0-04732200-1383755267.jpg

 

Final part of the jigsaw slots into place

This is thanks to Alan Downes and the plans he posted, as you can probably see it is the forge and wheelwright combined with slight modifications

 

Also the shops around the market square are starting to come together

 

post-254-0-21961300-1383755277.jpg

 

post-254-0-45029100-1383755284.jpg

 

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Overall view of how it all looks with the last bit of the jigsaw slotted in

 

 

post-254-0-89915900-1383755303.jpg

 

post-254-0-74538100-1383755311.jpg

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Been having second thoughts about building placing

 

In pic 1 below I feel the forge is too close to the pub, let alone fire risk from chimney with thatch

post-254-0-71817200-1383767532.jpg

 

 

 

In Pic 2 I've moved the forge to the left, A stone wall is going at the edge of the pub diorama to hide the join andf it means there is alot of wasted ground between the forge and the wall

 

post-254-0-15258000-1383767572.jpg

 

IN pic 3 I 've moved the building to the back and by luck they fit exactly, only prob is that there is going to be a very big yard as a result

 

post-254-0-38829300-1383767591.jpg

 

What do you think?

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A big yard maybe...a good chance for a scene (Shrinking a tyre on a wheel, or shoeing a horse?), or even some smaller shacks...

 

Definately too close in the beginning....better at the  back...

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Well after a bit of rework decided on the following

 

post-254-0-05935500-1383912522.jpg

 

I've shrunk the yard, moved the forge forward and made the pub garden larger, the wall will hide the join between the two sections

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Re-turfed the area outside the pub experimented with 2mm static grass, was surprised how short if actually is, rest of area left bare until I know where tables are going.

 

 

post-254-0-99829900-1385049917.jpg

 

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More progress on wheelwrights

 

post-254-0-66401600-1385050033.jpg

 

post-254-0-27493400-1385050045.jpg

 

First coat of paint 

 

post-254-0-83243800-1385050055.jpg

 

The dimensions on ground are for pic I took with my smartphone of area so I know dimensions when buying stuff at Warley

 

 

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Already posted in 2013 challenge, but a couple of updates to keep the layabout up to date

Lighting installed in the forge and wheelwrights

 

 

post-254-0-72925500-1387027714.jpg

 

post-254-0-35243600-1387027730.jpg

 

post-254-0-42862600-1387027747.jpg

 

 

How the layout now looks

 

post-254-0-54291400-1387027793.jpg

 

 

 

 

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Well sometimes in this hobby it's one two steps forward and one back

Since Christmas I've been installing a new computer running UBUNTU and a new version of Rocrail
I got the computer up and running and Rocrail installed and all of the sensors and point motors on the plan, but then I hit a bad short.
 
When I originally built the layout I divided into separate power districts for just this event.
 
HOWEVER as the layout evolved I allowed the track to cross these power districts without a break in it!
So now I having a big job doing some re-wiring to re-establish sections which can be isolated to locate the short

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Looking really good I like the Langley Station building which looks much better than the prototype building now!

 

Nigel

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Well I found the short in the end
I had parked a loco too close to the wrong side of a point and eventually the vibration from other locos passing by, had moved it forward enough short out on the frog, that took some finding though
As a result of having to isolate sections of track from the bus to find the fault I am going for another approach to connecting dropper wires to the bus. Many years ago when I worked in electronics we used to do a lot of wire wrapping and I am trying the same approach, stripping the wire and wrapping it tightly around the exposed bus wire. I've done one section so far and we see how it lasts, but it does make it easier to isolate sections


However not an approach I would recommend for a portable layout

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Hit another problem with the Computer control; this week which may be of interest to others.

As you know only the UP loop is controlled automatically by the computer and I have been working this week on setting up the schedules and routes.

The entranced to LOOPS 4,5 & 6 inc are controlled by SEEP Point motors using a Digitrax DS52 Decoder, the exit one are tortoise motors.

Well selecting either LOOP 4, 5 or 6 worked fine on the computer screen using the mouse, but when controlled automatically with the computer selecting routes, it would only intermittently select the right route.

In the end I decided that the computer was firing the the decoder to fast after the first one point motor and the capacitors hadn't been given time to charge. I tried build a delay in to the program without success.

Because this part of the layoutis out of sight and such a pinch point on the layout, I've decided to buy an NCE snap decoder and allocate each of the point motors it's own decoder

Just awaiting delivery now

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Barkham Green gets a new signal box Ratio 552 Kit

 

post-254-0-88608300-1391947042.jpg

 

post-254-0-68640400-1391947028.jpg

 

I've added interior details and lighting

 

Still need a name board and some external details like firebuckets

 

 

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Progress on the buildings for the Market square

 

post-254-0-23240500-1392481056.jpg

 

 

post-254-0-27406500-1392481066.jpg

 

The Apothecary is still in partial planning stage which is why the blue tack is showing

 

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The weather has changed and so the garden and allotment has been taking most of my time recently

However some work has been done on the shops for the market square

 

post-254-0-29281800-1397155218.jpg

 

An overall view of the 5 facades which have been finished to first stage so far. The sign on the post office is straight' it's an optical illusion

No glazing has been fitted yet.

There is one more shop to be created in the right hand corner.

 

post-254-0-73775300-1397155206.jpg

 

The Post Office, book shop and what will be a sweetshop

 

 

post-254-0-20366800-1397155195.jpg

Again the camera is making the top part of the florist look crooked but it is straight

 

 

 

 

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Had some rain the last few days so got a break from allotment and garden

 

post-254-0-27995400-1398341975.jpg

 

The pub gets a garden and some drinkers. Must remove static grass from drinkers hat!

 

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The post office gets it's windows and shop display

 

 

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The bookshop gets it's glazing and a roof

Not sure about the angles on the post office roof, what do you think?

 

 

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I'm no expert, but I would think the pitch of the roof on the Post Office is a little shallow, but there probably is an example like it somewhere!

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Realy nice to see all the extra detailing :sungum: top work...

Another follower here...

 

cheers neil..

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