RMweb Gold pheaton Posted December 4, 2013 RMweb Gold Share Posted December 4, 2013 Been thinking about this for a while....along the lines of making contacts on the bogie so when it swings it operates a function, but someone has beaten me to it http://s374444733.websitehome.co.uk/magnetic-sound-control/index.htm question is though, can you do it with a loksound? Link to post Share on other sites More sharing options...
Nigelcliffe Posted December 4, 2013 Share Posted December 4, 2013 Yes assuming the manual is accurate. The chuff sensor on the normal V4 can be used. The XL has multiple inputs. They can be mapped to anything Link to post Share on other sites More sharing options...
pauliebanger Posted December 5, 2013 Share Posted December 5, 2013 Been thinking about this for a while....along the lines of making contacts on the bogie so when it swings it operates a function, but someone has beaten me to it http://s374444733.websitehome.co.uk/magnetic-sound-control/index.htm question is though, can you do it with a loksound? I programmed the ZIMO decoder for Martin used in the video in your link, but he assigned the sound to the external switch. There are actually three external switches as standard on ZIMO small decoders which he could have chosen from. (The large scale decoders have more). RAIL EXCLUSIVE's Class 47s already have sounds allocated to two of them, ready for users to follow Martin's tips that you have highlighted. Switch 1 is 'warning horn' and Switch 2 is 'flange squeal'. You could still experiment with your bogie switches, (ESU or ZIMO) for flange sounds say, since each external switch will need its own unique trigger to keep the sounds segregated. What about a switch at each bogie, with one flange sound in one direction, and a different flange sound in reverse? Or using lineside triggers, turn lights on in coaches automatically as they approach tunnels? Or operation of automatic couplers linked to coupling sounds? Keep up your experiments. There's a lot more to DCC than 'only two wires' and running several locos together on the same track and these innovations help to demonstrate this fact. Obviously, you don't need access to a programmer to achieve this with ZIMO, just use your DCC controller, so any existing sound loaded ZIMO decoder can have sounds asigned to external switches (without needing a re-blow) as well as manual control. Don't know if 'end users' can do this with ESU, but I'm sure someone can advise on that aspect. Kind regards, Paul Link to post Share on other sites More sharing options...
Nigelcliffe Posted December 5, 2013 Share Posted December 5, 2013 All the ESU changes to map the inputs to any behaviour are CV changes. So, available to any end user with a system which can change CV values. There will be detailed differences in the exact capabilities of each make and model of decoder. - Nigel Link to post Share on other sites More sharing options...
pauliebanger Posted December 5, 2013 Share Posted December 5, 2013 Thanks Nigel, that seems encouragingly straightforward. If pheaton decides to try this with his ZIMO decodered Class 20s or Class 37, using any sound already on the decoder he would need to do the following: Enter CV300 = 111 to begin ZIMO pseudo programming of switch 1. Leave programming mode. Then, using the F Key pad*, call up each of the sounds in turn until the one to be assigned to switch 1 is heard. Use the throttle to vary the volume of that individual sound whilst listening to it. Live audition, no guessing the correct value to enter. Press F8 to save the sound and volume level to switch 1. *following the instructions in the manual, or using your excellent helper script in Decoder Pro I've just bought a Class 08 sound fitted with an ESU V4.0 and I would like to assign a flange sound to the 'chuff sensor' (given that a flange sound is available in the decoder's memory). I do not know how Hornby have programmed the sound project, nor are they likely to tell me. Without a LokProgrammer, how do I go about assigning the sound to the external switch, please? I guess the explanation will fit in with what the OP needs to know too. Kind regards, Paul Edit to revise spelling and capitalisation of pheaton Link to post Share on other sites More sharing options...
pauliebanger Posted October 25, 2016 Share Posted October 25, 2016 Apologies for resurrecting an old thread, but this feature strikes a chord with me (3 notes being the minimum for a chord!) on getting DCC to work in the manner I want it to! Following discovery of our post, I have been looking at the on-line manuals to try to get more understanding of this. I can see where to wire in the first external switch (by reallocating the exhaust cam from switch to sensor) but where are the other two? And also, are these switches pull-up or pull-down? What would be sweet, would be the ability to use all three in combination, so that 7 different functions could be (de)activated using simple logic, i.e 001 through 111 (000 being reserved for off/normal). There is only one set of solder pads dedicated to Switch 1. Switches 2 and 3 use the SUSI solder pads (clock or data respectively) plus the common positive. CVs need to be adjsted to change their function from SUSI before they can be used this way. I've not used these, but the instructions seem to suggest that in this configuration, Switch 1 is dedicated to chuff synchronisation, but it might simply mean that Sw 1 is the only one which can be used for sync plus it may also be used for other features. It is possible to inverse the action to deactivate instead of initiate, again this would be set with approprite CV changes, but I've no experience of this Whilst they can be used concurrently, I do not know if they can be used in combination as you suggest. You will require three different triggers so that each switch will be able to recognise when it is required to operate. You will probably also require the latest decoder software to be loaded, V36.6. Kind regards, Paul Link to post Share on other sites More sharing options...
pauliebanger Posted October 25, 2016 Share Posted October 25, 2016 Do you know if the external switches would work with the decoder otherwise operating on DC? Simon, I do not know of any documentation which makes this clear. There certainly does not appear to be any CV settings to make it operational on DC as there are for manual F keys, but neither is there for other 'Automatic' sounds like brake squeal, starting whistle and so on or Random Generator sounds. It would need proving, but I would expect the switches would operate on DC. After all, the only reason you can't (normally) blow a whistle at will is because there is no whistle button on a DC controller. Kind regards, Paul Link to post Share on other sites More sharing options...
pauliebanger Posted October 26, 2016 Share Posted October 26, 2016 Paul, Related to this (so that it doesn't have to be linked to an external switch) but also independent of it. On your Activedrive files, where there are settings for light engine and engine with load, is it possible to tie-in the Westinghouse pump sounds, so that it is off when running light engine, and comes on when running with a load? Further more, can it set so that if the speed is zero, then the pump will work continuously for a few seconds to pump up the air, then go into "top-up" mode, with a pump cycle every few seconds, going silent when running, save for a quick burst after touching the brake function? (Not asking much, am I?) Ancillary question: would this amendment be editable via CVs, or would it require a re-blow? Simon, Yes, if you wish you can link any sound to any F key including F 5, you can also layer multiple sounds even make some switch on and others switch off with the same F key. Use ZIMO Input Mapping. This does not change the sound project in any way so is non-destructive. Effectively, you instruct the decoder to 'play the sound assigned to F key X by pressing (or releasing) F key Y'. You can do this at home. It is possible to have two speeds and different intervals and durations of Westinghouse pump sounds. If there are two or more such sounds in the sound project (sometimes there are sounds held in memory which are not used, so it will depend on the project) It should be possible to achieve this with CVs, but it is not something I've ever done. It is relatively straightforward to do this during project creation and has the benefit of being the new default state should you need to reset the decoder for any reason. The 'quick burst' after using the brake key when running would be possible with ZIMO Input Mapping, inverted operation. (Or built that way during project creation). In fact, that is a good idea. I might use it in the next round of project updating. Or, just operate it manually when appropriate. Kind regards, Paul Link to post Share on other sites More sharing options...
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