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Sandy Shores - A History of the Line


SouthernRegionSteam

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Firstly, apologies to anyone who may have seen this layout on NGRM-online! I'll try and keep things brief and sum up the build so far in as small amount of entries as possible. FWIW, the content in this particular entry is new!

 

In my fictional world, the imaginary spit of Sandy Shores would outwardly appear as a very laid-back and relatively tranquil place. And indeed at the time this layout depicts (1952 ish), it probably is! But history has not always been so kind. The sand bars just offshore have long been a hazard for shipping; numerous ships have met their fate here. Meanwhile, the weather, whilst delightful in summer, turns to a bleak and windy wilderness come winter. So how and why did the Sandy Shores Light Railway (SSLR) come into being?

 

Mid to late 19th Century

Given the danger to shipping, it should come as no surprise that in the early 1850s a stone lighthouse was built upon deep foundations on the foreshore; similar in design to the Low Light at Spurn Head. In order to bring heavy supplies for its construction, it was decided that a narrow gauge line should be built across the dunes; for the spit was too narrow and soft, and access too difficult for any other form of transport. The line also served another purpose; carrying personnel down to the coastguard station, and of course the new lighthouse. At some point after this, a small stone quay was built (predominantly for small fishing vessels) and the railway served as a useful way of transporting people, goods, supplies to the coastguard cottages, and materials for maintenance of sea defences and such.

 

Early 20th Century

Thanks to the natural beauty, the area slowly became popular with tourists; to the point that a steamer pier was built to satisfy demand in the early 1900s. Once again, the railway was pressed into use. Sadly though, this was short lived as the pier was built too short and vessels often ran aground; particularly as the sand relentlessly silted up the seabed. With the steamer pier out of action, and WWI beginning to bite, there was little need to have the railway running. Thankfully the lines only locomotive was stored in the shed; although most wagons were left uncovered, and soon deteriorated in the salty sea spray.

 

Sandy Shores Spit, 1952

 

WWII

The onset of WWII would see the entire spit taken over by the MoD. As part of the takeover, the railway was pressed back into service; initially to help construct all the various buildings. Given its strategic position overlooking an inlet; a bunker, battery, and several pillboxes were hastily constructed. Even the abandoned steamer pier was restored and lengthened to solve the silting issue. Even after construction had finished, the railway was retained to keep up maintenance of the coastal defences. Eventually, with the war over and the spit surplus to requirements, the MoD finally passed the spit and its railway back to the local authority. Sadly, late one winters night, a freakishly big storm wiped out the far end of the old (lengthened) steamer pier. A decision was made to demolish the rest shortly after, leaving only a few stumps. Given the soft terrain, it didn't take long for the battery and pillboxes to slip away into the sea or get covered in sand; and indeed whilst the battery and bunker are both hidden under the dunes, one of the pillboxes is just about visible, haven sunken into the foreshore!

 

Preservation

A few years later, a small party of interested people was formed, with the aim of restoring the railway back to its former glory. Like many fledgling groups, volunteers were key in getting the line back to working order. Whilst relying on donations meant facilities were at first rather basic, and progress slow; it's purely thanks to them that what we see today exists for all to enjoy! Their pride of fleet (a 40hp O&K contractors loco) was donated to them after having worked at Calshot (not really, but shh...!) for many years. Indeed, the passenger stock and some of the goods wagons can also be traced back to RAF Calshot, having become surplus to requirements there. An ageing "Tin Turtle" can also occasionally be seen on short freight work, but is not favoured by the crew! Plans are also currently afoot to satisfy fare-paying customers with a small railcar, although workshop space is... well... virtually non-existent! Negotiations with a larger preserved line for use of some workshop space are "in the works" (so to speak!).

 

Back to Reality

Now that we've taken our flight of fancy, I think we should perhaps go back to the real world for a bit and briefly talk about the reasoning behind the layouts existence, and how it operates.

 

Rather than being designed from the start as a small layout, Sandy Shores was originally intended as a tiny test bed for scenic techniques for my big oil refinery layout Old AGWI Rd, but.... well, I got transfixed by my own dream scenario! The plan below shows the final idea before I changed tactics completely. The board to the left of the dotted line is the Ashlett Creek board (as already partially completed) from AGWI, whilst the section to the right of the dotted line would have been the extension. The idea being that I could test out relevant scenery techniques on the new extension on a small scale before committing to the larger boards. It would also have meant that I could take the Ashlett Creek board and the extension and have it as its' own layout. Unfortunately (or fortunately, depending on how you look at it!) the curves would have been too tight, and in the end the idea of a self contained small layout won me over instead!

 

Befawley9-01.jpg

 

Back to Sandy Shores. With my previous layouts all based upon real locations, for this one I really wanted to create a "dream" scenario - set on a fictional sand spit somewhere on the South Coast. The kind of place where nothing is done with any sense of hurry, and a narrow gauge train trundles slowly across beautiful sand dunes to a charming (if slightly tatty!) halt. A lighthouse sits on the foreshore, with remnants of military past sunken in the encroaching sands. Whilst deep in the dune, a converted railway carriage is where I call home; it's all very idealistic, but it's good to dream, is it not?

 

On a more sensible note, the comparatively simple and small layout was designed to get in as much as possible; whilst leaving enough room to prevent the layout from looking cramped and "busy". I still wanted to use this as a scenic test bed, so a lot of the same elements on this layout will be found on Old AGWI Rd. later on. For example, the quayside, walkways/jetties, mudflats, corrugated iron buildings and coastal setting are all to be found on both layouts. But I was also keen to put in features and scenes that inspired me in real life; such as the lighthouse, grounded railway carriage home, and remnants of WWII military buildings. I'm also a sucker for coastal settings (as can be seen from all of my layouts!), and this is the second one to be set on a spit! The one thing that I wanted to portray above all else was a tatty seaside narrow gauge railway; the type where only the bare minimum of maintenance is carried out, and facilities are modest at best.

 

The final size of the layout was dictated mainly by the smallest footprint that would allow everything in that I wanted to portray whilst keeping it small enough to carry and set up by myself; hence the 4' x 2' 2" board size. Oh, and the board shape? Well... I have an annoying habit to prefer awkward and smooth curved shaped boards; that's all there is to it!

 

SandyShores+FINAL+PLAN-01.jpg

 

As can be probably guessed from the track-plan above; the layout's operation is rather unusual, but is a necessity given the lack of space along the spit; there being no run-around loop. Until the layout can obtain a railcar, usually any passenger trains have to arrive carriage-first. Alternately, when a second locomotive is available, a bit of shunting can be carried out to release the loco ready for the onward journey. Freight trains on the other hand are much easier to handle as both sidings kickback off of the headshunt trestle. The added bonus being that subject to careful driving, a locomotive can shunt the sidings whilst a passenger train arrives. As there is no signalling on the line, all movements are done by eye and at very low speed!

 

Well, I think that's about everything for this set-up post; it's been a long time coming (both in terms of writing it, and getting it here on RMweb!).
Next blog entry, we'll take a look at both the design of the boards construction, and we'll also see those designs put into action as I explain how the woodwork was built.

 

I really hope you enjoyed this blog post; feel free to post questions or comments down below!

Jam

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  • RMweb Gold

So do I. Great  background story. I really like the graphics too, they have a  style all of their own.

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10 hours ago, wenlock said:

Looking forward to seeing more!

Thanks, Wenlock!
I'm hoping to get the next entry up tonight; the original thread on NGRM is 30 pages long, so it takes a long time to condense all the waffle down.

 

9 hours ago, Mikkel said:

So do I. Great  background story. I really like the graphics too, they have a  style all of their own.

Thanks, Mikkel!
I'm so happy that the new forum software integrates blogs better, as they allow you to have much more creative freedom with how your content looks than topics do!
I've noted both recently and in the past that you have also used the blogs advantages to it's fullest; yours is one of the tidiest and most appealing blogs to look at (and that's before we even dive into the content!)
 

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Thanks, Stu!
The operational restrictions and quirks make life a bit more interesting than an arguably more useful passing loop.
And when it comes to presentation, I like to make sure it looks good (even if it may not be entirely accurate or has bits missing!)

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Interesting artwork you have produced.

like the story and looking forward to the build.

 Cheers 

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Great to see this fab layout at the RMweb members day.
really nice, inspired piece of modelling. I attempted to come along for a chat, but every time I did, you were busy talking to other rmweb members, or being filmed!
Just thought I'd save my compliments for here.
Great stuff - hope to catch you at another show
Cheers, Marc

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Thank you very much, Marc; I really appreciate that.
I'm sorry we didn't get to chat; as you said I don't think there were many moments where I wasn't talking to other members or being interviewed!
Judging by the amount of tentative invites I've suddenly acquired, hopefully there will be more chances for you to come and have a chat with me; it would be my pleasure as I'm a big fan of your modelling, too.
All the best,
Jamie

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I wasn’t aware of Sandy Shores at all until seeing it at the SWAG member’s day, what a stunning layout!  Really impressed both by the standard of modelling and the thought you’ve given to how to present the layout, truly inspirational.

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1 hour ago, Mark Forrest said:

I wasn’t aware of Sandy Shores at all until seeing it at the SWAG member’s day, what a stunning layout!  Really impressed both by the standard of modelling and the thought you’ve given to how to present the layout, truly inspirational.

I wasn't aware of it either - which just goes to show that I've been spending far too little time on rmweb lately! ha ha

The instant I saw it, I was reminded of Neil Rushby's superb "Shell Island" layout. It just had that same bleached out, seaside atmosphere, and the presentation, modelling, painting etc etc. Except of course, Sandy Shores is just that bit different again. There's far more rail infrastructure, of course - but it still manages to capture the essence of a remote light industrial spot on the shore. Just looking again at the design of the trackplan, and I can't help but admire just how clever it is. That diamond crossing is helping to make it just that bit more compact, yet it's not an overcrowded scene, despite the fact that there's a lot of detail and features in there :)

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3 hours ago, Mark Forrest said:

I wasn’t aware of Sandy Shores at all until seeing it at the SWAG member’s day, what a stunning layout!  Really impressed both by the standard of modelling and the thought you’ve given to how to present the layout, truly inspirational.

 

Mark, that's lovely of you to say!
I think that it's probably clear that I regard presentation as one of the most important aspects of an exhibitable layout. I like to think it makes a good first impression above all else; my only addition would be to find a neat and non-obtrusive way of adding information panels to the layout. I don't want to hang something on the front of the layout, but there's little room elsewhere for it to be placed, so I may end up making a slot in panel for the thin edge of the fiddle yard; we'll see!

 

Perhaps the reason barely anyone has heard of this layout before the exhibition was that the entire life of the layout (i.e. its construction) has been on NGRM for a few years, and not here. It's only recently that I realised I had neglected RMweb, and so I'm very behind on transferring everything across. After this weekend, I'm hoping to sit down and start the lengthy task for bringing a lot of it over. As this is a blog, I'll be doing one aspect per entry from start to finish(ish); I know a lot of people would prefer a more free-flowing topic, but I find it easier to use a sidebar in a blog to allow people to find everything they want to know about the layout. The topic on NGRM has run into 37 pages (900+ replies), with an index on the first page which very few people realise is there! It is nicer to read and contribute to a topic, but at this stage it makes more sense to write it up into succinct blog entries I feel.

 

1 hour ago, marc smith said:

I wasn't aware of it either - which just goes to show that I've been spending far too little time on rmweb lately! ha ha

The instant I saw it, I was reminded of Neil Rushby's superb "Shell Island" layout. It just had that same bleached out, seaside atmosphere, and the presentation, modelling, painting etc etc. Except of course, Sandy Shores is just that bit different again. There's far more rail infrastructure, of course - but it still manages to capture the essence of a remote light industrial spot on the shore. Just looking again at the design of the trackplan, and I can't help but admire just how clever it is. That diamond crossing is helping to make it just that bit more compact, yet it's not an overcrowded scene, despite the fact that there's a lot of detail and features in there :)

 

The instant people referred to Neil Rushby, my little heart was filled with joy as not only is he a major inspiration for this project, but a few of the design choices can also be linked back to him. The relatively uncluttered nature of the layout, the sand application, and the crossing were all things I stole from him. The crossing is something I saw from his Little Point layout (go find it if you can; it's a cracking layout!) and I just had to try my hand at it. Given how useful it was at getting a lot in a small space, it seemed silly not to make one; and in reality it makes total sense for a railway with limited space on a small spit and an even smaller budget!

 

My particular placement of it makes it even more quirky as it really means you have to be forward-thinking as to what trains you send onto the layout, and in what order. As the station is right at the "start" of the layout, if you send a passenger train in before a goods, you're very restricted by what you can do; whereas if you send in the goods ahead of the passenger, the goods can be shunted using the crossing whilst the passenger train arrives. The other key aspect was careful placement of isolating sections (and sections in general). The loco shed, and both headshunts can all be turned "off" to park a locomotive on them; useful for having two engines in steam.

 

But yes, enough waffle from me; and thank you Marc for another lovely comment!

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