Recently, when starting up my ECoS has shorted out for the first few minutes, needing a quite a few press of the "GO" button to get it on.
Now my layout has quite a complicated set up.
It's an MPD with various running lines and also various levels with all the point motors powered by DCC Concepts accessory decoders, some IP cobalts etc.
There's a secondary bus for accessories where half of the accessory decoders take power off powered by a Tam Valley module, mainly as these are Solonoid accessory decoders which suck quite a lot of juice but this has never caused a problem before, as they're wired to a switch module to turn them on 1 by 1 to let them charge up - It's never tripped the setup before.
The only thing that I've done recently is to add an extra fiddle yard and add extra locos (more space = more locos!!)
Now all the locos on the layout are DCC Sound (mix of Loksound V4, V5s, Zimo and D&H decoders), quite a few with "Stay Alives" in them.
I've got 1 or 2 theories as to what it could be:
1) i need another Tam Valley module to take some of the extra accessory decoder load from the first module
2) I've got too many locos - does anyone know how many DCC sound locos the ECoS can take? I'm approaching 100 or so so quite a few
3) the locos with stayalives, combined with the pull for all the accessories are pulling too much juice and causing it to short and protect itself.
Any thoughts appreciated, many heads are sometimes better than one!
Kieran