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AJ427

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    Bradford
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    Music, cycling, football

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  1. Originally the turnouts at the up end were further right, partially on the curve. This wasn't working too well with stock running through the too tight curvature so the layout was altered into the current position. In the process, an exit/loop from the down siding to the down line was removed as I deemed it a bit too short. In hindsight, this was a mistake as it would have allowed shunting from both up and down lines. With a bit of re-jigging I've managed to reinstate it. Now a down train can shunt the down siding and also drop wagons into the upper factory sidings - either leaving them in the (currently labelled) 'head shunt' or propelling them into the 'exchange siding'. An up train can shunt the down siding and also drop wagons into the upper 'head shunt'. A factory shunter collects the wagons and takes them into the hidden internal railway system beyond the bridge. After all that the signalling is as follows (hopefully 🙂). 1. Up Distant (off stage) 2. Up Home (retained for now) 3. Up Starter 4. Up Advanced Starter (off stage) 5. Spare 6. Spare 7. Spare 8. Disc to Down Siding 9. Points (Down Siding Trap Exit to Down Main) 10. Disc Down Siding to Down Main 11. Disc Down Siding to Up line (yellow, to allow moves to head shunt) 12. Points (Down Siding Exit & Slip) 13. Disc Down to Up line 14. Points (Crossover Slip & Up) 15. Disc Up Siding to Up line 16. Points (Up Siding Trap & Exit to Up Main) 17. Disc Up to up siding/crossover 18. Spare 19. Spare 20. Down Advanced Starter (off stage) 21. Down Starter 22. Down Home 23. Down Distant (off stage) Note, I've retained the No2. Up Home for the time being as I think Nick C's advice is sound and the sighting in this built-up urban area (assumed to be Bradford) is generally poor with numerous tunnels and cuttings. No10 is a ground disc that controls exit to the down main from the new down siding. Would a semaphore be better for this (off the same post as the Down Starter)? If so, would this affect the numbering? I've included an Advanced Down Starter to enable a train to move beyond the curved No9 exit turnout and set back into the siding. Is that correct? I'm unsure how big standard frames came. Would 24 levers be correct? I should note that it's assumed that the off-stage signals are a prototypical distance away from their on-stage counterparts! Stopping trains on these lines were generally short - usually 2 coaches hauled by an Ivatt N1 or a J50 (or sometimes a tender loco) with a pick-up freight of 10-15 wagons would be typical. Thanks in advance.
  2. I had in mind a simple pickup/drop off scenario whereby loco pulls stock (empty vans or full coal wagons) into the head shunt and then propels them into the siding. Later the reverse occurs (full wagons or empty coal wagons). I may have a wagon turntable running into a warehouse (probably non-working and still under consideration). I'll be using S&W couplings so no issues with reaching over/handling. But I do like this suggestion and it gives a use for one of those industrial locos I've bought but currently have no real use for!😃
  3. Hmm. Good point. Didn't think of that. 🤔 And this also has operational merit. I suppose I could not bother with no2. Choices. choices.
  4. Thanks for the useful info everyone. I think I am getting somewhere now. Thanks Paul. The thing about the consecutive spares makes a lot of sense, and indeed I had originally incorporated another crossover at the other end of the station. Based on that I have tweaked the plan to the following: Levers: 1. Up Distant (off stage/not modelled) 2. Up Home 3. Up Starter 4. Up Advanced Starter (off stage/not modelled) 5. Spare 6. Spare 7. Spare 8. Disc Down Siding to Up line (yellow to allow moves to head shunt) 9. Points (Down Siding Exit & Slip) 10. Disc Down to Up line 11. Points (Crossover Slip & Up) 12. Disc Up Siding to Up line 13. Points (Up Siding Trap & Exit) 14. Disc to up siding/crossover 15. Spare 16. Spare 17. Down Starter 18. Down Home 19. Down Distant (off stage/not modelled) If 14 was just a single disc, how would that work in terms of how does the signalman know exactly where the driver wants to go? Would that be local knowledge of a regular pick-up/drop-off, or a quick chat before all the shunting kicked off? The tunnel is intended as another bridge but thinking about it, I could extend the head shunt on the down side to terminate beneath the road bridge or just after. This opens everything out a bit and improves sighting. Does the Palmer's Green diagram show signal 15 actually on the bridge and then repeated? I could go for the LNER upper quadrants, but nothing screams Great Northern more than a somersault so I aim to have at least one. Yes the GNR red disc ground signals... They were still in use at Horton Park Junction and at Cullingworth right until final closure so they could be used. Did they have a version of the yellow 'pass for shunting' type? Thanks all.
  5. My latest layout is a GNR West Riding station in the early British Railways era. Space constraints meant it was impossible to model a real location so the layout is fictitious but inspired by various elements of the Queensbury Lines system. With most track at least temporarily down thoughts have turned to signalling and point rodding. First off, I’ve re-read the Bob Essery book as well as studying numerous signal box diagrams that depict similar track configurations and I’m hoping I’ve come up with something about right, but I’d greatly appreciate if any of the signalling gurus could have a look and comment. One thing to note - most diagrams I studied were generally numbered left to right from the signalman’s POV, but I’ve done it from my POV as the operator (i.e. the opposite way from the box). One area of concern is the Down Home signal (17). Would this need a repeater as it would be invisible from the cutting? Or could it be an extra high signal to sight above the bridge. Model railway curves don’t help! Levers: 1. Up Distant (off stage/not modelled) 2. Up Home 3. Up Starter 4. Up Advanced Starter (off stage/not modelled) 5. Spare 6. Spare 7. Disc Down Siding to Up line (yellow to allow moves to head shunt) 8. Points (Down Siding Exit & Slip) 9. Disc Down to Up line 10. Points (Crossover Slip & Up) 11. Disc 12. Disc Up Siding to Up line 13. Points (Up Siding Trap & Exit) 14. Spare 15. Spare 16. Down Starter 17. Down Home 18. Down Distant (off stage/not modelled) Thanks in advance.
  6. With time on my hands it's time for a long overdue update A big push towards the end of last year saw the layout almost complete - just a few details to add now. Work done in no particular order: Outer carcass and lid constructed and painted dark grey. LED strip lights added to lid. Initially these were daylight white but I felt them to be a bit weak and too blue so I've since added some more warm white strips. Backscene added. I created a simple graduated sky in Photoshop and had this printed onto self-adhesive sheet. This in turn was applied to a thin styrene sheet and laminated onto curved hardboard. For the visible section to the left where the backscene joins the horizon, I've added a ramshackle fence. This is a laser cut product from Model Railway Scenery. Fiddle yards built. They are a cassette with a mini jack socket at one end that drops onto mini jack plugs on the board surface. This provides power as well as a swivel point to turn them into sector plates. The system works, but in hindsight they are a bit short so I may make a larger version. All on layout lighting fitted and wired up. This includes freestanding yard lights and lamps on buildings and structures. Wire-in-tube turnout actuators fitted with levers to front. Polarity is changed by Gaugemaster auto switches. Frontage to main shed building to the right. This is a small part of the roundhouse frontage that leads off-stage. All buildings fixed in position. Surface water added. Photographs show floods of water around the water cranes. I left gaps and pits in the ballast to allow for this and filled it with Woodland Scenics Realistic Water. Foliage added. A few grass tufts and my attempt at creating Rosebay Willowherb (aka fireweed). The latter is essential small twigs dipped in PVA and then green flock to the lower parts and a pinkish mix to the top. The top is cleared of flock to provide the pointed appearance of the plant. Still to do: General shed detritus to add such as oil drums, brake blocks, wheel barrows, loco tools, etc. Staff to add. The coal tippers for the coal stage. These are the pram-like buckets typical of NER sheds. I'll need a few of these so I might have to create them as a bespoke etch. Anyone know of any good pictures or other details? Loco fleet to renumber. This is ongoing at the moment. Once done I can set about weathering. Recently acquired Class 24/1 to be modified into 25/0. More soon.
  7. OK, time to bring us up to date. As of last weekend most of the ground cover is now down and blended in. I've used texture paint on top of modelling clay for this. It's maybe a little too rough looking, but photos I have show that the ground was actually quite rough and broken in places, more so than compact. I may yet sand some of it down. It's hard to see on these pics but the piles of ash next to the pit are actually sieved BBQ briquette ash. A few small bits of greenery have also appeared. I won't be overdoing this but I think it helps to soften the otherwise desert-like landscape. Test fit of the yard lamps - the next job will be wiring everything up and adding the outer box structure before I can fix the front buildings in place. The Q6 is still not weathered, but it is gaining a layer of dust...
  8. Hah! It won't stay that way for long. A weathering session is planned...
  9. Hello. I hadn't realised how long it had been since an update. A couple of posts to bring us up to date: The turnouts have been further detailed with cosmetic rail joints scored into the tops of the rails and C&L fishplates added. Detailing and painting continued on the fueling point. The oil stains are a Humbrol gloss oil product. The hoses are made from heat shrink sleeves. A larger size is used and shrunk down to the correct size and shaped to suit whilst still warm. Heat shrink was also used for the water crane hoses. The building adjacent to the fuel tank structure is a Stoneybridge models laser-cut kit. Ballast and ground cover was started - time consuming and not terribly interesting to look at.
  10. At the weekend I made a start on the fueling point. To build the structure as per prototype/photographs would require more space than I have and would be overpowering at the front of the scene so this is a much reduced version to give a feel of the facility. The scratch-built base is a plastic I-beam structure that the tanks sit upon. The adjacent area will house the pump equipment, etc. I'm using parts from both the Ratio and Knightwing kits for the tanks and pumping gear. This image shows the mock-up of the facility in-situ.
  11. An excellent article, very prominently placed, with in-depth and refreshingly serious content.
  12. With that done it was time to add the water. First, the tank interior was painted with a greenish-brown up to my desired level. Once dry this was varnished with acrylic. For the water I used Woodland Scenics Deep Pour Clear. This was not without some difficulty. I’d set my level at around 12mm, just less than the recommended single pour depth. Following the instructions to the letter the pour was completed and covered in a foil cap. All looked well until I checked back after an hour to find that the mass of water had contracted away from the tank sides and into a raised blob somewhat like a flattened fist. The hairdryer wouldn’t touch it. Fortunately, the level was still well below the rim. I added another thin layer after another couple of hours, making sure to cover the protruding ‘knuckle’ structure. This was much better although some shrinkage occurred leaving a little bit of the knuckle still exposed. The underlying structure was also still visible at this point. You can see this in the following image to the top right side of the tank. A third layer was added after another few hours and this set fully flat. Once fully cured the underlying layers had vanished. There is a slight film on the surface, but this is barely noticeable from the normal viewing angle and actually quite pleasing, looking a little like scum. I can only assume that the initial volume was too much or that it was something to do with the recommended foil cap. Next job is the adjacent diesel fueling point.
  13. With the tower base complete the next job was to paint and weather the tank and add the concrete balconies and ladders. The balcony seems to be a later add-on given that it covers the tops of the ground floor windows. There’s a lot of artistic guess-work involved here since I have no photographs showing the north end of the tower and the building between it and the softener.
  14. A good while since an update. A few small jobs first: The water cranes have been painted and weathered, shown here plonked in place. The section of broken and odd-shaped paneling has been added to the coal stage. Mostly I have been completing the water tower. It took a while to get it to this stage. The corbelled brickwork is very much a simplified version of the prototype structure but still a time-consuming exercise. The lamp is from layouts4u. The balcony is still to be added.
  15. A little more progress over the Christmas break. First up, the coal chutes have had their chains and balance weights added: Handrails have been added to both sets of stairs on the coal stage and the whole assemblies have been fixed in place. Further detail in this area has been the addition of a timber screen between the stairs and the retaining brick pier that holds up the ramp. The three piers have had their concrete tops added. Finally, a start has been made on the water cranes. Photographs appear to show these in the ubiquitous silver/grey galvanised paint rather than any earlier LNER colours so that’s what I’ve gone for.
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