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Grimble & Son Ltd


Job's Modelling

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First some background information obtained from Edward Grimble :

 

“The company Grimble & Son Ltd is started in 1886 by John Grimble.

He was mentioned as a carpenter in the St. James, Northall, Parish register.

John Grimble started the company at his address at Orchard Road, where he had a workplace and did carpenters work for the local community. These works could vary from trimming a cart up to making a shed. His company grow out to a building contractors and merchants firm. He opened a warehouse at Anchor Street (now Dock Road) in 1897.

Charles Grimble and his brother Frederick took over the firm in 1927. In 1955 his brother Frederick is leaving the firm. Charles son Edward is joining the firm and the firm’s name is from that time on: Grimble & Son Ltd.

In 1959 they decided to build a new warehouse to have better access with road goods vehicles. The warehouse at Dock Road is now still in use for storage but will be closed when the new warehouse is totally finished.

The company is at present involved by the renovation of Northall’s second war damage.”

 

Model:

The building is built in my useable way. Using a picture as a reference and searching for textures on the internet. Creating the textures in Publisher, save them as PDF and printing on the highest quality.

Brickwork is from Scalescenes.

 

blogentry-11675-0-29266000-1386921217_thumb.jpg

The warehouse needs absolute some weathering and a roof. I’m considering some metal roofing.

 

Now I have finished all the fronts and having received my missing figure from Dart Casting I can start finishing the interior of the warehouse. I also can go on with finishing the road in front of the warehouses.

Regards,

Job

  • Like 4

6 Comments


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  • RMweb Gold

Hello Job. That is very, very good. The texture of the door and the area around it (I am not sure what it is called in English) is especially convincing. The way you have distressed it is just right, not too much, not too little. The idea of having a history for each building works really well. You could write it all into a PDF catalogue/journal with a page for each building!

 

Glad you got the figure from Dart Castings. I am waiting impatiently for some things also. Unfortunately our local postman sometimes delivers the mail to the wrong houses. I hope it didn't happen this time!

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 The idea of having a history for each building works really well. You could write it all into a PDF catalogue/journal with a page for each building!

 

 

 

I have one large Word document with a summery of every planned diorama. I'm  now making a temporarily design for each diorama, to create a convincing story for Northall. In this way I try to create a story for its inhabitants. I also saved all my Northall Gazette's.

Your question about the bollard helped me to create the story for the small accident I wrote in last weeks entree: Street Signs. In this way every thing gets its historical place.

 

Thanks for the compliment. I did put all the textures I wanted to use in one file in Publisher. So I could see if the colors were going well together.

Using a picture of a real door helped to create the not overdone end result.

 

Hope you will receive your post one of these days. 

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  • RMweb Premium

Hi Job,

 

Love the doorway and, as Mikkel said, the weathering is spot on. But what I like most is the corbel brickwork at the top and the proud window lintels - very neatly done and just makes it so convincing. The building story is a great and adds that additional element of authenticity too. Brilliant stuff as always.

 

Regards

 

Mike

 

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  • RMweb Gold

Hi Job, sorry, I've only just seen your little story about the bollard (it's been a confusing week). What a nice story. The fact that we do not see the car but only the damaged bollard makes it almost like Hemingway's "iceberg theory" on story telling. Ie that we only see a small part of the story and not what lies beneath.

 

And Northall will end up having almost a whole book about it. Wonderful! 

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Searching for the story behind a scene is almost as interesting as finding information about the modeling aspect.

It inspired me to read more English books ( literature) (translated in Dutch) find some background information about persons I can use.

That also gives information for creating a convincing scene.

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