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A Home for a Terrier


Sir Madog

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Are you particularly opposed to the idea of using a traverser in your fiddle-yard? You're on a good thing with your design, but I think you could simplify things to the right-hand-side by simulating that last ladder crossover (imagining it off-scene) with the use of a traverser, as the likes of Reely Grate put to good effect. Saving the cost of two turnouts will no-doubt help. 

 

I fancy a set of coal staithes in the general location of "Office" would add another nice and logical 'traffic inbound' too...

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I'm really liking that plan now. Looks like you'll be able to have plenty of fun with operations.

 

If you have more space off to to left, make provision for another off-scene area on that side. The dead-end to the top left could in future become an extension to an industrial line such as a gasworks or mine bringing in goods to connect with the light railway and transfer to the mainline.

 

It's just a future possibility that you may want to make provision for.

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