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Ian J.

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  1. Ian J.
    OK, I've done a bit of an inventory of the non-rolling stock scenic stuff I have sat in boxes, and this is a summary:
     
    Landscape etc:

    Canalside x1 Countryside x4 Goods Yard x3 Industrial x8 Loco Shed x12 Non Specific x2 Residential x6 Station x8 Town x2 Trackside x19 Village x4
    Vehicles:

    Buses x12 Cars x68 Coaches x3 Emergency Car x6 Lorry (Articulated) x9 Lorry (Rigid) x7 Taxi x24 Van (Large) x6 Van (Small) x10
    Now, these summaries don't show enough detail to really back up what I have in mind, but to have put in the entire list for each would be too big. Suffice it to say, from my knowledge of what I have I'm thinking of a layout based on a large-ish town in the south of England, notionally on the Devon/Dorset border, but not any actual town. It will be at the end of a 'stub' of a branch/secondary line that used to carry on down to a small port (and no, it's not Lyme Regis!). The port is being rejuvenated with some ferry traffic and also some bulk cargo both imports and exports. The closed part of the line is now a heritage railway, with the interchange with National Rail at the large-ish town. There are several small stations serving villages between the town and the port, suggesting the line is ten or more miles in length. The rejuvenation of the port has meant that Network Rail and a couple of private freight TOCs have taken an interest in 'leasing' running slots on the heritage railway for freight purposes. This means the heritage line gets some of its infrastructure upgraded (hence the relatively good condition of its operating elements like signals etc).
     
    Certain things in my collection of items above pointed to this scenario. Such things as several Coastguard vehicles and the nine articulated lorries suggested somewhere near the sea and some kind of port. The somewhat 'obscene' number of taxis suggested the large-ish nature of the town. I already have some layout boards constructed which have the loco shed, and these can be adapted to have a small industrial estate. Next to this could be a truck stop of some kind, used as overspill because notionally there's not much space in the small port for many trucks to rest up.
     
    I have enough plywood cut to construct quite a few extra boards, and what I'm thinking is that there could be a kind of shallow flood plain next to the large-ish town with a navigable river (the canal bit comes in there) and also allows me to make use of some bridge bits. It also allows me to get away with keeping the name of the project to Sayersbridge, which has been the name for the previous projects I've tried. This would be Sayersbridge, Mark III
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