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Ch4lkst3r

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  1. It's been a while since the last update and not much has happened but the brewery buildings are now all finished and in place. Here we have an 08 shunting a couple of wagons into the brewery (and that's an Ale Van converted from a cattle van before anyone asks what are cows used for in making beer!) There is a Dapol easi-shunt magnet fitted under the cobbles to allow the wagons to be dropped off (fitting couplers to rolling stock is yet another job on the list!) Later on in the day the brewery continues working whilst the rest of the world goes to sleep! Whilst wiring in the lights for all the brewery buildings I took the opportunity to add in a dimmer so since this photo was taken the lights have been dimmed down a bit as they were rather bright. Anyway I'm now off under the baseboard to start fitting some block detection so there won't be much in the way of updates for a while!
  2. The roof has now been completed and the big road doors added into the archway. Still not glued into place as I need to drill the baseboard for the lighting wiring but here it is again roughly in it's final resting place.
  3. It's been a while since I last posted a layout update on here but the summer has meant that not a lot has taken place as other things have been going on. However, the Metcalfe brewery buildings were put into place and I then set about learning how to use Inkscape to enable me to create some bespoke textures for the Gatehouse/Office Building. After many hours of working stuff out I'd managed to create some textures and a kit of parts for the main building structure. These have now all been combined to form the Gatehouse/Office building although it still needs the doors and the roof to be completed. And here's a overall shot of the brewery area with the Metcalfe brewery all glued down and the new building roughly in place.
  4. Ian, Sorry to hear that some keyboard warrior has upset you. I can only say that my experience of buying from you was excellent and you were more than happy to deal with my requests/queries. For the sake of other modellers out there like me who wouldn't know the first thing about how to combine all the various components together I hope that you do have a change of heart in the future. Unfortunately, there seem to be some people out there who are just out to moan about everything! Iain
  5. So we're very nearly done. The building is now complete and just needs to be placed on the layout. A bridge has been built to connect this with the rest of the brewery complex.
  6. The rebuild is still slowly getting there although it was on the back-burner for a while due to other real life tasks plus me having a look at stuff in JMRI with regards to getting the signals to work once they're installed. Anyway the remaining joists were added to the main roof before the roof was installed and the vent added to the top. Wires for the lighting for the row were all soldered together in the base of the building so there is one feed for the row. A new water tank was then added to complete the main building structure itself although the hoist shaft, platforms and canopies are still to be added. The final shot shows the row of 3 buildings awaiting the platforms etc.
  7. Some photos of work continuing on the Metcalfe brewery starting with the ground floor and final staircase added. Doors were then fitted to the doorway on the wall shown in the photo above plus a lot on the other side where the sack hoist shaft will be before the side was fitted to the existing 2 sides. Also below is a photo taken at the last chance before the end wall was added. The front wall was then added and the nearly complete building was glued to the other 2 buildings. The below photos show the row of buildings. The front side still awaits a platform and canopy hence all the doors at platform height. Both front and back shots show why the windows and doors were moved from the original Metcalfe positions. Gutters made from half round styrene have now been added and the small roof tiled. The roof truss with the light/wiring in it is now glued into position and a small brick column added to cover the wires in the wall. Tasks still left to finish: Build/install 2 more roof trusses and main roof. New water tank on top of the tower. Platforms, canopies and sack hoist shaft. Downpipes. Hopefully it will be finished soon!
  8. Thanks. They're really good kits but I do take my time on them to get everything square and finished neatly as much as I'd like to so as to get things on the layout quicker!
  9. Well it's still been slow going as work shifts have got in the way but the first task before putting the floors in was to create the first of 3 roof trusses. This one had to be created before the floors were inserted as it has the light fitted into it and the wires then run down the outer wall so the floors would stop the wires going in after. The photo below shows the completed roof truss. The other 2 will be the same but minus the light so can be completed later. With that completed the floors were next to go in complete with the stairs. The top two main floors are now in and now just need to add the ground floor. Once that's in then the other 2 walls can be added fairly quickly and the building will finally have 4 walls!
  10. So it's been a while since the last update. Work has slowed as other jobs brought work on the model railway to a halt for most of February and March. Anyway the Utility/Office building was completed during the start of March and attached to the completed Ale Store. On the rear of the building a little brick built lean-to type structure was added to the rear for the stairs to the ground floor loading area. (I even built stairs in the building even though you will never be able to see them! Does anyone else add features that only you will ever know are there?!) Once the final building is complete and adjoined to the other end then the platform and canopy will be added to the front. Moving on I'm now working on the final Metcalfe rebuild - the Brewhouse. I wanted to keep the original large arched windows but replace with Scalescenes textures as per the other buildings. To do this I've spent some time learning some of the things that the free Inkscape package can do. Using several textures and I created a new front wall also including panels with names matching the other buildings. After spending some time working out how to reconstruct the building in an order that I won't cause problems later the internal floors are now being added. At the moment the top floor is completed and the walls for the water tank have been added to complete the top bit of the building (roof and water tank itself still to be added). Next job is to complete the remaining floors and then add the roofs and water tank etc. Hopefully now I've got a plan it will go together quickly and will be done soon and the next update won't be so long in coming!
  11. The other does indeed have L1 next to it. There's nothing else on the board so I'm going to remove it and then connect the wires accordingly once Pat has delivered the decoder. Thanks for the help everyone
  12. That's my thinking too John. If that's the case can I just remove the board and attach the decoder to the relevant wires?
  13. Following further research and a little test with a multimeter if my basic knowledge of electronics I think they're inductors still. I've tested the resistance using the ohm setting and it shows zero across the 6R8 thing (the same as if I connect the two probes together). Google searches seem to imply that this means they're inductors otherwise I'd get a figure for the resistance.
  14. Doing some more research I think the 6R8's are inductors/chokes. There's nothing else on the board and the decoder I believe will do the job of those so I can just remove the PCB and connect the decoder to the wires accordingly. At least I think that's right?
  15. Hi, I've acquired a Bachmann N Gauge Thomas (from America) which isn't DCC ready and is very small but my layout is DCC. I've taken him apart (somehow feels slightly wrong) and it has this little PCB inside with two things labelled 6R8 on the PCB (see picture) along with 4 wires helpfully labelled R, L, M+ and M-. Now I know the meaning of the wires (R = right hand wheel pickup, L = left hand wheel pickup, M+/M- = motor + and - connections) but as I'm adding a DCC chip can I just remove the existing PCB and replace it with the decoder connecting the wires accordingly? I don't know what the two 6R8's are or do so I've come to you helpful people. Thanks, Iain
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