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Harlequin

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Everything posted by Harlequin

  1. Hi Martin, There are a lot of places where track is very close to the walls of the room. Have you thought about how you will make it look natural? How the scenery merges into the backscene without too visible a join? Obviously, in some places you can just have a boundary wall and that will look good but you can't do that everywhere. I notice that the colliery is much bigger than the first version. If you reduced it's length a bit the purely scenic East end could continue round a bit further into the South East corner. I feel this would balance up the different scen
  2. I emailed Dapol two weeks ago about the lack of external steam pipes on 6385. Here's a copy: I concede it could have been better written but... No reply... Draw your own conclusions. The Mogul spare parts are all now listed on the DCC Supplies website. Steam pipes are not among them. P.S. The drawbar assembly is a spare so if the mechanism does weaken over time it could in theory be replaced.
  3. I used the "fang" technique for the bridge section on my test layout too, but in stalagmite orientation... It wasn't built to be regularly opened and closed - I just duck under most of the time. The dowels really only like exactly parallel movement so it takes a bit of wiggling and lifting at both ends to lift the bridge off. Some sort of conical devices would be much better. (Are the DCC Concepts things conical?) Notice that the landing block is bolted on, not permanently fixed. When things rarely go out of alignment I can slacken off the bolts a bit and tap the block into a
  4. Here's a little package of suggestions regarding your BLT: Have more, but shorter storage lines because that's probably more flexible. Leave the lower storage points fan where it is and start the upper fan more towards the West, feeding into the shorter storage roads. That means there's a run of simple plain track in the NW corner, and that means you can angle the BLT more into the NW corner (as far as you can without cramping the fiddle yard operator's space. That means that the entrance to the room is more open and there's more room for the BLT operator. Then
  5. Related topic here: So there is something good happening in the world!
  6. Well, yes and no... You don't have to make any changes to the turnout, but if you have been carrying out the "standard mods" to your other electrofrog turnouts, which your OP implied, then what I said above is the equivalent mod for this type of turnout. (I.e. make the closure rails permanently powered rather than relying on the contact of the blade on the stock rail and switch the frog using a more reliable external switch.) (Note that because the moulded insulating parts are so close to the frog you could have the same problem with some wheelsets as has been found wit
  7. They are electrofrog, as Andi says, it's just that some Peco Streamline turnouts have an older design than others. I think the Small Ys are an example of this (and there are physical reasons why these small turnouts need to be a bit different as Andi says). If you cut both long link wires then you will isolate the frog from the closure rails and the closure rails from each other. Cut one of the link wires as far away from the frog as possible and that becomes the frog dropper wire. Then solder new link wires to the underside of the closure rails. You can see there are o
  8. The branch line joining the main line before the platforms seems to conflict with the idea of allowing trains to run on the main circuit while other operations are going on. (And would the Board of Trade allow a connection like that?) Based on a true story: A through station on the single track main line might start off as a simple passing loop with a small goods yard. Then the branch line company build their line and engine shed near the station but not connected at first. After some negotiation a bay platform is built and the branch line comes in alongside the main passing loop,
  9. Hoist by your own Petard! Yes, exactly, you can do all of that at a through station, and then there are the extra through services to add more operations. With a suitable back story you can terminate main line trains at the station even though it's not a terminus.
  10. The blue high level BLT section is not so big that it couldn't be made demountable... That is to say, it could be permanent most of the time and you duck under it normally but when frequent access is needed to the storage end it could be carefully lifted off and stacked somewhere. The crossovers against the platform faces might be troublesome for your 4-4-0s. If the main station were a through station, then you could imagine the left hand end of it being off-scene, like @KNP's Encombe, and you could then run some of the loops off-scene to the left, thus removing the crossovers from
  11. No problem: Headshunts. I think you have plenty of tracks to use as headshunts in the current version of the main station for the goods yard, the parcels and the engine shed areas but you might consider adding more depending on how you think the station would be operated. You would only need to stop running on the main line when something needed to cross from the branch/engine shed side to the parcels/goods side. Maybe an acceptable compromise?
  12. To separate the main and branch lines more you could possibly run the main line closest to the well, then the colliery, then the branch line outside that. That would be good in a few ways: The main and branch lines would be better separated and have very different paths, helping to better differentiate them. The colliery buildings would partially obscure the branch line. They could be quite close to the branch line because colliery development might have cut into the hillside and created retaining walls. It feels "right" for a colliery to be set on/in a hillside in my mind.
  13. Quick sketch of how a simple round-the-room circuit could work without losing the key elements: Obviously you'd want to re-arrange the main station a bit. (It is unavoidably a through-station but terminal platforms could be justified, especially associated with the branch line.) Arrows show where I've pushed things around to get more space. There are Pros and Cons, of course! But hopefully it's food for thought...
  14. Maybe this also is a diversion too far from the topic of the Dapol Mogul and would be better in a topic of it’s own?
  15. How steep is the coaling ramp, taking the transitions from level to grade and back to level again into account? Is it workable and will it look right? When the scene is fully developed can you reach the back without damaging things at the front? 3ft 6in is a long reach. How are coal wagons moved between coaling stage and storage sidings without trapping the loco? There is no run round loop.
  16. I just had an idea about a possible arrangement for a high level terminus that would hide the storage loops but still leave them accessible with minimal tracks covering other tracks: The downside is that you'd have to duck-under to perform manual fiddling but the BLT board would be higher making that a bit easier and some fiddling could be done where the main circuit emerges near the doorway.
  17. Hi Martin, If you bridge the entrance door then I suggest the bridge should not attempt to be scenic, should be just one level and only the main lines should journey over it. That makes life much simpler! Following on from that, since the storage area will also be more or less non-scenic it makes sense to position that to one side or the other of the entrance bridge so that the remainder of the room can be unbroken scenic area. (It might be worth investigating having the storage to the right of the door so that the scenic panorama presented to the visitor on entrance spans the
  18. “He’s got an orrrnge for you.” :smile_mini:
     


    Pike mimics Capt Mainwaring. great stuff!

    1. Hroth

      Hroth

      I'll have a chocolate one, please?

       

  19. With the duckunders remember that operating is not the only time you might (or might not) need to access the separated areas. There's also tracklaying, ballasting, track weathering, track cleaning, making scenery, fixing backscenes, planting buildings, etc., etc., etc... Stacking trains in storage loops obviously affects operations (although, if you're prepared to see the trains you don't want at that moment, to do circuits of the scenic area to open the path for the train you do want, then maybe that's not such a big problem). If the lifting section and possibly some o
  20. Hi Martin, I can see the reason for all the talk of CJF, now, and to my eyes there are some typical CJF problems. (Sorry!) There’s almost no room for non-railway scenery. Unrelated tracks passing close to each other. Goods yards are cramped. Lots of Double junctions out in the open. Relatively sharp 90deg turns following each other in the right-hand dumbbell. Duckunders making access more difficult. Also, I worry about the storage capacity and how it will work in practice because of the lack of crossovers. Edit: Maybe the reversing loops ob
  21. Minories, as originally conceived, is portable and so you set it up wherever there is room for it... (And then fold it up and take it away when the room needs to be used for something else.)
  22. Great, thanks! Adv starter: OK Bracket: Oops - trying to get the drawing together too fast! Loco release: OK Trap/catch: I was using Andy's own terminology. OK "traps". Distant: Great, OK. Bay trap: Interesting, OK.
  23. I'm no expert so I'm taking a risk here but, nothing ventured nothing gained, so here goes: I think the catch points are not correctly positioned. The bay wouldn't need one because it's a passenger line. The goods catch point needs to be in the run round loop because it's not passenger rated. So here's my stab at it: It is still "over-signalled" - it has to be if it's not one engine in steam. However, I replaced the bracket by separate starters for main and bay to lighten the feel a bit. Might be better if the loco release spur was just worked
  24. How about a sand furnace? It would need to be alongside a track, near the engine shed.
  25. Great to hear from you, Martin. It sounds like you’re back on track.
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