RedGemAlchemist Posted August 7, 2018 Author Share Posted August 7, 2018 (Cross Post with the rest of my threads) Sorry for the radio silence but I have been dealing with a lot of real life issues of late. But that doesn't mean I've been neglecting the KLR. One brake van, scratch built on Triang chassis, and some building kits, as well as a Volvo 544 for Jacob Bradleigh's car as he loves classic cars. Stay tuned... 5 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted August 12, 2018 Author Share Posted August 12, 2018 (edited) Not strictly to do with the layout proper but the room (shed) that it's in. Found this abandoned in a storage unit at work. Liked it, kept it. Now sits above the fiddle yard... Because everywhere else it'll get in the way of the backscene. So now I have a photo of Big Ben during the Blitz on my railway room wall. Cool. Edited August 12, 2018 by RedGemAlchemist 3 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted August 22, 2018 Author Share Posted August 22, 2018 KLR UPDATE TIME! I purchased another few items off eBay that I liked and thought I could use on the layout proper. Ta da! Introducing the coal yard of Kelsby station! And a couple other bits! 4 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted August 25, 2018 Author Share Posted August 25, 2018 (edited) In the shed, Kelsby begins to take shape. Sorry though Sem, your design has been bashed around a bit to fit the space. *sniff* It's beautiful. Edited September 4, 2018 by RedGemAlchemist 5 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted August 27, 2018 Author Share Posted August 27, 2018 (edited) Well, after doing the first version of the layout of Kelsby station I realised I'd made a noticeable error and given no room for the larger locomotives to run round trains. Oops. So here is Kelsby V2. Bit bigger, bit more thought out, extra siding in the goods yard and the turntable isn't falling off the side anymore. Also forgive the black marks on the board, I made the dumb decision to mark out everything in Sharpie. D'oh. As always, critique not only welcome but encouraged, so long as it's constructive and helpful. Edited August 27, 2018 by RedGemAlchemist 5 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted August 31, 2018 Author Share Posted August 31, 2018 And the coal yard gets an update. Now it has a water tower and a proper base. 7 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 2, 2018 Author Share Posted September 2, 2018 (edited) Another update to the Kelsby Light Railway. Kelsby itself is beginning to take shape. The coal yard is done, and now the yard will grow outwards from here. Hopefully I can keep the yard level. Grass is 2mm static grass by WWS, the dirt track is just painted sawdust, the hedges are lichen (properly old school, I know) and the tree is off eBay but I don't know what make. Edited September 2, 2018 by RedGemAlchemist 4 Link to post Share on other sites More sharing options...
F-UnitMad Posted September 3, 2018 Share Posted September 3, 2018 Well, after doing the first version of the layout of Kelsby station I realised I'd made a noticeable error and given no room for the larger locomotives to run round trains. Oops. _20180827_135450.JPG So here is Kelsby V2. Bit bigger, bit more thought out, extra siding in the goods yard and the turntable isn't falling off the side anymore. Also forgive the black marks on the board, I made the dumb decision to mark out everything in Sharpie. D'oh. As always, critique not only welcome but encouraged, so long as it's constructive and helpful. I've enjoyed reading through this Thread & your enthusiasm is evident in your posts Just a suggestion you can feel free to ignore (Rule #1 & all that); given the turntable location I would swap the loco shed & goods yard over. The short sidings by the turntable invite a mixed collection of ramshackle engine sheds that would give the look of a facility that has grown like topsy over time, & I would then extend the sidings at the back into the corner to make a longer, more plausible goods yard, which would also have better access for unloading & road vehicles, even if much of this was displayed on the backscene. With such a swap, your engines would be closer to the turntable & closer to the viewer (you!) to admire, & there'd be more room for your rakes of wagons from the quarry etc. The one downside might be difficulty in reaching the furthest wagons in the yard, but that depends to an extent on how much shunting of them you intend to do. Just my 2p-worth... Jordan. 2 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 3, 2018 Author Share Posted September 3, 2018 I've enjoyed reading through this Thread & your enthusiasm is evident in your posts Just a suggestion you can feel free to ignore (Rule #1 & all that); given the turntable location I would swap the loco shed & goods yard over. The short sidings by the turntable invite a mixed collection of ramshackle engine sheds that would give the look of a facility that has grown like topsy over time, & I would then extend the sidings at the back into the corner to make a longer, more plausible goods yard, which would also have better access for unloading & road vehicles, even if much of this was displayed on the backscene. With such a swap, your engines would be closer to the turntable & closer to the viewer (you!) to admire, & there'd be more room for your rakes of wagons from the quarry etc. The one downside might be difficulty in reaching the furthest wagons in the yard, but that depends to an extent on how much shunting of them you intend to do. Just my 2p-worth... Jordan. Hmm. Hadn't actually thought about that. Something to think about there. Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 4, 2018 Author Share Posted September 4, 2018 (edited) I've enjoyed reading through this Thread & your enthusiasm is evident in your posts Just a suggestion you can feel free to ignore (Rule #1 & all that); given the turntable location I would swap the loco shed & goods yard over. The short sidings by the turntable invite a mixed collection of ramshackle engine sheds that would give the look of a facility that has grown like topsy over time, & I would then extend the sidings at the back into the corner to make a longer, more plausible goods yard, which would also have better access for unloading & road vehicles, even if much of this was displayed on the backscene. With such a swap, your engines would be closer to the turntable & closer to the viewer (you!) to admire, & there'd be more room for your rakes of wagons from the quarry etc. The one downside might be difficulty in reaching the furthest wagons in the yard, but that depends to an extent on how much shunting of them you intend to do. Just my 2p-worth... Jordan. Like this? Goods shed is a repainted Skaledale one from 2006 and the cattle dock is an Ancorton kit. Both of which I forgot to talk about on my buildings thread. Damn. Can't extend the sidings to much more though or else they'll hit the wall and also stuff won't be able to get around the massive goods shed. But yeah, Kelsby starts to truly take shape. Edited September 4, 2018 by RedGemAlchemist 9 Link to post Share on other sites More sharing options...
F-UnitMad Posted September 4, 2018 Share Posted September 4, 2018 Like this? Yes, like that ... and you don't particularly need to worry about "stuff won't be able to get around the massive goods shed" - assuming you mean road vehicles, this is where you depict the road access on the backscene; you don't physically need the space, unless you have road vehicles you want to use, of course. 1 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 9, 2018 Author Share Posted September 9, 2018 (Another cross post) From the 16th to the 23rd of this month I'll be away as I'll be back in Corfu again, so I'll be going pretty much radio silent for that time. Just thought I'd let you know. Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) Kelsby as it stands as of this afternoon. Starting to really take shape. Soon the track for the goods yard will be able to be pinned down! And my little favourite area. The brown fence took forever to get to stand up straight. Edited September 9, 2018 by RedGemAlchemist 8 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 11, 2018 Author Share Posted September 11, 2018 (edited) Hey, guys. Little question: how can I tell what signals should go where? I have no idea how it works. Edited September 11, 2018 by RedGemAlchemist 1 Link to post Share on other sites More sharing options...
RMweb Gold BlueLightning Posted September 11, 2018 RMweb Gold Share Posted September 11, 2018 My method was...... post a track plan and put a plea for help as a status. Someone that knows will be along. Gary Link to post Share on other sites More sharing options...
Edwardian Posted September 14, 2018 Share Posted September 14, 2018 DSC_0129.JPG Kelsby as it stands as of this afternoon. Starting to really take shape. Soon the track for the goods yard will be able to be pinned down! DSC_0130.JPG And my little favourite area. The brown fence took forever to get to stand up straight. Wow, Red, it's suddenly all come alive. Looking good! Hey, guys. Little question: how can I tell what signals should go where? I have no idea how it works. Well, either I find my book on signally, scan it to you and you work it out from first principles, or, you do as Gary suggests! Might be worth seeing now much you can work out yourself before throwing yourself on the mercy of the community! 1 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 14, 2018 Author Share Posted September 14, 2018 (edited) Wow, Red, it's suddenly all come alive. Looking good! Thank you! I'm putting an awful lot of work into it so I'm pleased to see that you especially approve of my work. Not to sound like I'm kissing your a*** of course... That said I do sometimes wonder whether I should have laid the track and ballast first. Ah well, bit late for that now. Well, either I find my book on signally, scan it to you and you work it out from first principles, or, you do as Gary suggests! Might be worth seeing now much you can work out yourself before throwing yourself on the mercy of the community! My method was...... post a track plan and put a plea for help as a status. Someone that knows will be along. Gary Fair enough. As much as I appreciate you and Gary being something of mentor figures to me, I guess here it might be best to attempt to work it out myself before I prostrate myself before my peers. Edited September 14, 2018 by RedGemAlchemist 4 Link to post Share on other sites More sharing options...
sem34090 Posted September 25, 2018 Share Posted September 25, 2018 I'll see what I can do... Link to post Share on other sites More sharing options...
sem34090 Posted September 25, 2018 Share Posted September 25, 2018 Okay, so have I got the trackplan right? I don't want to do all the signals only to find I have drawn the plan incorrectly! It's not to scale, by the way. Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 25, 2018 Author Share Posted September 25, 2018 Kelsby.png Okay, so have I got the trackplan right? I don't want to do all the signals only to find I have drawn the plan incorrectly! It's not to scale, by the way. Gathered it wasn't. You missed the two other loco sheds BTW. Two little tracks off the long siding next to the spur with the water tower. Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 25, 2018 Author Share Posted September 25, 2018 Another KLR update for you. The ballast for most of Kelsby station is down, but it does need some paint to get it to the right colour. 4 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 27, 2018 Author Share Posted September 27, 2018 (edited) Behold, today's Norwich haul. One prebuilt Dapol level crossing, two Oxford Diecast cars, a Hamburn Hamlet boat, some corner bits to repair said level crossing, a Dapol Kitmaster pub, two sets of Dapol platforms to finish Kelsby station, a Wills signal box for Hewe, a Wills taxi men's shelter to be turned into a boathouse, some Ratio lineside huts and a Wills crossing keeper's cottage. Just need the two other engine sheds to arrive through the post. Edited September 27, 2018 by RedGemAlchemist 4 Link to post Share on other sites More sharing options...
RedGemAlchemist Posted September 30, 2018 Author Share Posted September 30, 2018 Also the pub is finished and in place and Kelsby station platform is now complete. Forgot to mention that. Will put up photos when I get a moment. And here they are, as Kelsby continues to rise from my imagination like some kind of bizarre backwater phoenix and manifest itself into our world in a way that may not be real but is, in the Pratchettian meaning, Real. 6 Link to post Share on other sites More sharing options...
RMweb Gold BlueLightning Posted September 30, 2018 RMweb Gold Share Posted September 30, 2018 WOW! That is looking great Red! I can't wait to see some ground cover going down and the layout expanding! Gary Link to post Share on other sites More sharing options...
Nearholmer Posted September 30, 2018 Share Posted September 30, 2018 A ‘pop up’ light railway! I think this is a cracking way to go at things - get a railway running, and acquire skills in the process. Link to post Share on other sites More sharing options...
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