Again, I very much appreciate your feedback. I am glad I held back and asked for guidance before starting to lay track even though my fingers were itching.
I have not been able to scan a new track plan, but I have attached two pictures of a possible arrangement (where the the red box is the station building, the card mockup in white the goods shed, black foam platform/loading bank and wagons/coaches placed where they could load and unload), according to my thoughts below:
- I do not want to 'commit' to NER territory yet - I could as well put the station in GN territory, for example - so no coal drops
- I would prefer not to have a switch back spur
- I have added a trap point by the entrance to the goods yard, but the run around loop, now disconnected from the yard, will be unprotected (looking at Masham, for example, the loop does not seem to have a trap - and by the way, the coal drops are smack in the middle of the station, just behind the platform! masham(alan_brown_collection5.1949)old4.jpg) (picture hosted at Disused Stations, I hope they don't mind me linking to it)
- I am undecided if I will make the spur with the coal wagons in the picture a dedicated coal siding with bins, or if I should follow Nicks advice, maybe making this spur another 'milage siding'
- I will put a crane by the milage siding
- end loading will be done from the siding running parallel with the platform, where the tractor is in the picture
- I am undecided regarding cattle pens/animal loading bank - I guess I could make some arrangement on the dock
- I will either skip the provender store, or put a small one by one of the sidings
Looking on the three tracks between the platform and the loading bank - should I do a cross over instead? - can't see any use for such spur, though?