Hello Giles Well, I've been meaning to congratulate you on this magnificent work for some time now, in fact it's the main reason I've joined RMWeb. This is one of the most impressive threads I have ever seen, and it so happens it's also just what I've been looking for. I was directed to it over a year ago now I think when posting on the O Gauge Guild forum about road transport and my ideas for its future i.e. making it actually work, not like the Faller system where they dart about like toys, but working remotely and moving more like the real things, with sound decoders in them and many other big ideas, and I find someone's already had a go .... excellent. Whenever you delve into the world of remote control models you get funny looks if you mention prototypical movement, but this shows it can be done and how much more exciting it is to watch. You've done an excellent job Giles, a man after my own heart in such matters, and I thank you very much for the great work you have done on this, also in photographing and explaining the procedure so well to help us who are not so skilled. When I get more experienced at modelling I now have a superb step-by-step guide. A big thing with me and models is movement, in fact so much so that I am even going to attempt to make it mechanically impossible for my models to move in any other way than like the prototype, even if they break down or the power cuts off. The big difference between a model and the real thing is the relative power of momentum. Momentum has much greater power in the real thing, so, as I see it, the way to redress the balance in models is by the use of weight, flywheels and weaker motors. The motor should not have the power to start and stop the model suddenly. Only via the additional help of the flywheel torque should the motor be able to get the model moving. Of course, this also involves other complications, such as a centrifugal clutch and preferably continuously variable gears …. eeeek! So, for road vehicles I will try for the same accuracy of motion but of course there's less space. Won't stop me trying though
Two things I aim to add to all my models, road and rail:-
Flywheels - Have you considered a flywheel? Do you think there would be room for an effective flywheel? I notice you have gone for a 1:100 ratio gear box, a wise choice when you only have the choice of one gear ratio. With such a high gear ratio even a small flywheel might be very effective in stopping any sudden stops and starts. Smooth continual movement I think makes such a difference to a model. It removes it so effectively from the world of the toy. Suspension - I don't mean the normal type given to locomotives which is mainly to keep the wheels in contact with the track, I mean a type that actually noticeably bounces, at a realistically slower balletic rate. A mammoth task at such a small scale but I haven't given up on it yet. I reckon it means deleting springs from the design. Unless you are a spring manufacturer I'm not sure any springs on the market could be adapted to make such a small scale model bounce like the real thing. I think the solution has something to do with a balancing mechanism rather than springs (a see-saw action). I'll let you know if I develop such a system (would especially improve your model when being loaded).
Also something to bear in mind for road vehicles is that they receive extra suspension help from pneumatic tyres. Here's an idea for replacing your hard tyres with a softer version, it's a joy to watch this if only to see an artist at work:-
Then of course it would be nice to add tread, but how would you do that?
Something I will be looking into for remote control models is remote battery charging. Man handling the model every so often in order to recharge the battery is a bit of an illusion spoiler. Do you know anything about induction charging? It seems to me that there could be a designated area on your layout where you could park up your lorry and recharge the battery without even touching it.
Bear in mind that all this is theory on my part at the moment. You may be thinking these ideas are just going too far but for me quantity is not really a need, it's quality I am much more interested in, and you've made a superb start towards that aim. Thanks again Giles
Rich