Jump to content
 

Harlequin

RMweb Gold
  • Posts

    5,595
  • Joined

  • Last visited

Posts posted by Harlequin

  1. 55 minutes ago, KNP said:

    Funny what you find when not looking for them.

    Going through the wall cupboards over the station I came across a bag, being nosey I opened it and I believe I found my next few projects!!

    Where or when I brought these I have no idea....


    B90653C8-7A1A-4BDA-901A-62EF7594F202.jpeg.029d0e7d6d64131d666d5255bda2423c.jpeg

     

    The Cooper Craft cattle wagon is one of the original ones so the mouldings are crisp, sharp and free from flash

     

     

    The 1926 Thornycroft looks absolutely spiffing!

     

    Did they really have low profile alloy wheels in those days?

     

    • Like 1
    • Informative/Useful 1
    • Funny 2
  2. In their Spring Report, Peco said they would be seeking ideas about how to develop the Bullhead range and hinted at an even larger radius turnout than the current "Large" parts.

     

    However, the Large turnout is already at the limit that is possible within the Streamline ruling geometry (2 inches between parallel tracks and 12 degrees deviation at the joints).

     

    If they make a larger radius turnout with a new geometry then I think they would also need to make matching parts using the new geometry so that sensible formations can be created.

     

    There are some other issues caused by the current Streamline geometry and so, it seems that a whole new range of compatible parts, based on a new geometry might be a good way to tackle all these issues. Here is my idea:

     

     

    958854947_StreamlineConcept11Title.png.52e0e5576b54c8dc5d16760126e57bb9.png

     

    Example slips and turnouts:

     

    761929541_StreamlineConcept11Extract.png.05c59938c4b822d8c6a534271cef6138.png

     

    The range would also include adaptors to make it easy to combine Streamline with Streamline+ parts.


    The concept is described fully in this PDF file, which I have sent to Peco:

    Streamline+ Concept 11.pdf

     

    Disclaimer: I haven't done detailed designs for these parts. The simple turnouts and crossings should not be difficult but the radii of the slips and curved turnouts might need to be altered to make them work. This idea is about the overall concept.

    • Like 8
    • Agree 1
    • Craftsmanship/clever 2
  3. 2 minutes ago, Philou said:

    @D1051 Now that is good news, though will they be able to achieve Q2 given the latest on the outbreak?

     

    Hopefully, it won't be too far behind the Manor.

     

    Cheers,

     

    Philip

     

    Hopefully, you mean the Mogul... ?

     

    ...of which we have heard nothing recently....

     

    • Agree 1
  4. Hi Will,

     

    Do you have a plan for how to disguise the track exits from the scene? The level crossing at the left might make it difficult because it creates an open space both along and across the track.

     

    Your little single siding goods yard is perfect for a small through station. No need for all the usual paraphernalia that appears on models - they weren't always present in real life.

     

    How about only modelling one end of the run round loop? Have both tracks run off one side or the other and use the cassettes to complete the run round movement. That would make things look less cramped on scene and give you a longer run round. Then, with only two points on scene you might be able to go for Streamline.

     

    BTW: Notice that in Mark's Streamline design the usable run round is much shorter than your Settrack rendition. (And is the loco release spur long enough to be useful?)

     

    • Like 2
  5. The loops baseboard is not very wide because it's a duck-under (or could be partly lifting) and it needs to leave as much room as possible in the operating well. So I don't think there's room to do anything really scenic - unless you love ballasting...

     

    I think it's useful to have a non-scenic area where you can take things on and off without risking damage to scenery and where stock can stand around as required.

     

    There's also a small practical issue with the tunnel: If it exits into a scenic area you need a second scenic tunnel mouth but if it exits into a non-scenic area you can make that exit simpler and much bigger so that you can get your hand inside to deal with derailments and clean the track.

     

    As Flying Pig said: Up to 5 trains on the layout, 2 running on the main circuits, 3 either standing in loops ready to go or being changed over by hand.

     

    I don't know how Berwick operated or operates today but from looking at it's track plan I guess that it might have been a place where carriages were attached and detached from long distance trains??? The sidings would be primarily carriage sidings and the spur at top right would be where a shunter stands?

  6. I went to do my weekly shop today and this is what I found:

    Sainsburys.jpg.2c14a8882f415e713199d1ea7865d0d4.jpg

     

    Sainsburys with a slightly Soviet air to it:

    Empty shelves - no vegetables, no bread (nor yeast, nor flour), no loo rolls, very little fresh meat.

    Anxious people quietly patrolling the aisles.

    A baby crying non-stop somewhere in the hard echoing hall.

     

    • Like 2
    • Informative/Useful 1
    • Friendly/supportive 2
  7. 58 minutes ago, Philou said:

    @Lacathedrale Hi, excuse me for being very late to your party - fascinating stuff and an incisive dissection of the possibilities and reasons for your station - bravo.

     

    A question if I may? Right at the beginning of your thread, you show a 3D mock-up of your proposed layout, did you use SketchUp by any chance? If so, I need to learn some more.

     

    Cheers and good luck,

     

    Philip

    Rant deleted  Sketchup used to be great. Now the product range is a mess and it costs $299 per anum to even get it on your desktop! Shame.

     

     

    • Friendly/supportive 1
  8. Ah, some "Grist for the Mill"... Good!

     

    In the GWR world my nomination is Churchward's secret shame, the Krugers. (Although Dean was nominally the designer, Churchward was heavilly involved.)

     

    Remarkably ugly: Badly proportioned, lumpen and too many "bits". Let's hope no-one is ever mad enough to make an RTR version!

     

    • Like 3
    • Agree 3
  9. 3 hours ago, Delorean1984 said:

     

    Wow, many thanks for taking the time to do this, its very much appreciated. I initially thought of doing a lower part ECML layout but never thought of doing one from up in the North and like the say Berwick is got a lot of character.

     

    Is it worth still transferring this to my layout computer program or just print this out and go with this as a starting point? This is exactly what I am looking for and you have managed to get it to look more realistic then I could so far.

     

    Some newbie questions coming up, is the view blocker just that, blocks the view of the fiddle yard? Basically this will be in my garage and the top of the layout where castle would be is up against the wall, I would have access to the sides for building the layout and operation etc. I have two doors on the garage, one either side so the fiddle yard basically will be the front of the layout with the odd person doing stuff in the garage walking past, should be plenty of room. I am glad you have been able to fit a fiddle yard in. I'm building it more for my daughter who likes trains at the moment so she can stand in the operating well with me when operating it.

     

    Thank you again for doing this, very much appreciated.

     

    Hi, Thanks - I'm glad you like it! (Hope I haven't trod on any toes.)

     

    I suggest you have a really critical look at the design before you jump in. Make sure it really will do what you want and that it offers enough interest. (It's quite simple but it's a reasonable contraction of Berwick-Upon-Tweed and it's hard to see how much more could be added to it.) If there's anything you don't like please let me know.

     

    You could take the design as-is and either print it out at real size or take measurements from the drawing to position everything. I can send you a PDF file. Or you could try to replicate it in your software if you want to change things.

     

    The location in the garage sounds fine. The view blocker is a bit woolly at the moment but it would do two jobs: 1. Hiding the exit of the track from the scene and 2. Disguising the tight R2 and R3 curves. It could be another tunnel mouth or overbridge but we already have both of those so it would be great to find an alternative method. Maybe just some tall(ish) buildings? Perhaps someone has a suggestion?

     

    Edit: I forgot to ask whether you'd thought about point control yet. Are you thinking of motorising the points or keeping it simple and doing it by hand? If you're going for point motors then the medium left on the bridge needs to be thought about.

    • Like 1
  10. Something like this maybe:

    Delorean5.png.ddf9946f567c227d5ea7b663fb6b6483.png

     

    • ECML station, bridge, tunnel. I made the bridge straight for easier construction.
    • Track all on one level but the scenery rises and falls all around. This is simpler and more reliable than trying to create gradients in the track.
    • R2 and R3 radius curves are used but are hidden. Elsewhere min radius is approx 610mm.
    • The only turnouts that have to be Setrack are the optional facing crossover under the hill within the R2/R3 curves. Everything else is Streamline and If that crossover is omitted you can use Code 75 if required.
    • Streamline: 5 curved right, 5 curved left, 1 large Y, 2 medium left, 1 medium right.
    • The only place where the twin track has the normal Streamline spacing is over the bridge and in the fiddle yard.
    • Basic fiddle yard in the form of two passing loops where you can manually set up one train while another is running on either circuit.
    • There is a facing crossover on the left hand side. That is as per the prototype.

    It's still a bit rough and some details would need to be worked out to turn it into a working layout.

    The track gets close to the backscene in places so the scenic edges could be difficult to disguise but that's pretty much unavoidable in such a small space.

    The operation would have to be checked. I know that some wrong-road running is needed to exit the inner FY loops in the clockwise direction (and enter the outer loops anti-clockwise) but that might not matter if the layout is more about play value?

     

    • Like 9
  11. Might the smell of old model railways actually be the smell of tobacco smoke?

     

    Some second hand books and models I've bought over the t'internet have had that distinctive aroma when they arrived.

     

    Old Hornby adverts often show Dad with a pipe in his mouth and I know that if Dad was a pipe smoker, like mine was, the smell and the staining got everywhere.

     

    On the plus side St Bruno tobacco tins were invaluable for storing bits and pieces!

     

    "The past is a foreign country: they do things differently there."

     

    • Like 4
  12. How about Berwick-upon-tweed as inspiration?

    • It is on the ECML where it is double-tracked.
    • There is one island platform between the up and down lines and there are a fairly simple set of loops and sidings on the down side.
    • The station is built in the grounds of a castle, of which the west wall survives.
    • One end of the passenger station immediately abuts the river Tweed, which is crossed by an impressive viaduct. (One of the station crossovers is actually on the viaduct.)

    The modelling possibilities are mouth-watering and the station is not too big or complicated - so it should be able to be compressed. Station (with castle ramparts!) on the long side, bridge over river on the right. Some station pointwork on the left, skinny duck-under section at the bottom, as you have shown it.

     

    • Like 2
  13. Here's how the trailing crossover and goods shed loop could fit:

    707948469_EastburnConcept2e.png.eda963897ba21aa16f579afcba676fa9.png

     

    You can see that the route into the loading dock (the old shed siding) has to turn through the double slip.

    The down siding and the new shed loop could be longer but only by sacrificing the river crossing.

     

    Edit: The abandoned back siding is in light grey.

    • Like 2
  14. 34 minutes ago, Aire Head said:

     

    This was the one thing that has really irked me about my plan so far. I just couldn't get the loop to work!

     

    I would also like to add an additional trailing crossover as shown in your top plan so I can also use the down loop as a refuge.

     

    The goods shed loop might be possible by abandoning the back siding but it will be quite short.

     

    Amazingly, it looks like the extra trailing crossover can be fitted in without much trouble. (I was expecting it to be a real headache.)

     

    I'll post something tomorrow.

     

    Remember that Compound said that the extra crossover was only needed when the down siding was also used as a refuge and that doesn't have to be the case, esp. at a smaller station. And not all Midland stations followed the archetypal pattern. (Just thinking about the less-is-more principle... :wink_mini:)

     

  15. OK, so here's a revised version of my previous idea, which tries to make efficient use of the space by combining the access route into the operating well with the fiddle yard.

     

    This concept assumes that 4-coach trains are the maximum sensible train length, given the size of the layout.

     

    It uses cassettes to perform multiple functions of the traditional FY to save space:

    • Multiple storage loops (infinite!)
    • Passing loops
    • Crossovers
    • Turnout fans

    154990830_EastburnConcept2.png.2430f1283e226db009ce3c16707de31a.png

     

    • Min radius: 610mm
    • There's a lifting flap in the main circuits so that continuous running is easy and separate from storage.
    • 4-coach cassettes (1080mm long) have their own separate connections, with room on (some of) the feeder tracks to place and remove locos.
    • The cassettes no longer have to be in place for the duration of a running session and so, if you are methodical about removing cassettes when they're not being used, access in and out is easy - just lift the flap. I would also suggest making rail level quite high so that it's easy to duck under when you don't want to lift the flap or remove the cassettes.
    • The inner cassette connection is double ended but the outer connections are single ended and when they are in use the door can't be opened or closed. These restrictions might seem odd but they are carefully thought out compromises to make the whole design work. (The outer cassette could be double-ended if the minimum radius was allowed to drop down to R2.)
    • The station passenger buildings hide the fact that the tracks keep turning and hide one of the cassette loop turnouts from normal viewing angles.
    • The station track plan is deliberately simple - not trying to fit a big station with lots of features into a small space.

    Bad things: the curve of the platforms - but that's part of the design compromise.

     

    • Like 1
    • Craftsmanship/clever 1
  16. Are you open to an improved cassette idea?

     

    I have worked out a scheme with a bit more flexibility than my previous idea. It uses 1080mm long cassettes - long enough for 4 Stanier corridor coaches or 3 plus loco. Locos could be handled separately. Cassettes would have side walls, lifting end stops and optional covers to keep stock safe while moving.

     

    • Like 1
  17. Hi @Aire Head,

     

    I have a cunning new idea. To know if it would work, can I ask you: When the door is open 90 degrees, what is the gap between the wall and the back of the door? And is the door 768mm wide?

     

    Edit: Supplementary question: What max train length are you realistically targeting now?

     

  18. 2 hours ago, DavidCBroad said:

    I reckon that unit is overhanging the platform.  As long as the overhang is 3ftb 3" or so high it can overlap the platform with no problems.

     

    Melmerby.

    Some GW stock was 70 ft long and some was 9ft 7" wide,   Super Saloons and Centenaries were 9ft 7" wide . Maybe 40 coaches in total. . They didn't actually do both. I believe the centre overhang was broadly similar.

    Los of older pre WW1 GW Coaches were 70 ft long,  while other railways struggled to get beyond 57ft  and were some of the most efficient coaches around for tare weight vs passengers carried. 

     

    Dreadnoughts, 1904 onwards: 70ft long 9ft 6in wide. Fair enough, not the 9ft 7in quoted but very close and my books say that was the maximum possible within the loading gauge. They had inset end doors to reduce the effect of the outswing.

    • Like 1
    • Informative/Useful 1
×
×
  • Create New...