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Harlequin

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Posts posted by Harlequin

  1. Hi metijg,

     

    I like No.2 because of the land form, the stream. and the trestled tipping station. (And the flat NG will make it more reliable.)

     

    The plans that push the tipping station headshunt in front of the scenic break and the "fiddle yard" really work well, IMHO, because they expand the scenic area, disguise the fiddle yard best and the headshunt makes sense technically.

     

    I think you should definitely have a continuous run in the final design!

     

    Maybe you could move the mine entrance and the bridge over the river? And maybe the small stream in #2 could replace the river?

     

    What's the thinking with the NG diving into the mine buildings? If that's not a core part of the story-telling then it might be simpler not to do it and that might make other parts of the design work better.

     

    Quick sketch idea:

    metijg.png.cc820ea7c6214fc384c1454ca1375565.png

     

    It sort of works but it gets very complex on the right where all the tracks and the river leave the scene in close proximity! (The grey rectangles would be view blocker buildings.)

     

  2. The min radius in Plan SP6 is smaller than R2, the smallest radius for SetTrack turnouts. So the circuit would probably require a creative combination of SetTrack parts to fit in that space.

    It's clearly a very old plan. (Surely a CJF original?)

     

    You could maybe make a slightly bigger version of it that comes to bits and is stored under the bed when not in use? Say, three identical boards, each 2ft by 5ft. Two join side by side to form a circuit and the other connects at a right angle to give a terminus. Any suitable floorspace would do for operating sessions.

     

    That still leaves the question of a reason for shunting in the modern era...

     

  3. Is the standard gauge track going to be a bit hidden by the landscape? It seems to be in the bottom of the quarry, if I'm reading the plan correctly?

     

    You could shuffle things around a bit to have the standard gauge at the front of the scene, on the lowest ground where it could be a bit straighter and the run round longer. Then higher ground, possibly augmented by rough trestles carrying the narrow gauge and the tipping station.

    Then higher ground still where the narrow gauge starts to run on ledges, bridges and in tunnels. Then the highest ground at the back with buildings for extra height.

  4. It would be interesting to know what the problems actually are (or are thought to be). We can get some idea from looking at the Invision community forum. For instance this page:

    https://invisioncommunity.com/forums/topic/434698-any-ips-41-high-load-community-examples/

     

    The things to notice about that thread are that everyone has a different answer, some answers are irrelevant, some people avoid answering tricky questions asked of them and there's very little participation from Invision themselves...! So there seems to be no simple fix.

     

    The messages that I take out of it are that the latest Invision software is a performance hog on the server and that people are trying to workaround that by adding high performance caches and PHP7 to speed it up.

     

    @AY Mod If you're having trouble reproducing the problem would it be useful to screen share with someone who is experiencing it? The problem is sporadic but seems to be worst in the evenings (I think).

     

    • Thanks 1
  5. 6 hours ago, EdwardAJames said:

     

    Thank you for your response.

     

    Damn, hadn't thought of using Google maps to measure. I hadn't really thought it was that long and thin but I guess you're right. That's a real shame. If you were trying to compress it what would you do? I would settle for "something that was a bit like" it if it could be made to work in a similar way. It's quite early days as you can tell. 

    I would try shortening all parts of the goods yard and removing one of the two back sidings.

    Also allow the right hand end curve to be partly visible in the scene and bring it in closer to the station, allowing the headshunt to follow the curve almost until it meets the scenic break.

     

    The track crossing the yard diagonally from the cattle pens looks very awkward if we trust that the surveyor plotted it accurately. I would take it's exact layout with a pinch of salt but if it is roughly as shown then the junctions with the back sidings are so sharp that they suggest it was only ever used to shunt wagons and vans around manually or by horse. If that's right then it's tricky to decide what to do with it in a model.

     

  6. 1 hour ago, Clagsniffer said:

    Hi everyone. It's all gone a bit quiet on here, just making that we're all still happy with the look of the design?

     

    @Harlequin, the layout hasn't been keeping you up at night tinkering has it????? :D

     

    Also does anyone have any ideas as to how I can print off the layout 1:1 scale? 

     

    Thanks. 

    Hi, @Clagsniffer,

    Don’t worry, only some minor cleaning up to do but I was also giving folks a bit of time to raise any other issues that might occur to them.

    You will be able to print the PDF at real size. I’ll explain how but to be honest I’m not convinced it would help because it might be difficult to align all those sheets over such a large area. Needs a bit of thought...

    • Thanks 1
  7. Hi Andy,

    You’ve got a great space but you say you don’t want to use it all. Fair enough for a first layout.

    A traditional 8ft by 4ft board is unwieldy and you need access all round, which can be awkward. It’s also a bit limiting.

    A simple setup that allows for an oval, or even better a double track oval, is four rectangular boards joined together to make a bigger rectangle with a hole in the middle. The four  boards don’t have to all be same size but they shouldn’t be any wider than about 750mm so that from one side you can reach the other. Then the whole thing can be pushed up against the walls in the corner of the room.

    Then play with set track as suggested above before you commit to a plan.

  8. Hi,


    You’ve done a great job of fitting a layout into the space but I wonder if there’s a bit too much going on?

     

    Do you need the extra loop at bottom left? If you added a second trailing crossover where the loop rejoins you would have a loop in the main lines you could use for running round.


    If you imagined the main line was single rather than double you would save some point work and thus allow longer loops and sidings.

     

    Perhaps reduce the number of sidings in the goods area from 5 down to 3. That would make the goods yard more spacious with longer sidings and allow the platforms to be longer, extending further around the curve.

     

    BTW: Little Muddle is a great example of using a platform footbridge to form a scenic break.

  9. 9 minutes ago, Flying Pig said:

     

    This is possibly a weak point of the formation.  Laying a consistent curve on such a short length of flexitrack is tricky, particularly when one end is going to have insulating joiners and it is easy to end up with a straight joining two kinks.  

     

    7 minutes ago, Zomboid said:

    Maybe hack out a short length of suitably large radius set track for that bit?

     

    Lovely idea to use SetTrack but Claggy wants to use Code 75... :sad_mini2:

     

    I've just measured the geometry and it is 36mm long and 700mm radius, turning 3 degrees. The deviation from straight at the centre of the curve is 0.2mm!!! (Subject to the resolution of coords in my program and 1:20 drawing scale.)

     

    My suggestions would be:

    1. A straight with 1.5 degree kinks at each end is probably not noticeable, so don't worry about it.

    2. Take the rails out of the webbing, put them on their side on a cutting mat and roll them to get the 0.2mm deviation needed in the centre, then thread them back into the webbing.

     

  10. 24 minutes ago, Joseph_Pestell said:

     

    With the headshunts in the fiddleyard to park a spare loco(s) on, I don't think that I would bother with the two run round loops in the fiddleyard. Just bring another loco onto the other end of the train.

    Yes, you're right. ThInking about it, it would be much simpler and more flexible to use Loco Lifts to remove trapped locos if needed. They could be used on any storage road and could give extra off-layout storage.

     

    The spacing between all the FY roads is 55mm, just give a little bit more finger room.

     

    By the way, I did consider your suggestion to bias the storage more towards the east than the west but the way the curves feed in to the FY means that was very difficult. The best I could do was the loco stabling spurs.

     

    • Like 1
  11. Hi Claggy, Here's another update.

    2111920262_ClagSniffer2m.png.4043bfadf438f23e44aa6f16dd4bd64d.png

    • I managed to squeeze in the facing crossover to the up headshunt by using an asymmetric 3-way to collect the tracks from P8, P7 and P6 in a shorter distance and shuffling things around a bit. The Streamline 3-way turnout is effectively medium radius so the routes through it are still relatively smooth.
    • Made Platform 7/8 wider, more like North Road.
    • Made the loading dock platform longer.
    • Sketched in some more possible loco stabling in the fiddle yard.

    @Clagsniffer Do you mind if I put this image in my gallery? I'll send you a PDF version that you can zoom to see the details or print out at high quality.

     

    The access hole was originally provided just because of the depth of baseboards at that point. You don't really need it if the backscene is where I have suggested it, BUT... Think about the great angle it would give for taking photos! :wink_mini:

     

    You could still have carriage sidings above P8, either as Zomboid has suggested or like Flying Pig's full North Road schematic. But the pillar and the proximity of the backscene would be a worry and the station can't be moved without compromising the minimum radii of the Down main line.

     

    The small red spacer track in the trailing crossover between Down and Up is critical to making the Eastern approaches work. It starts to separate the main lines from their normal spacing to make room for Platform P5/P6. The double slip is turned 3 degrees more than if it was directly connected to the curved point.

    608539026_ClagSniffer2mdetail.png.b9aa1ab651b7c0930917c4feaf91a0ec.png

     

    • Like 1
    • Craftsmanship/clever 1
  12. Hi Eric,

    You would save yourself a lot of trouble if you could avoid a traverser so it might be worth re-assessing that decision.

    If you only need 6 roads then the points fans at either end wouldn’t be huge. Maybe there’s a way to fit them in somehow by stealing some space from other parts of the layout and/or using the end curves?

     

    • Like 2
    • Thanks 1
  13. 7 hours ago, DavidCBroad said:

    Its very formulaic.  Minimum radius, Train length, somewhere for trains to start and somewhere for trains to stop unless you want a train to run continuously round the bottom of the christmas tree.

    Try the CJ Freezer 60 plans for small layouts etc, he had a handle on good design

    I don’t think layout design is formulaic at all. Yes, there are rules, conventions and practicalities but combining them to create something beautiful that works well is an art form.

     

    • Agree 1
  14. Sorry to keep throwing plans at you, Claggy, but I'm having a lot of fun drawing them! Here's another update:

    207349136_ClagSniffer2k.png.e26ad8356fb1e822887ee9dfc9448954.png

    • Added the Platform 8 loop and adjusted the connections for P7. I've used Large Ys to keep the curves into P8 smooth and gentle. There are a couple of small discontinuities but I'll sort them out later if you want to go with this.
    • The carriage sidings are in the same location as before but taken off P8 now and they are slightly longer. I think this is the best position - to leave room for scenery behind the station.
    • The Up headshunt is also taken off P8. I haven't worked out a way to fit in the facing crossover from Up to the headshunt that's shown on Flying pig's schematic. It might be do-able but it's going to be tricky.
    • I've tweaked the fiddle yard so that the storage sidings have headshunts allowing limited shunting without affecting main line running. There are also more spurs for loco stabling at "Laira".

     

    • Like 1
  15. 50 minutes ago, Clagsniffer said:

    I know I might be being greedy here, but is there anyway to squeeze one more road in above the top platform? then have the carriage sidings come off that? 

     

     

    29 minutes ago, Joseph_Pestell said:

     

    There certainly looks to be enough space to put in an extra couple of tracks between the platform and the pillar. It would mean moving some of the other pointwork but that may be better anyway.

     

     

    Yes, there is room and an extra loop on the up side would be good for lots of reasons. There will be slightly less room for scenery behind so a bit more difficult to disguise the proximity of the track to the backsene. What we currently call Platform 7 will have to be shorter.

     

    Anyway, I'll draw something up along the lines of FlyingPig's full schematic and you can decide.

     

    P.S. Good news about the singular pillar! :smile_mini2:

  16. 6 hours ago, DavidCBroad said:

    Its getting to be a mis mash of steam era North Road and post 2000 North Road.   Back in 69 they WR had Westerns and operated steam era trains  shunting engines, local goods, parcels.  By 1980 it was all different, I guess the through platform was severed by then and many extraneous sidings trimmed.

    Harlequin's plan is interesting but what value does the top right hand corner headshunt have?  It provides access to an off scene siding in the full size.  Probably best left out.   Likewise left side, why have a completely unprototypical tunnel to provide a scenic break to hide an underbridge where the full size has a viaduct.  Keeping the left end scenic with a scenic bridge has to be a better idea, it at least lets you bring locals from the tunnel right road and still access the platforms nearest the entrance,

    Remember this is fantasy, this not Plymouth North Road in our universe. Overall it adheres to Flying Pig’s simplified 1989 plan with two turnouts replaced by a double slip for compression (not intended to look like earlier iterations of the station plan) and the loading dock added for interest. I think you could easily imagine that the loading dock remained in this universe a bit longer than it did at North Road.

    So I don’t think it’s a “mish mash”.

    We discussed the Up headshunt earlier and Claggy was keen to keep it.

    The scenic break on the left definitely needs more work. I don’t know if the lifting section can be scenicked (made up word?). That’s up to Claggy, as is the lie of the land and the way the railway leaves the scene convincingly.

    • Like 1
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