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noiseboy72

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Posts posted by noiseboy72

  1. 1 hour ago, 2mmMark said:

    Personally, I think the scratchbuild challenge is just a distracting embarrassment.  "Here's some shite we found in a bin and we want you to waste time trying to make something of it".

    Gives entirely the wrong impression of scratchbuilding. However,  I do grant you that sitting down with some nickel-silver sheet and a jewellers saw won't make for gripping TV.

    And trust me, they only get worse. I guess they try and pick items we would never have thought of in terms of scratch building. They're certainly not picked by the judges and they don't know what they are until just before the challenge either.

     

     

    • Informative/Useful 2
  2. 9 hours ago, LMS29 said:

    it has been interesting reading comments from both viewers and fellow competitors.  As a team we recognised at an early stage that we had to think differently, we were making a TV programme; the challenge was to make our model to a limited budget, often with materials that we had not used before and within a very tight time frame. To be successful, we had to 'complete the challenge' to our own satisfaction and the product had to work and look good to both the judges and a TV audience. This required us to use our modelling skills quite differently to the way we normally operated when building our own layouts. The enjoyment came from the having the opportunity to design and produce a presentable layout which met a design brief that was quite different to anything we had  tackled before or were likely to do in the future. 

     

    It was a unique opportunity to think and work "outside our box". 

     

    Tom

    I second this. You will have to wait until Episode 5 to see our full layout, but it featured in a trailer, so you get some shots of it and an idea of the colours and themes we went for. We put operation at the centre of our planning, along with making the layout visually appealing and ensuring we could pick up the bonus points for having more than 1 train running at any one time, points operating, animations etc. 

     

    Some might suggest that we were "playing the numbers" in this respect, but looking at the winners so far, we were not the only ones to read the rules :)

    Station2.jpg

    • Like 5
  3. 2 hours ago, whart57 said:

     

    Yes, but they still had a gunboat on the lake though - which is rather Edwardian.

     

    Having been a team captain and thus seen what teams could get in terms of rolling stock I suspect pre-Group stuff might have been a problem. Teams were restricted to what suppliers like Hornby and Bachmann had available at the time of order.  While there are lovely Edwardian locos and stock advertised on websites that doesn't mean that was in warehouses available to ship. I certainly had to scale back on what I envisaged through lack of availability.

    Quite true. We had to modify our wish list somewhat to fit the available stock. Don't forget also that teams get to keep the stock and layouts, so I'm quite certain that some buying choices are influenced by this. Not us, obviously, the Wickham trolley and Sentinel shunter were key to our layout and don't fit at all on my depot scene...

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  4. 12 minutes ago, jools1959 said:

     

    We had layout changes from what we believe the judges and rules changes from the production company.

    That's interesting.

    We didn't have anything like that - but we were in a later heat.

     

    The board sizes and "The Rules"  didn't change and once we had submitted out plan, it was approved within a few hours and we were left to get on with it. Was it a case that they didn't like your design, or was it rule changes / clarification for everyone in your heat?

    • Agree 1
  5. The rules say "All layouts must contain at least one functioning animation. Extra credit will be awarded for height, additional animations, ingenuity, humour and theatricality. The more creative and bold Teams are, the better." 

     

    That being said, the layout as a whole must appeal to the judges and just having some cool animations that don't add to the layout won't win you points. I thought pretty much all of the animations in Heat 1 fitted the theme and added to their layouts. Maybe it's just the child in me, but they hold my attention much more than a boring, static diorama - however well it's been modelled. 

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  6. 14 minutes ago, Phil Parker said:

     

    For a start, everyone knew what they were getting in to - the novices can't have been surprised that there were experienced railway modellers in the competition. There were last year. They still chose to take part and did a creditable job.

     

    How would you define a "non-novice" anyway? Someone who has built a couple of exhibition layouts might count as experienced, but of they were RTR on settrack, would your handicapping system need to help them against someone who has built 2 P4 layouts? It's a can of worms and something the production team won't have wanted to get in to .

     

    I'd also suggest that imagination, innovation and solid time-management are as important in this competition as pure model railway skills. You might be able to apply the correct number of rivets to a smokebox and solder lamp irons in place in one go, but these aren't the skills that look good on telly. Being able to build a working earthquake, that's what's needed. That and being able to make the trains work properly, but then if you saw the last series, you'll know how important that is.

     

    (Don't forget my programme synopsis: https://www.world-of-railways.co.uk/brm/reviews/others/the-great-model-railway-challenge-series-1-heat-1-the-restless-earth)

    I second this. Our team had never built a layout together before and only 3 of us had built anything in 00 - as our modelling interests are quite varied.

     

    To do well, you need a combination of traditional modelling skills, innovation and creativity and just as important is the ability to work well together. In Season 1, some very experienced teams failed to progress as they did not have the right team dynamic or ability to work well under pressure, leading to an unfinished or inferior end product. It's also getting the mix of skills right. As an example, you could be the best loco painter in the world, but if you cannot adjust those skills to be able to do this very quickly, possibly using different techniques and materials, your usefulness to the team is somewhat limited. 

     

    Steve said during the program that he like the fresh approach the Train Set brought. I think they just didn't have quite the depth of traditional skills to win in what has become a highly competitive program!

     

     

    • Like 2
  7. Having just looked at Kathy's photos from Heat 1, the best team did win! What doesn't come across so well on the show is just how much more complete Corby's layout was compared to either of the others - with lots of detail that didn't make it into the final cut. Have a look - https://www.kathymillatt.co.uk/blog/2019/09/13/great-model-railway-challenge-2019-heat-1/#jp-carousel-16053 and see if it alters your opinion at all.

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  8. 1 hour ago, LNER4479 said:

    Ah yes, but if you do have points and they work (remotely) that scores you points (oops - pun not intended!) for functionality and a bit of build quality. That was our experience (Heat 5), Stern Steve certainly appreciating such aspects - which provides some reassurance that railway modelling IS an important aspect.

     

    I think we all had operational points in Heat 5 - and both your team and ours had shunting moves!

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  9. 25 minutes ago, Torper said:

    So The Train Set had a derailment - well, what did the organisers expect?  The Train Set had one person who had two years experience of railway morning and four others who were complete novices.  The Corby team, on the other hand, were all experienced modellers - inevitably, their trains were likely to run better although even then they had one unintentional derailment and a train got stuck in a tunnel.  Yet in spite of their inexperience The Train Set gave us far and away the best scenic modelling with their cliffs, beach, sea and river, and their volcano was stunning, whileas Corby's didn't work.  Personally I'd have given it to the Train Set, and I do wonder what the point is of pitting novices against experience modellers if no allowance (or handicap in golfing terms) is to be made.

     

    DT

    Yes, I kind of accept that, but they were shown on the programme attacking the catch point with a jigsaw! That's not just inexperience, that's a little bit foolhardy, but I guess the panic was building at that point...

     

    I think there's probably aspects of the build that we didn't see that influenced the judges. The film crews don't know what the judges might have picked up on and are discussing when they are doing the closeup shots post judging,, so it's possible that some deciding factors are not be picked up, so don't make it into the edit. 

     

    I would loved to have seen them in the semis, so fingers crossed... 

  10. 14 hours ago, sharris said:

    This may have been asked in the last series, I can't remember, but may I ask of anyone who's been involved this year - regarding the pre-builds, is there a fixed budget and timescale you're expected to keep to for these parts to ensure a level playing field in this respect?

    In terms of budget, this is very generous and you can supplement it up to a certain level AND supply any stock of your own.

     

    It was quite obvious to us that some pre builds have been lifted off existing layouts and not built specifically for the show, but this minor rule bending does give better quality models. 

     

    We made a point of using construction techniques that pretty much anyone could attempt. Yes, there's Metcalf kits in abundance, but we modified them all. We wanted to encourage people to think differently about model railways and just what can be constructed.

    • Like 2
  11. The Train Set lost out because although their scenic elements were good, they simply didn't run enough trains!

     

    The marking scheme awards points for functionality of both the animations and layout as a whole. I think that's potentially where Corby picked up points, as they could run trains - even if their smoke unit packed up on the volcano! 

     

    Getting the track down properly and well ballasted also gets you build points. We spent hours on getting ours as we wanted it, not running trains until quite late on. Stern Steve doesn't like poorly laid track and does mention it during the build - both off camera and on. If this isn't proper railway modelling, I'm not sure what is.

     

    The themes are suggested by the commissioning editor rather than the production company. We actually liked our theme for heat 5 and all 3 teams showed a different approach and created 3 very different layouts. I think in this first program, the end results have been quite similar with a lot of overlap in ideas. I know in discussion with the production company they try to get us to build really different layouts to show the widest range of creativity possible.

     

    A big well done to all 3 teams in heat 1, may all the other heats be equally entertaining!

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  12. 43 minutes ago, jools1959 said:

    As to budgeting, we (Corby Steelmen) we’re given spending amounts with manufacturers and retailers, eg; Hornby, Bachmann, Gaugemaster, Metcalfe, Peco etc plus £100 overspend to which you had to provide receipts if used.

    The budget was generous - and you wonder what the Train Set spent theirs on, given they had 1 operational DMU and little else to show. I think we managed 5 locos, 2 coaches, 9 goods wagons and a couple of guards vans with the same money!

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  13. 18 minutes ago, phil gollin said:

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    Maybe someone with YouTube (or similar) can confirm something for me.  After the first marks were handed out the scientific team got very poor marks for "creativity".   At the final score time the mark seemed to have been increased - without the reason being revealed ?????????????????

     

    .

    I'm assuming the erupting volcano was taken into account!

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  14. I can only directly speak for Heat 5 - which we also competed in, but all 3 layouts were proper layouts, with excellent scenic construction and good running characteristics - I don't think any of us had a derailment during the presentation stage, but 2 of them were pure fantasy and the 3rd a fictional location, but slightly more probable! 

     

    All the layouts we competed against featured effects that could be rapidly reset and none of them would disgrace an exhibition hall - certainly given the time allowed to build them. We made a point of producing a layout with a track layout that should be recognisable to many, even if the setting is not quite so ordinary...

     

    I am hoping the first episode was a little more gimik focused than the rest of the series just to lure the casual viewers in. That being said, as a 10 year old, who wouldn't have wanted a volcano on their trainset :) 

    • Like 5
  15. I enjoyed it! 2 of our models made the opening credits which was great to see, but it was a shame that there was so much overlap between the layouts. Putting 2 volcanoes up against each other was interesting to see the approaches.

     

    It looked like all the teams had problems with running and getting all their animations to work. Maybe that's why we were pushed hard in our heat to ensure they were operational.

     

    It was good to see more scenic construction and I'm sure that will continue. I loved the smoke effects on the The Train Set's layout, but they were not particularly repeatable, with dry ice being quite am expensive way of creating the effect.

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