Psiborg Posted April 17, 2022 Author Share Posted April 17, 2022 1 hour ago, 5BarVT said: I used to faff around with fulcrum bars (tortoise) but after input from St.Enodoc I have adjusted to min force max throw and found them to be fuss free fitting. (Assuming you have no over c3 tre sprinting to need an increased force.) Clever! Paul. Yep, I removed the springs from my 'recycled' points and the ones given to me by Matt had already been used on slow action motors and therefore had them removed already Thanks Simon Link to post Share on other sites More sharing options...
Psiborg Posted April 18, 2022 Author Share Posted April 18, 2022 A mini bit of progress The mini control panel for the fiddleyard operator has been fitted today This panel will enable the fiddleyard operator to control arrivals and departures to/from platforms 1 & 2 and the middle road without needing to access the main panel which will be located further up the layout Thanks for reading Simon 3 Link to post Share on other sites More sharing options...
Psiborg Posted May 20, 2022 Author Share Posted May 20, 2022 (edited) Platforms started This week I started on the platforms. I used an MDF base so the signals, lights etc have a solid mounting point In the above picture, you can see me using a MK3 coach to test clearances. It will be bigger than any Buxton stock used so should mean everything I run fits! 🤞🏻 With the MDF part completed I added the ramps using scraps of plastic card lying around If the clearances are OK during a test session, I will fit the tops (if adjustments are needed the MDF is only screwed on from underneath) I will leave these for now and start on the siding walkways next. Thanks for looking Simon Edited May 20, 2022 by Psiborg 5 Link to post Share on other sites More sharing options...
Scooby71 Posted May 20, 2022 Share Posted May 20, 2022 Looking good, really is starting to get that Buxton look about it. 1 Link to post Share on other sites More sharing options...
Heinz57 Posted May 20, 2022 Share Posted May 20, 2022 Awesome mate, its starting to look like a layout now! 1 Link to post Share on other sites More sharing options...
Psiborg Posted May 22, 2022 Author Share Posted May 22, 2022 Siding walkways started I have now been working on the four wooden walkways at the sides of the three sidings (in later days only two walkways remained - either side of the siding nearest the depot building) Here you can see the progress made on the first three walkways Thanks for looking Simon 4 2 Link to post Share on other sites More sharing options...
Heinz57 Posted May 22, 2022 Share Posted May 22, 2022 Awesome. You've got some patience you have mate! Link to post Share on other sites More sharing options...
Psiborg Posted May 22, 2022 Author Share Posted May 22, 2022 4 minutes ago, Heinz57 said: Awesome. You've got some patience you have mate! Not anymore 🤪 Link to post Share on other sites More sharing options...
Psiborg Posted June 3, 2022 Author Share Posted June 3, 2022 Today I spent more time on the siding walkways, it's slow progress but it will be worth it in the end. This view is how I left it today - adding to the three walkways already started and starting the fourth Thanks for looking Simon 12 Link to post Share on other sites More sharing options...
Heinz57 Posted June 4, 2022 Share Posted June 4, 2022 Looking good sir! 1 Link to post Share on other sites More sharing options...
Psiborg Posted June 5, 2022 Author Share Posted June 5, 2022 Walkway progress Today I did more work on the siding walkways... and I have now finished all of the walkways up to the buffer stops Cheers Simon 7 Link to post Share on other sites More sharing options...
Psiborg Posted June 5, 2022 Author Share Posted June 5, 2022 Another view of the walkways Thanks Simon 8 Link to post Share on other sites More sharing options...
Scooby71 Posted June 5, 2022 Share Posted June 5, 2022 47 minutes ago, Psiborg said: Another view of the walkways Thanks Simon Well worth the while adding those walkways, the extra attention to detail to make it look like the real place. 1 1 1 Link to post Share on other sites More sharing options...
Heinz57 Posted June 9, 2022 Share Posted June 9, 2022 Those walkways look awesome. Definatly worth scratch building them from drinks stirrers instead of using some expensive kit Link to post Share on other sites More sharing options...
Psiborg Posted June 9, 2022 Author Share Posted June 9, 2022 Yep, I can use the money I saved to buy Petrol for the car 😭 1 Link to post Share on other sites More sharing options...
Clive martin Posted June 12, 2022 Share Posted June 12, 2022 This is going to be a great layout your progress so far is superb, if i had the space Buxton is a location i would love to have a go at ,i will never forget a visit i made to Buxton station one sunday afternoon back in 1986 all the class 20/3 sub class standing on shed with a single class 47 for company all the 20s had their engines running ,just imagine that with dcc sound! 1 Link to post Share on other sites More sharing options...
Psiborg Posted June 12, 2022 Author Share Posted June 12, 2022 Walkways painted Spent a bit of time in the garage today painting the walkways. I used a little bottle of cheap acrylic dark brown paint from The Range Overall I think it looks good for now (some patches are still wet in the second pic) Thanks for looking Simon 6 Link to post Share on other sites More sharing options...
Psiborg Posted June 13, 2022 Author Share Posted June 13, 2022 Main control panels Today was spent working on the main control panels. I decided to split the panel at the board join so there are fewer wires crossing the board join. In effect it is one panel split at the board join I have made the "shed" tracks red to make it easier to identify the correct button(s) to press to set the road for the shed tracks or sidings thanks Simon 5 Link to post Share on other sites More sharing options...
Psiborg Posted June 13, 2022 Author Share Posted June 13, 2022 The reverse side of the control panels There circuit boards are two Lenz LRC120 Loco address displays. These will display the address of what is on the shed tracks - only the first Railcom enabled DCC fitted stock in the section will be displayed and if stock without Railcom enters the shed it will just display nothing I have mounted them using some Lego (other construction toys are available...) 1x2 bricks were superglued to the underside of the panel and 1x2 tiles superglued to the circuit boards of the displays. This allows them to be removed for wiring up and fault-finding. Other switches for signals etc will be added at a later date when needed Thanks for looking Simon 4 3 Link to post Share on other sites More sharing options...
sb67 Posted June 13, 2022 Share Posted June 13, 2022 (edited) Glad to see things coming along nicely, I've always liked that location and thought it would make a good model. Nice idea with the Lego too👍 Edited June 13, 2022 by sb67 1 Link to post Share on other sites More sharing options...
Graham108 Posted June 13, 2022 Share Posted June 13, 2022 1 hour ago, Psiborg said: Main control panels Today was spent working on the main control panels. I decided to split the panel at the board join so there are fewer wires crossing the board join. In effect it is one panel split at the board join I have made the "shed" tracks red to make it easier to identify the correct button(s) to press to set the road for the shed tracks or sidings thanks Simon Don't you need 2 buttons per point? Or am I missing something? Link to post Share on other sites More sharing options...
Psiborg Posted June 13, 2022 Author Share Posted June 13, 2022 2 minutes ago, Graham108 said: Don't you need 2 buttons per point? Or am I missing something? Hi On the Cobalt IP digital point motors i am using, you connect the push button and press it to change the route then press it again to change back Simon Link to post Share on other sites More sharing options...
DCCconcepts Posted June 13, 2022 Share Posted June 13, 2022 (edited) 13 hours ago, Graham108 said: Don't you need 2 buttons per point? Or am I missing something? The OP is using Cobalt Digital IP motors. These are not just exclusively DCC accessory command operated. They can also be manually controlled using two pushbuttons - OR - in this case - one button to toggle the direction. Connect two pushbuttons across terminal 7 (PBS-L), 8 (PBS-C) and terminal 9 (PBS-R) and 8 (PBS-C) You can also use a spring to centre SPDT toggle switch connected to 7/8/9. Or: a single pushbutton can be connected across 7 and 9 to toggle the operation of the motor. Regards, The DCCconcepts Team. (edit: Just seen the OPs reply) (edit: PBS info added) Edited June 14, 2022 by DCCconcepts 1 1 Link to post Share on other sites More sharing options...
Heinz57 Posted June 13, 2022 Share Posted June 13, 2022 1 hour ago, Psiborg said: The reverse side of the control panels There circuit boards are two Lenz LRC120 Loco address displays. These will display the address of what is on the shed tracks - only the first Railcom enabled DCC fitted stock in the section will be displayed and if stock without Railcom enters the shed it will just display nothing I have mounted them using some Lego (other construction toys are available...) 1x2 bricks were superglued to the underside of the panel and 1x2 tiles superglued to the circuit boards of the displays. This allows them to be removed for wiring up and fault-finding. Other switches for signals etc will be added at a later date when needed Thanks for looking Simon You managed to scrounge together enough Lego parts to do it then? 😂 1 Link to post Share on other sites More sharing options...
Psiborg Posted June 13, 2022 Author Share Posted June 13, 2022 1 minute ago, Heinz57 said: You managed to scrounge together enough Lego parts to do it then? 😂 Yes Matt From the 109,000 Lego parts I have, I found the ones I needed 🤣 Simon 1 Link to post Share on other sites More sharing options...
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