Jump to content
 

Bloodnok

Members
  • Posts

    620
  • Joined

  • Last visited

Everything posted by Bloodnok

  1. My layout is 4m long on the lower levels, 4.45m long at the max extent of the terminus station. Total width is 2.9m. I have. They do look very useful, but they are also plain disc wheels. No problem in a decent range of freight wagons, but on current wagons, the wheels are often spoked, drilled, shaped, or have cosmetic brake discs on the wheels or axles. These may be a step backwards in appearance on some wagons. I'm also looking at their spring axle pickups, which look like an interesting way to add pickups to vehicles not designed to have them.
  2. As far as I am aware, all Mk1 coaches plus the first set of Mk2s (those later classified Mk2z) were originally delivered with Vacuum brakes. Air brakes started with the Mk2a, and everything after that was delivered air only. A lot of trains ran with a Mk1 buffet and full brake, despite the rest of the train being air braked. These vehicles must have been converted. But how common were dual brake or air-only brake conversions? Did it become routine at some point, or were there still passenger trains running on Vac brakes until replaced by 2nd gen DMUs?
  3. Yes, it's a hard problem. Hattons are having a go with their model database. This lists when tooling became available, what revisions were made to it over time, and which products were made from each tooling. I assume they are doing this for commercial reasons (it must be an important asset for their second-hand business), but it's also made available on the web for everyone else too, and it's quite a handy tool. Even so, it's easy to find omissions, mistakes, and whole categories of stuff they just haven't got round to cataloguing yet. However, a bit of my post you've cropped out did say: The poll is using a simple, objective measurement that can't be disputed. You've made the right decision in doing so. But that's not going to stop people wanting a bad model retooled faster than a 17 year lag, nor wanting a model which hasn't had a recent production run re-run either :)
  4. Yes, that arrived in shops at the end of 2014. Yes, that's exactly it. You've picked the initial release date of the tooling as your metric to go on. On the plus side, that's an objective data point which has a "right answer", and I totally understand why you've done it that way. On the other hand, no-one in the real world cares how old the tooling is -- they care how good it is and how available it is. Sometimes models are just bad at initial release, and other times manufacturers just don't re-order any and you can't buy them any more. The Hornby Mk2E is one of those cases. It shipped with several obvious and hard to correct defects in both specification and execution. Things like the incorrect visible chassis, the lack of a close-coupling mechanism, and bad livery applications all need correcting. With the amount of work they need to fix this, honestly they are best seen as kits that need taking apart first. Comparing it to the Airfix Mk2D from four decades before and Bachmann's Mk2F from four years later, Hornby's Mk2E is closer to the Airfix model than the Bachmann model. I did try to 'fix' one - I have a 2E BSO on my workbench with a close coupling cam fitted to one end, but a source of spare bogies to fit the chassis was not found. Given a Bachmann Blue/Grey 2F BSO exists as a substitute, this project it is likely stuck in workbench-purgatory at this point.
  5. Hmmm, that's one of the few I *didn't* pick. I have two main areas of interest -- stuff that would appear in roughly the middle of the WCML, and stuff I saw as a kid travelling around the SR (central division). The 303 was always a bit far north to get into either of those. 304s, 310/0s, 317/1s and 321s are key to the AC scene I want to portray. 305s, 309s, 312/2s and 319s also appeared, so I'd definitely pick one up if they were made. And I wouldn't turn down a 313/1 or a 323 either, while they don't quite get to the area (313/1) or time-period (323) I model, they are pressed right up against the edges and I've got no appropriate EMUs at all so far. Close is better than nothing. For the southern scene I want to portray on a future layout, I'd need SR EPBs, CIGs, refurbished CEPs, 455s, 456s, 319s, 375s, 377s, plus 3H 205s, 207s and 171s. Actually, given the only thing on my list for the SR scene list that *does* exist already is the VEP (upcoming from Hornby) and the only overlap with the WCML scene is the 319, I could be persuaded to build my future SR layout(s) in a different scale should there be better availability of SR EMUs in that scale...
  6. Interesting. I did a lot of scrolling before I did much clicking. I thought I was getting much more selective. But ... then I got to the EMU section, and wow do I apparently want *everything*. Fingers crossed manufacturers don't announce them all at once, because my pockets aren't that deep, but prior experience with EMUs says that's highly unlikely.
  7. Or at the very least, put two full power cars in the "collector" set. The requirement to make two variants of the NDMs probably added enough to costs to negate the saving of not fitting a motor and DCC socket.
  8. If Hornby were aiming everything at a 6' by 4' train set, there'd be no need for AWD locos, a pancake drive bogie would be fine. Or APT centre cars for that matter -- which is why there aren't any for the 1980s set. Yep, and if you scroll back a few dozen pages you'll probably find me ranting about that too -- I needed one half of each of the four packs to make the prototypical train I wanted to run.
  9. Fixed it for you. They were indeed surprised that people would attempt to extend the black fronted 7 car pack at all -- Hornby clearly expected that to be used primarily as a display model / collectors piece. They instead expected people to only extend the yellow fronted set. The only issue with that is IRL the black front was ubiquitous pretty fast -- the full yellow front disappeared very early on. Yeah, figuring out where to add weight is certainly a challenge, hence why a second motored NDM is my most likely solution.
  10. On flat ground and without encountering a set-track style curve radius it may well cope with 10 coaches with a single power car. I have an S curve (135 degrees followed by 225 degrees the other way) laid at 2nd and 3rd radius which is also up a 2.5% gradient. With a running start out of my fiddleyard, it got about 4 cars onto the gradient and then just sat there and spun. It could barely push half the train up the hill. Compare this to any other AC Bo-Bo (Bachmann 85, Heljan 86, Hornby 87, Bachmann 90, all of which I have), and they will all pull or push a similar length train of lit coaches up the same gradient without difficulty. I have not had the APT out of the box since. Disappointed is a massive understatement. I am determined to see it work though. I will at some point work out what the correct kit of parts to get from Hornby Spares is so I can motorise the second NDM in the pack.
  11. Seems to be working again this morning with no changes my end. Most odd.
  12. Today I am not seeing any RMWeb hosted images in any threads. Not just in new posts, but in old posts too. Including ones I posted myself that definitely used to have images in them. Are we having another "image problem", or is this something wrong on my end? I have already tried clearing cookies and other site data.
  13. Update: I still get many videos playing in parallel, but they are now all starting muted. Still deleterious to bandwidth, but no longer headache-inducing. Definitely an improvement -- thanks to whoever made that change 👍
  14. Almost, but not quite. What Andy actually needs is not for you to let every salesman in -- just for you to let his salesmen in ... and he's going to send you at least one every time you use the service. When the salesman Andy sends doesn't get in to your house, he doesn't get paid his kick-back from the salesman, and he's using that money to cover the cost of running the service. As he says, the service is not cheap and the money has to come from somewhere. Now a nice, friendly, respectful salesman telling you about something you might be interested in every now and then sounds fine, particularly as you also get a service you like for nothing. Unfortunately there are plenty of salesmen out there that are not any of those things, and as usual, the worst have ruined what was a functioning (if exploitable) system. A long time ago, rather than just giving their pitch and leaving, some salesmen figured out that if you daub something on the wall of each house you go to, you can look for that on a later visit and match up where you've already been (and more interestingly, when and why). Two things you can do with that; look for patterns to see if you can predict what someone might do in future based on what you've seen other people do, and use live data to live-choose what to advertise right as the salesman's visit begins. Every salesman, without fail, does that marking now because you can't really be a competitive salesman without doing it. When they realised they got away with that they started getting greedy for more data, and are now happy to leave bugs that actively track you (rather than just the more passive tracking of leaving markers for themselves to look at later). And some of the particularly brazen ones are only pretending to be salesmen in the first place, but are instead thieves -- either stealing your stuff directly or using your power and tools to make things for free that they then sell elsewhere. Andy does a good job avoiding the bad ones, and most people will say to themselves "I'll only keep the door locked for the bad ones", so it should still work OK, right? If only. The arms race continues, and the bad ones keep getting more and more sneaky, and at some point you've spent enough time cleaning up after the bad ones that "I'll only keep the bad ones out" morphs into "I will keep the bad ones out, whatever it takes" and all of a sudden many of the nice(r) ones are getting blocked too. Andy, through no fault of his own, is now looking at a future where he may not be able to cover his costs via advertising. This is very much a problem across the modern web, and it is far from unique to RMWeb. The simple problem we all have to face is that if you aren't paying for something, you aren't the customer. RMWeb's customers are the ones spending money -- Intermediaries like Google and Connatix, and advertisers like Digitrains. They are RMWeb's customers, and you are the product being sold to them. If you'd like to be the customer instead of the advertisers, good news -- Andy has a subscription service you can buy which will do exactly this. There's a more complex problem though -- not enough people will subscribe in that way. You might visit thousands of websites in total, Intentionally re-visit hundreds of them, post regularly on tens of them, but you'll be down to single figures for how many you'll be willing to pay money for. Cross-product that across the entire audience, and the vast majority of website visitors, if forced to either pay or leave, will probably leave. For something with a traditional publisher outlook like BRM, as long as the paying readers who do stick around pay enough to cover the bills, that's fine, the content will not suffer. But RMWeb is not like BRM. RMWeb is 100% user generated content. It is entirely dependent on the network effects generated by the size of the active userbase. A reduction in the amount or quality of users posting is a risk to the value proposition of a site membership.
  15. I doubt the "Wide range of DCC systems" is particularly appealing to you either...
  16. I got the ad-blocker screen today too. I don't have a separate ad-blocker, just a privacy focused browser. I don't have a Gold subscription. I did mess with the settings of the browser to see what affected the appearance of the site-blocking popup at the start, and did eventually find a setting for which it did not appear. But ... that is all that setting changed. Regardless of what I set in the web browser, I never see any other ads than the Digitrains video. All that changes is occasionally the amount of whitespace where they might have been -- and I don't know if what I changed changes that, because ads are not static. But for the Digitrains ad ... at no point today have I had any less than three of those videos start playing simultaneously when loading a thread. There's a minimum of two (one over the top of the other) which spawn in the bottom right corner of the window (overlapped with a post or the text entry box, depending on what is at the bottom of the page). I can close one of them, but the other cannot be closed. Sometimes I can pause it, but sometimes not even that "feature" works, and all I can do is mute it and leave it playing. And there's one that appears full width about two to three posts down in a thread. Assuming I've jumped in to a thread with a notification or via the 'scroll to new content' feature, that automatic scroll will take me past that point, so it's also effectively an "on startup" thing. If I were to browse the site like I normally do (opening a tab per thread I'm interested in) I will get a cacophony of noise of dozens of these videos all playing in an unsynchronised manner. I can "fix" that by muting the tabs, but that doesn't stop the data being streamed to me endlessly from ... somewhere. I'm not sure if "Connatix" is just the playback tech or actually the file host for the video, but someone is going to be down a fairly large bandwidth bill given how many times this video has played in parallel today. If the purpose of this was to cover bandwidth costs, I really hope this video wasn't self-hosted, as otherwise that will have been just a little bit counter-productive. I assume from this discussion so far though that this isn't a common symptom, so this might be more a browser problem than a website problem. The web browser does have a "report sites that don't work properly" feature which I can try too.
  17. Yes, they are ... but you can get sneaky with them too and hide them in unexpected places. I have a double track triangular junction, which if built as you might think it should be, would have needed lots of reversing sections. I also have a balloon loop storage yard, which would also need one. But because the two are connected together via a double track ramp it worked out that by introducing a reversible third track in the centre of the ramp, all the required reversing moves could go through the one reversible centre line, and it became my only reversing section. Yes, the length of it does make a hard length limit on what can run, but a train long enough not to fit here also won't fit in my fiddleyard, and certainly won't fit in my terminus station, which is almost a metre shorter than the reversing section. I have a computer running an NX signalling panel already, so adding in a DPDT relay and driving it from signalling and block occupancy data I'm already collecting wasn't hard. If you aren't starting at "NX panel with full block detection" doing what I did just for a DCC polarity reverser may be rather overkill. The block detectors I use come in sets of 8, but I can wire each detector in the set individually -- it's not also a power splitting bus bar as it sounds like the ones discussed in this thread are. So I can have five detectors inside the reverser, and still use the other three for other things. I needed five detectors in the reversing section to give the computer enough data to do the NX properly - it needs to know when the junctions are blocked, and when the train is in the berth track at each end, plus something for the centre of the section. The reverser changes over in two circumstances. One is when a new route is set into the reversing section (which can't be done until it is clear). The other is when the rear of the train (which yes, is to be detected electrically -- and I have a lot of resistors to fit to wagons to make this true...) is clear of the arrival junction and there is a path set away from the departure side. The logic is just about dumb enough that I can stop and reverse a train in it too. A departing route can only be set once the junction is free (that ensures you have arrived properly), and it then just checks for when you stop hanging over the far end (which you shouldn't ever have been -- that would require passing a red signal to do that!)
  18. Day and night settings. The day headlight is on one side, the night one is on the other.
  19. Sure :-) The reversing section is the entire third road down the middle of the ramp. It includes one turnout each end, but no more. There is no (*reversing) break in the balloon loop. If you were running around the continuous run, took a left after the small station, and went across the left-most track of the large bridge, you can go all the way down to the storage yard, through it, and up the far side of the ramp back onto the continuous run onto the same track you just left from (and running in the same direction as you were) without ever putting a wheel onto a reversing section. It is when you need to rise up from the storage yard, go into the middle line, and then turn right to cross the large bridge across the room that you need to go across the reversing module. Same when entering the storage yard from the right hand end of the layout, down the middle line, and then into the storage yard. That centre road has five (!!) detected sections -- each turnout, and three in the middle (the approach sections in front of the signal at each end, and the centre of the ramp). I switch the polarity when a route is set into the section, and again on the way out when a) there is a route set, and b) the train is within the centre three sections. It's working fine so far driving a train in from the yard, and reversing it back to the yard the other way. The track at the top is not working yet (one way is laid but not wired, the other way is not even laid). The upper left junction of that triangle is one end of the reversing section. The other end is the other end of the three-track section up the hill. I'm also using current sensors. Biggest thing with current sensors is to make sure the back of the trains all have something on them that pulls current so it can be detected. I have a lot of lights to fit to things like brake vans. Mine is a DPDT relay, driven from the signalling system. It's automated in the sense that while operating I never have to worry about it, but it's not "turn-key automatic" in the way that the short-detecting ones are. I still had to write the logic to drive it. HTH :-)
  20. ... And that's why and how I moved lots of electronics about.
  21. Yup. I can test the servos easily -- I tell one to move, and I watch what moves. If it's the right one, great. If the wrong one moves, then that's pretty obvious. Same with the black wires. I put a train on the track, and a block lights up red on the PC. I can easily see if it's the wrong one. It's a bit harder with the red wires, as there's no visual indication of what's going on. I drove a loco straight through storage road 1, without stopping and without setting a route out the end. It should have stopped at the end under ABC. I heard a relay clicking at the right time, but if the wrong relay was driven, I would expect it not to stop. I had the exit points lined up just in case (but no route active). So ... I started going through the software config. Road 1 is driving the right relay. Road 2 is also fine. I'm sure if I tested 3 and 4, those would be fine too. So I tested a different loco. It stopped as expected. So ... a loco / chip problem? Perhaps, but it had stopped at the entrance to the storage yard as intended, and it has just done that again. Thoroughly confused now...
  22. New electronics mounting location is now fully cat approved. I just need to fix the red wires -- the software doesn't know they are connected in different locations yet so it's controlling the wrong things. Amazingly, the black wires and the servos all ended up back in exactly the same place. Not sure if it's going to be easier to re-connect the pink control wires, or actually tell the software where the red wires moved to.
  23. I have Train-O-Matic Lokommander II (W8P) decoders in my DTS cars. They are retired normal decoders, not dedicated function decoders. I don't recall any problems fitting them, install went smoothly. The problem vehicle was the NDM (motor car), which I used a Zimo MX600R in. If fitted as intended this caused problems with the tilt not working properly. I had to shove the decoder up the side of the model so it would sit on top of the chassis with the wires flat up the side of the chassis to avoid any catching/rubbing as the body tilted around the chassis block. ... And it still doesn't actually work as it can't climb a hill to save it's life. I either need to ballast it, re-work the rest of the train to reduce rolling resistance, or motorise the other NDM.
  24. So ... what the hell happened? All this rapid baseboard building progress up to August, then ... it all goes suspiciously quiet. I had set myself a deadline. I was trying to get a loop around the room in place for when my parents in law were visiting from Australia. It became clear fairly early on that that wasn't an achievable target, and that the junctions were going to be the sticking point. So the revised target was all the plain line up to the first junction in both directions -- which is about three quarters of a circuit. When it became clear that even that wasn't an achievable target, the revised target was to clear the rest of the house of wood before they arrived. An 8x4 sheet of ply will not fit inside my shed. Nor will a 3.6m long piece of PSE. It all needed cutting, and in the right places. That means building enough of the layout to know where to cut, and that realistically meant building all of the baseboard. I did achieve this reduced target, building all the framing and cutting the surface to shape (current state as of two posts ago). The remaining small spare bits of ply all fit in the shed, and the few bits of PSE remaining could also be stored out of the way. Then there was visitors, and trips, and the inevitable lack of money when you are trying to keep up with people who are on holiday and have budgeted for lots of visits to cafes and restaurants and things. I could have picked right up after they left, laying that three quarters of a circuit which I had all the parts for. But I didn't, and since then there has been effectively zero progress. Normally when there's a pause like this, I'm not quite happy with something. At some point what it is will surface, I'll revise the design to accommodate, and progress will resume. In this case it's not track plan (that's basically fixed now as the boards are cut) nor baseboard construction (that's basically all done aside from screwing down three of the surfaces). Nevertheless, something was wrong and I wasn't sure what. It's taken a while, but I think I know what's wrong now. The electronics on the lower level is becoming increasingly more difficult to get at as further baseboard surface goes in. Now, it's all supposed to be hidden, but there's a difference between hidden and inaccessible, and some parts of it are heading more towards the latter than the former. I know what I need to fix now. I need to re-mount some of the electronics in a more accessible location. Out of the four active concentration points, I really only need to revise one of them. Two more that haven't been used yet also need a revision, too. I just need a bit more 2x1 PSE to get it done...
  25. Has anyone worked out what the kit of parts required to OEM convert the dummy power car to a full power car is yet, and if they are all available? I'm assuming two complete bogies with drivetrains, two driveshafts, a motor and a wiring harness would all be required (and seem available), but what about motor mounts and other chassis parts?
×
×
  • Create New...