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SouthernRegionSteam

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  1. SouthernRegionSteam
    It's been a while since I've posted. To be fair, I mainly post my narrow gauge projects on my external blog (https://jamsmodelrailways.blogspot.com/) and on NGRM-online. However, I thought that this particular update would be worthy of a blog entry; as it describes the full process from start to finish, using 33 photos along the way... so let's begin!
     
    Before the madness of the festive season drew to a close, there was something I wanted to finish off whilst I still had some time to do projects for myself! I recently bought a secondhand Minitrains NS2F to finally boost the number of decent locomotives on Sandy Shores from two to three! (OK, so technically I also have the Bachmann Dorothea, but I'm not overly enamoured by it's running qualities I must say). This NS2F was bought from the 009 Society's Secondhand Shop (well worth becoming a member by the way, if you haven't already!). Here's how it arrived:
     

     
    Above: Clearly, the orange has to go - it, and the red underframe, are incredibly vibrant! You may remember from previous posts that I did want the blue version, but truth be told it wouldn't have made a slight bit of difference as it would still likely need to be repainted. In any case, the chassis also needs more work, but more on that later. First things first, we need to try to remove the body.. but how?
     
    A quick note before I continue - you'll have to excuse the differences in colour temperature of the orange of the loco body. I forgot to remove the custom white balance after having photographed the layout on Christmas Day for a future article! Some of the following photos make it look more yellow, which is incorrect. Anyway, back to the practical...
     

     
    Above: ...well, fortunately, I found one photo online that showed the body removed. It was clear from the visible paint damage to the underside of the body and the top of the chassis in that photo that it is simply glued in place, with locating pips front and back. It was also obvious that the solebar is connected to the body as one piece. Something to bear in mind here is that trying to do anything to a locomotive terrifies me (hence my never-fixed Lilliput shunter that broke years ago)! Yet still, I hesistantly took a knife above the buffer plate, and started to twist and rock it to try and get the glue to part. Thankfully, with only minor dents from the blade, it came off cleanly after a nerve-racking 'crack' of the dried glue separating! Pulling the body off, we can see that the bonnet is entirely filled with a metal weight, with two tiny wires leading to a micro LED at the front.
     

     
    Above: One long screw at the front of the loco looked like it held the weight in place, so this was unscrewed. However, the weight still held tight. I therefore removed the plastic spacer by undoing the two screws, which revealed a fourth screw. After removing that, the weight did jiggle quite a bit, but I wasn't sure if it was attached in some other way. I guessed that the two longer screws probably had held the weight to the body without need for additional fastenings, and that the resistance was probably down to the weight scraping against the bodysides; so I grabbed my fine-nosed pliers and gently pulled the metal weight out - phew - it slid out easily! Note how, in the bottom right image, the area of the bonnet around the front headlight has been painted black on the inside - I'm guessing to minimise light leakage/the possibility of the bonnet glowing! I've got to say, it's a well constructed model, especially with the channels in the weight to hold the LED circuit board and the tiny wires. All very tidy, and everything slots together easily, much to my relief.
     

     
    Above: I noticed in various photos online that there was quite often an obvious gap under just the cab section. Pulling on it, I could wiggle it a little, so it must indeed be able to be removed - which would be handy, as I'd love to fit some 'glass' to the windows, and it would also make painting it easier! One side unclipped easily, but the other wouldn't. As it slides on two parts of the other half of the body, I realised I could wedge a flat jeweller's screwdriver through the window, and slightly pry the cabside out a bit. That had just enough 'give' to be able to release the clips, and it slid right off.

    The second photo shows that there was some sort of 'works' plate on the back. I know nothing about transfers (assuming that's what it even was!), but I could feel it was slightly raised, so opted to gently remove it with a fine needle file. In hindsight, and after having read more online, I probably should've used some IPA on a cotton bud, but too late now!
     

     
    Above: I figured, knowing nothing about repainting, that it's probably wise to give the factory finished paint a new coat of primer before anything else. But I needed to find a way to support the two body parts whilst spraying them. Looks like I've suddenly found a use for old sprues - though I don't think I'll ever use many from the box that is full of them! Anyway, note the weird effect on the roof - stupidly, in order to spray from the underside, I rested it on a foam block, which of course reacted with the spray paint... whoops! I guess I should've Blu-tac'ed the support to the roof first, sprayed the interior from the bottom, and then sprayed the rest - with the support in the position visible in the photo. At least, that way, any missing paint from the ceiling won't be too visible if it peels off when removing the Blu-tac.
     

     
    Above: Here we see the set-up for the third spray layer. You can actually see the channel on the right hand larger body piece that the cab slides into - just to the right of the furthest louvred door. The little stick on the far right is the exhaust - which appears to have been possibly just a friction fit into the corresponding hole on the bonnet.
     
    And now I have to fess up! The roof debacle wasn't my only mistake. I made another amateur error... instead of the cardboard I usually use for spray painting on, I first, mistakenly, used the large one that has static grass over it (from making trees and applying grass to small dioramas). The result was that the spray cause a few static fibres to attach themselves to the body... whoops! Whilst I removed what I could with my fingernail, I didn't want to risk using abrasives all over the body. The end result is that the bonnet has quite a few bits of static grass over it, but I'm hoping I can disguise it with weathering - perhaps I can get it look like peeling paint somehow... anyway, let's move on... to some more mistakes(!)
     

     
    Above: I mentioned at the start about wanting to do more work to the underframe. Having looked at prototype photos of the NS2F, aside from the overly thick metalwork, which would realistically require an entirely new frame and body, the other big thing that stands out to me as being 'wrong' are the chunky cab steps. On the prototype, these have really thin metal vertical supports, much like those on my brake van build. However, as shown in the photo, the step and supports on the model are incredibly thick, and fully moulded as part of the chassis frame.
    At this point, I wasn't going to even attempt to remove the steps as, although it was easy to slide the chassis out of the frame as there are slots for the axles to slip through, the metal weight would not fit through the frame. As it was connected by the thinnest wires I've ever seen, (that take power from the pickups to the LED headlight) I didn't want to unsolder them as I feared I'd never be able to resolder them later. 
    However, when my usual lack of confidence reared its head, fate had other plans; as I accidentally fumbled the weight, which hit the cutting mat, and in turn, pulled one of the wires from the chassis. ! Well, I guess it was meant to be... so I thought I might as well give it a go:
     

     
    Above: Though, as you might just be able to see in the photo bottom middle, I didn't yet dare to unsolder the second wire (I'm not sure why looking back, as I would've had to resolder one wire on anyway, and it would've made this next bit easier!). Anyway, a quick trial of cutting away the steps with a knife proved that it would be a slow process - as the plastic is thick and fairly hard. Therefore, I opted to use a conical sanding attachment on my Dremel. A potentially risky choice, especially as it could easily wander and damage either the buffer beam, or suspension/axle box detailing. However, being cautious paid off, and no damage was caused. The brown paper top right is covering the chassis to prevent any fine bits of plastic getting lodged in the mechanism. Anyway, after the Dremel, the rest was taken off with careful filing with a flat needle file. Just like the conical sanding disk, it was crucial to go slow, and check the progress regularly to ensure I wouldn't end up going too far.
     

     
    Above: Don't laugh (OK, you can!) but after the steps had been successfully removed, I opted to finally unsolder the second cable. Whilst doing that, I happened to notice that one of the cables from the pick-up on one side to the motor was barely hanging on! Perhaps this was part of the reason for the locos apparent random stalling? (The inset photo, top, shows this dodgy connection). As can be seen by the bottom inset photo, I did attempt to resolder, though looking at it again, I don't think I really achieved much, as I still see frayed wires. It was difficult trying to get a soldering iron in there (especially the god-awful ruined tip of my one!), which is evident by the melted plastic pip that holds the pick-up in place, along with the melted insulation on the wire. Quite how you remove insulation on wire this tiny that's already in place, without causing damage to everything, I've no idea!
     

     
    Above: Another, more minor feature that differed on the model from the prototype was that there were holes on the front and middle of the chassis. No idea, other than possibly lifting points, as to what these are, but I felt I could perhaps attempt to model them now that the chassis frame was separated. Thhis montage shows the steps taken; first, two holes are drilled, which are then connected with a knife, and then filed to shape. 
     

     
    Above: Before we move back to the body (we'll sort the steps out later, as they would need to be fitted to the bottom of the soleplate, and would be too prone to damage until everything is put back together properly), a further look at prototype photos showed there to be an additional mechanism on one side of the chassis frame. I worked out that this is likely to be the brake mechanism, as there appears to be a handwheel visible in that corner of the cab on the prototype. Wondering how I would model it, I suddenly remembered the first version of the handbrake handle that I built for my guards van. It's an astonishingly close match! All that needed to be done was to trim off the shorter section to the right of the 'ball', and to flatten the top of the 'ball' a bit with a file. Once glued to the chassis (note the outline of the step which would've otherwise been in the way), a small rod was glued to represent the brake spindle.
     

     
    Above: There were quite a few moulded handrails on the body, which would naturally look more realistic if they were replaced by bits of fine wire. However, those on the louvre doors on the sides would, I figured, be too prone to being damaged when handling the model. The access hatch on top could be a safer option - as it will be amongst other raised detailing later on. Therefore, a piece of incredibly thin microstrip was bent around the end of my fine-nosed pliers to form a U shape. The handrail moulding could then be careful cut away with a knife, and then the new handrail glued into place. A relatively quick modification, but one that makes a big difference. This isn't shown, but later on, the circular object on the bonnet also had a handle fitted - as per the prototype. What this is, I've no idea - my only guess is that it might be the fuel filling point?
     

     
    Above: A few other additions were made using the same tiny microstrip. First, door handles, and secondly, rain strips. The latter have been done in the 'traditional' style with a curved piece on the edge of the roof that directs rainwater to the edges of the cab. However, on the prototype, it seems that a thin metal sheet was used over the whole roof, with the two ends above the doors curled up. I realised this too late, and besides, the roof is already well-over thickness without adding another layer on top!
     

     
    Above: Having not followed the prototype as far as the roof strip was concerned, I took yet another look at the prototype photo to see what else might differ. I suddenly realised that all of the images I could find had the exhaust on the front right of the bonnet, not the rear left (closest edge to the cab). A suitably sized hole was therefore drilled in the correct position, and the old hole filled in with Humbrol Model Filler (applied with a jeweller's screwdriver), and then filed once hardened.
     

     
    Above: I didn't like how boring the current exhaust pipe was, either. I considered adding one of those 'flaps' on top, but felt it wouldn't look realistic fixed in the closed (or open) position when in motion. Inspired by a couple of prototypes, I took to bending the last few millimetres. However, the original plastic one was too brittle, so it was remade in the same diameter plastic rod. Note that the end has been very slightly drilled (though I stopped once it started splitting!) to give the impression of a hollow pipe, and that the end has been cut at an angle.
     

     
    Above: When I first started in 009, I planned to make a classic Knightwing Diesel Shunter kitbash. Whilst this did get put together to some degree, in the end I took it all apart with the intention to rebuild it into a new configuration. This clearly never happened, and it has been languishing in many pieces in my spares drawer! I really wanted to add something else onto the bonnet or cab to further detail it, and I realised the old horn from the Knightwing kit would be perfect. Looking at photos online, either it would likely be mounted on the roof, on the front of the cab, or on the bonnet. I chose the latter as it would be less prone to damage, and there was more space. A simple bracket was therefore made from 20 thou (I think) plasticard - two 'gable' shapes for the main bracket, with a triangular support for strengthening the back. Once assembled, it was simply glued in the centre of the bonnet, at the back, where it would be out of the way.
     

     
    Above: Other than the repaint, there's one more thing that I'd like to add, again, inspired by a couple of prototype photos. As mentioned, all metalwork, especially the cab, is far too thick. I noticed that some locomotives gained new windows in frames mounted to the outside of the cab. This, I felt, would not only create a more interesting and unique model, but it would hopefully mitigate the effect of the super thick plastic walls to some degree. Here's the basic materials for the start of both window frames; 20 thou x 40 thou strips, with four long pieces for the top and bottom frame members, and 8 vertical members. As you can see, these are glued together, with help from a needle file to delicately align them correctly. The paper underneath prevents the plastic cement stick everything to the cutting mat.
     

     
    Above: I knew that I wouldn't be able to accurately cut out 'glass' (i.e. clear plastic packaging) to fit within each aperture perfectly, so I came up with the idea of using thinner microstrip pieces to make a raised frame, which slightly overlaps the inside of the aperture of each window. Thus this acts similarly to beading that's used to secure glass into real wooden window frames - allowing the 'glass' to be dropped in behind, and glued in place. Whilst this was a little bit fiddly, with care, it was actually surprisingly easy to make!
     

     
    Above: As I needed to fit the 'glass' before glueing the frames onto the cab, I opted to first paint the frames. For this, Vallejo Model Color 'Azure' was used - the colour I intend to paint the locomotive later on. After two coats, the 'glass' was cut, trimmed, and placed against the beading from behind. A little bit of Deluxe Materials 'Plastic Magic' was used to glue them in place.
     


    Above: And now for the bit I wasn't looking to doing - the painting! First, another coat of primer for the body, now that additional detailing had been added. Note that I'm using old bits of rail, which the parts are Blu Tac'd onto - these A-shaped rail structures were going to be pipeline supports for my Fawley Oil Refinery layout! Anyway, as the chassis frame steps have been removed, the chassis was now ready to be primed, too.
     

     
    Above: The chassis frame was tackled first - painting it a slightly(!) less vibrant red than before. Even if the steps hadn't have been removed, the fact that the repaint is almost an identical colour doesn't mean it would not be worth doing anyway; the weathering powders that I will be using later will require a matt finish to be effective, so I might as well paint over the shiny factory finish. I accidentally mixed too much paint, so that's partly why the two bolster wagon kits that I'm building also got painted with it. 
     

     
    Above: Everything gained 3 or 4 layers of acrylic paint - each was very slightly watered down, and painted in alternate directions to try to minimise brush strokes from being apparent. With my painting skills, it will never be as good as spray painting, but I'm not investing in an airbrush any time soon just for occasional projects. And to be quite honest, I'm happy with the final results that I've achieved. Anyway, here's the body being painted, the leftmost photo showing the first coat being applied, and the rightmost showing the second going on top. The difference between 1st and 2nd coat is quite surprising!
     

     
    Above: After the blue was done, I started painting all the other bits. To be fair, not many colours are needed - just greys for the roof, handles, grille, and lower interior of the cab, white for the upper interior of the cab, and finally brown for the inside edges of the door/window frames. I've definitely got better at painting carefully and precisely, but there were still a couple of spots of blue that needed touching up.
     

     
    Above: With all the painting done, it was time to add the windows. Now, I could've, and should've, filed away the slight raised frames of the original. However, as I'd already painted, and I felt it might be hard keeping the file consistent across the whole width, I opted instead simply to glue directly on top of the raised frame detail. To be fair, whilst there is a slight gap, it could easily be covered by either adding more plastic cement, more paint, or filler. Oh, and the photo on the right is to do a dry-run, and check that the paint wasn't stopping the parts fitting together. And I guess also because I wanted to see how it was looking overall!
     

     
    Above: Originally, when it came to weathering, I was going to paint 'rust' everywhere, however, I was reaching the point where I just wanted to get the loco finished as I'd spent a LOT of time on it! Thus I took the simplistic approach of using weathering powders to create a more 'generic' grubby look. I say generic because although I've tried to copy the prototype as far as grim is concerned, I'm not applying it with a critical eye and going into great detail. As the photos try to show, all I've done is add dark grey for generic grime and oily areas, a dark brown to represent brake dust around the bottom of the frame, and light brown for rusty patches. The latter is incredibly simplistic, but particularly on the buffer beams I think it actually works better than I thought it would!
     

     
    Above: Here's another look at a different part of the loco being weathered - the front end. First the generic grime around the bottom and edges (and grille), then muddy grime along the bottom, and finally rust applied to the bolt heads and down around the front light casing/grille.
     

     
    Above: Here's a before and after. Sorry for the lack of depth of field in the second shot! I think the transformation is pretty clear to see though. Suddenly it's changed from a toy, to a model. At least, I think so anyway! Eventually I'll probably spray matt varnish on it to protect it from handling, but for now it's too cold for that. P.S. Note the rust streak that runs from the exhaust stack, then down the side of the bonnet - same for the various handles.
     

     
    Above: We're nearly at the end, but there's a couple more items to add - first, the curtains to hide the very obvious motor in the cab (something I should really do to the two other Minitrains locos as well)! Once again, I found that some prototypes were retrofitted with curtains, so I knew roughly what I should be aiming for. To keep things simple, rather than model partially opened curtains which would require folding, I just created flatish ones from tissue paper, and modelled them fully closed.
     

     
    Above: And finally, the cab steps! Now, I have to be upfront here as I've made them mude wider and thicker than the prototypes'. However, judging by the wonky state of many of them, I feel like it wouldn't be beyond the realms of probability for them to be replaced at some point. Besides, the width of the prototype ones was ridiculously narrow, in my view! In any case, they were made, as you can see, using two sizes of styrene lengths, in 4 pieces. Two uprights of 0.020", one step plate of 0.010", and a further 0.020" bottom. I won't bother to explain the assembly as I think it's clear enough in the photos!
     
    I must admit, I haven't yet soldered the wires to the LED light back on. Purely because I wanted to get some new photos of the layout for the 009 Society article with the diesel in - so I was in a rush to get it 'completed'. That also means that the loco, currently, does not have the weight in it - so it's pretty back-heavy! Hopefully the resoldering will be relatively straightforward, but if it's not, I'll come back and add more to this post...

    ...in the meantime, to summarise, this certainly was not a quick project! However, being my first successful loco project, it has given me some much needed confidence. Perhaps enough now to tackle the replacement motor in my Liliput shunter that died many, many years ago - that will require part of the weight to be removed to fit the new, slightly bigger motor in, as well as working out a way to secure the motor in place. Anyway... that's definitely a project for a future post!

    To finish, let's look at some photos of the finish model, starting with a comparison between the original form, and the final form:
     

     
    Above: It's amazing what a difference a repaint, some detailing, and a tiny bit of weathering can do! Though to be fair it's taken a week of work, so it has been something of a labour of love. I suppose the only things that stand out now as wrong are the unpainted counterweights and coupling rods. But I'd prefer to leave mechanical bits as they are, where possible!
     

     
    Above: A view showing the rear of the NS2F, as it slowly rolls backwards to couple up to the tank wagon (though I've just realised the wagon is facing the wrong direction and there is no coupling hoop on the far side!).
     

     
    Above: The loco patiently waits on the loco shed headshunt. Either the driver has gone for a walk to the kiosk by the harbour, or he is napping in the cab somewhere!
     

     
    Above: A final look of the completed engine as it waits for its driver to change the point that leads to the sidings so that it can resume shunting. In tow, the commemoratively liveried goods van, with the 009 Society's 50th Anniversary logo on the side, clearly needs a good clean. Judging by the similar state of the loco, I don't think that will be a top priority for the crew! Personally, I think the loco is a perfect fit for this tatty sunbleached seaside railway. But what do you think?
     
    I hope that you've found this blog post informative or perhaps even inspirational! I'd love to hear your thoughts and suggestions on anything featured here.
    Many thanks, and happy modelling,
    Jamie
  2. SouthernRegionSteam
    As many of you know, my modelmaking comes in fits and starts. On personal projects, that usually means 1 or 2 months of modelling a year, and that's it. On BRM projects, it is usually more consistent year-round, however, this year I've fallen behind by about 4+ months due to a myriad of reasons; S.A.D being a big part of it, but also struggling with a build that I initially thought would be straight-forward that turned out to be anything but! Instead of moving onto another project and coming back to it, I ended up in a weird non-productive mojo-less limbo; frustrated by the kit in question, whilst also struggling to rein in my expectations and perfectionism. Thank goodness the folk at BRM are so understanding, and that I had plenty of layout photography work to do for them instead!
     
    So anyway, why a sudden update now? Well, mostly it's thanks to the lovely Carol Flavin, who, despite having  surgery and other challenging circumstances, has made great progress on her new 009 layout; the 'Harland Light Railway'. I'm very fortunate in that we have regular communication via Twitter, and she always sends me photos, updates, and videos of her modelling and such. Her surprisingly quick construction of the HLR so far, as well as her encouragement, made me realise that what I really needed was a small break, and to start on a new project for myself to get me out of my creative rut. Combined with the lovely sunshine recently, and finding a huge roll of paper which I was free to use, I felt it was time to turn my latest version of Bramble's Boatyard into a more tangible form!
     

     
    Above: OK, so it's not the most visually stimulating photo... however, this image does show physical progress for the first time in ages! My studio is pretty tiny, (all that's out of shot is my desk and chair), so space is tight. Still, to my surprise I could fit all 2.6m of the scenic portion of the layout into my studio. Good to know!
     

     
    Above: Annoyingly, the paper is something like 445mm wide, not 500mm; so three sheets were needed to get the full 1m width of the layout at its' widest point. Time to head to the lounge where there's more space. Here, I'm using Dad's big builders compass (there may be a more technical term, but this'll do!) to mark the curved ends out. It's not exactly a precision tool, but it does the job... more or less!
     

     
    Above: Before we go any further, let's remind ourselves of what the last version of Bramble's Boatyard looked like. I've just realised that the above plan is actually out-of-date as the three-way point has been removed and replaced with a medium left-hand point, and the curving siding leading from the bottom route of the three-way has thus now gone. Still, that's about the only change, so it'll do until I can update it.
     
    I should probably note at this point that my original design for the front of the layout was to be a smooth curve that, more or less, got exponentially tighter towards the ends (as you can see in the plan). With no clue how to really tackle that in a simple manner, I opted for a simpler approach when marking it onto the paper mock-up. The sharp curved ends are approximately 817mm radius (the radii and its centre points worked out from the XtrkCAD file), and the last 600mm towards the centre of the layout (at it's widest point of 1m) is now simply connected with a straight line; thus there is a very slight 'point' to the centre of the layout.
     

     
    Above:  The layout looks huge in this tiny room, but I bet it won't when I eventually take it to an exhibition hall! In any case, with the shape marked out, it was time to find the points and random bits of track I had bought many, many years ago for a failed layout, and see if the XtrkCAD plan fits...
     


    Above: ...and it certainly does! I've taken these photos because it nicely shows off the lovely flowing trackwork. You'll be hard-pressed to find any parallels here; especially against the baseboard edge. Do note though that the track by the brick bridge should curve towards the front edge slightly (i.e. in the right photo, the track nearest the camera should be bent slightly to the right as it comes towards me).
     
    Now, forgive me, but at this point I need to go on a slight diversion - we'll get back to the mock-up in a bit...(It'll make sense why soon enough!)
     
    Many months ago, I started designing the baseboards for the layout. I don't think I ever posted them (as they were never finished), but they looked like this:

     
    Above: Yes. It is a little on the overengineered side! The craziest part about it though is probably the criss-cross diagonal struts (dark/navy blue). These fit into the weight-saving holes of the strengtheners (yellow). Now, although these are half-lapped so that they just slot together to form the X shape, they would still be a pig to install as they would need to be slotted through all the strengtheners before ANY assembly/gluing can take place. I imagine that even an octopus would have trouble holding that many parts together! I did make sure the holes were large enough to fit two of the cross strut pieces atop one another so that you can actually get them in, but the rest of the practicalities were clearly lost on me at the time...
     

     
    Above: Continuing the same design, we now have the lighting rig, backscene, and fascia installed. As the image says, this is the exact same design I used for Sandy Shores, albeit with multiple hinged arms this time due to the size of the layout. The pelmet, by the way, is in two separate halves, and I suspect the backscene would be, too.
     
    Just for completion sake, the colours relate to the following:
     
    ORANGE = 3mm ply (if it'll bend that tight, if not, it'll be 5mm 'bendy' plywood)
    CYAN = 3mm plywood (same as orange, but I chose a different colour so you could see them!)
    ALSO ORANGE = 21mm x 21mm quadrant mouldings (to ensure the yellow cross struts are perpendicular)
    YELLOW = 9mm plywood, with 65mm diameter holes to save weight
    GREEN = 12mm plywood (used on the straight perimeters of all boards)
    RED = 18mm plywood
    PINK/PURPLE = 18mm x 44mm PSE softwood
    NAVY BLUE = 18mm x 28mm PSE softwood
    WHITE = 34mm x 34mm PSE softwood
    DARK GREY = 6mm plywood
     
    Now that I'm back after many months, and with a fresh set of eyes, clearly there are too many materials, it's too complex, and probably over-engineered! But there's also another issue I thankfully spotted...
     

     
    Above: Whilst I did spend a long time moving cross-braces (yellow) and board joins to ensure they would not get in the way of points and their motors, for some reason I had overlooked the bridge and the traverser. Both of these would span baseboard joins (marked with the red dotted line). Whilst the swing portion of the bridge is fine, the fixed span certainly wouldn't be.

    Thus, a perfect opportunity to use the mock-up to approach things from a different angle...
     

     
    Above: ...and I soon realised that I could, instead of splitting the layout into 4 boards, split it into 3 (note the cyan lines); thus bypassing the problem of the bridge (on the left) and traverser (marked in pink) being on a board join. (P.S. note that I forgot to add the top right sidings in the earlier photo, but have included them in this one.)
     
    The only downsides I see are that the board sizes are slightly bigger, and that we have one pair of stackable boards and a larger central board; instead of 2 sets of matching boards that can be stacked. Still, fewer board joins is always a big bonus, and more importantly, the bridge and traverser mechanisms won't have to be more complicated than they need to be; nor removable! The large central board can be transported with a plywood lid, so the fact it can't be stacked is of little consequence, I feel. 
     
    So, let's see what we can do for a new baseboard design. The first area I started with was the middle board as that is the easiest one. But that's when I realised something that would make it even easier...
     
    ...are slight curves/angles worth the hassle?
    Earlier, I mentioned that instead of having one continous and exponentially curving fascia on the front of the layout, I would instead have a fixed radius curve on the two outer boards, whilst the central board would feature a very slight point in its centre. Creating this in Sketchup wasn't particularly difficult, but there were a few approaches I could take:
     

     
    Above: Three methods that I considered when trying to work out how to produce either an angled or curved fascia. (Click to open larger version). OK, so they're easy to make in Sketchup, but what about the real world? Well, for those wondering how on earth you'd cut angles so minimal, and also make rebates that are angled, the answer lies in this:
     

     
    Above: This nifty bit of kit is a cross-cut mitre saw (you can just see the metal saw blade under the main blue body/motor casing). Not only can you create easy angled cuts, but you can also mitre/bevel them by tilting the blade left and right and using the scale at the back (see inset). Essentially, you can create any angle with ease, and you can even use it to create trenches/rebates (and angled ones at that!). The perks of having a carpenter dad with useful tools!
     

     
    Above: Dad thus showed me the ease at which you can create an angled rebate; which would be needed to join the yellow cross-struts to the angled green front edge. Imagine the softwood (going vertically in the photo above) is the 12mm ply baseboard edge from my 3D design, and the horizontal (ish) bit of wood is a 9mm (yellow) cross-strut. Using a set-square, we can see that even a tiny angle like 1.5 degrees (or even smaller) is easily done with the cross-cut mitre saw. The saw, by the way, also has a depth stop; so you can be sure the cut is always at the same depth; perfect for trenching/rebate work like this.
     
    However, one thing then dawned on me. As nice as it is to be able to do all this, is it really necessary? Well, no! I decided that the (admittedly satisfying) visual flow gained from creating a baseboard that is pointed or curved to create 30mm of extra width in the middle, doesn't really justify the added complexities and time taken to produce it; even if you have the tool(s) to do it fairly easily!
     
    Even though this is a personal layout project, with my BRM practical how-to hat on, I also thought about "How would other people create this with minimal tools at their disposal?". The answer would be... "good luck!". OK, so I guess you could use a handsaw at an angle, but that's a PITA, and much harder to achieve accurate, consisent results!
    So, long story short, I did away with it entirely, and now the baseboard will be two standard curves joined by one, standard, square, straight board. Simple! Sure, it would be nice to have a lovely flowing baseboard all the way along, but for once, I'm letting the practical part of me take precedent instead of the design/creative side. It must be a full moon!

    With that in mind, let's carry on with the new baseboard design:
     

     
    Above: Much simpler! Though, to be fair, I haven't yet included the lighting rig supports, but unlike the old version, these will not be in the way of the diagonal strengtheners. Note the white cylinders embedded in the cross struts in the new version - these were later used to 'punch out' the weight-saving holes in the 3D model. Anyway, we are still using 12mm (green) plywood around the outside and 9mm (yellow) cross-struts complete with softwood quadrants to create a rigid board. However, all the various types of diagonal members have been replaced by a much simpler arrangement of 9mm plywood crosses underneath; one for each board. Another thing to note is that I've reduced the depth of the board from 150mm to 120mm; which is why the new baseboard looks longer.
     
    In any case, let's look at the design a little closer:
     

     
    Above: This screenshot shows one of the cross-struts being put into position. Note that in reality the quadrants would be glued in place afterwards, but you get the idea. I've moved two of them out of the way so that you can see the half-lap in the two cross-struts that allow them to interlock; the slots of which are easy to produce with a router. Note also the rebate in the green side on the left between the two quadrants.
     

     
    Above: A close-up, exploded diagram showing the construction detail of the area around one of the two front baseboard joints. Hopefully it's fairly self-explanatory!
     

     
    Above: The 9mm plywood crosses underneath are also rebated like the ones in my old design were, however, by using a thinner material, we can actually put these on after we've finished the main frame instead of trying to thread them through the cross-struts whilst also holding 20 components at once! However, to achieve a flush finish, a slight design adjustment would be needed:
     

     
    Above: Instead of simply nailing the crosses to the bottom, ensuring that they would be flush with the bottom of the frame requires 9mm to be 'cut off' from the bottom of all the cross-struts and quadrants. The kind of thing that's much easier to do on a 3D model than it would be to do retrospectively in real life! This is why I find CAD work so invaluable.
     
    As a slight aside, whilst I could now make things neater by not rebating the bottom 9mm of the green sides (now that the yellow cross-struts no longer reach the bottom), I decided that it's not worth the effort; it's much easier just to router the rebate/trench in one smooth motion right the way down the width of each piece, than have to stop 9mm from the end each time.
     

     
    Above: Sometimes you forget about the basics; especially after a long break! Here, I've split the layout into two 700mm wide boards and a 1000mm wide board; however note that the first red circle denotes that the bridge mistakenly spans two boards. I've also equidistantly spaced all the cross-struts; however, that's not always the optimum position for them as point motors will get in the way, as evidenced with the second circle! This calls for a partial rethink...
     
    ...I say partial because I'm not going to change the width of the boards; it would cause more problems than it would solve - having two identically shaped boards is more important here, and no other width would really work for other reasons.
     
    The solution is simple. Shorten the bridge, and adjust the cross-strut spacing. Let's start with the latter:
     

     
    Above: To avoid the curved point tiebar on the far right of the plan, the spacing of the cross-struts has been adjusted; so that they are no longer spaced evenly. Additionally, another row of them has been added. The reason for this is twofold:
     
    Firstly, the new spacing would otherwise create a large gap between the fascia and next row of cross-struts; thus being a potential weak point - especially with the curved fascia potentially trying to push the ends apart. Rather than align the new horizontal row with the first vertical cross-strut. What I've done is line it up more-or-less half-way between that and the end of the board. My reasoning is that it will provide more support points to hold the fascia in place. Secondly, one of the original rows previously supported the far anchor point of the curved fascia of both outer baseboards - whilst I could have kept a short section there, it's easier just to add a quadrant moulding there, which should still give enough support. It's not something I'm too worried about because we've also got the yellow X underneath that anchors that corner nicely at the bottom. In any case, if it looks like it will create a weak point, I can always 'beef it up' during assembly.  
    Something to note is that I've carried this new spacing across to all of the boards. That will make cutting out each half-lap in the cross-struts easier as I won't have to keep measuring different spacings (and don't worry, I checked that it won't impact other point motor positions etc.!).
     

     
    Above: The bridge shortening is slightly harder to see, so I've annotated a couple of photos I took during the process; which are taken from roughly the same position (more luck than judgement!). Using the green dotted line to represent the baseboard join, we can see that the original bridge length would've sat directly on this join. As that is the pivot end of the swing bridge, that isn't going to work.
     
    The lower photo shows the new design; the span has been shortened, as has the arch; which I've actually based on one I built for The Old Road (remember that project?!) - hence why it's suddenly become much wider as well. It does look a bit odd, so I'm not sure if I'll keep it (and besides it's a very old scratchbuild, so it needs a bit of work to bring it up to par!).
     
    This bridge took me a while to get right with regards to the swing span - I realised that my original design had the pivot as close to the end as possible. However, looking at what few examples I could find online, the pivot is clearly brought in towards the centre a bit so that you can have enough space for counterweights. Makes sense! I suppose I should really move it even closer towards the centre, but that would narrow the navigational width even further than I already have.
     
    The only other thing I'm not 100% happy with is that the river now has quite a pronounced curve again on the far side due to the alterations made. I'm hoping it's not too tight for small boats to negotiate! I may be able to move the brickwork's kiln slightly to the left to ease the curve of the river, but it's already a fairly compact scene... we'll see.
     


    Above: The full plan crudely drawn onto the paper; don't study it too closely! Ideally, I'd just print off the XtrackCAD file, but that would require a lot of printed A4 sheets, and a lot of time spent taping them together!
     

     
    Above: Taking a closer look at the right-hand end of the layout, testing shows that we can just about fit in a class 03, two vans, and a brake van. My new plan is to use the headshunt to store the brake van during shunting maneouvres, rather than the loco shed road. The traverser behind the loco can indeed fit the well wagon and 03. Just! Though this is only going to be used by the Ruston 44DS as it's much lighter (and smaller). P.S. I know the 03 is about 13 years out of period, but I now have 2 of them (a second one I got at the RMweb Member's Day). Besides, it's my layout, and I like them!
     

     
    Above: A final shot for now. This shows a Q1 on the swing bridge. The actual swing span will be slightly shorter (just take off the two smaller end panels, and that's about the right length). This is a view that I think will work really well on the model, and will be a favourite photo spot, I'm sure! I'm also excited to see how this view will look with the span open and the river banks and kiln behind it visible. It should work really well with the curving river; so long as I get the backscene join convincingly subtle...
     
     
    Well, that's about it for one blog entry as I've reached a point where I need more time to do work on the baseboard leg design. Besides, this entry is long enough and I've been working on it for about a week on and off! I also need to clear space again in the studio so I can return to actually doing work related modelmaking...

    I hope you've found this entry interesting/informative! Do leave any comments, suggestions, or questions below!
     
    P.S. If anyone has a photo of the swing bridge that once stood near Barnstaple Town station (I've found two on the internet - this one, and this one, but none showing what it looked like from a similar angle to my last photo above), I would be interested to see it. I'd quite like shorter girder sides, and the views linked above of Pottington swing bridge make it look like it's perhaps a little smaller...?
     
     
  3. SouthernRegionSteam
    Hold on to your socks - this is going to be a lengthy one! (In fact it's so long, I've now split it into 2 separate posts - the next will be up soon...)
     
    I think it's fair to say that you are all long overdue an update on Coastguard Creek. Due to other commitments, no real progress has been made since the last post way back in March 2021; almost 15 months ago! If anything, things went backwards for quite a while, as I kept finding more and more inspiring locations that I really wanted to model, and I couldn't stop myself from sketching ideas! 
     
    I've probably gone through hundreds of sketches and ideas since this layouts' inception. The vast majority of which I was so focused on what I wanted each scene to look like, that I stopped thinking about the practicalities in terms of turning them into a manageable layout. Being sketches, it of course also means that they are far too optimistic in terms of fitting everything in in the space available. Nethertheless, rather than them never be seen, I'm posting the sketches that are most complete; in order to help show the sort of layout I'm looking to build, and also in the hope that perhaps someone might have a sensible suggestion or two! What follows are just some (yes, really!) of the sketches I've drawn...
     
    Note: I have retrospectively numbered the sketches so that you (and I) can use these numbers for reference when talking about them from now on.
     
    One such early 'what-if' scenario is seen below:

     
    Above: (CC0) A sketch of what I imagine Lepe might've looked like with a rudimentary station built from local buff Exbury brick and wood. Note the (relocated) D-Day embarkation hard in the right foreground. In reality, the planned station would've been further to the right, and at 90 degrees or so to that shown above; actually terminating on a 470 yard south-easterly pier into the Solent!
     

    Above: (CC1) The first redesign came soon after my second blog entry about the layout, when someone reminded me about Eling Tide Mill. I just had to fit this on the original layout plan, so at first it was sqeezed into the position shown here. Note that it is drawn far too small on the plan on the left, so it would actually need more room; which brings us onto the next sketch...
     


    Above: (CC2) As it felt a little too 'squeezed', I then shifted things around a fair bit. The result is a rather strange trackplan, with two sidings ending on the beach that have no real use! I do like the new position of the tide mill and pub, though!
    I then tried, rather than creating a fictional location, to 'imagineer' a line to Lepe, using the once-planned route of going via the Dark Water Valley; modifying the original plans and history, and adding in locations from other areas of the New Forest and beyond. This made for an interesting exercise, but the topography meant that in model form it would be difficult to produce, as the creek section (where all the shunting would take place in my world) would not only be behind the 'main' running line, but also beyond the creek itself. This would result in both an incredibly wide board, and also be hard to see - not least because of the escarpment on the nearside edge. It would've been a cool concept looking up the Dark Water Valley (it reminds me of the 'Stealth Bomber' layout, Crumley & Little Wickhill), but it would also take up too much space:
     

     
    Above: (CC3) Starting with the right-hand image, annotating a Google Maps screenshot shows one possible route that the real railway might've taken (I should've coloured the line to make it obvious, but it runs from the hashed line (demolished pier) at the bottom, and curves left, then back to the right and around to the top middle). To fit in a much-desired bridge across Dark Water, I changed things around until I came up with the sketch on the left. Note that it was planned to make the shipyard board able to be removed from this large layout, and have the traverser fiddle yard split into two to service each end for exhibitions. This would, however, mean a different backscene would be required for exhibitions.
     
    Note that the hill on the right (where it says 'The Dark Water Valley') would severely limit viewing not only of the boatyard, but also the mill, the adjacent halt, and also the wharf with the dual sidings on board 2. Looking back, the only way it would work (at least in terms of being able to see everything) would be to widen the estuary and bridge area, and narrow the scene towards the fiddle yard. That would, however, create a much sharper curve for the 'main' line.
     

    Above: (CC4) At some point, things took a turn, and I designed a few variants of this multi-phase plan. It shows two modules back-to-back, with a cassette fiddle yard. Not a horrendous plan in terms of space required, but it would be a nightmare to exhibit! I also had a version whereby it was turned into a roundy roundy; with the rearmost siding in the shipyard joining up, via a cutting, with the station at the top. The more I look at it, the more I like the plan - and it does make the best use of the space out of all the designs (I think). I just don't think the double sided layout is a particularly easy thing to exhibit, particularly as action will only ever be happening on one side at a time.


    Above: (CC5) I then reverted back to CC2, albeit now on two (more manageable) boards. However, the creek and the coastline are at too similar an angle. I also feel like operation-wise it wouldn't be that fun, and it doesn't really look very prototypical; I don't like the way the boat yard sidings come straight off the loop..

    Above: (CC6) This whale-shaped layout(!) is definitely a bit 'off'. I know I like unusual board shapes, but this takes the micky! The reason for it was to try and angle the coast away from the creek, although I'm not sure I quite succeeded. There's definitely more of a focus on scenery here than on operation. For some reason I didn't include a board join; it would likely be in a similar place - with the concrete breakwater marking the join, bottom middle. The fact that there are only two sidings to shunt now makes this a comparatively dull layout. Note the tidal road on the far left - this is inspired by Bosham Quay.

    Above: (CC7) A refinement of the 'whale' idea was this plan. At last, I'm starting to try to set the angle of the creek perpendicular (or near enough) to the coast. The trackplan is still quite simple and a bit clumsy; any passenger service would seriously put a spanner in shunting maneouvres, and there are still only two sidings! The random double creek is also a bit bizarre, and a waste of space.

    Above: (CC8) A further variation. Operation is still hampered by any potential passenger services, and the tide mill at the top is not in a very suitable spot; it's a bit crammed-in. Again, we seem to have a double creek going on, with the nearest one being far too close to the coast to be so muddy!
     

    Above: (CC9) A bit of shifting around leaves the tide mill in a much better spot, but we still have a double creek going on; again with the bottom one not really quite right. It might've been OK if the beach was more 'vertical' as we look at the plan, and if we couldn't see the end of the breakwater. A loco shed has also randomly appeared at the back again. The mill wharf siding is at least accessed via its own headshunt, but that only leaves two sidings to shunt.

    Above: (CC10) I became quite interested with the thought of producing a triangular layout (I think inspired by a dockyard design in Paul Lunn's book of micro layouts (I forget its proper title)). I still quite like this concept, but I feel that too much of the layout, when photographing/viewing, would not have the backscene in the background. That's a dealbreaker for me! Otherwise, it's certainly an interesting layout; both in terms of operation and scenic potential. Note the coal yard at the bottom, with it's ridiculously short headshunt! Another problem is that I would imagine this would be a huge layout...


    Above: (CC11) I then became, for some considerable time, obsessed with producing a roundy-roundy. These are still some of my favourite designs (the only real difference between the two here is an extra siding in the boat yard), but I just feel it would take up too much space. That said, I liked the idea so much that I even built it in Train Simulator, and I think the idea certainly has a lot of appeal:
     

     
    Above: The initial version of this plan required that any loco running around its train at the platform would use the sharply curved line on the swing bridge. I later swapped things around, and turned the siding on the front left into a loco release headshunt (you'll see a glimpse of this later).
     

     
    Above: A really pleasing scene looking towards the platform, and further afield to the tidal mill in the background. The platform would likely be a spindly SR concrete precast halt, rather than of solid construction as shown here.
     

     
    Above: The Peckett runs around its train. Note the wooden crossing linking the end of the platform with the coaling area (barely visible on the left). A path would also go up the hill towards the phone box. Oh, and don't judge my signalling - I have no real clue if it's right or wrong!
     

     
    Above: My favourite scene of all is the road crossing adjacent to the tide mill, with it's little ground frame, and the road climbing up behind to the coastguard cottages. The road being framed by the two tall trees works well, too.
     

     
    Above: Building a virtual version allowed me to operate the layout. As a result, the model evolved as I found that certain things were either missing, or didn't quite work. The line in the foreground was added as somewhere to park the brake van prior to shunting.
     

     
    Above: The shipyard also evolved slightly, but all versions featured tight curves, as would be expected. The crossing above does seem a incredibly condensed - in reality, there would need to be more separation from the points to the crossing itself. It may well be that I would have to scratchbuild not just the crossing, but the points themselves; that would be a new challenge! P.S. the 16t mineral wagons were the only suitable rolling stock I could find.
     

     
    Above: A higher view showing the ridiculously condensed points of the crossing! Another problem I had with this plan is that I highly doubt that the railway would build a swing bridge just so that a boat can access 2 slipways - but I'd love to be proved wrong! Note the line at the top left curving sharply around the pub - that's the roundy-roundy aspect. For non lazy running, this would be used as a headshunt for the rightmost siding. The line going into the boatshed on the left also meets up with the fiddle yard. Those with beady eyes may note that the passing loop (top right)  has had it's points swapped so that a 'main' line loco no longer has to run onto the tightly curved section on the swing bridge. Something that I think is missing is a lean-to engine shed for the yard shunter.
     


    Above: (CC12) I then realised the previous plans were all far too big, certainly if they were to be transported in my car, so I set about making a series of modules of the inland (creek) sections. I didn't feel that the coastal area would offer enough operating interest, nor fit in such a small footprint, although I did leave the Pitt's Mill Wharf module with an additional scenic exit, just in case. Anyway, these modules were all given tentative names based on local industries and placenames. As self-contained scenes, I think they could all look quite nice, but operating them together would prove challenging at exhibitions.
     
    On a personal level I'm not quite sure how I'd feel about seeing modules, which are technically individual scenes, running together as one layout. I really admire cameo layouts that form a standalone scene, but I couldn't imagine putting two together and it being particularly effective. I suppose the shorter the gap between them, the more effective it might be, whereas having large non-scenic gaps would ruin the effect somewhat. I've seen a few modular layouts online set up in the latter format with large (often black) bridges/fascias separating them. Without wishing to sound too critical, I don't think it really works unless the modules are vastly different in style/subject. My plan above was to soften/hide the gaps between modules by always having trees of similar style and colouring on every join; on both sides of the track. I'd be interested to hear your thoughts on this sort of set-up, purely out of curiousity! Personally, I'm not 100% convinced, but perhaps a '3D' sketch or model might persuade me otherwise...
     


    Above: (CC13) I then felt like I should give the coastal section another chance; coming up with this three board (but single backscene) design, with a fiddle yard wedged behind the middle board. To provide intrique, I moved the platform on the coastal board into the centre of the loop, with a walkway across the nearside track leading to a separate small station building/cafe set into the cliffside. I think this is quite a nice idea for a layout, but the fiddle yard looks pretty small, and the 'Leape' board would probably have to be split into two boards. I'm not quite sure about the station layout - I would think it would make far more sense to have the point that goes into the loop in the cutting (i.e. reverse the hand), rather than as shown; where the loco would need to swing sharply around to the coast, and thus the short branch line to the boatyard, rather than simply going straight back onto the 'main' branch.
     


    Above: (CC14) Taking the previous design, removing Leape, and adding a loop to the wharf board gives us a more compact design, although operation is more limited. It does however give room for a much larger fiddle yard (ignore the fact it says 'traverser' - it clearly isn't one; I forgot to remove the text when I copied it across!).
     


    Above: (CC15) My two favourite scenes are the shipyard and tidal mill, so I began to focus more heavily on these two areas; especially allowing the latter more room. I also wanted to add typical New Forest features like a ford (top right). I must admit, I really like this design, although the glaring problem is the lack of run-around loop. It would also likely have to be split into two boards. It's basically an inglenook (if you treat the rear loco shed headshunt as a third siding), so not hugely exciting to operate, but it could be worse.
     


    Above: (CC16) This is a rather simple alternative, this time mixing the mill with a halt and the brickworks. It's a cute scene, but operation is severely limited; with just one siding to shunt! I think I intended to add another module on the right (presumably the shipyard); that would certainly create a more interesting layout to operate, albeit one that is very long. It certainly gives off the rural branch line feel, and I like the snaking form of the trackwork.
     

     
    Above: (CC17) This wide triangular design was one of my favourites (hence why it received annotations and a title card), but it is far too big to be just one board as shown! I really like the flow and sight lines created by the tidal mill causeway and its pond; causing the line from the 'main' line to sweep around the latter. As this corner would otherwise be too sharp, note how a two further reversals are needed into the fiddle yard (lower track) in order to shunt two of the sidings! I suppose this is wildly unprototypical, and the stream is too narrow as depicted for it to make much sense (surely they would just have a point and a small bridge slightly further up the line that would directly lead to these sidings).
     
    Regardless, the shipyard is therefore a sort of inglenook; albeit with extra shunting required. Note that, rather wierdly, there are two run-around loops right next to one another at the top of the plan! The leftmost is there to serve the shipyard and jetty (i.e. freight), the right one solely serves the station. This is another design that I ended up recreating on Train Simulator, and then further developed:
     

     
    Above: After a few revisions, I came up with this simplified version. The main difference is that there's now only one passing loop. Having two didn't really look right, and worse still, the leftmost was disected by a road. That would cause traffic chaos whenever a local freight arrived! Another modification was to move one of the boatyard sidings (to provide more room for the headshunt, and also to avoid having too many sidings perpendicular to the baseboard edge. You'll note that there's now a random 'fork' (in yellow) surrounding the brickworks - that would be a (probably disused) narrow gauge line. One thing this plan is missing is a place to easily park the brake van - the siding by the mill could be used as such, but it would involve considerable shunting. Note that a promenade, a pier, and some beach huts have appeared! In reality, whilst I dislike half-relief buildings, there's no way I'd model the entire boat shed, as shown here.
     

     
    Above: If the ticket office looks familiar, it's because it's a copy of the one found on the I.O.W steam railway at Havenstreet (if you look closely, you'll also note that the running-in board says Havenstreet - I'm using assets from the IOW line expansion on Train Simulator). Names aside, whilst I was thinking more along the lines of a concrete precast platform (Stourpaine & Durweston style), I do love that ticket office design, and I'm also now thinking about the set-up at Havenstreet with the island platform as an interesting alternative. Anyway, note the (unpainted) beach huts on the right - I had to use garden sheds as I couldn't find the right asset/3D model! Up on the cliff (if you can call it that), as well as the coastguard cottages, we have a phone box and a bus shelter. You may just be able to tell that, because I'm shunting with a tiny 0-4-0, I can leave the brake van in the loco release - that's certainly one possibility, providing the siding in the foreground doesn't then become un-shuntable due to the smaller headshunt!
     

     
    Above: The slipway on the left is actually an embarkation hard leftover from the D-Day landing preparations some 10 years earlier. At strategic points along the New Forest coast and also in So'ton, many concrete slipways were built; including one at the real Lepe. Stone Point, to the east, also featured a colossal worksite; where huge floating concrete caissons were built and launched, 'fitted' in So'ton, and then towed across the Channel to provide a floating harbour for the invading forces. Along the roads in the area today, you can still see concrete laybys used to park up the military vehicles under the cover of trees, and away from spying enemies!
     

     
    Above: The lack of much in the way of passenger facilities can be explained mostly by the fact that in my (semi-)fictional history (which I will post at some point), the railway used to continue onto the pier on the right. One fateful night, as has often happened elsewhere, a vessel struck the pier in thick fog, causing irreperable damage. As the pier had been in decline for a number of years beforehand (due to competition from So'ton and Lymington and their ferry services), it was not deemed appropriate to rebuild the gap; so the rest of the pier was demolished. Equally, as there was no longer any possibility of running a ferry service, it was therefore not deemed that Leape would require anything more than a small halt and minimal facilities. Another deciding factor was the limited space available on the shorefront on which to locate the new station.
     

    Above: Below the chimney, we can see the ground frame (another I.O.W asset). I've assumed that this would only control the passing loop, crossing gates, and signal(s), and that all other points would be worked by hand. Note the brickworks peeking out behind the trees; this will be a copy of Bailey's Hard Brickworks, which still exists today (albeit as a holiday home, I believe).
     

     
    Above: The brickworks would be an imposing building, especially with its tall chimney; but by screening it with significant foliage, its dominance in the scene has been lessened and it starts to blend into the background. It helps that this, after all, is the New Forest - so one would expect there to be copious amounts of trees. That is certainly the case along the creeks (where the prototype sits), but it is actually the comparatively barren heathland that makes up the majority of the National Park. Still, luckily for me, that's something I don't need to worry about; as although the Dark Water valley is so-named because of the nutrient-rich run-off from the heath, the heath itself is some distance away - which means I don't have to worry about a lack of trees in the background.
     

     
    Above: Swinging to the left of the mill, and looking up the creek, we see the pub on the right, and the boat yard branch in front. The creek at this point on the layout is narrow (although I'd prefer it to be quite a lot wider), and the line crosses it via a small fixed girder bridge. The large boat shed can be seen in the background, with a lean-to loco shed in the middle distance for the resident shunter - note the locomotive hoist.
     

     
    Above: A view that shows a bit more of the boat yard. I really liked this angle looking up one of the sidings and the approach road, and seeing the glimpse of the pub in the distance. The winch shed (minus winch as, unsurprisingly, there isn't a suitable asset for that in-game) is to the left of the siding, with the office on the right. At the far left, we can see a brick stores building. Note the lamp post in front of it, and the use of corrugated metal for fencing elsewhere. There will also be a boat being worked on (perhaps in place of the brick store building), but again, there wasn't a suitable 3D model (and to be honest, I'm struggling to find a suitable 1:76 kit!).
     


    Above: Another neat view would be looking up the creek branch from the far left of the layout. Here we see a Peckett back up some wagons onto the coal wharf. Wait? What coal wharf you ask?...
     


    Above: ... this one! It's inspired by Dibles Wharf, So'ton - which a B4 tank named 'Corrall Queen' used to shunt. I would imagine the thing with the white railings would be a coal tipper, albeit a single, not a double one like at Dibles Wharf. This scene arose from not just looking at inspiring locations, but also wanting to add more variety to the freight.
     


    Above: Another interesting view is looking up the access road (that serves the shipyard and coal wharf) up to the mill and its causeway. I'm all about those sight lines!
     

     
    Above: A final screenshot shows an overview of the layout; hopefully showing how it all fits together. I must admit this is probably one of my favourite designs, but I believe it will be too big, and I worry about not being able to reach across.
     
    All the above might make it sound like I'm planning to build this plan, but in reality there are a lot of things to iron out! I still like the general concept, but the logistical issue of a plan this big means there is a lot to think about.
     
    Just to finish off this long entry, here's what this plan originally started as on Train Simulator before I went back and added the creek line at the back of the mill pond:
     

     
    ...the next blog entry will deal with further development, and also look at things from a more... practical standpoint! Stay tuned...
  4. SouthernRegionSteam
    Ever since I bought the lovely Bachmann 'Dorothea' to compliment my existing loco 'fleet' of 2 on Sandy Shores, I've realised that I need a way to run-in locomotives. (I moreso need one in OO now that I've been buying multiple locos for Bramble's Boatyard, but that's another matter entirely!).
     
    Still, a simple roundy-roundy would be nice; but y'know what would really be nice? Having a scenic one! More specifically, using this opportunity to try and catch up on some of my BRM projects that I'm months behind on. On the cards in that respect is a pond and a windmill, so clearly I'll need a little bit of space for these, but they will certainly be perfect subjects for a 'pizza layout' like this.
     

     
    Above: The design calls for nothing more than a simple circuit of track, a couple of tunnels, a halt, a road with an ungated level crossing, a windmill, and finally... a pond with a culvert running under the railway. Before I had time to even finish the above sketch, my Dad had already found an offcut of ply! Happily, it could perfectly fit a 2ft/600mm diameter circle on it:
     

     
    However, this is 12mm ply, so I'll be wise to reduce the weight a little. Time, once I had cut the circle itself out, to mark out where I can cut out some space-saving holes...
     

     
    Above: With a 100mm wide circle around the outside, and an 80mm wide cross in the middle, I should be able to cut out four holes of decent size, whilst still allowing enough room for a solid base for the track, and avoiding losing too much structural integrity.
     

     
    Above: The key to doing this as simply and neatly as possible is a router and a cutting guide. The latter, in this case, is a bit of OSB which is screwed loosely to the centre of the board. The router is then screwed tightly onto the OSB; aligning with the pivot point at a set distance to get the right radius of cut. The router and OSB can then turn on the pivot to get a perfect arc. Of course, don't forget to clamp it down, and don't cut through your work surface!
     

     
    Above: After a while, the four holes were cut, and sanded to remove any splinters. All the straight lines used that spirit level in the background as a guide; it was clamped at a set distance comparable to the distance between the straight edge of the router base, and the widest part of the router blade itself.
    With the simple base cut, it was time to determine what I wanted on the layout - usually I would've already planned this, but this was a rare spontaneous bit of baseboard making! My original intention was just to use a circle of first radius track (albeit actually using the old flexitrack I had from Old AGWI Rd.). However, conversing with Carol Flavin, and also thinking about what would happen if I ever took the layout to shows, got me thinking that perhaps I should add more. Also, let's not forget that I have a ton of used points from the old layout to make use of!
     

     
    Above: To begin the design, I thought the best way was to cut some templates from paper to work out what radii might work given the space available. The tightest, 10cm radius, was the minimum recommended by others online. I then chose, pretty randomly, 12.5cm and 16.4cm. The latter was chosen because that was the maximum my compass went to! I then got the big builders compass out and marked out what Peco consider to be 1st radius in 009 - 22.8cm. Quite a lot bigger than the rest, which surprised me. (Note that radius is marked as the centreline of the track.)
     

     
    Above: Clearly, the 10cm and 12.5cm radius are far too tight for this layout; even to use after the points. I say that, because for whatever unfathomable reason, there aren't curved 009 points available - so unless you're making your own curved points, you will need some tight curves before and after each point to compensate for fact that the points aren't curved themselves.
     

     
    Above: Adding the points into the mix (some I need to unsolder as they're attached to other bits of track from Old AGWI Rd. - hence the use of some templates), we can see one potential idea. However, let's draw on this photo to give us a better idea of what my intention was...
     

     
    Above: ... with a bit of imagination, I'm hoping you can see that the siding on its own on the left would be hidden under a hill that the windmill will sit on top of. The bridge in the foreground would be raised up for the road to cross the railway, with a second bridge to its right where the railway will cross a pond, before entering the platform loop. On the far side, there is a level crossing, and a tunnel shortly after. Here's what a very rushed 3D CAD model looks like:
     

     
    Above: A simple 3D model gives a good idea of how such a layout might look. I haven't got the scaling quite right I don't think, but it does show that it would look much better if there was a way to disguise the tunnel on the right a bit more. I also realised that the pond (which isn't as big as I would like) isn't fed by any body of water. It suddenly occured to me that one solution to 'fix' both problems (and one that was very rarely modelled) was an aqueduct - perhaps something as seen in this photo in Wales...
     

     
    Above: ...which... sort of fixed both problems. Except, it really doesn't look right to me. I should've copied the scenery across so that the tunnel is in the same place as the first 3D model, but for some reason I curved the road around. This results in less room for the windmill, and also exagerates the fact that the train just goes in a circle! Another problem is that the nice view across the level crossing can no longer be accessed as the backscene is in the way. The aqueduct, I feel, is also too dominating, though I suppose it could've been made shorter if I extended the pond all the way to the trackbed.
     
    At this point, I was about ready to call it a day, but I thought I'd try one more thing, albeit unrelated to the previous problems. Despite the fact that I planned one siding to be hidden, another aspect I wasn't particularly keen on is that both sidings faced the same direction; which makes them boring to shunt. Now, the difficulty is that getting two standard points close to each other requires quite tight curves on a board this size and shape; which is what would be needed to get this siding facing the other way whilst not entering the scenic section.
     
    Then I thought 'Do I really want it hidden?'. Well, I guess it doesn't need to be... I then considered that it might be the chance to have a purpose for the siding. Rather ironically (although this might change), I instantly thought of having a loco shed rather than an industrial use; so no shunting! In any case, that means the road needs flipping so that the bridge is on the far side of the layout. This also means rather than a train exiting a tunnel and going straight over a level crossing (which seems off to me), it goes past a loco shed first. Let's take a look at a mock-up:
     

     
    Above: The new mock-up shows the loco shed middle left, behind the level crossing. Note that there's also now room for a water tower; which I imagined would be fed from the pond (although I've no clue if that's likely). The whole composition seems MUCH better to me; I really like how the train would exit from underneath the road bridge on the right and coast into the station; where having the platform shelter set into the embankment reduces the sudden transition from the high bridge to the low platform.
     
    The water tower now takes the place of the original platform shelter, creating a really nice focal point mid-layout. Elsewhere, we have our view from the level crossing up to the road bridge back again. Moving around, the loco shed will only be a very small one, and the tunnel entrance will be completely covered by tree canopies and other overgrowth to disguise it a bit. The tunnel on the other side of the hill will be incredibly hard to spot, as I will block it with a tree by the road bridge.
     
    Let's take a look at this in sketch form:
     

     
    Above: I really like this a lot! There's a lot going on, and although the track is a little closer to the edge than I would like, on the whole it's a very pleasing scene. One thing I haven't mentioned is the nice sight line from the platform, up the path, across the road, and up the second path to the windmill. That should work really well. Elsewhere, note that I've splayed the walls of the stream/weir/sluice so that they open out towards the viewer; this makes the viewing angle of the bridge wider - a must for photography especially. A culvert at the back of the pond now helps to explain where the water comes from!
     
    However, one thing I'm not sure that quite works is the use of level crossing gates. I think the space is too narrow and there's no gap in front of the gate from which to take satisfactory photos without the board edge being in shot. These will probably be removed in favour of an open crossing with simple warning signs.
     
    As I mentioned earlier, I'm hoping the loco shed will work in the space. Although it may very well be easier to disguise the scenic exit with a tall industrial building, along with a pipeline or conveyor (or something similar), and it will provide more interesting shunting, I think a loco shed is more fitting to the general scene. But I'm happy to take suggestions!

    Oh, and I was going to mention the name quickly. This was a last minute decision as I suddenly realised I hadn't got a project title! My first idea was, rather ridiculously, 'Mill Hill Mill' (which was actually the name of a real windmill, apparently). My humourous side also leapt in with 'Making a mountain out of a mill hill'.. but let's not go there! Anyway, I then decided to find something else, and was originally going to go for an equally funny 'Windy Miller Halt'. I realised I knew that first part from somewhere else - it hit me that it was the name given to a character in a stop motion children's TV programme! So hence why I've gone with Windy Mill Lane. A nod to that, but not a copy of! As an aside, I also mistakenly saved a file as 'Windy Hill Lane' which, to be fair, is also quite a nice and semi-humourous name.
     
    Well, that'll do for this blog entry - watch this space for more (and yes, I will get back to Bramble's Boatyard in due course - I'm still working on the leg/lighting rig design). Do let me know if you have any bright ideas, or simply just want to leave some feedback or a general comment!
  5. SouthernRegionSteam
    I must first apologise for not updating this blog - to be honest, I forgot it existed! Anyway, let's crack on...

    ...I don't know where the past few months has disappeared to, but suddenly I realised that the exhibition that I had been invited to take Sandy Shores to by the Basingstoke & North Hants Model Railway Society (B&NHMRS) was to be soon upon me!
     
    As is typical before an exhibition, there was a list of things to do. Naturally, that includes cleaning and testing that everything works, as well as fixing damage. However, plans had been mooted for an addition to the layout...
     
    ...now...you know when you say you'll 'do such-and-such by this date', and then immediately regret it - well that happened to me! First though, a little bit of backstory is needed. I recently completed a beach diorama and 2 how-to articles for BRM (March and Spring 2023 issues), part of which involved building beach huts. At the end of the article I commented on how I would probably now commandeer the huts for Sandy Shores, albeit intending that to be a bit of a joke comment. You can probably see where this is heading!
     
    Eager to update the layout, I then took the joke more seriously, and later posted on the relevant RMweb thread for the Basingstoke exhibition that there may be some changes by the time of the exhibition (at least I wrote "may", but still!). Bear in mind that this was posted only a few days before the exhibition itself! Cue a mad rush on the Friday to get the layout not only cleaned (along with the locos - thank god there's only 2 of them!), but to fix various things and also to add the beach huts to the layout...
     

     
    ...looking at the layout, the only place that would be suitable for the beach huts would be this small area at the front between the groyne and the rock armour. The larger area to the left of the groyne would be mostly behind the lighthouse, so, unfortunately, not entirely suitable.
     

     
    Above: Two out of the three beach huts will be used here from the BRM diorama. If you'll excuse the wonkiness(!), you can see that my plan involved removing some of the rock armour to create space. Yes, it would be easier having the huts further to the left, but aside from the lighthouse placement interfering, it would also block a sight line to the water tower that I was keen to keep.
     

     
    Above and below: The point of no return! A saw cut through the dune starts the destructive process, but most of it was removed with a Stanley knife, as shown below. These two photos show the first stage, but there was more destruction to be done...


     

     
    Above: With a temporary scrap piece of 5mm foamboard to set the intended foundation height, and with some of the rock armour removed, I could check to see how big the foundation needed to be; both in order to provide necessary clearance to the railway, and also to ensure the doors of the huts would be able to be opened without falling off the promenade, or clouting the railings!
     

     
    Above: Clearly, more of the sand dune needed to be removed, cue more destruction; this time with an old butter knife being used to lever it off (after having first cut the perimeter with the Stanley knife).
     

     
    Above: Happy with the size of the area removed, a template is cut from tracing paper (well, actually, I tell a lie, it was tissue paper as that's what I had to hand from when I made the felt roofs of the beach huts). This could now be used to cut the promenade out of a piece of 5mm foamboard.
     

     
    Above: Parts of the promenade are being worked on here. The walls below the level of the promenade walkway itself would be concrete in order to save time, and would also therefore contrast against the older stone quay walls on the layout. The foamboard was therefore shaped; using a rounded needle file to form a wave deflector at the top. The walls above the surface of the promenade were to be concrete blocks; as found at the base of the loco shed. These could quickly be created by drawing/indenting the mortar courses with a mechanical pencil and steel rule as shown.
     

     
    Above: All the parts for the promenade can now be seen, prior to being glued together with epoxy. The 4 random triangles at the top were intended to be used for strengthening, but were not used in the end. Note how the surface of the promenade has lines marked for the joints in the concrete, plus a repair patch which will be tarmac. A step has also been cut out, and has been squashed to reduce its thickness by half! Another thing to note is that only two sides have walls to support the promenade, as the other sides will be set into the scenery. Also, the front wall (foreground) doesn't cover the entire length; the notch in the promenade marking the end point of this wall...
     

     
    Above: ...which is needed due to the groyne that's in the way. I'm fairly sure that in reality the groyne would be rebuilt rather than the promenade being notched around the groyne, but there's no way I'm hacking the groyne up! The photo shows a test fit being done, with material being slowly removed around the outside until it sits perfectly in place. One thing I should admit to at this point was that I never tested the clearance between the promenade and the siding - very stupid, but this time I got lucky with my judgement. The height and clearance perfectly misses even my longest and widest piece of rolling stock (which I didn't test until the show itself!). To be fair, it did look about the same distance as the station platform, so I wasn't overly concerned (clearly!). Anyway, both walls atop the promenade have had all sides marked with mortar courses. The reason for only having two walls at the front should now be obvious.
     

     
    Above: With the basic promenade completed, one thing I felt was missing was a set of railings. I still had some of the Ratio stanchions/railings kit leftover from the beach diorama for BRM, so these were used along the two front edges.
     

     
    Above: The newer version of the kit (i.e. with recyclable plastic packaging) includes much shorter wires for the handrails than the old version did; at least I think it does, as I found some wire which I believe is from the old version left over from my Fawley oil refinery layout. These longer ones are far more useful, and were thus pressed into use for the promenade. Note that the railings are first pre-bent around a cylindrical object, then threaded into the longer set of 4 stanchions (which were previously glued in place with epoxy). Then, the three posts (not glued) along the shorter side were threaded onto the handrails - only then were these glued in place. The whole lot was then sprayed with Plastikote 'Dove Grey' Chalk Effect, and left to dry for a couple of hours. In the meantime...
     

     
    Above: ...we can take a brief detour. At the last exhibition (Wilton), multiple wires from a couple of lighting strips broke off. The original set-up included plastic U trunking that had LED strips inside; connected only via 2 flimsy wires. Needless to say, this is not a great set-up for an exhibition layout. The U trunking, by the way, was simply placed upside-down on top of the lighting rig supports, meaning the supports blocked some of the light. Having all the trunkings joined together permanently also made it very difficult to put them on top - on one occasion, one of them slipped off and caused damage to the delicate handrails on the headshunt trestle. Clearly a new solution was needed, and as I had explored this subject in a past BRM article, I knew more-or-less what to do, albeit opting for a slightly easier method of attachment. Aluminium mini-trunking kits can be bought specifically for LED strips, and come complete with end caps and diffuse slide-in covers. Whilst this doesn't relate to the problems mentioned earlier, it would be much better than the plastic trunking because it acts as a heatsink for the LED strips. It's also clearly stronger (the plastic ones have twisted and bent over the years), and, this particular aluminium trunking was also able to be easily bent to shape; perfect to fit directly to the curved fascia.
     
    To attach it, I had a sudden idea - why not use self-adhesive Velcro?! I use it to attach the layout curtain, and it has proved very quick and effective. Fortunately, my mum had a fair amount left-over from a project, so I put it to use. This meant the lighting trunking can finally hang from the bottom of the lighting rig, and thus provided more even lighting. Additionally, the diffuse covers meant the layout doesn't seem to suffer from speckled rail tops, unlike the old version caused by uncovered LED strips. The 'soft' side of the Velcro is attached to the aluminium trunking, and the 'rough' side is on the lighting rig supports; this means the aluminum won't get scratched whilst the layout is in transit (the trunking travels in a bundle for ease of transportation).
     

     
    Above: The aluminium trunking that I used for the BRM article was stiff V-shaped trunking. However, I found bendable examples on Amazon, meaning I could, at long last, attach one to the curved fascia of the lighting rig. With the fascia put into place (to know what shape of curve I needed), I could bend the trunking to shape. It's worth noting that the LED tape was put in first, and the diffuse cover slid in before bending it; otherwise it would be much more difficult to slide the cover in due to the curvature. Anyway, three sets of self-adhesive Velcro bits could then be added; one at each end, and one in the middle. These 1m aluminium trunking lengths are slightly shorter than the full length of the fascia, but not enough to create a dark spot, thankfully. (Note: Even though the aluminum strip acts as a heatsink, the glue from the adhesive Velcro did fail a few times during the exhibition after prolonged use of the lights, I think due to heat; so I will need to use impact adhesive to properly secure the Velcro before the next show!)
     

     
    Above: I thought I'd also show how the simple connections are made between the lengths of trunking. Two very short wires are soldered to the LED tape, electrical tape is then laid underneath, and then the wires are screwed into standard 2.1mm female connectors. A single female-to-male 2.1mm splitter cable then joins all the lighting trunkings together. I went for a 5-way male version, but 3 would've surficed for this layout.
     

     
    Above: These photos show the right most and centre lighting rig supports, with the self-adhesive Velcro squares in place. The wire used for the connectors is thicker than the older stuff, but I still feel a more rigid connection between aluminum trunking and connector would be much better; though how I'd achieve this in a simple manner, I'm not sure. I guess I'd have to superglue the aluminum trunking and connector to a piece of something thin but sturdy so that they form one solid object. I'll have to tackle that as well before the next show.
     

     
    Above: This is the final result (apologies for the lack of backscene - you'll see why later). The light is more even than before, and the aluminum is just as lightweight as the plastic trunking; yet much sturdier. It also means there are now only 3x 1 metre strips, compared to the original 4 of various lengths. It's certainly a much tidier arrangement, with no wiring poking up around the layout except for that one end with the splitter cable.
     

     
    Above: So, about the backscene. One aspect of Sandy Shores that I have always hated (if that doesn't sound too extreme), is that the backscene is an absolute chore to assemble. Because I like to make sure it doesn't get damaged (although there is one annoying scratch in the sky, but I digress!), the paper backscene always lives, unless at a show, rolled up in a cardboard tube for safety. I've tried a few methods of attaching it to the hardboard (such as self-adhesive double-sided foam blocks and Blu Tack), but none were fast or convenient; and often left residues. I thus realised with my new lighting set-up that I could probably use the Velcro pads. With four on each end, plus a couple around the hole in the sky (where trains leave the scenic/non-scenic sections), suddenly the backscene can be put on in a couple of minutes compared to the 5-10 minutes beforehand. It's also clean, and because I'm using the soft part of the Velcro on the backscene, won't damage it. I was concerned about whether the paper backscene would stand up to the pulling apart of the Velcro, but it seems to be thick enough paper where that isn't an issue; especially if you pull it off slowly/carefully!
     

     
    Above: So, now those jobs are done and the 'Chalk Effect' paint has had time to dry on the promenade, we can finish off the painting of the latter. This is real simple; just a mix of Vallejo 'Buff', 'White', and 'Black Grey' to produce a suitable concrete colour. Adding slight amounts of the latter two between concrete slabs means there is a bit of variation. The same applies to the concrete block dwarf walls; which had a couple blocks picked out with a lighter colour. The only other steps were to pick out the tarmac repair patch with a mix of 'Black Grey' and 'White', and to give a wash of 'Pale Sand' all over to tone everything down and create a simple weathered effect.
     

     
    Above and below: So when all is said and done, within a day, the above bare scar of polystyrene was transformed into a completely different scene...
     

     

     
    Above and below: ...which means that all that was left to do was to fill in any gaps with a mix of household plaster, sand, and paint. Unfortunately, I didn't have time to weather it to match the rest of the layout as the plaster obviously needed time to harden, but I can live with that considering how last-minute the changes were!
     

     
    By 2am, I finally called it a day! Of course, that however left little time for sleep as I woke up at 6am ready for the drive to Basingstoke. Thankfully, the plaster/sand combo used to bed the promenade in dried sufficiently in those 4 hours, and survived the trip unscathed! Probably being the last layout to arrive, I set the layout up in record time; the new Velcro arrangement with the LED strips and backscene saved valuable time faffing about. The layout was therefore ready for the paying public:
     

     
    Above: The new beach huts at Sandy Shores bring bright pops of colour to an already summery scene; as do the Scale Model Scenery deckchairs...
     

     
    Above: ...which are also featured in an alternate view showing how the lighthouse would've blocked the huts had I positioned them further to the left. The deckchairs are one of the few things on the layout not scratchbuilt, but there's no way I'd be able to build something that fine; so best leave it to the laser cut experts! They really finish off this new scene nicely; together with the rolled up windbreak that leans against the rear wall of the promenade. I could do with some figures, though!
     

     
    Above: A final view of the modified area shows that the clearance is quite tight between the left hand curved siding and the beach huts. There's only about 2 millimetres space between the widest wagon and the blue hut. Thankfully, the huts aren't glued down (just like most of the structures on the layout), so this clearance can be adjusted. It does however mean that they also have a propensity to move should you knock them whilst dealing with uncoupling wagons!
     
     
    Overall, the Basingstoke exhibition went really well. The main niggles were old problems that I haven't yet rectified; most notably the fiddle yard turntable alignment (or rather, the lack of indexing) and uncoupling magnet issues. There are also a few minor things I'd like to address, but on the whole the layout performed superbly, and was incredibly well received - for which I am most grateful for. One chap even came specifically to see the layout, I think getting the train from Luton (though my memory is terrible, so apologies for being unsure, and also for forgetting the gentlemen's name!). As a way of saying thanks for coming and sticking around almost all day (and also taking on the gauntlet of operating the layout for a spell), I drove him to the station on the way back from the exhibition on one of the days. It's such a great feeling when someone takes time and effort out of their weekend to not only see the layout, but stay for so long watching it, and having a good chat about all things modelling related. So thank you (and it was also great to chat, albeit briefly, at Ally Pally last weekend)!
     
    To finish off this entry, I'd also like to thank Stuart Taylor. He very kindly volunteered to cover for me for quite a while whilst I scouted around the exhibition for layouts to photograph for BRM. Operating Sandy Shores can be quite challenging due to its operational quirks, but he rose to the challenge admirably, despite the layouts' best efforts to trick him! He had brought his phenomenal cameo layout, Melin Dolrhyd to the show - a really lovely effort in small space modelling of a real location. A simple, yet beautiful little layout:
     

     

     

     
    P.s. Watch out for a future 009 News article of Sandy Shores - once I get around to writing something, that is!

    Edit: I can't believe that in my rush to get this post out, I completely neglected to mention that not only did I enjoy the exhibition immensely, but I came away with an award! The standard of layouts at Basingstoke was incredibly high, and I was absolutely delighted to hear that @St. Simon's Collingwood deservedly received Best in Show. I admired it during my quick walk around (and chatted to Simon briefly - particularly with regards to organising a future photoshoot), and remarked how it really is an exquisite and well-observed bit of modelling.  Now imagine my surprise when, upon my return to my layout, I had a tap on my shoulder, followed by an announcement to the hall. It was then said that the judges (who unbeknownst to me I had already talked to in depth about Sandy Shores) apparently struggled to decide between Collingwood and Sandy Shores for best in show. Thinking I would perhaps just get an honorary mention, suddenly it was proclaimed that I had won 'The Chairman's Choice'. What's even more amazing is that I subsequently found out that this award did not exist until this point, and had been made up on-the-spot due to the apparent close competition.
     
    To say I am over the moon is an understatement. What a wild ride! My utmost thanks to not only the judges and visiting public, but of course the B&NHMRS; they put on a superb show, and I was very well looked after indeed. Not a single complaint here! I can safely say that Basingstoke will be on my calendar for must-visit shows from now on; whether exhibiting or just visiting. I'll leave you with a quick photo I took just now. The 'proper' award plaque will be sent to me in due course, but it seemed right to grab a photo to round off this entry:
     

  6. SouthernRegionSteam
    Last blog entry, I showed a few of my latest designs - all drawn to scale; including one (BB12) which looked set to be, more or less, the final design. Throughout the comments on that post on RMweb, useful changes were suggested, and some implemented to form BB13. However, I'm going to skip straight to the later version (BB14), posting sketches and 3D designs, explaining what's good and what's bad, and explore ideas for further improvements, which will result in plans BB15 and BB15b Edit: And BB15c!
     
    Let's start by comparing BB12 to BB14. If you're already seen the comments from the aforementioned RMweb link, then you can skip this section.
     


     
    Here are the main differences:
     
    Road/level crossing - the road on the left has mostly been removed; with only a gravel track for the brickworks remaining. As a result, the level crossing has also now disappeared, as has the bus shelter. Bridge - you'll note that it now has a second, and smaller span - this time, a fixed one. Again, I'm currently undecided what form this will take; either metal beams, or a brick arch. The reason for this change is two-fold; firstly, to allow the riverbank to be wider and more to-scale, and secondly, to allow the bridge to be more of a focal point - enabling better views not just of the trains, but also the brickworks behind. I do like level crossings (and haven't modelled one before), but I feel this is the more sensible choice for the location. As a result, I could now slightly move the signal further from the scenic exit, and in the process, further draw viewers eyes away from the 'hole in the sky'! That's my thinking, anyway. Pillbox - the bus shelter has been replaced by a Type 26 pillbox (probably brick to match the brickworks rather than the often-modelled concrete examples). No Wills pillbox here! I want it to be quite well camouflaged, if possible; just as they should be. WWII defences - to provide further visual interest, and also to yet again firmly cement the layout as set during WWII, a line of anti-tank blocks have been added; right past the riverbank and into the tidal river. A brick arch will also allow me to add recesses into them to suggest holes that would be laced with explosives - mentioned in a past blog entry as a way of blowing up strategic crossing points should an invasion occur. Whilst this was something shown on Redbridge Wharf, it's also something uncovered during my research into defence structures such as the pillbox and anti-tank blocks. 'Beetles' - moving further right, behind the signal box, a new concrete apron has appeared, and is complete with building materials to be used for the construction of the Beetles. I've also popped a loading gauge nearby, and moved the half-built Beetle beside the derrick crane where it makes more sense, and can be handled easier. The crane itself has been rotated slightly to better suit the location, and to allow it to reach more of the hardstanding. Platform/halt - towards the front of the layout, the old wooden platform has been removed from the centre of loop, and my preferred halt design, the SR cast concrete 'trestle' has been built. This change enables a slightly longer platform with ramps on both ends, and, more importantly, the inclusion of the platform shelter. The only big downside is that passenger trains would now block the rest of the yard, and the carriage would need to be pushed a little to the right in order to run-around it. It also means only the back of the halt would be visible, which is a shame. However, removing the platform from the centre opens up the view a bit to the rest of the Beetle construction area and crane; so that is a positive aspect. Adding another siding - further forward, the last obvious change is the inclusion of another point and siding. This turns the original wooden jetty siding into a tiny stub long enough only for the brake van. I was struggling to find somewhere sensible to park the brake van, and this seemed to be the best option; whilst also fixing the other issues I had with the jetty. For example, I was never truly happy with having an old wooden jetty right next to the 'new' concrete hard - it didn't really make any sense. Therefore, this original jetty* is now concrete, and a new wooden jetty (well, old, but newly positioned!) is where the additional line is; fed from another 'Y' point. Admittedly, this is another potentially contentious option; it'll be a balance between increasing operating potential, and keeping the scene balanced/fairly open. I do like though that this stub could be used by the travelling steam crane, should a brake van not be on the layout at any point.
    *A minor note; many drawn lines in the plan have now been fixed; the (now concrete) jetty no longer looks like it would obstruct the Hard - that was purely down to a wonky line on the latter. Loco shed and refuelling point - both have now been moved! They are now, perhaps surprisingly, fed from the traverser. I realise this may seem rather odd, but it would remove the kinked track, and I figured that making the boat workshop narrower by one track would lead the way for a small area at the back where a tiny lean-to shed (really just a corrugated iron shelter with three walls) and an equally small refuelling point can now reside. That siding would be very short anyway, so it makes more sense to use it for a tiny 0-4-0 than it does a bogie bolster or similarly long-wheelbase wagon! Concrete approach road - this has been simplified; after having rexamined photos of one built in Southampton. There are now larger slabs, and fewer curves. No more crazy paving! Nissen hut - as it's a drawing office, and having seen photos of what these looked like, I've added 4 more dormers for more natural light. Steam crane shed - this has been added behind the new jetty for two reasons; firstly, it is an unusual thing to model, and secondly, it creates a tall viewblocker. This separates the layout into two parts - the river area, and the boatyard.  
    Next steps
    Having left this design for a couple of weeks, I came back to it a few days ago (27th Jan) to draw the '3D' sketch and check that the composition works. Whilst I'm very happy with some aspects, I have to admit, I'm not totally convinced by others!
     
    However, let's start with the good!
     
    The good
    The bridge - despite originally 'eyeing-up' a skeletal metal structure for the additional span, I actually think the brick option was a wise choice, despite it being more unlikely given my intention to suggest that the railway was built for the war effort; the most likely construction material would instead have been precast concrete (as was used for practically everything on the Fawley Branch). I'm hoping that, whilst the adjacent brickworks would have ceased operations about 10 years prior, there would be enough bricks stashed nearby to warrant this construction method (as with the pillbox). The brickworks - just behind the bridge, I'm also very happy with how the brickworks scene looks itself. I've recently found photos and drawings from a planning application, too; which will come in handy. The area by the derrick crane - this is a particularly attractive scene; with the nissen hut set amongst the trees, the derrick crane obscuring sight lines nicely (as well as providing much needed use of height in the scene), and the 'Beetles' awaiting the tide to float them, with the third under construction. The winch shed - another interesting scene that, whilst a bit cramped, has plenty of scope for detailing; and makes for a not-often modelled subject.  

     
    Above: If you can excuse the dodgy, variable scaling of my sketching (note that, aside from other mistakes, the wooden jetty is the wrong shape/length!), this '3D' sketch of BB14 shows interesting scenes that work well on their own, but together, not all of them 'gel' to the degree I would like:

    Above: Good and bad parts of plan BB14. I'll explain the bad parts below:
     
    The bad
    The new platform - this just looks 'wrong' to me, and I still don't like seeing just the back of the platform; particularly the shelter. The added annoyance of having to push the coach back into the run-around loop is a further reason to rethink this option. The steam crane shed - Whether it's the close proximity to the platform, or its location in general, for some reason I'm not keen on it. I do like that it forms a viewblocker, but I think the bit of wasteland between it and the wooden jetty in front that makes it look like it's in the wrong place? Hard to say why, exactly. Either way, I need to be careful not to fully obstruct the bridge cabin/signal box; which this shed is in danger of doing. The concrete roadway  - I don't like two things; firstly, the brick store/office needs more screening to separate it from the nissen hut, and secondly, the way that this approach road leads the eye to the gated entrance is, to be honest, very underwhelming! Ideally, this sight line should end in an interesting scene or building; not a couple of normal wooden gates with the backscene a few centimetres behind. Which also leads us onto.. The hard - I like this scene, but it doesn't make sense to me that a hard like this temporary one would be built in an established boatyard for the war effort - it should already have a slipway (and no, the winch slipway doesn't quite count; as it is cramped and doesn't lead to a boatshed). It also occurred to me that using the hard would cause a lot of disruption to both the railway and the boatyard itself! This is annoying because the hard is one of the main features that I really feel needs to be included to tell the story of D-Day. Extra jetty - I think I've tried to squeeze in too much? Less is more, after all! The loco shed - It's an interesting idea, but having it accessed only via the traverser seems dodgy, as originally noted. The more I think about it, the less sense it makes! The boatshed - It is far too cramped for my liking - it may just be the way I've sketched it, but it looks underimposing, far too condensed, and like it has been shoved into the corner.

    Possible solutions Platform - First, I think the platform should probably be removed completely. Right from the start, I mentioned that I felt it would be unlikely for passenger trains to run into a boatyard. All but one of the platforms on the Marchwood Military Port are away from the jetty/port area itself; presumably for similar reasons. Whilst I did buy a carriage specifically for this layout, I can't seem to work in a suitable arrangement to use it. Bear in mind that it is also a non-corridor coach; so would require a platform at least one carriage in length. Perhaps one day I'll add another module to extend the run (or that 'Leape' layout) which can feature a station! Steam crane shed - Like the platform, it might be worth removing this entirely. It would also free up a bit of space to swap things around. Jetty - The wooden one should probably, again, be removed entirely; along with its track, of course! Hard & approach road - One possible thing to trial is moving the hard to the brickworks; thus converting some of the gravel track to concrete. This will likely, however, require more space than is currently available? The bridge will also make it harder to see the hard. The loco shed - Perhaps the crane shed should be abandoned in favour of this smaller structure?  
    Plan BB15
    The next morning (after having had the heater on in the studio for 3 hours to actually make it habitable!), I opened XtrkCAD. Plan BB14 was duplicated simply by saving it immediately as a new file named BB15. The various 'scenes' were then moved off the 'baseboard' so that I can reuse them, and all the trackwork (except the bridge) deleted. This left me with a short bit of straight track and the baseboard shape; with a bunch of buildings, trees, scenery and such around the outside ready to be rearranged. I've learnt through this process that sometimes it can help to start afresh rather than try to shuffle things around with all the scenery in the way. Quite often, a blank page helps to make more drastic changes, and thus allows you to approach it from a different angle, quite literally in this case...


     
    The first thing that needed to be trialled was to move the hard to somewhere near the brickworks corner. OK. As expected, that doesn't fit. Clearly, something has to move. As I only had the swing bridge track on the board, I decided to move it to the right, and rotate it by  a few degrees to give more space on the left hand end. I suddenly realised that the hard can now fit at the front of the layout on this end, at an angle; chosen as it's both aesthetically pleasing, and also to allow a sight line to the brickworks cottage beyond.
     
    With the bridge track set in place, the structure itself can then be moved into place, along with the cabin/box and the pillbox. The brickworks can also be squeezed back into the top left, with the brick kiln moved a tiny bit to lessen the curvature of the river. Now the important bit; the rest of the track!
     
    I'd be lying if I said this wasn't tricky. The problem mainly stems from having moved the bridge further right. This means that it's too tight to fit in two points before the baseboard join. Together with the more acute angle of the track, the result is a 3-way point with some fairly sharp curvature (about 2nd radius, I think?) on the lower part of the run-around loop. I decided to keep the loco shed at the top right of the plan, but is no longer accessed via the traverser. This means it is now at an angle compared to the boatshed; providing further visual interest.
     
    By keeping all the buildings and scenes as separate drawings around the outside, I can now bring them in one by one, rotate them, modify them (where necessary), and form a pleasing arrangement. This wider left-hand end now means I can add my much loved level crossing back in; needed now that its approach road must cross the railway to pass in front of the hard. Across the river, the relocated winch shed scene sits on the area where the wooden jetty and crane shed used to be. As a result, the signal box is no longer obscured.
     
    Elsewhere, on the far right front, a new, long slipway has appeared where the winch shed once stood; which now features a gabled boatshed similar to one that used to be at Husband's Shipyard, Cracknore Hard (adjacent to Marchwood Military Port). This also presented an opportunity to add travelling gantries across the headshunt between the two boatsheds for transferring small boats between road and rail. Ideally, they'd be wider for obvious reasons, but I have seen a photo of a similar arrangement; so that is good enough for me!
     
    Plan BB15b
    Whilst quite enamoured with BB15, I felt that the 3-way point created some quite sharp curvature. Of course, as there will no longer be a platform, and boatyards/shipyards would have featured tank engines shunting on sharp radius curves; it shouldn't really matter. Still, I thought I'd try to use more 'standard' track components:
     


    Above: The result is a better flow, although features more straight track than I would've liked. By moving the bridge very slightly back to the left and rotating it a touch, I could just about squeeze in two medium points before the baseboard join.
     
    It also:
    Adds a bit of space between the level crossing and the brickworks cottage. Allows a second access route onto the traverser (which I was originally envisioning would be a place to park the brake van). Allows the track below the hoists to be a bit straighter. Allows extra space for a cute little office near the winch shed (I have a prototype in mind).

     
    The quayside by the rescue launch has been brought forward a bit to accomodate the gentler radius of the loop; which itself is unfortunately a bit shorter than BB15. Oh, and I forgot to mention; the new backscene shape does have a reasoning behind it - but that is for another day.
     
    So which do I prefer - BB15 or BB15b? The truth is, I'm not sure! I like some aspects of both; the flat crossing and longer loop in the first, but the less severe curves (that will likely cause fewer issues with uncoupling), and the added spot near the winch shed for a small office on the second.
     
    Perhaps there's a way to have the best of both worlds - back to XtrkCAD!
     
    Plan BB15c
    I was actually intending that to be the signing off point of this entry, but I decided to have another go at rearranging the track! All but the bridge section and larger boatshed lines were removed, and I played around until coming up with the following:
     

    As I've added under the layout name, we now have the re-appearance of the 3-way point, but in a totally different place, once again. I tried to avoid using a Y point on the loop so that larger locomotives didn't have to traverse them, but as you can see, one was required to provide a smooth, gentle curve up to the traverser, whilst also forming the required angle for the rest of the loop. As mentioned, tank locos would be the order of the day anyway, so perhaps it's time to sell my older, larger tender locos!
     
    I should, by the way, note that XtrkCAD, has some annoying quirks. Surprisingly, one is the auto-save. Usually a useful feature, but if you make a change and don't like it, an autosave will ruin everything - as you can only undo a  tiny number of steps! My advice is to work with layers, or save it as a new file before working on modifications.
     
    As line drawings are quite hard to see on a screen, here's a coloured-in sketch version:
     

    Above: The resulting trackwork, I feel, flows very nicely. The wooden quay siding at the bottom has been lessened in curvature slightly, and we also have the flat crossing back. It may seem daft, but I just couldn't be without it - it somehow adds so much character; and I've certainly enjoyed operating Sandy Shores primarily because of its crossing. It also adds to the 'dockside aesthetic'; since such areas featured these in abundance! Another bonus of the crossing is that you can have a longer headshunt; instead of being restricted by the length available on the route to the loco shed. Elsewhere, the 3-way point is probably overkill considering one leg just leads to a stub to hold the brake van, but it is, I feel, a very useful (if not, crucial) addition when it comes to operating the layout.
     
    Anyway, the development of this plan continued slightly whilst drawing the '3D' sketch. I'll be honest, the sketch is not at a particularly flattering angle (being so high up), and the perspective is a bit(!) off, but after probably 10+ hours of work, I ended up with this:
     

     
    Above: The main difference is the swapping of the small travelling hoists for a large gantry crane. I've shown it with both a short and long gantry; so that the small area between the boatsheds can be utilised, but it does seem quite odd! I would imagine it would make more sense to have an internal gantry that spans both buildings; with at least one part of the exterior walls missing to accommodate it; but that would mean modelling all of the interior of both buildings. Nethertheless, I really like that the boatsheds/workshops have a much bigger presence now, and that the gantry crane provides plenty of viewblocking and unique sight lines. Hard to notice perhaps, but I've cut away part of the far wall of the closest boatshed to add further sightlines. It'll also force me to model the boatshed interior as it will be well-lit. A subtle change is the addition of wooden posts to the brick quay at the back (by the ;Beetles'). The final change is the removal of one of the derrick cranes. There were originally two because I wasn't sure which placement would be best. I think it makes more sense as drawn in the '3D' sketch; as the crane can now reach the railway siding as well.
     
     
    In my eyes, the overall layout looks far more balanced than BB14, and in general I feel a lot more confident with every plan that gets drawn. Let me know what you think.

    That'll do it for this blog entry - it's somehow become much longer than anticipated, again!
    I was expecting BB14 to be the sole plan in this post, but as is the norm, felt there was plenty of room for improvement. As I'm sure there will be for BB15c, too...
     
    ...as such, I'm always happy and grateful for suggestions and feedback - those which have contributed so far have been incredibly helpful; so thank you.
     
    All the best,
    Jamie

    N.B. I am writing up a post about layout design...slowly... but whether I feel it is good enough to finish/release it; well, we'll see!
     
  7. SouthernRegionSteam
    In recent months, whatever free time I can scrape together (which isn't much!) has been spent on continuing to draw plans for Bramble's Boatyard. As usual, I got carried away...
     


    ...but believe it or not, I have finally forced myself to draw some plans... wait for it... to scale!
     
     
    Yes, crazy isn't it - from what has been, by this point, years of 'flights of fancy', to actual workable plans! I've always known almost all of my previous plans would be optimistic (that's the trouble with free-hand sketching), but I must admit I was still surprised by how big many of my previous layout plans would need to be in real life.
     
    Truth be told, waaaay back in April 2021 (crikey!) I had layed out some old track onto the new studio floor and made a similar realisation with my very first design for Coastguard Creek. Even this layout would've been longer than anticipated, and the photo below still uses a bit of compression compared to what the plan should've looked like:
     

     
    Above: The first plan for Coastguard Creek mocked up using old track from my childhood. Note that the length of the headshunt (top right) needed to shunt the boatyard (bottom left) means a lot of 'wasted' space - causing the layout to be 1ft or more longer than I would've liked. Apologies, by the way, for the terrible photo!
     
    Clearly, doodling sketches is, whilst a fun pasttime, not conducive to workable layouts - for that, CAD and physical mock-ups are an absolute necessity. I'm sure I could've saved years by going straight to CAD! Most of the time (but not always) I was having so much fun during the research and sketching phase that it became a seemingly neverending circle of doodles.
     
    So, allow me to get you up to speed with the past few months. As always, I've retrospectively added version numbers. In reality, there were more sketches (hence why this starts at no. 7 below - some of the early failed attempts were shown at the start ^). I've thus only shown the 'good' ones.

    Note: BB7 and BB8 below have had XtrkCAD scale plans drawn just for this blog entry - to show how big they really were; they were not done at the time of sketching, so I had no idea of their feasibility (or lack of!) until now. 
     
    BB7
    I mentioned in a recent RMweb status update that I had produced an unusually shaped layout plan that I thought, given my love of tea, may have therefore been a sign that I was onto something great(!). I can now reveal what I had come up with:
     

     
    Above: BB7 is one of those layout ideas that I thought was the 'lightbulb moment'! Suddenly, a plan that encompasses all I wanted. I actually still like it a lot, but based on more recent designs, I think this would possibly require 3m x 2m of space (edit: close; it's 3m x 1.7m - see diagram below). I thought that the clever thing about the plan is that (apart from the fact that it's shaped like a teapot!) the rear line gives more 'run' for any passenger trains, and that the sharp curves that enable a 180 degree turn are off-scene. Note how this non-scenic section forms the station run-around, but that I didn't want it to have a point as that would require wiring - so the point is near the tide mill instead. (I've just noticed that I later scribbled a pub top left to hide the scenic exit, but forgot to alter the sketch properly - sorry!)
     
    I liked this design so much that I actually did a 3D sketch:
     

     
    Above: Note the overcast sky - as it's the run-up to D-Day, I felt that such a backscene would perhaps be more fitting?
    Having spent about 7 hours learning how to use XtrkCAD (it has some quirks!), here it is in scale form (please ignore the rushed track geometry on the passing loop!):
     

     
    Above: Like I said, it's certainly an interesting design that could work well if you had the space. You'd have to hope nothing derails towards the back of the layout, though! I have used radius 2 and 3 curves on the passing loop, and of course, I could go even tighter and go Radius 1 and 2 respectively; however, that is a bit too tight for locos like the Q1 which may make an appearance at times. All in all, I think it's a pleasing design, with some lovely curves and scope for setting the railway in the landscape. I do love the idea of a really deep layout with a one-piece curved backscene like this, but I've got no idea how I'd split it into manageable board sizes!
     
    BB8
    Here's another comparison of one of my latest designs - this is a design I came up with last week:
     

     
    Above: BB8 - A layout featuring just about every scene that I could've possibly wanted to fit in. Notwithstanding having a huge roundy-roundy, this would've been close to the dream layout, I reckon; with the boatyard, brickworks, station, pub, mill, and causeway. The station shown is a replacement SR precast halt, which would've been built after the original pier station was damaged beyond repair (note the stubs of the pier supports beyond the buffers). The small replacement halt screams wartime economies - that, and the only traffic it gets would be workers to the boatyard by this point in time. I feel this plan has lots going for it, personally, however...
     

     
    Above: ...using XtrkCAD again to draw the track to scale shows that it would be an enormous layout; roughly 2.7m long x 2.3m wide - too big to fit in the house sensibly! I did attempt to split it into boards, but the weird shapes they formed (due to trying to avoid points on the joins) made me rethink that idea - you'll have to draw your own I'm afraid. Note that there are a few differences between the two plans, including the return of the coastguard houses on the right from the very first Coastguard Creek plan. Can't say I'm a fan of the 3rd radius curve by the tidal mill; although I suppose at least it is partly masked by the mill building itself. I did add a wooden wharf in front of the mill, but felt it was a little bit overpowering, so I later removed it.
     
    So, clearly things had to be scaled-down, and ambitions slightly quashed. As much as I'd love to, I don't have a dedicated railway room, and as it's unlikely I'll be moving out to a place of my own any decade soon (!). Compromise is, therefore, the name of the game...
     
    BB9
     
    ...I thus refocused on just the boatyard and swing bridge. My thought being that, one day, should I afford to get a place of my own, I can build an extension to the layout that includes all the bits I had to chop off (and more). Looking at the plans above made me realise that, actually, a 2.5m long layout, whilst quite large, is certainly achievable if split into two boards, and could potentially fit in the house for operating sessions. We just need to trim the width quite a bit! Thus BB9 was formed:
     

     
    Above: It's quite a change from the previous plans! Whilst it is clearly smaller, it still has a lot going on.
    The XtrkCAD version of this plan (which in itself is the 4th iteration - I made small changes to it throughout the evening) is a bit of a cheat because I did away with the angled top and settled for a straight back to give me more scenic room. This was certainly needed:
     

     
    Above: The scale plan of BB9 shows a bit more restraint than the previous designs, culminating in a layout that, whilst still quite wide at its widest point (1m), becomes much more manageable. Using two identical board shapes/sizes should help with transportation as they can be bolted and stacked together. As you've seen, nearly all my designs feature whacky board shapes that are determined by the shape of the railway lines. This one is much more constrained, however, don't underestimate the effect of a simple curved front in giving a more natural and easy-on-the-eye look. It doesn't need to be too pronounced (as otherwise you'll create problems in terms of photographing the layout), but a smooth gentle curve is miles better than a straight-edged board.
     
    Clearly there are some differences between the two BB9 plans shown here, but every change has a good reason; for example, the hard has been relocated to the middle front - I wanted a leading line from the river up the slipway towards the platform and beyond. I also wasn't convinced there was enough room for the brickworks, so that didn't make it to the XtrkCAD plan. Note, however, that a small platform has appeared for the boatyard workers.
    I'll explain more about the design philosophy of BB9, BB10, BB11, and BB12 in the next post; as they are all very similar.
     
    BB10
     
    For BB10, much has been kept the same from version 9, however, there are important differences. I'm actually going to show the XtrkCAD version first - primarily because this time I did that before the sketch:
     

     
    Above: Differences from BB9 are; a smoother flow to the trackwork, removal of the siding by the swing bridge and the siding by the winch shed, the rotating of the hard at the front to allow room for two 'dolphins', relocation of the cabin to the other side of the line (and thus changing which way the bridge swings), and replacement of 2x medium points with a single three-way point. Oh, and I've also added in the brickworks, bus shelter, and redrawn the buildings to scale (they were guesstimates beforehand!).
     

     
    Above: Here's the same XtrkCAD plan, but with suitable rolling stock on. The program comes with very little stock, but fortunately it was sufficient - I just wish I could change the numbers to codes as it would make identification easier (see notes below). Anyway, this shows the capacities of the sidings (excluding the loco shed line), which in many respects might seem quite limited. To me though, that is not necessarily a problem as it can prevent lazy shunting! I did try moving the three-way point further up, but the track geometry was already at its limit; I'd have to move all of the track to the right to make the headshunt (bottom left) longer, which I don't believe is worth doing.

    A few things to note:
    At the platform there is a Mk1 coach, and a CCT. The loco (#47, on the headshunt) is a Standard class 2MT 2-6-2. The loco on the traverser (#46) shunting the wagon is a class 02 (closest I could get to the tiny Ruston 48DS that will shunt it). All the other wagons are either short opens or 20' vans, except for the top road in the boat workshop which is a Lowmac (#58). Clearly the Lowmac won't fit on the traverser along with the loco, so that may cause an issue as it is likely to be the sort of wagon to use it! I may have to think up some sort of pushing device that I can activate for each of the workshop lines to push the wagons onto the traverser...  

     
    Above: As mentioned earlier, the XtrkCAD scale plan for BB10 was drawn before this sketch; with the latter drawn over the top of it. This means that this sketch is actually, for the first time ever, to scale; and is achievable!
     
    I was going to leave it there, however...
     
    BB11
     
    ...I felt it was important to try and improve slightly on BB10 by enlarging the traverser to allow a Ruston 48DS and a long wheelbase wagon (such as a Warflat, and other long flat wagons) to fit on it. The nearby Eastleigh Works was a hive of activity during WWII, which also featured such a traverser. This incredible footage from the Imperial War Museums website shows the shunting of various long-wheelbase wagons with landing craft and other vessels on top. The large Wagon Shop at Eastleigh was put to use building such craft, the IWM video shows some 25ft Fast Motor Boats, with the Carriage Works being delegated to construction of landing craft; like the LCS(M), as well as LCPs - also shown in the video. This website has more information and photos (including an equally fascinating second part accessed through the menu at the top). This should provide some very unusual and interesting wagon loads!

    I have no idea what many of these wagons are (many, to my untrained eye, look like coach underframes/chassis), so any further information would be much appreciated if you can identify any of those shown.
    Anyway, onto the plan. Here's the XtrkCAD version:
     

     
    Above: The difference from BB10 is quite simple; as mentioned, the traverser has been extended. That however has meant an additional point and flat crossing are needed to access the loco shed, and the line onto the traverser is now further back. A minor change is that the headshunt (bottom left) has been more or less straightened - the reason for this is because there was a nasty reverse curve leading from the topmost siding that goes near the nissen hut.
     

     
    Above: And here it is in sketch form. Pretty self explanatory, I feel. You will however notice the inclusion of the fiddle yard. Let's look at this in a little more detail:
     
    Fiddle yard
    I'll admit I haven't put too much thought into this aspect of the new layout yet, but it probably is time to! I've shown a cassette fiddle yard for BB11; with separate cassettes for locos (green) and rolling stock (orange). These will have handles with some sort of simple arrangement to act as buffers on each end. The brown length next to the cassettes will be the guide to ensure they align with the scenic section properly, and I suspect I will use a system of metal sprung wipers that will make contact with copper clad strips on the cassettes - on the opposite side to the guide. This is just my early idea, though, so it may change.
     
    Elsewhere, visible are the custom flat spots (with raised edges) for placing cups of tea and plates. Any exhibitor knows this is the most important aspect; to ensure that safe and adequate storage provision has been made for refreshments! A final thing to note is that the control panel has been purposefully angled - this is to allow better line of sight from the operator to both the layout and the public; so that conversation can be maintained more effectively whilst the layout is operated. Inspired by my computer monitor stand, one thing I've actually been considering is having the control panel on a movable arm that is clamped to the board; though this may be a bit overkill! Either way, some vertical storage shelves may be required at the back for the cassettes; we'll see.
     
    Of course, there are plenty of other fiddle yard designs, and if you'd asked me what type I'd have chosen only a few years ago, I would've completely ruled out cassettes as I was a bit scared of the possibility of dropping them. However, having visited shows and other peoples' layouts where they have been used effectively, they seem very convenient - and all you need to prevent too much potential damage is to have plenty of flat space to move them around. I am however tempted to go back to my roots and make a traverser fiddle yard, but they are slightly less convenient in terms of running around trains.
     
    Future modifications?
     
    Something which crossed my mind, especially considering my desire for a tide mill, is to have swappable scenes. This would possibly be difficult to do seamlessly, but I suppose it would be doable if the scenes were on foam plinths that could be carved to fit more natural shapes to follow the contour of the scenery. Here's one idea I had:
     

     
    Above: An alternate plan shows a few modifications; the replacement of the brickworks building and kiln with a tide mill and pond, the addition of a bridge at the rear of the river, and the replacement of the original halt with grass. Elsewhere, an SR precast halt is added to the grass bank (although it's a little close to that crane!). One thing that may be hard to spot is that I've added a wind screen in front of the halt. I saw a photo of Melcombe Regis station in Weymouth, and loved the idea of a semi-permeable screen. OK, so this isn't likely to be quite such a windswept place as it would be on a river, but I suppose Rule 1 applies! In any case, it is certainly an interesting view blocker, and I've not come across one modelled before. I'm sure someone has, though.
     
    Food for thought, but I think this is trying to cram too much onto the layout!
     
    BUT WAIT! There's one more!
     
    BB12
    Yup. With fresh eyes yesterday morning, I realised one 'slight' snag. The 2.5m long layouts BB9-BB11 would fit in my room, however, I stupidly didn't take the fiddle yard into consideration! Annoyingly, there is a chimney breast right where the layout would sit, which reduces the available width down to 89cm. As it happens, the plans would actually fit in the nook - just. However, the last 40cm of the layout would be behind the chimney breast so would be difficult to see.
     
    Ah! Then let's flip the design around and put the fiddle yard in the chimney nook! I figured so long as I had about 30cm/1ft to squeeze myself in there, I could operate the layout at home if I wanted to. Therein lies the other problem, a 2.5m layout, even accounting for the curved front, would only allow about 15cm between chimney and layout - not enough; even for someone skinny like me! Thus, I've shrunk the layout down a touch to 2.4m; resulting in two (more standard) board lengths of 1.2m/4ft. By reducing the narrowest part of both boards to about 65cm/2.1ft from the earlier 77cm/2.5ft, the required access is provided. The baseboard curve starts off sharply to provide the clearance, then eases as it meets the middle of the layout.
     

     
     
    Above: OK, so the access space to the fiddle yard is not very generous, but that is something I can live with. I have a feeling, however, that I will need to make an addition to the left side of the fiddle yard for exhibition use, as 2ft for a fiddle yard isn't particularly large. As I plan to use cassettes, that should be a really simple thing to do; as no form of wiring is needed - it essentially being just a bolt-on flat surface. Compared to previous plans, you may note that the access track is at a greater angle, with a left hand point rather than a right hand point. The angle of the bridge and the area it sits when open to boat traffic is now much better. It is still a little bit sharp for boats, but that's why the slipway is on the 'south' side - the only things to use the area 'north' of the swing bridge would be smaller river vessels.
     

     
    Above: A quick look at the siding capacities suggests some minor improvements; the loop can now fit in a 4th wagon, and the two sidings on the bottom left/centre are very slightly more spacious. The wooden jetty also is set back a bit from the board edge thanks to the new design of the curved front. Technically, I could get another short wheelbase wagon on the top siding, too - but that would foul the road access to the boatyard. Note a tender loco has been put into the loco shed road for clarification of its length.
     

     
    Above: Once again, the sketch has been drawn on top of the XtrkCAD scaled plan. This is where a movable control panel would come in handy; once ScaleModelScenery release their unique 'Modulus' system, that should help on that front - as well as being used to control the animations like the traverser, level crossing gates, and swingbridge. Perhaps in the future I'll add animations for the derrick crane, but it won't be top priority.

    Anyway, it's nice to have a plan that is technically feasible - and one that, actually, I think should provide plenty of interesting angles, operating maneouvres, animations, and generally convey a rural New Forest scene; albeit one set during a hive of wartime activity! The wagon loads should be quite unique, too.
     
    Final thoughts
    So, to finish off, I think it's worth reiterating that, whilst it's all well and good sketching to your heart's content, at some point (preferably as early as possible) you must either; use a CAD package, grab some old track, make a scale model, or find another way of making a trackplan to scale. The earlier in the process you do this, the quicker your planning will become, the less time is wasted, and any compromises will be made before you have a chance to become upset at the thought of not fitting everything in that you may want.
     
    And as always, I repeat my mantra - Design for the space available; both in terms of storage/space to put up, and transportation. If you can't fit in everything you want, try to make scope for a layout extension (should you find more space in the future) or perhaps leave it for the next layout. You can of course just build one section or module at a time - which works well so long as you plan for this from the outset!

    Just remember that you don't have to build the layout of your dreams straight away! A smaller project can be just as rewarding, and gets faster, more visible results.


    Finally, what do you think of the plans (especially the final plan, BB12)? What do you like, what do you not like, and what could you suggest might improve things? I'd love to have some feedback; especially as I'm sure there is plenty I have not thought about! I always appreciate 'likes' - and if you click 'Follow' on the Coastguard Creek main blog page, you can set notifications for when I post on the blog so that you won't miss any entries. Thanks for your support and suggestions - it really is appreciated!

    NB: I will be drawing a 3D sketch of BB12 ready for the next entry, which will also discuss the philosophy behind the plan in a little bit more detail. It seemed more appropriate than another wall of text here, and besides, it would be nice to have one entry dedicated to the plan; not least because I feel it has real potential, and may even be the final plan*.

    *subject to further refinements or future points raised by others!
  8. SouthernRegionSteam
    In this entry, I'll be exploring the role that the New Forest played in preparations for WWII, and specifically, D-Day - since that is the period I intend to base the layout on. To begin with, I have added a fair bit of stuff that isn't specifically relevant to the coast, where the layout is set; but at the very least, it helps give some perspective.
     
    Timeline of the New Forest's role
    1939
    The role of the New Forest in WWII goes right back to the start; in fact, before the war had started. In January of 1939, the Verderers Court (responsible for the Crown Lands) approved construction of anti-aircraft batteries to defend Southampton Water. With the war looming ever-bigger on the horizon, the New Forest was soon earmarked to accept 5814 evacuees. Air Raid Precautions (ARP) Wardens were recruited and trained; with bombing raid exercises carried out in June of 1939. 30 000 men were camped around Burley, Beaulieu, and East Boldre. With Britain declaring war on Germany on September 3rd 1939 (after Germany had invaded Poland two days earlier), the first evacuation took place in Southampton and Portsmouth; with 2300 children sent to the New Forest.
     

     
    Above: My local station, Breamore, before and after restoration - the sole survivor of the Salisbury & Dorset Junction Railway. Oh the things I'd do to be able to buy this beautiful property! Anyway, I digress - I've included it here to show the wartime stripes on the canopy supports. Photos both taken by me, though they aren't of the best quality; for which I apologise!
     
    Street signs, bridge markers, place name signs, and direction signs were removed in an effort to confuse any enemy spies or parachutists. To account for blackout restrictions, street furniture and poles were painted in alternating stripes to aid visibility to drivers and pedestrians - such stripes could be found on railway station canopy supports, too. In December 1939, land acquisition had begun, with a bombing range built on the heathland at Ashley Walk, and more anti-aircraft batteries built at locations that had been identified as vulnerable; including, Lymington, Beaulieu, and Fawley. Large country houses were requisitioned for military purposes, as were airfields.
     
    1940
    April 1940 sees Germany invade Denmark and Norway - marking the start of direct conflict with British forces. A month later, German forces sweep through France, and trap British Expeditionary Forces in Dunkirk, leading to a mass rescue mission. Privately owned boats are called in to help with the evacuation; including those from the New Forest coastal regions.
     

    Above: A searchlight and crew at the Royal Hospital at Chelsea, London. Whilst obviously not in the New Forest, it is absolutely typical of those found across the UK at this time. This photo was taken in 1940.  Photo courtesy of the Imperial War Museums: © IWM (H 1291).
     
    Soon, German Luftwaffe attacked RAF airfields, later bombing cities and industrial areas. A planned assault on Britain by the German forces was thankfully delayed, though air raids; first during daylight, and then at night, were commonplace throughout September and into the winter months. A ground assault seemed inevitable, so preparations were made to defend the shore and rivers; this included anti-tank blocks, pillboxes, temporary gun emplacements, rocket sites, and searchlights. Meanwhile, key inland road junctions and bridges were fortified with anti-tank islands; such as in Ringwood, Brockenhurst, and Lyndhurst. Some bridges were also fitted with explosive stores, so that, in the event of invasion, these key bridges could be blown up to slow the enemy advance.
     

    Above: This heavy A-A gun was at Portland, but just like the searchlight, is typical of the era. A note on the back of this photo explains that this crew had downed 4 enemy planes by the time this photo had been taken, 26th July 1940.  Photo courtesy of the Imperial War Museums: © IWM (H 2538).
     
    Volunteer groups, renamed from 'Local Defence Volunteers' to the 'Home Guard', were formed, with observation posts scattered around to monitor and protect against the possibility of airborne attacks. Other defences included banks and ditches on open heathland to deter enemy gliders from landing. Meanwhile, ground radar stations were built, and helped to intercept enemy bombers. Decoy sites were put up to encourage the Germans to bomb fake targets rather than actual points of strategic importance. Such examples on the heathlands of the New Forest saw multiple enemy bombing runs, which undoubtedly saved many lives. 'Starfish' sites simulated city lights by using burning oil brasiers in a particular pattern. 6 were built around Southampton, including at least 2 in the New Forest. I'll explain other decoy sites a bit later.
     
    1941 to 1943
    Land defences continued to be built, with additional forces requiring further expanses of land to train on. By late 1941, the US involvement meant this increased substantially; they bought over not only troops, but supplies, machinery, materials, and even railway locomotives. New airfields (Beaulieu, Ibsley, Hurn, Holmsley South, and Stoney Cross) and ports (such as Marchwood) were also built in the period between 1941 to 1943, as were various rifle, tank, mortar, and bombing ranges. Lepe, and the new Marchwood Military Port, saw amphibious assault training, which was now top priority after the disastrous Dieppe Raid.
     

     
    Above: Churchill tanks of 33rd Army Tank Brigade near Brockenhurst in the New Forest, 13 August 1942. This was part of a parade, in triangular formation, showing off the tanks and their A-A defence guns mounted on top. Photo courtesy of the Imperial War Museums: © IWM (H 22411).
     
    Many local boatyards saw a sudden resurgence. In Cracknore Hard (just north of Marchwood Military Port) in 1941, Husband's shipyard, with its expertise in wooden boat building, was tasked with building minesweepers. These were then taken to Buckler's Hard (on the Beaulieu River) for outfitting. Meanwhile, less than a mile downstream from Buckler's Hard, Clobb Copse - once an oyster bed - was dredged and then used as a top secret site for building experimental concrete dry docks and components for the Mulberry Harbour - namely the Beetles.
     

     
    Above: A wooden minesweeper being built at a shipyard in Brightlingsea and Saxmundham. Presumably these are similar to ones built in the New Forest at places like Cracknore Hard. Photo courtesy of the Imperial War Museums: © IWM (A 13291).
     
    Elsewhere, more decoy sites were built. This time, mainly in the form of decoy landing/airfield sites; with lights that mimicked runways. These were labelled 'Q' type decoys. Temporary mock gun sites along the coast were built, and a fake training exercise designed to appear as an amphibious assault on France were also carried out. Further deception included bombing parts of Northern France to suggest an invasion was in full swing, and creating mock camps to divert attention from real allied invasion camps. Finally, more light decoys were created to mimic ports and embarkation hards at night - designed to divert enemy attention from areas like Portsmouth. These were known as 'Quartz Light' or QL sites, and were built in empty fields; examples were to be found near East Boldre, Lymington, Sowley Pond, and at Hythe.
     
    The New Forest also saw a Prisoner of War (POW) camp built at Setley Plain. Many prisoners worked in local businesses, and some would eventually settle in the area permanently after the war ended.
     
    As an aside, not every bombing run by the Germans was successful, with one particularly lucky New Forest village bombed, albeit with none of the high-powered explosives detonating. This incredible story sheds some light on what could be a remarkable case of sabotage, that, if true, undoubtedly saved the lives of hundreds of people in the village of Lyndhurst.
     
    1943-1944
    It was decided by now that an allied invasion of Europe would begin by the late spring of 1944. This decision saw the build up a huge amount of troops, ships, materials, machinery and tanks - the IoW creating an ideal bit of sheltered water to assemble the fleet. The usually tranquil New Forest became a hive of activity; once-quiet country roads rumbled first with road widening and bridge strengthening schemes, and then with the sound and vibrations of vehicles - both wheeled and tracked.
     
    Naturally, being a sea-borne invasion, the local boatyards, despite their diminutive size, were all requisitioned for the war effort. 
     

     
    Above: A Motor Gun Boat is launched, having just been built in Hythe, along Southampton 'Waterside', February 1943. Photo courtesy of the Imperial War Museums: © IWM (A 14601).
     
    Even merchant and civilian boats of all sizes were to be an integral part of proceedings. Some of them were used as patrol boats; they were either given, loaned, or hired by the government. Some owners/captains stayed at the helm, and voluntarily joined the Royal Naval Auxillary Patrol (RNAP) for the duration of the war. These patrols were on the lookout for parachute mines, enemy aircraft, or raids.
     

     
    Above: Boats manned by volunteers from the Royal Naval Auxillary Patrol heading along a river (location unknown). Such patrols were assembled from peacetime yachts and motor boats. Photo courtesy of the Imperial War Museums: © IWM (A 4514).
     
    The New Forest sheltered thousands of troops, as well as the necessary equipment and supplies. The natural forest and forest tracks were a perfect way to hide all of this from enemy reconnaissance planes. Other areas were used for training, as well as for top secret weapon tests and experiments. The fact that it also had an accessible stretch of coast, and was within close proximity to Southampton was another huge bonus.
     
    The various troops alighting from embarkation hards along the New Forest coast and in Southampton were destined to become 'Force G'; their objective being the central beach, in Normandy - codenamed 'Gold'. This was a ten-mile stretch of coast, further divided into 4 sectors (H through to K). Despite two fairly large towns along this section, it was Arromanches that would be their main objective - selected as the chosen location for Mulberry 'B'. 5 other beaches (Codenamed; Utah, and Omaha (both served by American forces), June (served by Canadian forces), and Sword (served by British forces) were served from elsewhere along the south coast of England.
     
    Headquarters
    From 1942 to 1955, Exbury House was requisitioned by the military - first as HMS Mastodon, then HMS King Alfred, and finally HMS Hawke. It's role during the time around D-Day was for administration of provisions, and arming and training crews for the various landing craft. Exbury House was also where the ill-fated raid on Dieppe was planned. It was referred to by many as the central hub of the D-Day preparations; 15 miles to the east was Eisenhower, 15 miles to the west was Patton, and 15 miles to north was Montgomery!
     
    Other country houses and hotels were also requisitioned for military purposes; such as the Balmer Lawn Hotel in Brockenhurst, which was used by the Royal Marine Infantry. As wouldbe expected though, not every owner was willing to hand over their houses; one owner attempted to run away with the keys! Fortunately, I believe it was something like the offer of free alcohol that lured them back to hand over their property!
     


    Above: I've spent (far too many) hours compiling and drawing this map. It shows a significant section of the New Forest, complete with as many military sites as I could find/fit on. It certainly is not an exhaustive guide, but does give some idea as to the complexity of the events in the run-up to D-Day! Note that it may not be overly accurate in places, but I have tried to cross-reference where possible with information found online.
     
    Sites of particular interest
    Whilst there were quite literally hundreds of D-Day related sites in the New Forest, I'll now look at a few select sites of particular interest; either because they are close to the area that I envisioned Bramble's Boatyard would be set, or because I feel they could offer potential as small scenes to try to reproduce - at least in part!

    If you have a year to read it all (!), this fascinating document discusses a huge number of the sites; accounting for 175 pages out of the 311 page document! I have thus got plenty to fall back on when it comes to researching the impact of D-Day on the New Forest from this document alone.
     
    Stanswood (Stansore Point, Nr. Lepe/Stone Point)
    As mentioned in the last blog entry, near Lepe, 6 of the 'Phoenix' caissons were built, ready to be towed across the Channel and partially submerged to form a breakwater. These were 'B2' type Phoenix caissons, and were each some 62 metres long, 13.4 metres wide, and 10.6 metres high! For each 6000 ton caisson, a large workforce was needed to construct it. In total, it is said there were 700 men employed by Wilson Lovatt & Sons Ltd. at Stanswood, with barracks, a water tower, and other facilities built on the foreshore to accommodate them. The caissons themselves were constructed upon purpose-built brick and concrete plinths; with rails to slide them to the slipway when they were completed, for launching sideways into the sea. Two fantastic interactive, and annotated 3D models of the site can be found on this website: Wessex Archaeology - Lepe D-Day. The first shows the current remains of the site, and the latter shows a reconstruction as it would have looked in use. The site also gives additional information, for those interested.
     

     
    Above: I think this Phoenix caisson is being constructed somewhere in Southampton - primarily because it was tagged in an album as Southampton, even though the title and caption do not mention a location. It does show how much more convenient docks are with their tall cranes for constructing these huge structures; as opposed to the remote foreshore at sites like Stanswood, Lepe and Stokes Bay, Gosport. Photo courtesy of the Imperial War Museums: © IWM (A 25808).
     
    However, even prior to the Phoenix construction site (built somewhen in late 1943), a hard (labelled 'Q2') was built at Stanswood; as it was referred to in loading orders. It was primarily used to load heavy equipment (tanks, trucks, artillery, mortars, stores etc.) onto landing craft., with the road leading to it also concreted in account of the heavy traffic; as were many roads towards Lepe. The hard was also in near constant use for training troops for landings, as well as for transferring troops to the Isle of Wight and Southampton. Vessels typically used here were Landing Craft Tank (LCT), and Landing Ship Tank (LST) varieties, though I'm sure others would have been seen. All the equipment loaded onto the landing crafts were destined for the assault on 'Gold Beach' - the resulting assault force, as noted earlier, being named 'Force G'. This equipment also included the 'Sherman Crab' flail tanks (apparently being the first to arrive on 'Gold Beach' - used to clear mines), as well as vehicles from the Army Fire Service. 
     

     
    Above: A vehicle, travelling backwards, is loaded onto LCT 731 at an unknown hard on the south coast during exercises for the Normandy landings. This could quite easily be at Stanswood, as we know the hard was used for such exercises throughout the build-up, though there are similar photos that claim to be at Stokes Bay, Gosport. Photo courtesy of the Imperial War Museums: © IWM (A 23673).
     
    In numbers:
    1579 men, and 292 vehicles boarded 40 LCTs at Q2 prior to 4 weeks before D-Day 6407 men, and 2037 vehicles boarded 122 LCTs at Q2 in the 4 weeks before D-Day To put that into perspective in terms of the scale of the landings, remember: that's just 1 hard out of 68 scattered along the South Coast - 13 of which were along The Solent!
     
    Modellability?
    Whilst the caisson construction site would be WAY too big to model (one of the caissons alone would measure 800mm long if scaled down!), an embarkation hard would take up little space, and would make for a nice feature if combined with a 'dolphin' or two. I could even model repairs being made to the hard so that there's a solid reason as to why no boats would be using it at the time depicted; further saving space.

    [Information from both New Forest Knowledge, and D-Day Lepe Heritage Group.]
     
    Marchwood Military Port
    As I mentioned, there was a new port at Marchwood opened by 1943. It was built primarily to assist with construction of components for the Mulberry Harbours, but also to allow extra docking space for the ever-increasing flotilla of vessels waiting in Southampton Water for D-Day. It was also rail-served, with a 'long siding' connecting it to a junction just south of Marchwood Station. In terms of the Mulberry Harbour components, namely 'Whale' floating roadways, and the 'Beetle' concrete floats that supported them were constructed here. Photos show that a number of short sidings were set-up to build and/or store the 'Whales', which were accessed via a long traverser.
     

     
    Above: The traverser at Marchwood Military Port, showing tracks on both the left and right with completed Mulberry 'Whales' on the right awaiting their time to be launched. Note the tracked tractor, which was presumably used to tow the 'Whales' onto the traverser deck visible in the centre of the photo. This would be a very interesting scene to model, but would take up a lot of space! Note also the temporary nature of the tracks, which appear to be simply laid on top of the concrete. Photo courtesy of the Imperial War Museums: © IWM (H 36898).
     
    Modellability?
    Let's face it, the traverser would be awesome to have - and I imagine it to be a working feature... but that would take up an entire board by itself, so sadly I don't think it would be realistic to model it. There is a company that have a kit for both the Whales and Beetles, but the link for the Whales no longer works. Still, there's plenty at Marchwood to consider adding, such as the construction of the Beetles; and with the kits for them still able to be bought, and some very nice reference photos to work from in the IWM collection, it's something I'm keen to do!
     
    Clobb Copse Boatyard, nr Beaulieu
    Aside from a delightful name, this is a fascinating place that is worthy of taking into serious consideration; not just in terms of modellability, but also because of its role in the D-Day preparations. In 1941, this former oyster bed was turned into a top secret building basin for various D-Day related projects. An experimental floating dry dock was built here from concrete. Once completed, it was towed in March of 1944 to Portland, where it was used during the war; presumably for repair and maintenance of small craft, although no details are given. 
     
    Meanwhile, in 1943, the boatyard was extended to create space for Mulberry 'Beetles' to be constructed. Unlike the other three sites where Beetles were built (London docks, Marchwood, and Southsea), an area was dredged, then lined with concrete to form a basin; all other sites were either in established docks (London), or directly on the shore. In this relatively small area, at least 50 of the Beetles were made, as well as 6 'Intermediate Pontoons' - which were much larger floats that connected the static 'Spud' pierheads mentioned last blog entry to the ships themselves.
     
    Modellability?
    There's a small set of fascinating photos by Lord Montagu (I believe, of Beaulieu Estate) that show all the components mentioned - including the same type of derrick crane I had planned to build anyway! Naturally, the floating dry dock would be far too big to model, but the rest lends itself perfectly to the small boatyard scene I had planned.
     
    Eling
    Yes, we're back at Eling, and I'll have to use my old sketches for this bit as I can't find any freely usable images online. Anyway, even quaint country locations like Eling were partly requisitioned by the military. At this time, Mumford's Steam Mill (now run by the company Allis-Chalmers) was still in existence. Being quite a large building in terms of the locale, and within each reach of the rail-served Eling Wharf and obviously Bartlett Water for seafaring traffic, Eling was another strategic place in which to stage certain facets of the D-Day preparations. The following information is thanks to information obtained by New Forest Knowledge - who interviewed Douglas Lancelot Stuckey - Acting Sub-Lieutenant Special Branch.
     

     
    Between 1943-1944, Douglas was sent to the Allis-Chalmers mill, pictured above, which had been earmarked as a Coastal Forces Supply Depot (CFMSO). Such depots were used essentially as storage for the necessary parts and equipment needed to maintain the fleets of various vessels. In this case, predominantly Motor Torpedo Boats (MTBs) and motor launches. Everything except the main hull and ammunition were to be found in the mill; so that prompt and effective repairs could be done; this included everything from spare wiper blades to radars, to fuel tanks! 
     
    Douglas was to stay in the nearby Anchor Inn (still extant, and in use today as a pub), where he recounted various tales and experiences, often humurous; such as the time when the pub ran out of beer, or when stores would go 'missing'...
     


    Perhaps the most remarkable story that Douglas told relates to the tide mill that I have been dying to model ever since I saw it. Being a key road link from Eling/Totton down to the various military installations along the New Forest coast, the supply depot had the unenviable task of relaying some rather... unfortunate news to the owner of the tide mill. It must be remembered that, at this time, there was a very tangible threat that the Germans would invade England. Simply put, the CFSD (supply depot) crew was to be tasked with blowing up the tide mill and causeway in the event that such an invasion should occur! Needless to say, this revelation did not go down well with the mill owner... still, the tide wasn't in use at the time, and in any case, thankfully the invasion never happened!
     
    Modellability?
     
    Clearly, the steam mill is out of the question in terms of modellability - it is bloody massive! However, with the potential exploding tide mill story coming to light, yet again, I really have the urge to model this delightfully quaint scene (without explosions, obviously!). That would obviously involve some compression; as, despite being a comparatively small mill, it's very long (and that's before we even look at the causeway). However, I think I've come up with a potential idea. More will be revealed next time...!
     
     
  9. SouthernRegionSteam
    Research is absorbing, and despite trawling through unnecessary information and photos that are of little use in terms of creating a model railway, in the case of D-Day, I felt it was important to understand the challenges faced, the enormity of the preparations, and the speed, yet precision, in which everything had to come together. Take, for example, the artificial 'Mulberry' harbours constructed in Normandy. I don't really need to see photos of what it looked like in use, I'll only be modelling some 'small' components, and I definitely could've spared myself from looking at photos of dead soldiers lying on the beach. However, I figured that spending a lot of time researching things would increase the chances that I'd become a better modeller by the end of it; not just because I'll have based my model on actual research rather than guesswork, but also because I'll be more invested in the prototype, and thus have a greater understanding of what needs to be included and the atmosphere that needs to be portrayed.
     
    Perhaps more importantly, I could teach other people the background behind it and open their eyes to what I've modelled, why I've modelled it, and the importance of it. I can also potentially use the research as inspiration for the way in which I present the layout. Whilst I've always modelled my layouts as if they're set on a hot summers day, hearing the horror stories of war makes me think that setting the layout on a rainy, overcast day with dimly lit scenes would make for a unique and relevant proposition. As you'll read later, multiple operations during WWII were beset by weather delays. Setting the tone of the layout using 'weather' seems apt, although it may be that I end up trying various lighting set-ups.
    Anyway, this post is all about the research I've carried out, so let's crack on! (Click/tap on any photo to see it on the IWM website)
     
     
    ...Disaster at Dieppe
    In 1942, Allied governments met to agree and commit to opening up a 'Second Front' to force the German regime to spread its' forces thin and fight on two Fronts instead of one (the original with Russia to the east, and now a second, to the west). To do this, they would need to invade mainland Europe, so an attempt was made to capture the port of Dieppe and use it as a launchpad to spring the offensive from. Unfortunately, it all went horribly wrong...
     
    A false start
    This 'experimental' raid had previously been delayed due to bad weather, and in the meantime, two vessels had been lost due to bombing runs; spooking the British into fearing the Germans had found out about the planned attack - after all, 10 000 Allied troops now knew about the offensive, so there was every possibility news had leaked. Indeed, as it turned out, French double agents had warned the Germans that Britain was showing 'great interest' in Dieppe. On hearing this, the Germans went on high alert; increased survellainace patrols spotted larger numbers of landing craft gathering on the south coast of England, as well as increased radio chatter. The Germans were soon bolstering their defences, deploying thousands of soldiers in Dieppe, and adding heavy artillery on the main approach (including in hard-to-spot cliff caves).
     
    Back in Britain, despite great reservations by others about the planned raid, Louis Mountbatten (once captain of HMS Illustrious, and now thrust into the role of Chief of Combined Operations - lieutenant general, air marshal, and vice-admiral), proposed to relaunch the attack 6 weeks later at the same intended location; Dieppe. 
     
     
    Mountbatten was rather inexperienced tactically, and had multiple recent failures on his books. Perhaps unsurprisingly, given that remark!
     
    The approach to Dieppe
    Despite objections, the raid went ahead, with the Allied fleet leaving the south coast - minesweepers leading the way. Meanwhile, initial night patrols were carried out by RAF Coastal Command vessels, and, once day broke, by fighter planes. By 4.50am, on the 19th August, the initial landings began. The flotilla was split into 6 separate groups on 6 different beaches; each codenamed with a colour, and further split into two separate sites. Miscommunication meant that Allied destroyers, who saw an early engagement between German vessels and Allied landing craft en-route, failed to come to their aid - they had assumed that they were under fire from the shore batteries.
     

    Above: Dieppe shoreline viewed from a landing craft as it approached; fires are burning visibly in the hinterland as a result of the naval and aerial bombardment. Photo courtesy of the Imperial War Museums: © IWM (H 22612)
     
    Distractions and communication breakdowns at 'Yellow' beach
    Further breakdowns in communication occured when one of the 6 groups, No.3 Commando - set to silence one of the coastal batteries on 'Yellow Beach' - were not warned of an approaching German convoy; despite the fact that it was picked up on by radar stations. Some of the landing craft were torpedoed, whilst others were able to disperse the German convoy. This group were set to land on 2 beaches; 6 craft on one of the beaches could not advance, but were also unable to retreat; so surrendered to the Germans. The other group made it to the battery, and although unable to destroy it, managed to distract it long enough to prevent it focussing on the rest of the invading flotilla. However, this group eventually had to retreat due to the superior enemy force.
     
    No smoke, all fire at 'Blue' beach
    No.3 Commando were also split into to groups/locations, with a similar objective, this time on 'Blue Beach'. Due to delays, smoke screens planned to hide their assault had already lifted by the time they landed. Already well prepared in advance - with a bunker along the sea wall, the Germans pinned the Canadians against it. Out of 556 men, 200 were killed, and 264 were captured.
     
    Success at 'Orange' beach
    No.4 Commando were in charge of another battery, and landed on 'Orange Beach'. This was the only fully successful raid - they achieved their objective; destroying all six 150mm guns. Most of the commando withdrew successfully and safely returned to England.
     
    Off course at 'Green' beach
    Elsewhere, the 1st Battalion, another of the 4 groups, beached on Pourville ('Green Beach') undetected. Unfortunately, most landed west of the River Scie rather than east of it! With only one bridge, the Germans were in a superior position; and decimated a large number of the battalion. Some, however, were able to make it across, and made it further inland than any other unit; however, German reinforcements soon beat them back, with the Battalion suffering heavy losses - only 341 made it back to the craft on the beach.
     

    Above: A British Destroyer rescuing soldiers from a landing craft sunk during the raid on Dieppe. Photo courtesy of the Imperial War Museums: © IWM (A 11240)
     
    Radar removal
    There was however one hugely successful aspect. Accompanied by a unit of only 11 men, a radar specialist, RAF Flight Sargeant Jack Nissenthall, was tasked with determining the importance of a German radar station on the cliff-top. Due to Nissenthall's specialist knowledge, orders were given that, should he be captured, he would either be shot by his own unit, or take a cyanide pill! Thankfully, Nissenthall, whilst unable to enter the station, crawled (whilst under gunfire), to the rear of the building and cut all telephone cables. As a result, the Germans inside had to use radios; which were able to be intercepted by listening posts in the UK. This gave a fantastic insight into German radar operations - cementing the importance of developing radar jamming technology. An even more remarkable fact is that only Nissenthall and one remaining soldier in that unit made it back to England!
     
    The main assault
    The main landings (on beaches 'White' and 'Red') were given support by the four destroyers; who bombarded the coast as they approached. 2 hours later, they were joined by 5 RAF Hurricane squadrons, who not only bombarded the coastal defences, but also set a smokescreen to protect the ground troops. The infantry's armoured support, 29 Churchill tanks, not only arrived 20 minutes late, but 2 of them sank, and 12 became stuck in the shingle. Tank obstacles prevented them advancing further than the seawall, so were instead delegated to lend covering fire for the now-retreating infantry, who were being gunned down at an alarming rate by machine fire from emplacements in the cliffs. None of the tanks made it back to England, and all tank crew were either killed or captured.
     
    The smoke screen meant it was hard for the Major General to see what was going on. Two reserve units were sent in. The first of these were the Fusiliers, and were mainly gunned down or blown up with grenades and mortars. The few that made it to town were pinned against the cliffs, so the second reserve unit, the Marines, were also deployed. These suffered an almost direct demise; their landing craft heavily engaged on the way in. The few that even made it to the beach were killed or captured; with their commanding officer shot moments after signalling to retreat.
     

    Above: A smoke screen is deployed in an attempt to mask the arrival of landing craft, and thus protect them as they landed on the beaches. LCP landing craft can be seen behind as they approach the beaches of Dieppe. Photo courtesy of the Imperial War Museums: © IWM (A 11231)
     
    Counting the cost
    All in all;
    3367 out of 5000 Canadians were killed, injured, or taken prisoner. 247 out of 1000 British Commandos were killed. 550 men from the Royal Navy were either killed or injured, and the destroyer Berkeley and 33 landing craft were lost. The RAF lost 106 aircraft; including some due to friendly fire, and structural design flaws. 6 out of 50 American Rangers were killed, with 7 injured and 4 captured. The Germans themselves lost a more modest 322 men, 1 submarine, and 48 aircraft.  

    Above: HMS BERKELEY settling down in the water after being bombed during the Combined Operations daylight raid on Dieppe. It was later torpedoed by the Navy to sink it. Photo courtesy of the Imperial War Museums: © IWM (A 11242)
     
    Recon failure & warship woes
    It certainly didn't help that a planned operation ('Operation Rutter'), which was intended to be both a recon on Dieppe and a morale booster for the British public by engaging with German forces, failed to happen. With inclement weather forcing a delay (a common theme throughout the war), the Canadian forces chosen for this operation were spotted by German aircraft whilst awaiting their approach, who then bombed the flotilla. The whole operation was called off before much in the way of valuable intel could be gathered.
     
    A further cause of the failure in Dieppe was the lack of naval support - the Royal Navy refused to send their most prized warships on a mission that was clearly at risk of enemy fire from the air; especially after two of their warships had previously been lost to Japanese aircraft in 1941.
     
    Lessons from Dieppe - the D-Day preparations
    With that absolutely disastrous raid in August of 1942 on Dieppe, it became all too obvious that the French ports were heavily defended by the Germans. If the allies were to have any hope of a successful invasion, it was clear they would have to land on remote beaches, build their own port, and use the element of surprise. This posed a significant problem because the beaches in the target area had very shallow gradients; it was approximately 1.5 miles from the beach until you reached water deep enough for large ships to traverse. To successfully land heavy machinery, a floating roadway would need to be designed, built, towed across the Channel, and then assembled - no mean feat; especially given the short timeframe of 6 months to build all the necessary components!
     
    Meanwhile, various other raids began in other countries like Africa and Italy, whilst preparations were underway for the mammoth undertaking that would be the D-Day landings. In February 1944, having suffered bombing runs on various UK cities, the 'favour was returned' by RAF and US Air Force bombers on German cities. Whilst heavy losses occurred on both sides, the Germans were unable to rebuild their supply of pilots and planes as quickly as the Allies - meaning any losses the Germans had now would benefit the Allies when it came to the D-Day landings; as they would not have the airpower to overwhelm the Allies.
     
    In early May 1944, the month prior to D-Day, 'Exercise Fabius' was carried out along the south coast. Over the course of 6 days, 25,000 troops landed at various beaches to prepare them for what was to come. On the 31st of May, the troops, some of who had been waiting in camps for a long time, finally began the embarkation process. Due to the number of troops and supplies involved, this was, just like 'Exercise Fabius', spread out over 6 days.
     
    The 1st of June sees a message (in the form of a French poem) played by the BBC, warning the French resistance to forge ahead with plans to sabotage their railway ahead of the incoming invasion. German military intelligence did however intercept these messages, and realises its significance.
     
    The Artificial Harbours
     
    Mulberry Harbour
    Before any of the details of the floating roadways and platforms could be worked out, the overarcing problem was the necessity to create an area of water calm enough to utilise the landing craft and masses of smaller boats in a safe manner, and also to ensure the roadways didn't bounce around too much with every wave. An entire set of breakwaters would somehow need to be made to reduce the height of the waves, and provide a safe refuge. This, as you can imagine, is a colossal challenge; especially when you have to bring all the components across a 100 mile wide stretch of open water, and in a covert and well-orchestrated way!

    Various solutions were tested; from scuttling ships, to concrete caissons:
     
    Pneumatic breakwaters were perforated pipes that force compressed air from the seabed up to the surface to dissipate wave energy. It was found that a variation on this using short pipes suspended from a float (rather than fixed to the seabed) was more effective, but despite promising results, this entire solution was abandoned at the end of 1943 after tests revealed that the amount of power needed to generate the volume of air required would be too great.
     
    Blockships (scuttled/sunk ships) codenamed 'Corncob' or 'Gooseberries'(!). These were obsolete ships; both merchant and naval; scuttled to act as a breakwater. These would require a tug for precise final placement, and although they had the benefit of being self-propelled, were no more effective than concrete caissons, and were unpredictable during the scuttling process. 
     

    Above: The first blockship to be scuttled, the SS Alynbank. Photo courtesy of the Imperial War Museums: © IWM (A 24167)
     
     
    Inflatable breakwaters (codenamed 'Lilo') proved to be a viable solution if suitable concrete anchors were used, but were deemed too at risk of damage by gunfire or simply by accidents during use or installation.
     
    Floating cruciforms (codenamed 'Bombardon') were solid versions of the inflatable 'Lilo' breakwaters, each being 200ft x 25ft. These were made of fabricated steel, and were partially submerged and anchored to both the seabed, and also to each other (with a distance of 50ft apart). The resulting breakwater was 1 mile long, and was capable of halving the incoming wave height. Here's a diagram.
     

    Above: Mulberry 'Bombardons' being built in a dry dock. Location is supposed to be Marchwood, but I don't think Marchwood had a dry dock (unless it was a floating one - which, judging by the curved end wall, this isn't!). It looks to me like the same wall design of the King George V graving dock in Southampton. Anyway, the Bombardons are of steel construction, with hollow chambers for bouyancy. Photo courtesy of the Imperial War Museums: © IWM (A 25811)
     
    Concrete caissons (codenamed 'Phoenix'). After a number of revisions, these hollow structures (designed to be towed empty, and then flooded and sunk into position) were built at a few dedicated worksites, with a second row built with a cover after some of the earlier ones were destroyed by overtopping waves. These were jointly designed by the UK and USA, and being 200ft x 50ft (with the tallest being 58ft high), displaced up to 6000 tons of water. There were multiple variations in height to account for the differing depths of water. Material shortages and time restraints meant that walls were often thinner than they should be, and reinforcement lacking; but considering these were temporary structures that had to be available at relatively short notice and in large numbers... compromises were inevitable. Some were also fitted with crew quarters, anti-aircraft guns, and barrage balloons.
     

    Above: Mulberry 'Phoenix' caissons being built in a dry dock in Southampton, April 1944. Photo courtesy of the Imperial War Museums: © IWM (A 25792) These are shown in the George V Graving Dock, although other sources state that only Bombardons (+ shaped concrete structures) were built here. Note the busy railway sidings in the left background.
     
    An internal struggle between the Admiralty and Tn5 (Transportation 5 - a team of civil engineers set up by the British Army to find solutions for port repairs) came to a head - with the Admiralty saying the floating concrete caissons would be unwieldly and liable to damage when being towed, whilst Tn5 said blockships and other methods were either too unpredictable, or would require too much steel in their construction.
     
    The final set-up
    In the end, three of the solutions were used; 147 'Phoenix' caissons (plus the extra reinforcing line), 93 'Bombardons' (using 20 000 tons of steel), and finally the scuttling of ships. However, by digging their heels in and forging ahead with the building of the Bombardons in the dry docks, the Admiralty prevented most of those in Southampton from being used to build the large caissons; resulting in less-than-ideal construction areas being hastily erected in awkward sites. The photo above, however, shows what I believe to be at least 2 of the caissons being built in one of the dry docks.
     
    'Phoenix' caissons
    Two sets of Mulberry Harbours were built; Mulberry A by and for US soldiers, and Mulberry B for the Britons and Canadians. However, disaster soon struck as a huge storm on the 18th and 19th of June destroyed much of Mulberry A, though thankfully Mulberry B fared much better. Any salvageable components from A were then used to repair Mulberry B; allowing it to remain in use until it's decommisioning in October 1944.
     
    Here's a fascinating short film showing various components being towed into place.
     

    Above: Mulberry Harbour, Arromanches. A completed concrete caisson weighing 7,000 tons being towed into position in the main breakwater off the coast. Note the mounted gun on top.  Photo courtesy of the Imperial War Museums: © IWM (A 24084)
     
    One such site was at Stanswood, near Lepe. Codenamed Q2, construction work began in July 1942, and was finished by October; though initially, like many new hards built in the area, was solely supposed to be used to transport troops and vehicles onto landing craft for the invasion. However, in addition to that role, it now also had to become a worksite for the construction of 6 'B2' type Phoenix caissons. Built by over 700 men, once complete (some 3 months later), they would be launched sideways into the water, and towed to Southampton for fitting out. The remains of the slipways, mooring dolphins, and the majority of the construction area can still be seen today at Stanswood.
     

    Above: Believed to be a photo of caissons under construction at Stokes Bay, Gosport. Visually, it is almost identical to the remote site at Stanswood, however, the slipway (which the completed caisson appears to have fallen off!) is towards the middle of the construction site, rather than the end as at Stanswood.  Photo courtesy of the Imperial War Museums: © IWM (H 35554)
     
    Concrete hards
    As mentioned, in order to load troops and supplies, new hards (concrete aprons and slipways) had to be built in variations locations across the south coast, including at Stanswood. The photo above also shows dolphins (mooring points just off the coast) for boats; so such a slipway would've been built next to it. The photo below shows one of them:
     

    Above: One of the many concrete hards, this example being in Southampton, being repaired with new sections. These were anchored to each other and the ground below with hooks and wire, with a textured chocolate bar appearance - presumably to allow water to drain easier and provide more grip; allowing the slipway to be used at all tide points for loading both men and machine. Photo courtesy of the Imperial War Museums: © IWM (A 24151)
     
    Floating roadways
     
    'Spuds' and docking platforms
    Meanwhile, a mooring and offloading point for ships was clearly needed as well as the roadway. Eventually, a system was devised using 90ft long motorised 'spud' legs that sat on the seabed, together with a floating roadway/pier; each of the latter essentially being 200 x 60ft barges. This design meant that the whole system could be adjusted to deal with changes in wave height and seabed shape. The usual working was actually to partially submerge the platform/barges to provide even more stability, and reduce load on the 'spud' legs.
     

    Above: Mulberry 'Spud' pierhead awaiting towing to Normandy. Selsey, Sussex, June 1944. Photo courtesy of the Imperial War Museums: © IWM (H 39297). Note the telescopic roadway attached to it, which is explained in the next section...
     
    Roadways
    The big challenge now was how to build a roadway to link these to the beach itself, whilst allowing it to be flexible enough to rise and fall with the tide. Multiple prototypes were tested; one such using flexible roadways made of timber and canvas and strung together with cable. It was clear that, although the principle of this particular design was sound, more substantial materials would need to be used to support anything heavier than a small truck. Another design using concrete caissons that sat on the seabed, with metal roadways anchored to them was less of a success due to instability issues resulting in distorted roadways, but it was all useful testing.
     
    The solution was to build floating concrete pontoons that supported metal bridge spans, with the span that was attached to the earlier spud construction being telescopic to allow for the necessary adjustment. This is much more complex than it sounds due to the lack of materials in time of war, the rotational and vertical forces applied on the structures by the waves, and having to ensure that the heaviest components were suitable for towing across the Channel!
     

    Above: A Mulberry 'Beetle' - a concrete floating pontoon used to support the 'Whale' roadways (the lattice structure on top of it). Photo courtesy of the Imperial War Museums: © IWM (H 39106) Some of which were constructed along the New Forest Coast; both types at Marchwood, and the 'Beetles' along the Beaulieu River at both Clobb's Close and Buckler's Hard.
     
    Details right down to the type of tread pattern on the bridge decks were subject to intense testing, with all components having to meet load weights of up to 56 tons each - including a full 25 ton single load at any one point (i.e. a tank). After many revisions, the eventual design, tested in Scotland, culminated with concrete pontoons called 'Beetles', and bridge decks called 'Whales'. Other components were also designed, built, and tested; such as hinged pontoons to enable landing craft ships with ramps to offload easily, and intermediate pontoons so that multiple pier heads (those with the 'spud' legs) could be connected together.
     
    On top of all that, a shortage of steel due to the war meant that most were built using Ferroconcrete (steel reinforced concrete panels), with the steel-only variants often adapted with their own 'spud' legs, and reserved for rocky areas. 
     
    Here's a great website showing diagrams of the floating roadway and spud pierheads.
     
    Anchors
    All 'Beetles' were connected using a brand new lightweight anchor; designed by Allan H Beckett. These, called 'Kite anchors', had strength-to-weight values unheard of up until this point, and were connected to the 'Beetles' using steel cables. The design of the anchor meant that instead of dragging along the seabed in times of overload, they would dig themselves deeper into it. They were so effective that most remain where they were first used to this day!
     
    The lightweight design of these anchors meant that small boats (SLUGs - Surf Landing Under Girders - so named because they towed small barges under the floating bridges) could be used to carry, position, and offload the anchors and cables in the tight locations where they were needed. Some of these boats might have been built in Husbands Shipyard, which I had previously talked about in other entries - although due to direct hits in an air raids in 1941, I can't be sure as most records were destroyed. I do know that wooden minesweepers were built there for the war effort, and that Camper & Nicholsons, a luxury yacht builder, built some SLUGs at their premises in Gosport.
     
    All in all...
    By the time the Mulberry Harbours had officially been closed in October 1944, over 39,000 vehicles and 220,000 men had been landed. Approximately 40% of all towed Mulberry Harbour components were lost en-route - due to either weather, mines, or U-boat attacks. On Mulberry A, the storm of 19th - 22nd June destroyed their piers, 20 Phoenixes, 7 blockships, and 100 small craft. This high damage number was due to the site being more exposed, the blockships not being sunk in the correct places, and the failure to take precautions against the storm. The British Mulberry fared better: On Mulberry B, the storm of 19th - 22nd June destroyed many Bombardons, 5 Phoenixes, a few damaged piers, and it sunk 250 small craft. Mulberry B had unloaded 40% of all British stores by the end of August, although this decreased to 25% by October.   
    For a better, more comprehensive look at D-Day, this is a great guide to digest.
     

    Above: Mulberry 'B' harbour at Arromanches. Note the long lines of 'Whale' roadways, located on top of 'Beetle' floats. The 'Spud' pierheads can also clearly be seen, as well as an armada of various vessels. On the right of the image we see a line of what looks to be block ships and 'Phoenix' caissons. Photo courtesy of the Imperial War Museums: © IWM (C 4626)
     
    The D-Day landings and Mulberry Harbours ultimately paved the way for a fairly reliable and much needed supply route for the allied American, Canadian, and British forces. With the two Mulberry Harbours (at least until the devasating 3-day storm), the allies could attack on two fronts - when the British became bogged down in Caen in the following weeks, the Americans could push forward and encircle the Germans.
     
    This colossal undertaking and impressive achievement would not have been possible without the requisition of boat yards in the run up to, and during the war. The New Forest coast and Southampton areas in particular were crucial to the construction of the Mulberrys, the embarkation of troops, supplies, and machinery, and ultimately the success of Operation Overlord as a whole.
     
     
  10. SouthernRegionSteam
    This entry was supposed to deal with an alternate history of the line/area (which had already been delayed for probably over a year - I had multiple directions I could take, and I wasn't sure which alternate timeline would tie in best with the layout because I hadn't got a firm layout design!)...
     
    ...however, this past week, I'm happy to say that things have started to fall into place; thanks mostly to a request by BRM (British Railway Modelling) to photograph a particular layout at a show. This will all make sense in a bit; so please hear me out (!), but that does unfortunately mean that for the time being, the full alternate history will have to wait (again!). I have, however, started writing it, and ammending things that I had already prepared for that blog entry - fingers crossed nothing changes between now and then!
     
     
    A stroke of luck

    TLDR: Photographing Redbridge Wharf for BRM has allowed me to slim down my options; as I no longer feel I need to model a sleeper/timber yard as they've done such a good job of it!
     
    The layout I was asked to photograph was Redbridge Wharf - built by members of the Winchester Railway Modellers. I first saw it back in March at Ally Pally, though I was really annoyed because my camera ran out of battery by the time I got around to it. Needless to say, the opportunity to photograph it properly made me really happy; especially for a magazine! Being my first layout photoshoot, I was a little nervous, but equally excited - especially as I was now able to get whatever shots I wanted from whatever angle.
     
    So what's that got to do with the latest layout idea? Well, you may remember that in the last blog entry I looked at Eling Wharf (just around the corner from Redbridge in real life), and discovered that it featured a creosote works/timber yard. This threw a spanner in the works, because I thought it was a very unusual and interesting prototype that would be great to model. As it turns out, the real Redbridge had a very similar plant, and Redbridge Wharf features exactly that! I can therefore safely say that I 'don't need' to model Eling anymore - because the Winchester folk have done such a fantastic job of modelling something incredibly similar to what I had in mind.
     
    We did joke that I could build an extension to their layout to bring it around to Eling, but that's by the by! Anyway, this means that I could effectively cross off a large section from my inspiration list, and thus narrow down my options.
    To see why, just take a look at this photo which I've been allowed to share (as it won't be used by BRM due mostly to the bit of paper behind the shed that I didn't notice!). Having quickly brightened the shadows to better show the modelled creosote impregnation pressure vessels, you can see the attention to detail that the Winchester club have put into modelling this unique scene. I don't see the point in creating a layout with a duplicate scene; especially one that has been modelled so well, and on such a large scale:
     
     

    Above: Redbridge Wharf features the same design of creosote pressure vessels (I can't remember the proper name for them) as at Eling Wharf, along with other similar buildings and features; like the loading conveyor, sawmill, workshop, and sleeper stacks. Note the narrow gauge manhandled wagons. The doors of the long pressure tubes open, and temporary rails are slotted into place, before a line of the wagons (with a big bundle of railway sleepers) is pulled in with a powered capstan. The rails are then removed, the vessel sealed, and the creosote is impregnated at a high pressure into the sleeper - IIRC for 7 hours. This British Pathe video shows the process well.
     
    In some way, this revelation may come across as being defeatist - but actually it's a relief because I've really been struggling to narrow my options down - hence the radio silence on this project as it had completely stalled. There are of course some elements from Redbridge Wharf that I am still looking to include; such as the barges, travelling crane, and wharf - but now I can focus on another industry or subject without feeling like I'm missing out...
     
    By the way, look out for my photos of Redbridge Wharf in an upcoming issue of BRM - I'm not sure what month it'll come out, but probably not for a while. My thanks go to @AY Mod, who has already edited the photos in a way that really makes them 'pop', to @Phil Parker, who helped and gave me advice during the shoot, and to the Winchester group for being so accommodating and friendly throughout.

    So, what's changed, and why?

    TLDR: Now I plan to build one, medium-sized layout; not a micro layout and a large home layout!

    Last time I discussed my plans, I left having more or less decided that I would build two layouts; the first, a tiny exhibition layout based on a boatyard, and afterwards, a large layout in my bedroom going around 2 or 3 walls. I felt that the boatyard micro layout was a safe bet, but you may remember that I had my doubts about the large home layout - specifically that once I had built it, I would probably not run it as much as I should. Not least because I would not be able to build a roundy-roundy, and so could never have a lazy running day, or enjoy watching a train go around whilst also shunting a set of sidings.
     
    Having watched layouts like Redbridge Wharf at the exhibition, I now feel that a roundy-roundy is basically a must-have in a bedroom setting for me. However, that isn't practical in the space available, and besides, I don't have enough stock to make it worthwhile. Redbridge Wharf works so well because it is a mainline junction layout with a complex set of sidings; resulting in a large diversity of movements. It's also a huge layout, with an equally huge fiddle yard. My room is tiny, and even the simple plan drawn up earlier would not have fitted in the space, let alone adding a roundy-roundy element!
     
    Even if the coastal themed bedroom layout (Leape, as I called it) would have fitted in the space, it was not only boring operationally, but thematically didn't make sense - the real 1890s/early 1900s lines proposed to go from Eling to Lepe were scrapped for good reason. Whilst Lepe is close to the IoW, and also could've been a base for ships to the Channel Islands, it was found that the pier that was proposed to have been built would have been very exposed, and would not have been suitable for large ships. Additionally, Lepe is in the middle of nowhere:
     
     
    That was a relevant quote at that time - and he was quite right! I too was struggling to design a layout based on Lepe that would be plausible. There was no need for a passenger service (but I still wanted a halt at the very least), and freight was also non-existant. The location is beautiful, but a railway line simply could not be justified.
     
    As such, my current idea is to abandon the Lepe/Leape idea, and build just one layout. Onto that, there is perhaps potential to add narrow, non-scenic boards to create a circuit of track should I wish to in the future for home/testing use. Failing that, I could simply build a separate simple test circuit on identical narrow plain boards that can be stowed away easily. Which I choose will depend mostly on the board shape - for example, on the design below it wouldn't be practical to include a loop, but it might be if the curved shape was reversed. Speaking of the design...
     
    ...you may therefore think that the small version of Brambles Boatyard that I previously designed still fits the bill. The truth is... well... perhaps this sketch might be a better way to break the news...
     

    Above: An early idea for my (double(?) the original size) layout plan; Bramble's Boatyard. Yes, usual disclaimer that it's a freehand sketch and therefore likely to be a bit on the optimistic side!
     
    ...yes, things might have gone up in scope... again! I know, I know, I spent most of a previous entry explaining how I need to reign in the size because of my tiny car that will be used to transport it. However, I think the extra size and complexity will be worth it. Hell, I would now be happy to borrow/hire a larger vehicle to transport it to shows if need-be!
     
    Why? Because...
    ... of the earlier points about the larger 'home layout' not fitting my needs... ... the original tiny Bramble's Boatyard was limited in scope and operation... ... I'd rather have one small-to-medium size layout, than two layouts of a similar theme... ... there are other vehicles I could potentially borrow for transport... ... I'd like a layout with more space to set the railway in the landscape, and to set the track away from the front board edge (another side-effect of having photographed other layouts).  
    There's also, as you might've noticed if you read the text in the sketch above, another reason to change tact - a new theme!

    D-Day
    TLDR: Because of the photoshoot (and I also blame Graham Muspratt(!)), I finally bought a USA tank loco. This reminded me (see the first bullet point below) of the impact that D-Day preparations had on both the railways, and the local area; with an intention to have this as the focus for the new layout!
     
    Many of my early sketches featured remnants of D-Day preparations, but nothing more. With the 'closing door' that is no longer 'needing' to model a timber/creosote yard, I wanted something fairly unique (in terms of modelled subjects) to fill the void - whilst a boatyard is quite a rare subject in itself, I was looking for something... 'more'. I love to model the unusual (Sandy Shores, the Fawley Oil Refinery, RAF Calshot etc.), and, aside from being a major historical event, the D-Day preparations are rarely modelled. Whilst I'm sure there are others, the only layout that comes to mind is 'Operation Overlord' - a layout on a much grander scale, in a more urban setting.
     
    A few other things swayed my decision...
     
    ...thanks partly to seeing one on Winchester Railway Modeller's 'Redbridge Wharf' and also a healthy dose of persuasion by Graham Muspratt (of Canute Road Quay fame), I purchased a USA tank loco. The real ones were, I believe, brought over in 1943, with some used during the preparations in the run-up to D-Day. After the war, these engines (now surplus to requirements) were officially transferred to Eastleigh (I've no clue where they were used before that, although most were either in storage or sent abroad) as they were ideal for use around the docks in nearby Southampton; their short wheelbase capable of negotiating the sharp curves. After servicing/overhaul, they were officially introduced in 1946 as replacements for the ageing B4 dock tanks there.  

    Above: Sadly, there were none of the pre-nationalisation versions available to buy, so I've had to settle with the post-1948 version, but I can live with that minor discrepancy, even if I'm sure someone will flag it up at exhibitions! It really is a lovely model though, with a lot of fine detail and a complex bit of valve gear. The weight also makes me think that it will be quite a powerful locomotive (not that that's important for this layout).
     
    Anyway, further research also led me to...
     
    ... the discovery of a company that sell relevant D-Day related products (landing craft and Mulberry Beetles etc.)... ... uncovering a fairly substantial amount of research about the D-Day preparations here in the New Forest, and in particular along the coast, and... ... realising the significance of D-Day preparations to both the variety and increase in traffic levels on the railway at that time - thus providing more interesting wagon loads and locomotives; and larger quantities of them! One of the reasons I hadn't pressed ahead with Bramble's Boatyard is that I found it hard to justify such a small boatyard being rail-served.  
    As a result, I felt that this also created an 'excuse' for SR locos to be on a private siding/site (i.e. 'my' fictional private rail-served boatyard). After all, many such boatyards (even tiny ones) were requisitioned by the military to produce various components for the invasion; such as the Mulberry Beetles that I intend to model. During times of war, almost anything goes! I'll ponder it more next time, but I don't think it's a huge stretch to say that an extension would've been made to the Fawley line down to such a boatyard specifically for WWII - after all, I believe the nearby Marchwood Military Port was such an example.

    The latest plan in more detail
    TLDR: Bramble's Boatyard will, at the very least, feature a working swing bridge and signals - hopefully also two types of crane. I've designed the layout to ensure it should be able to be photographed with interesting sight lines, and with plenty of depth to the scene.
     
    First though, let's address the elephant in the room - the name; as I've now put myself in the awkward position that I have two names and only one layout! It's a tough choice because I like the 'Coastguard Creek' name and it's what I've used for my blog names in various places. However, I think 'Bramble's Boatyard' best fits the subject of the layout - I'll leave the blog names as they are - that way, should I ever change my mind in the future, I still have an option to resurrect 'CC' and use it for another layout. That said, I welcome any suggestions!
     
    Anyway, here's an annotated version of the same sketch from earlier. There's a lot to take in, so you might want to click on the image to bring up the full-size version:
     

    Above: This annotated view explains the features I plan to include, even though I'm sure this plan will need to undergo various changes (click to see full-size image). By the way, #8, the platform, is a 'nice to have' rather than an essential part of the layout. Looking at the plan, it is a tight squeeze! My thinking was that such a tiny platform might've been built for boatyard workers during the run-up to WWII, but I don't know if there is a precedent for this.
     
    Let's quickly run through the main aspects of the plan:
     
    Animations
    Back at the RMweb 'SWAG do' in April, I was fortunate enough to operate Dave Taylor's Bridport Town (see here). That layout featured a switch that operated the four level crossing gates independently. Together with the fact that all signals were operational, it made me realise just how much that adds to not only the visitor experience, but arguably moreso to the operator's experience. I used to think animations were gimmicks, but that's probably because I had only seen those that don't relate to railway-related operations. As you can see, for Bramble's Boatyard, at the very least, I plan to have the swing bridge operable, as well as the semaphore signals protecting it. Bonus animations are inspired by Redbridge Wharf, and would be the two cranes; the derrick crane, and the travelling steam crane - although, as I'll explain later, I might have to scale down my expectations here; one step at a time!

    Spacious yet feature-filled
    What should become clear is that I've crammed a lot into the layout, hopefully whilst still giving room for the scene to 'breathe'. Something gleaned from seeing Redbridge Wharf is that it's really helpful to have a strip of 'basic' scenery at the front. On other layouts at the exhibition, I found it difficult to photograph many of them because the tracks were too close to the front edge of the board. By modelling most of the creek bed, I've created a 'buffer' to give the scene extra depth - particularly for photography purposes, but it will also minimise damage from visitors.

    Baseboards
    Normally, I would avoid having a baseboard joint where there is water, but the one(s?) on Redbridge Wharf, whilst fairly obvious, proved to me that if you position major viewpoints away from that area, you can avoid joins showing in photos. Besides, it can usually easily be edited out in 'post'! Of more importance is ensuring any baseboard joints are away from points - this is something that will need to be figured out using a full-scale mock-up.
     
    Lighting
    One of the layouts at the exhibition - Wickwar, built by Farnham & District MRC - had two lighting modes - a day mode, and a dusk mode. With my interest in photography, I loved this idea, and whilst I have heard of it being done before, I had never seen it in person. The effect can be very convincing, so it's something that I'd love to do - along with adding other light sources (building lights, outside lights etc); another thing I've never done (apart from streetlighting on a small diorama).
     
    Other new features
    Elsewhere, the rest of the design is fairly self explanatory, and most is similar from the original Bramble's Boatyard. However, with the new focus on D-Day preparations, there is now a landing craft undergoing maintenance on the main slipway, and a second, more basic slipway with concrete Mulberry Beetles being constructed. The latter is based on a photo taken at nearby Marchwood, and the slipway is borrowed from Solent Shipyard at Hamble as it appeared around that time.
    Inspired by a photo of a yard in Sandiacre, between Nottingham and Derby (probably the furthest piece of inspiration!), I've also added a shed for the travelling steam crane. This is a corrugated iron structure, with tall doors; presumably which allowed the crane to be taken inside and light maintenance carried out away from the weather. I may, however, need to add a wider section of wharf and model a small building or similar in front to offset it's tall height! That will be another thing to figure out during the mock-up stage.
     
    One thing which I've not yet decided on is what form the bridge's operating hut will take. I quite like the idea of a square building with a hipped roof, but I'm not sure whether to make it freelance, or base it on a small SR signal box. I suspect I'll go freelance for additional interest, but happy to have suggestions thrown in my direction!

    Controls
    TLDR: Bramble's Boatyard will be DC controlled; using two controllers that will operate not just the trains, but also the two cranes... hopefully! Lessons have been learnt from my previous layout; resulting in a control panel with 'positive feedback'.
     
    Bramble's Boatyard will be controlled with DC rather than DCC - just as all my layouts have been. The reason for this is partly due to cost, but mostly due to not wanting to have anything to do with modifying locomotives! To be honest, I also like the physical nature of DC control, and I'm not interested in lights or sound on locomotives (don't get me started on the tinny speakers found in locomotives!).

    Above: The main control panel uses lessons learnt from my previous layout, Sandy Shores, to provide visual feedback of what has been set. LEDs will now light up for point positions, signal positions, and the swing bridge position - with colours for the latter two; red denoting danger, whilst green denotes a clear route. Note that a 'closed' bridge means it is closed to boats, hence the green 'cleared' indicator for trains. To be honest, having 8 switchable sections is probably overkill, but they're not difficult to implement, and will provide an additional layer of flexibility.
     
    Those who remember seeing the control panel from Sandy Shores may note that it's quite similar, but with two specific improvements. Firstly, the crossing rotary switch (the hexagon with the purple and orange colours) is actually located ON the crossing, rather than along the bottom somewhere. I've lost track of the number of times that I've forgotten to change it on Sandy Shores, and wondered why nothing was working! Another improvement is the inclusion of coloured LED indicators to show the current position of points (and for this layout that includes signals and the swing bridge). I don't need to bother with the section switches (squares) as they don't use sprung switches; thus it's easy to see what state they are in!
     
    This should hopefully lessen mistakes, and, should I ever be able to have operating assistance at a show, things should be more logical and user-friendly... once you take a moment to study the diagram, of course! To further help in this regard, I plan to take a leaf out of Dave Taylors book, and include a bit of 'interlocking' in the simple form of: "If the bridge is set to open (to boats), the red section will automatically turn off" - meaning no train will be able to move in that section.

    Above: This yellow panel will (hopefully(!)) enable the switching of the two controllers. That way, I should be able to use them to control all manner of things; not just the trains! It might not work in practice though... we'll see...
     
    Bear in mind that I have no experience of animating things, but with my limited electronic knowledge, I'm hoping that to control the travelling crane's slew, I can add a second set of contact strips to the crane's chassis that lead solely to the slewing motor - that way, I can both move the crane along it's track, and also slew it from side to side. If that is the case, I'll probably alter the track plan to enable the crane to travel along the rest of the layout, too - after all, the real things were actually used to move wagons! This has the added bonus of having another siding to use.

    Speaking of improvements...
    TLDR: I will try other baseboard shape configurations, but other than that, a mock-up should be the next step to see what needs to be modified. I also feel the area behind the swing bridge needs attention - specifically something in the corner to distract the eye.
     
    As noted, this is an early plan - in fact, the very first one of this modified layout idea; that's how excited I am by this plan! But before I do anything else, I'll need to grab some track and work out exactly how big this layout would need to be, and go from there. I suspect more compromises will need to be made, but I've never been more hyped about a layout plan - certainly not since I designed Sandy Shores. Considering that I've drawn hundreds of sketches for this project, I think that's a good sign! I will, however, try to reverse the direction of the curved board (and perhaps try other shapes to find the best fit) in order to add a potential non-scenic loop for lazy running. If it doesn't work, that's fine, but it's certainly a 'nice-to-have'.
     
    One thing I have since spotted is the comparatively bare area behind the bridge. I was thinking that the brickworks building and chimney shown in previous designs might be a good corner filler; and distract the eye from looking at the join between creek and backscene. I also need to do more research on what protective piling is needed for the swing bridge, and what channel markers (if any) are needed.

    The end... for now...
    I think that'll do for this blog entry! If you have any questions or comments, I'd love to hear them. Equally, if you can shed more light on any of the points raised throughout this post, I would really appreciate that. With a bit more planning, I think this could turn into quite an interesting little layout - I'm certainly enjoying the research phase!
     
    Until next time!
    Jamie
  11. SouthernRegionSteam
    Inspirational locations further afield
    For one of the blog entries for Coastguard Creek, I shared a sketch montage of many inspiring (New Forest) locations. As promised at the time, I'm back with more; but this time  from locations elsewhere (albeit within 20 miles). Some sketches aren't quite as detailed as others due to being done at different times, but I still think it helps to give a broad sense of what I'm looking to reproduce, in some capacity:
     

     
    As we did with the last montage, let's look at them in more detail, in turn...
     

     
    Above: Mudeford Sandbank is a spit forming a narrow entrance that leads into Christchurch harbour, and is on the south side of the channel. Unsurprisingly, the large black building above is called the 'Black House'! The sandbank is famed for its ridulously expensive beach huts - which can be lived in from April to October every year; often with a £250k price tag. The spit used to have sand dunes, but visitor pressures have long since eroded these down to almost nothing. On the other side of the narrow channel is Mudeford Quay, with a ferry service to the sandbank every 15 mins in peak season.
     

     
    Above: Originally based in Romsey until 1917, Berthon moved to Lymington somewhen after that date. Amazingly, despite being an international business now, the headquarters is still in Lymington today - a surprising feat in this day and age! The sketch above (albeit with artistic compression due to not wanting to draw every single house), shows the yard and surrounding area in 1928. Further expansion (to the left) occured, although in 1942 it was dealt a blow (just like Husband's Shipyard at Cracknore Hard) when a German bombing raid destroyed the sawmill, 2 workshops, and a house. The scene above is typical of many such boatyards found not just in the New Forest, but also in the surrounding area.
     

     
    Above: Dibles Wharf was located in Southampton, along the western side of the River Itchen. The company (Corralls/PD) had various locomotives at their disposal, including the B4 tank 'Corrall Queen' shown above - which is seen shunting typical 16t mineral wagons. Note that the wagons are shunted in pairs, with the end doors next to each other (as denoted by the white diagonal stripe on the bodyside). This meant they could use the wagon tippler, which allows for two wagons to unload at the same time (although only one is shown above). The coal discharges into a hopper in the middle, below the track. Wouldn't it be great to model this!
     

     
    Above: Holden's Scrap and Recycling Yard needs no introduction if you've been following the development of Coastguard Creek! Base on photos kindly provided to me by RMweb user 'petethemole', I've drawn the above sketch which shows the compact nature of the yard. Note the winch shed at the end of the slipway, and the rusting barge in front of it! It may not be a photogenic location, but that makes it no less inspirational to me.
     

     
    Above: Solent Shipyard could be found on the River Hamble, and as you can see, dealt with some pretty large watercraft! The most interesting features here are the multitude of tin sheds, with the signwriting on the roof of one, and the derrick crane in the foreground. The latter seems quite unusual in that the outriggers (or whatever the technical term is!) do not sit on top of tall concrete blocks, but ones that are flush with the top of the quay. The supporting beams thus also sit flush, which is quite unlike any other example I've found so far. As a result, it would be a good one to model as it would not be quite so imposing on a layout!
     

     
    Above: Langston (spelt without the 'e' for some reason) saw as many as 30 trains a day during summer months, and the level crossing caused absolute havoc with traffic! Fascinatingly, the line was solely the domain of the A1/A1x 'Terriers', the reason for which we'll see later (although I suspect if you're reading this, you already know!). The ground frame/signal box on the left is believed to be the original, although the platform was rebuilt from precast concrete in 1950; replacing the earlier wooden example. Sadly, the stationmaster's house (just visible behind the sign on the right) burned down in a suspected arson attack in 2018, and was subsequently demolished. Nothing else remains of the station, although the route the line once took can be walked.
     

     
    Above: Bosham Quay may seem like one of the more random locations to feature, but I became quite fascinated by the tidal road, which runs in front of the houses seen in the sketch above. As you can probably tell, there are a fair amount of salt marshes and mudflats, and the hefty brick walls (with their buttresses) help to quite literally hold back the tide! The little building on the far right was of particular interest, although I know nothing more about it.
     

     
    Above: Birdham Pool Marina is nearby, and used to feature this very interesting contraption - sort of akin to a sector plate on a model railway. It was used to move boats straight from the slipway (out of shot to the right) onto the concrete apron so that they could be worked on. I presume there was once a winch on the left, and that the boats were then pushed by hand or tractor into position. Unfortunately, the sector plate has now been removed and infilled, and large tractors now move boats around, which are lifted into the water via a modern boat lift rather than a slipway.
     

     
    Above: Langston(e) Bridge was the reason for the use of the dimunitive 'Terriers' on the Hayling Island branch - as it featured quite a severe weight limit! At approximately 320m long, it had a 15m swing bridge mid-channel to allow boats to pass through. Whenever the bridge needed to be turned, 4 pairs of fishplates and signal cables needed to be detatched, with the bridge being turned by hand with a rod and crank system. Despite being a profitable line, the bridge was deemed to be unsafe by the 1960s, and the line soon closed after the immense repair bill could not be justified by BR (£400k at the time). An early preservation attempt with trams sadly led to nothing, and the branch closed entirely, with the bridge mostly blown up (except for the concrete foundations, which proved to be impossible to destroy!). The foundations, as well as the metal supports for the swing bridge, can still be seen today.
     
    Medina Wharf Halt is obviously another wooden construction, albeit a much... simpler affair! It was found on the Isle of Wight, on the route into Cowes from Newport. Medina Wharf itself opened in 1878 for unloading coal and merchandise, and was served by boat and rail. The halt shown above was private; provided solely for workmen, and thus never appeared in public timetables. I have to say - the simplistic nature of the construction really appeals to me!
     
    Looking at New Forest coastal industries
    Last blog entry, I showed how important it is to take a step back and really think about the practical aspects of layout design. Part of that was to do with ensuring that sidings actually serve a purpose...so, with that in mind, I decided to do a bit more digging about any industries that can and could be found along the New Forest coast. To that end, I produced the following timeline showcasing some of the more impactful ones; going from 1700 all the way to the present day...
     

     
    Whilst some of the more interesting and rarely modelled industries died out before the 50s when my layout will be tentatively set, there is still plenty of opportunity to include some sort of industry.
     


    Above: I've grouped these together not just because they were right next to one another (you can see the tide mill in the left background of the right hand sketch), but also because they are both obviously mills of some description. Despite that, they are vastly different in design, clearly!
     
    There's been a tide mill at Eling for over 900 years - the current one dates from the mid 1700s, and replaced the earlier 1420 version. The causeway that forms the mill pond behind has been breached numerous times in its long life, and is still a toll road to this day. The current mill worked right up until 1948, and, after a period of disuse, was thankfully restored in the 70s/80s and turned into a visitor attraction. It's two waterwheels are still extant; one of which is still used to grind wheat into flour - making it one of the last surviving working tide mills in the world producing flour on a regular basis! Quite the accolade. It was again refurbished in 2015, which brings me onto Mumford's Steam Mill...
     
    ...this was originally a grain store, but was converted into a steam mill in 1890. It would certainly be an interesting scene to model, however, being a 4 storey building with an additional 3 storey tower on top (not to mention the triple linked silos in front), it would take up a lot of space! The building burnt down in a fire in 1966, leaving just the ruined shell. Thankfully, the lower storey was eventually redeveloped using some of the original materials and turned into a museum and cafe to compliment the tide mill, with brand new apartments above sympathetically designed to look like a mill with sack hoist protrusions. Here's a 1950s view, and perhaps a 20s or 30s view (judging by the fact that the silos are still there, but aren't in the 50s view, and also taking into account similar photos taken around that time).
     


    Above: Of particular interest is Eling Wharf, and it's many industries over the years. This was served via a short (1/2 mile) branch from Totton station. Whilst the Burt, Boulton & Haywood timber yard and the South Western Tar Distilleries creosote works were the two main users of the line (certainly from 1923 onwards), the last rail-served industry there was a stone (crushing?) plant which closed around 1993 (see this photo for a stone train in 1988). Whilst there is no longer any rail access, some of the rails within the wharf are still embedded in the concrete, including a section along Eling foreshore, which once connected, via a wagon turntable, the wharf to Mumford's Steam Mill (adjacent to the tide mill). 
     
    Anyway, it was the timber works that really took my interest; just take a look at this fabulous photo of Eling Wharf - note the Ruston and self-propelled steam cranes - all of which were used to shunt wagons. A little late (70s) for my period, but I doubt much changed from the 50s... and besides, there's always Rule #1 of model railways (let's be honest; after seeing that photo, how could I not buy my own Ruston?!). The Ruston, arriving in 1966, replaced a trio of steam engines - I believe being; a Black Hawthorn, a Manning Wardle, and lastly an Andrew Barclay. The steam cranes continued to work the wharf throughout. After 1973, the heavier (stone) industry that popped up needed to be worked by more powerful locomotives; so BR mainline engines were used - though the Ruston continued to be used by the timber yard and creosote works. That was, until 1975; when the Ruston was disposed of after cessation of the Tar Distilleries. Here's a photo found on the Eling Tide Mill Experience Facebook page giving an amazing overview of the entire site - phenomenal stuff! As an aside, the second page of this PDF gives some extra info about the ships that called there (although 1:76 scale ships seem to be few and far between, and would be likely to take up too much space to model anyway).
     


    Above: The Husband family moved from London to start a yacht building company here at Cracknore Hard. When WWII arrived, the shipyard was used for the war effort, including for the construction of Mulberrry Harbour components, although a bombing run in 1940 set both building sheds alight, together with the boats within. Other than yacht building, they also serviced oil tankers from Fawley refinery.
     
    The sketch is based from an aerial photos taken in the 1940s, and shows that the shipyard at this time was surrounded by unreclaimed saltmarsh. There were several sheds - the largest of which served two slipways. A long jetty was built alongside, with other slipways and sheds constructed on the south side. A railway spur from the Fawley Branch was built from a junction south of Marchwood Station.
     
    Sadly work dried up, and it closed in 1999 - the buildings were demolished a few years after closure, except one; alongside the shipyard was a pub. Husband’s bought it when it closed in the late 70s, turning it into offices. Today it is used by a sea container company, also as offices, and is now surrounded by stacks of containers! The ends of the two railway sidings are still embedded in the concrete.
     


    Above: The refinery construction started in 1921. Amazingly, despite the sprawling site, it survived WWII bombing runs unscathed, although refining ceased during the war. Postwar, further expansion occured between 1949-51. Despite previous plans for a railway line to Stone Point, it was the construction of the Fawley Oil Refinery that kickstarted the Fawley branch. There were numerous reception sidings in Fawley, as well as the loading racks. The refinery also had its own extensive narrow gauge railway, as well as an aerial ropeway and jetty to transport drummed asphalt. Sadly, due to new pipelines which are able to transport 70% of all oil, rail traffic dwindled, resulting in the last train leaving Fawley in 2016. The internal narrow gauge line was dismantled long before this, in 1961, although the dual gauge loco shed still remains. Much of the original AGWI refinery has been abandoned in favour of the more modern areas of the site; whilst the jetty visible above still remains, it is no longer used, and the aerial ropeway and asphalt plant are long gone. 
     


    Above: The New Forest has a long history of military presence, not least on Calshot Spit. Since the building of Calshot Castle in 1539, right up until the RAF base closed in 1961, the spit has been in military use. When the RAF base opened in 1913, a narrow gauge railway was built from Eaglehurst Camp to the end of the spit, and serviced many of the workshops and hangars - bringing personnel and stores down the line. The railway was abandoned in 1960 after the wagons were found to be in a poor state of repair. The base was predominantly a seaplane/flying boat base, being ideally suited on the sheltered waters of the Solent.
     
    However, it wasn't all about the military - the base was famous for its involvement in the Schneider Cup Races, where seaplanes/flying boats raced at speeds of up to 400mph! The races (1913-31) were set up to promote the development of seaplanes, and their inherent benefits of being able to take off and land on water; thus removing the need for expensive runways. This page tells all.
     
    Sadly nothing remains of the railway, although the church at Eaglehurst Camp is still in use, and several of the large hangars on the spit are used by Hampshire County Council as a huge recreation centre; including a velodrome, climbing wall, and as a home for various watersports. The castle is now a museum, and is run by English Heritage.
     

     
    Above: Bailey’s Hard was originally a shipbuilding site, but in 1790 the brickworks was established. Located between Beaulieu (to the north) and Buckler’s Hard (to the south), it was ideally sited for transport of the final product via barge. Bailey’s Hard also had a short narrow gauge line to transport material from the pits to the quay for processing. Sadly, I can’t find much information about the site, but I do know that it produced buff-coloured bricks, as is commonly found in Exbury, especially. The dual bay two-storey brick building survives, along with its chimney; this has been converted into a holiday cottage. There’s also a rather remarkable circular brick kiln still intact under the cover of trees. Both were built c1855.
     

     
    Above: As salterns are no longer commonplace, I thought it might help to give a brief overview of what they are and how they work. Saltwater enters large ‘feeding’ ponds. This drains into smaller ‘pans’ by gravity to allow the water to evaporate using wind and sun. Remaining brine is pumped, via wind pumps, into smaller furnace pans.  The furnace pans were located in brick-built barn-like structures - where as many as 30 shallow metal pans, each a metre or more squared, were used to boil and evaporate the water; leaving the salt behind. At the height of the industry, there were 163 pans between Keyhaven and Lymington; this 5 mile stretch of coast was practically devoted to salterns. Elsewhere, Beaulieu and Ashlett Creek also featured such works, albeit on a smaller scale.
     
    At Moses Dock (south of Lymington) two red brick buildings still exist; these are believed to have been the furnaces for one of the many salterns in the area. Most salterns had closed by the 1870s, and indeed, clearly these structures have needed strengthening with a multitude of buttresses and brick ties in order to survive today!
     
    What next?
    With so many inspiring locations, it can be hard to narrow down the options! Clearly, however, there are some here that either I have done before (RAF Calshot, Fawley Oil Refinery), or that ended before the period that Coastguard Creek will be set in (salterns, brickworks). Conversely, that is not to say that some of the features cannot be modelled in some fashion, even if disused! A case in point is Bailey's Hard, where the brickworks would make for an interesting scene; especially with the circular 'beehive' kiln and the tall chimney. The sketch drawn earlier is exactly the type of scene that would work really well at the back of a layout (or in front of a fiddle yard).
     
    If all else fails, I suspect I could always convince BRM to let me model one (or some) prototype scenes for future how-to articles... (he says, looking at the literal wall of dioramas already in the studio!)
     
    On a slightly more serious note, something that has really been hammered home by my research is the lasting legacy that military operations of various types have created on the New Forest and surrounding area - especially the D-Day landings in 1944. As the layout will be set between the 40s-60s, this could be an incredibly important and interesting subject to model. I have hinted at this in the past with the remnants of the D-Day remains at Lepe, but I can see a lot of potential modelling the run-up to D-Day, rather than the slowly rotting remains in the decades that followed. Even more fascinating would be to model both; using swappable scenes! That, however, may be a bit far-fetched...
     
    ...whatever the case, one thing I'm certainly not short on are inspirational locations! In due course (although I've been saying that for a year or so now) I would like to spend a day or two exploring and photographing some of these places (be it still existing, or otherwise), and really soak in the atmosphere and note the details that could be fun to model. Certainly, a visit to the Eling Tide Mill Experience should prove both interesting and worthwhile; amongst other places.
     
    P.S. I mentioned at the end of the last entry that I'll be discussing an alternate history of the area in the next (this) post. That will now be postponed, and form a later, separate entry - this one has already got a lot of content and sketches for you to digest!
    Bonus: As a complete aside, you may remember last time that I talked about the Bramble Bank in the Solent. Well just in case you're interested, here's some more information about it that you may enjoy - I certainly did!
  12. SouthernRegionSteam
    Last blog entry, I shared a generous serving of the hundreds of sketches that I've drawn for Coastguard Creek. There will be a few more here, but this time I'd like to focus on how important it can be when layout planning to stop sketching and think logically for a moment! Let me explain...
     


    ...after months of relatively fruitless sketching, on New Years Eve I took a step back and remembered my mantra (which came about after numerous failed projects) of 'design for the space you have, not the space you want'. That restriction really helped with focusing my ideas, as per CC12, but even that didn't last long! It wasn't long before I went back to getting carried away with sketches of layouts that were too large (as documented last entry).
     
    Fast forward to now, June 2022, and recent visits to exhibitions (in particular the RMweb Members Day) inspired me to find whatever time I could scrounge to work on ideas for Coastguard Creek. Taking Sandy Shores to two exhibitions made me realise, yet again, that I should remain realistic about what I can achieve given my situation in terms of storage and transportation - and base any plans around that! We'll come to the specifics of that in a bit, but before diving into designing, I thought it important to learn from past mistakes...
     
    ...the problems with my past layouts
    Looking at the original plan for Coastguard Creek with fresh eyes brought up some now-obvious problems. Aside from wanting more from the layout, I realised that it has the exact same problems as most of my past layouts (Sandy Shores included); firstly, the station/halt is almost immediately after the scenic exit, and secondly, the sidings do not have associated industries.
     


    Above: In an effort to squeeze everything onto one board, too many compromises were made in the original plan. Note how, just like Sandy Shores, any passenger train at the halt would block off potential freight operations - so a passenger train would have to arrive and depart before the freight could come. In the real world, such a branch would probably be one-engine-in-steam anyway, but on a model railway that's an incredibly boring way to operate a layout!
     
    Stations/passenger traffic
    Having a station right after the train joins the scenic section means that running passenger trains is very boring - almost pointless. My placement of stations has mostly been determined by the shortness of my layouts, and the need to have long headshunts to be able to back freight into sidings; that naturally means the station gets pushed close to the scenic exit to make enough room. To be fair, passenger trains don't interest me nearly as much as freight (I had only one old Bachmann carriage in OO gauge, until a recent purchase where it will be replaced by one newer Hornby offering!), but if there's a platform (and there will be - I love halts), it might as well be seen and used.
     

     
    Above: Sandy Shores' halt is far too close to the scenic exit, and thanks to the loco shed, can be hard to see. Running passenger trains is almost pointless, and indeed I rarely run them!
     
    Freight
    So, if freight is thus the main operational point of my layouts, why then do I always end up with generic sidings that result in completely random shuffling of wagons? Even on Sandy Shores, there is no industry associated with either siding. Taking a step back, I realised that this was a problem with my original plan for Coastguard Creek - none of the sidings have a particular use, although I suppose you could say that the boatyard does have its own siding; albeit on the hidden track inside the building!
     


    Above: A particularly cruel image of Calshot MKII at the Brockenhurst exhibition in 2010! Aside from the lack of backscene in this shot (although to be fair this was taken from the fiddle yard), it's the lack of any shunting purpose that I'm trying to draw attention to here. None of the wagons have loads, and none of the sidings really serve any industry or pupose. The only thing useful in terms of freight facilities is the very short loading platform just visible at the back left.
     
    Backscenes
    As shown above, one of my biggest concerns is actually what to do with backscenes. I prefer tall, one piece backscenes - which is why whenever I exhibit Sandy Shores I go to the extreme effort of re-attaching the backscene with Blue Tac to its (single hardboard) board. It's a very inconvenient set-up, and not very neat along the edges, but I just can't see a way around it - because I need to keep the paper backscene safe, so it must be removed and put into its tube for storage/transportation. Failure to do this has, in the past, resulted in small rips or tears. A PVC vinyl backscene (like you'd find with outside banners) would be more durable, but it would be too shiny, and hard to hang perfectly. Ideally, I'd be able to fasten the paper backscene with adhesive-backed magnetic strips. I did consider this for Sandy Shores, but I just don't think there is enough clearance, and I'm not sure if that would result in visible horizontal banding from the front.
    The backscene must also surround the scene in such a way that from most angles it would fill the frame (as looking at the scene through a camera). Old AGWI Rd was an awesome design in terms of a layout theme and shape, but impossible to fit a backscene to; not least because it wouldn't be visible from many angles!
     


    Above: Old AGWI Rd. was a classic example of forgetting about the importance of backscenes. No matter how you set-up a backscene, it would never be able to be seen in every normal viewing point - one of the 'wings' (the far one - a jetty board) would've been left without one, with the backscene only on the near edge of the closest boards. This means views of the jetty would likely look pretty bad on camera!
     
    Making the layout too big!
     


    Above: My biggest fail in my model railway past was The Old Road. An exciting layout, with a fair amount of potential, but look at the bloody size of it! Don't laugh, but it took me until setting it up outside to realise that I had nowhere to set up more than two boards at a time inside. Whilst I did build a few buildings, the boards remained in my tiny shed, and never again worked on. When the shed needed to be demolished, the boards went with it; the softwood battens re-used for Old AGWI Rd, until that also met it's demise (again, because it was too big to set-up in the house)! See a recurring theme here?!
     
    The only layouts that I've built that have been a 'success' are layouts with only one board; with any later extensions always causing the layouts eventual demise. That says to me that I should build a small layout that will be fun to operate and include everything I would like from the outset, and that should never need to be extended. 
     
    Operational lessons learnt from recent shows
    I enjoy building scenery more than operating, but as I like to exhibit my layouts there's got to be a balance somewhere. I've also recently heard from quite a few people how much they enjoy having a layout permanently (and conveniently) set-up at home to shunt wagons for an hour or so every now and then - that sounds like a great idea to me! Looking at my current plans, and how they would be run (should they be built), has made me look at things a little differently. As mentioned earlier, this has become particularly obvious having exhibited Sandy Shores recently at both Narrow Gauge South, and the SSWRS show in Wilton.
     
    1) Something should always be moving
    On a basic level, I found that if nothing moves on the layout within 20 seconds or so, a good number of people will just move on. That said, with Sandy Shores at SSWRS, I did become more proficient at swapping locos from the shed to mitigate the downtime whilst preparing the next train in the fiddle yard.
     


    Above: Whilst Sandy Shores does have uncoupling magnets, they have not proved successful. Thankfully, most visitors seem to enjoy watching the intricacies of manual shunting!
     
    Something surprising to me, however, was that despite there being only two sidings, people seemed to really enjoy watching me shunt wagons. Especially, much to my surprise, the intricacies of uncoupling wagons by hand. All of this has upped both my interest in operating, and my desire to reduce downtime/increase shunting maneouvres. OK, so some people commented on 'the hand of god', but the vast majority of people actually preferred the interactivity of me manually uncoupling. You'll never please everyone!
     
    2) Fiddle yards should be convenient and quick to use
    It has also made me realise that fiddle yards/off-stage areas must be easy to use - the faff of lining up Sandy Shores' turntable by hand/sight is a problem not just in terms of time wasted, but also the frequent derailments resulting from inaccurate alignment:
     

     
    I also ran into problems with not having quite enough space; the folding stock tray beneath is too far to be useful for it's intended purpose (although it's great for holding cups of tea and cake), and I found that I kept knocking the wagons off the turntable tracks due to both the narrow clearance between the tracks, and the lightweight nature of the wagons (the latter of which was mostly dealt with by adding 'Liquid Gravity' from Deluxe Materials). Swapping wagons to make up different trains is also somewhat fiddly.
     
    3) Shunt like you mean it!
    Despite having no real sequence of shunting on Sandy Shores, I have learnt that one way to alleviate boredom is to set a train up in the fiddleyard that has a random mix of wagons in a random order, bring them onto the scenic side, and then try to shunt those wagons into the two sidings so that they are in a more uniform order. I suppose the next step up would be a card system (as per Michael Campbell's Loctern Quay). As a further step up from that, Coastguard Creek will feature more obvious industries, and associated sidings; therefore hopefully providing opportunities for more intentional freight movements (and potentially quite challenging ones)! Something I also realised is that I don't have a brake van on Sandy Shores - another aspect which will also add a small level of complexity to operations. To be fair, I did consider this in later plans for Coastguard Creek; thus including a short siding from the run-around loop(s) to hold a brake van.
     
    4) Know the limits of one-man operation
    Perhaps the biggest lesson I've taken away (which I should've done many years ago considering I've been exhibiting my layouts now for over 10 years!) is that an exhibition (or exhibitable) layout should be designed to be run by the number of people you expect to have with you at shows. In my case, just me! As I'm always solo, it also means that, should I be fortunate (it's happened once) to have someone operate my layout for an hour so, that it should be easy for them; even if they have little experience. When you've exhibited solo for so long, you forget the quirks that your layout has! This either has to be written down and explained to the new operator, or needs to be designed out/retroactively fixed.
     

     
    Above: Sandy Shores was designed from the outset to fit in my little car. OK, so it's not very neat, but it does work! The great thing about this layout is that you don't need a single tool to assemble/disassemble it.
     
     
    The limits of one-man operation also extend to operational complexity, and also the size of the layout and ease of assembly/disassembly. I think I struck a good balance with Sandy Shores (especially because it requires no tools to put together), but in terms of any new layouts, this always has to be a major factor in their design. There's no use building a layout with more than one scenic section, or more than one fiddle yard as I'll only be able to operate one at a time! Similarly, if the layout is too big, I won't be able to see what's going on at the other end.
     
    5) Interactivity with the public
    Whilst at the SSWRS show, a layout across from me had what I can only describe as 'vibrating chickens' in a farm yard; the kids (and grown ups) loved it! It made me think that although I put a lot of thought into little cameos, I've never taken the initiative to make them more of a focus for visitors. I don't just mean in terms of animations, but also making lists for visitors to try and encourage them to look for the details. I know this has proved very popular on other layouts, but I don't know why I hadn't considered it before!
     
    A second thing I would love to try is, as I just hinted at, animations. Though I'm thinking less about quirky things like vibrating chickens, and more about more... practical applications. Back at the RMweb SWAG do, I was fortunate enough to operate the exquisite Bridport Town. Aside from the fact that I can't remember the last time I operated someone elses layout, what struck me was the added interest that the working signals and level crossing gates added. Not only was it fun, but it also added operational complexity! Something I'm dying to add on Coastguard Creek is a working swing bridge (as well as perhaps working crossing gates and semaphore signals). I'd also love to model a working travelling steam crane, but I think that is far beyond my skill level!
     


    Above: Bridport Town - Dave Taylor's ( @DLT's ) masterpiece! The crossing gate is activated by a switch, which opens the four gates in turn. Until the crossing is open to rail traffic, the fiddle yard (out of shot to the left) is not electrically powered. Of course, this doesn't mean you can't cause havoc on the scenic side, but it's a neat safety feature, and thankfully I did manage to avoid any gate incidents when operating it at the SWAG do. As mentioned, all the signals also work; providing a really fun aspect to the operation (assuming you remember to change and reset them!).
     
    Something I would also like to explore further are removable wagon loads. All the flat wagons on Sandy Shores have removable loads, but these are only swapped out in the fiddle yard; so wagons arrive to the scenic side full, and leave full. This doesn't make sense in a real-world scenario, so if possible, I'd like to have some way of emptying wagons before they reach the fiddle yard on the new layout. The easiest way would be to have one siding going into a building, where the loads can be removed behind-the-scenes, and the empties shunted back out to another siding, and eventually to the fiddle yard for refilling. A more complex example would involve unloading and loading on the scenic side via a crane, overhead gantry, conveyor, hopper, tipper, or any other method. As a man of little mechanical experience, that would be a challenge, but captivating to the audience if pulled off effectively.
     
    Back to basics...
    With those lessons learnt, and with new ideas to think about, let's set some ground rules; as well as noting any restrictions that will come into play.
     
    Transport
     
    Perhaps the biggest restriction is that my current car is very small! Assuming I won't be upgrading any time soon (and also assuming I won't be able to use my Dad's van), I shall have to design whatever is to be exhibited to fit in the limited space available in my current car. An add-on fiddle yard would be acceptable provided it is not too deep, but I doubt there is room for a second scenic board; especially given my penchant for tall backscenes. Here's why:
     


    The absolute maximum size I can fit in my car is a 1.4m x 0.9m board (tapering to 0.6m on one end) - assuming that it's overall height is no more than 0.4m. The height restrictions (as shown on the left hand sketch) are in place because the rear of the car obviously slopes - thus the taller/higher-up a board is, the shorter it has to be. In order to fit (stack) a second board, board length would probably have to be reduced to 1.2m (assuming they can be stacked to be no taller than 0.6m - which is unlikely unless I make the backscene removable). The boot 'lip'/seal intrudes on the overall width - bringing it down from 1m to a maximum of 0.9m as shown. To further complicate things, due to curves, there is only a 0.7m long flat section at the bottom, so the boards would need to be lifted by 15cm on top of the 15cm of the lip itself to fit the full 0.9m width - thus a fake floor would likely be beneficial, unless there are boxes that the layout can be stacked on top of.
     
    Operating
       
    I have always exhibited on my own - aside from the usual problems this brings, it also means that I am in charge of operating the entire layout, including the fiddle yard. Thus the latter should be simple and quick to use and marshal trains. As I prefer tall backscenes, this also means that I need to be able to see the entire layout from one spot (at the front or side), and that operation should be flexible enough, as it is with Sandy Shores, to allow multiple trains to be operated on one board via the use of well-placed isolating sections. In some previous designs, I had a fiddle yard sandwiched between two scenic modules. This looked great in principle, until I realised that I could only operate one module at a time!
     
    The breakthrough?  A layout of two 'halves'...
     
    With more and more scenic ideas, I completely rethought how the layout would be set up. At a basic level, there were four ways to approach this layout:
    As a portable single board layout (as per the original plan) As a portable multi-board layout (like most exhibition layouts) As a series of small/micro portable independent (i.e with their own frame/backscene) but connectable modules As a semi-permanent home layout, with an additional module (or two) to take to exhibitions No. 1 is obviously the most convenient because it is a self-contained unit, but it would be impossible to fit every scene in that I have in mind; especially given the size limitation of my tiny car!
     
    No. 2 is the more standard approach to layout building, but does require increased wiring and joins in the backscene. There is a danger that this would also result in a layout too large to exhibit alone, and too large to fit in my car.
     
    No. 3 solves the backscene problem from No. 2, but will create others; most notably that each module would probably need its own control panel or flying leads, and it would also be hard to operate such connected modules by one person because you can only see one module at a time. That also means that only one module will have something happening on it at a time.
     
    No. 4 is probably a good half-way house between all the options - it seems like the best of both worlds, with the only problem being that I will likely only ever be able to share the home portion through the medium of photos/video, and not at exhibitions.
     
    Looking at all the sketches proves that there are just too many inspirational locations to fit them on a layout that will be able to be exhibited by one person (i.e. me!). No. 4 therefore looks like the most suitable option, and thanks to a tidy up of my studio in August, an entire shelf could be cleared; creating the opportunity for a small cameo layout/module to fit in the space, which would thus also become...
     
    ...the exhibition layout
    Whilst a lot of the scenes would lend themselves to becoming a micro layout in their own right (as shown with the 3-module idea, (CC12)), it's the boatyard that stood out for me as being the most suitable candidate; especially given the amount of shunting potential and variety in wagon loads. For now at least, I have given this the name 'Brambles Boatyard' - after the name of a treacherous sandbar in the Solent. (Until this very moment, I got confused with the Shambles, which is a sand and shingle bank near the Isle of Portland - so I have since corrected and renamed this layout - although some of the sketches below still show the wrong name!) Ahem, anyway... the Brambles Bank has caught out many a ship; from small vessels, to colossal modern ships. More fascinating though is that a cricket match is held on it once a year at low tide! I was fortunate enough to witness this in 2016 on my day trip to the IoW Steam Railway:
     


    Above: A group of brave souls playing cricket in the middle of the Solent on the Bramble bank sandbar at low tide! A most bewildering and amusing sight, I must admit. I don't think you could find anything more British if you tried! And no, I won't be modelling it.
     
     Anyway, sorry, I got a little side-tracked there. Here's the shelf in question...
     

     
    Above: The shelf is approximately 98cm long, 48cm deep, and 40cm tall. This is an early mock-up from quite a while ago; using old buildings from Calshot MKII, The Old Road, and Old AGWI Rd (now that all those layouts, alas, have been broken up). It does however prove that the shelf is big enough to fit a self-contained layout on, although, a bit of extra length would be helpful to enable a proper headshunt, so...
     

     
    Above: (CC18) By, quite literally, thinking 'outside the box', we can both expand the scenic and operating potential. Needless to say, this is just a freehand sketch, so it's likely to be wildly optimistic, but it does show developments of the earlier mock up. The general scene I'd like to aim for includes; a large half-relief boat shed, a lean-to loco shed for the Ruston 48DS (or alternatively, a siding disappearing into a shed), a winch shed with slipway, a small boat 'high and dry' being worked on, a store/yard office, a half-sunken barge, a small brick gatehouse, and possibly a derrick crane. Note that angling the exit track (compared to the mock-up) means that I can add a fiddle stick/headshunt and actually operate the layout in its home, and thus without having to move it. That said, a cassette system or compact sector plate would be more useful.
     
    Either way, a tiny extension sticking out would also make the most of the 1.2m/4ft limit length that my car stipulates, and being at an angle, would allow for a significantly longer headshunt than would otherwise be possible. Remember, I also have 1m/3.2ft to play with in terms of width in the car; that's over twice the shelf width! Thus, whilst the scheme on the right (with it's passing loop and rear access to the boat shed track) probably won't fit in the space, a cleverly-planned extension designed from the outset might make it feasible at exhibitions. The hard bit would be the backscene (perhaps one for home, and one for exhibitions?).
     
    The home layout...
    The home portion of the layout would still be split up into two or three boards (whilst I've never moved house in all my 29 years on this planet, not planning ahead would just be tempting fate). Whilst I'd love to exhibit it, I think it would realistically be too big; likely requiring a small van to transport it (again, I'm not ruling it out). For now, I've called it Leape, which was an old spelling of Lepe - I wanted there to be some separation between prototype and semi-fictional model. It is, after all, an amalgamation of most of the ideas that have been drawn up in the past year, and the various prototypes that inspired them. I will preface these plans by saying these are very much first drafts/ideas - but it should help give the general gist!
     

     
    Above: (CC19) Using the same boatyard module, we can see how it might integrate into a semi-permanent home layout in the bedroom. Again, freehand sketch; so this will be far too optimistic, I suspect! Note that I also played around with adding a third section 'Buckler's Timber Yard' - inspired by Eling Wharf. The above plans are the only ones I've drawn up for the home layout idea, as this has been a recent development - in reality, I expect this to change quite drastically.
     
    With so many ideas and plans (more than I've ever drawn for any layout by far!), it's now time to sit down and actually work out what it is I want from the home layout. So, in no particular order, Leape now has to:
    Have at least one rail-served industry to marshal freight to properly, preferably more if possible. Be a 'line in a landscape' with plenty of opportunities for typical country scenes/cameos. Have recognisable New Forest features (cattle grid, ford, mill pond etc) Avoid extreme compression to the extent that it hinders operation Avoid trying to cram too much into a space - let the scene 'breathe' instead Have at least one bridge (I'd love a working swing bridge to add some further interest, although if I can fit it into the exhibition layout that would be best!) Have a sweeping trackplan and avoid elements parallel to the baseboard edge Make the scenery dictate the baseboard shapes, whilst remaining in sensible/manageable sizes  
    Thoughts for further development
    Mock ups
    Needless to say, both layouts will require proper mock-ups done before I can even begin any formal plans! At the moment, I will likely focus on planning for the boatyard layout, which I'm sure will evolve further. Part of this will be assessing if there really is enough room to sit the layout on the studio shelf or not, and how big I can get away with it being!
     
    Name
    You may be wondering about the original name, Coastguard Creek. I still like this name, but I think I'd consider this as the umbrella name for both the home coastal layout, Leape, and the creek-based boatyard layout, ShBramble's Boatyard. I think doing otherwise would cause confusion; not least because the boatyard will be designed so that I can join it onto the home layout, should I wish.
     

     
    Above: The new logos for the three sections, with the 'umbrella' name of Coastguard Creek at the top, and the two layouts below. Can you tell that I've been in a logo designing mood this week?!
     
    Two-phase plan?
    One bonus of approaching this project in two parts is that I can build the smaller Bramble's Boatyard first, and then decide later on if I still want to proceed with the much bigger Leape (or should that be a much bigger leap!). At present, I love the scenes that Leape will feature (particularly the tidal mill), but I worry that not being able to take it to exhibitions will make my interest wane - after all, it would be located in my bedroom (I only go in there to sleep!), and I will already have Bramble's Boatyard to operate within my studio at any time I please. Back in my teenage years I had an L-shaped layout in bedroom, but I didn't run it nearly as much as I should've. I'm a little concerned the same will happen with Leape, but I suppose it might be a good excuse to step away from the computer/studio and have a little relaxation time to operate the layout in an evening.
     
    End-to-end or round and round?
    As far as the home layout goes, on one hand, I like the freedom and realism that an end-to-end layout brings. On the other, I really would like somewhere that I can just run a train around and not always have to keep an eye on it; I haven't had such a layout since my very first one when I was still in primary school, and my scenery consisted of an unpainted papier mache tunnel and large rocks from the garden!
     
    I did consider having a test track on two circular 'boards' with one OO gauge line and one OO9. Non-scenic; just a plank of wood with track on it that was perhaps hinged in the middle OR would be split into smaller arcs. The idea behind the arcs would be that I can turn the boatyard into a roundy-roundy via attachable thin boards. I might actually still consider that, as a roundy-roundy takes up a lot of space, especially in a bedroom environment - and it also requires tight curves.
     
    Home layout
    One thing I'm a little concerned by plan (CC19) is that there is very little scope for operation with the home layout as it stands - it almost feels like a wasted opportunity - especially without the shipyard layout attached. I also feel like the layouts, however many sections there are, should be joined directly, rather than using the fiddle yard as a break. I sense that it would be more fun to show the actual junction of the creek branch/spur, rather than assume it off-stage - basically have it more like (CC17) - which is my favourite plan to date. Speaking of which, with that plan I would obviously have to swap the boatyard scene for the timber yard as I would already have the boatyard as the self-contained Bramble's Boatyard! Whatever the case, I'm in no rush to plan the home layout - the focus for now will be on the boatyard.
     
    Latest sketch
    Speaking of which, here's the latest version of the boatyard layout, again, drawn freehand so take it with a pinch of compromise...
     


    Above: (CC20) ...this latest sketch of Bramble's Boatyard, now that I look at it, has the exact same trackplan as Sandy Shores! In reality, another siding would be beneficial, but I'll wait until I can do some mock-ups to see what I can fit in the available space. I'm sure there will be many more variants to come - a small swing bridge extension for added interest at exhibitions would be great, but would contradict my liking for a low tide scene!
     
    So that's it for this blog entry. I'd love to know what you think about any points that I've raised, and the sketches shown. Do you find it hard to dedicate time to running your home layout? How many of you have actually ever moved onto a 'Phase 2' layout/module that was larger in scope? I'm happy to hear any of your thoughts - they will be much appreciated!
     
    Next time: Potential alternate history of the area/railway, research into New Forest industries, and further prototype inspiration.
     
     
  13. SouthernRegionSteam
    (With the usual apologies to those that have seen this on my external modelmaking blog)
    A few weeks ago, I decided to take a break from work-related projects, and dedicate some time to Coastguard Creek. Rather than work on a mock-up (as the studio is still in disarray), what actually ended up happening was that I spent a few days producing an information panel showing off inspirational locations across the New Forest coast! In all honesty, I'm not quite sure why I've drawn this, but if nothing else it's both a nice reminder of what I want to get out of the project, as well as being something that would look nice hung up on a wall or next to the layout at a show:
     

     
    Whilst not everything shown will be modelled (if only; but I'd need a huge barn for that), I did want to remind myself of the areas along the New Forest coast that really inspired me. It makes sense to follow the numbering on my drawing, so first up...
     

       
    Hurst Spit is a shingle spit jutting out 1 mile into the Solent. Its strategic location gave it significant importance throughout history as a military outpost. The castle appeared in 1541-44 by Henry VIII to protect against a French and Spanish invasion. It initially comprised of the tall cylindrical tower in the centre, with it's separate gatehouse and two smaller flanking towers. In the 1860s it was expanded to form the sprawling structure we see today; with both a new west and east wing. There have been lighthouses built on this spit before; both in 1786 and 1812, but the current "high" lighthouse was built between 1865-67. There are still two other lighthouses "low lights" in existence; both perched on the castle wall. The round stone tower was built in the 1860s, but was superceded by the iron lighthouse in 1911.
     
    There is actually a railway connection; the two large wings of the castle housed huge guns, and a narrow gauge (man-powered) railway was built from the dock into the castle in the 1880s to aid with the delivery of stores and ammunition. This can still be seen today.
     

     
    Speaking of railway connections, the Lymington Branch is of course a famous (and thankfully, still existant) line; terminating at Lymington Pier. This has provided a handy link with ferries to the I.o.W. since 1884. Sadly the station is now nothing more than a few bus shelters, but in the past it featured a run-around loop, various platform canopies, and a signal box. The loop was removed in 1967 after rationalisation. By the early 1980s, the 1884-built ornate platform canopy, together with the later 1938 SR additions, were all but gone.
     
    As such, the sketch above shows the end of the line before rationalisation; with a ground frame for the points visible to the left. Note the coils of rope on the end of the wooden platform. Whilst the original platform canopy was rather lovely, it's the SR built extensions that really captured my interest; you may remember my initial ideas for Coastguard Creek featured it; although obviously the idea of a proper platform got shelved when I realised freight would be the mainstay of the (fictional) line.
     

     
    It may not look like it from the sketch above, but the rather picturesque Buckler's Hard is a historic shipbuilding port on the Beaulieu River. Whilst it's no longer used as such (being very much a tourist destination), the buildings have all been nicely preserved; you can almost imagine the frantic shipbuilding in the 1700-1800s when you walk around. The street pictured comprises of two adjacent rows of houses stepping down to the waters edge, but there is no road; only grass and a gravel path down the middle. It feels very "old-worldy"!
        
    Buckler's Hard was a very important port and later a shipbuilding site for centuries, and indeed many Royal Navy ships were built here from the thousands of old oak trees that the New Forest could offer. Like many places in this list, it was used extensively during D-Day; the Beaulieu River lined with hundreds of ships. Nowadays, you can take a relaxing stroll down the hill and visit the shipbuilding museum.
     


    Following on from Buckler's Hard, Exbury is just along the Beaulieu River. Now famed for it's house, gardens and narrow gauge tourist railway (a fine railway, by the way!), the village itself used to be closer to shore, but was moved inland as a way of more easily serving as a residency for the workers of the Exbury Estate. The original settlement can be dated as far back as prehistoric times!
        
    I chose a lane going from the river to the estate itself as the sketch for this location; it is absolutely typical of many locations found all across the New Forest; white 5 bar gates, a canopy of trees, and a narrow road meandering through it.
     

     
    As mentioned numerous times, Lepe is the single biggest inspiration for this project. Aside from the lack of any railway (although one was planned), it has everything I love about the New Forest coast; a beach, trees, being steeped in history, quaint buildings, an exposed location, a lighthouse, and a stream draining off the heathlands. It also has a reminder of the strategic importance of this section of coast; notably the remains of the D-Day preparations and bright yellow warning signs that denote pipelines that deliver oil under the Solent to the I.o.W. Remains of the huge and secret manufacturing facility at nearby Stone Point that constructed large concrete caissons can still be seen. These caissons were floated across the channel to form part of the temporary Mulberry harbours used for D-Day. 
        
    Interestingly, whilst details are a little lost in the ravages of time, I've just learnt that Lepe also once had a shipbuilding site, and even a port; you wouldn't believe it when you look at the place now! It is believed the original harbour silted up by 1825. The aforementioned stream is called "Dark Water" (due to the minerals washed down from the nearby heath), and originally entered the Solent further east. It is believed that the Great Storm of 1703 breached the original banks and may have even destroyed the mill that once sat there (a 1640 map shows it in place); taking with it the mill pond. The coastguard cottages and watch house (the white seaward structure above) were built in 1828 to combat smuggling along the western Solent.
     

     
    Calshot should need no introduction for those of you that know me and my past layouts! Like Hurst Castle, Calshot Castle was ordered to be built by Henry VIII in 1539; indeed, the central circular tower is very much of a likeness. Things were more or less uninhabited on the spit until 1913 when the Royal Flying Corps established Calshot Naval Air Station as a seaplane testing base. 5 years later, it became RAF Calshot, and a surge of hangars, workshops, and other ancillary buildings popped up; almost completely covering the spit. Like previous locations, Calshot had a hand in the D-Day preparations, including sending over 5 seaplane tenders to Dunkirk; successfully evacuating hundreds of soldiers.
     
    Of course, the narrow gauge railway at Calshot was just as important; and was built initially to aid construction of the base by bringing supplies from Eaglehurst. The accomodation blocks were built at the end of the line at Eaglehurst, and included a locomotive shed and stores building. The line was used to transport RAF personnel to the head of the spit right until the end of WWII, when the rolling stock was found to be unsafe, and the line abandoned and eventually lifted.
     
    Three of the large hangars remain to this day, and are all used as part of Calshot Activities Centre. The castle is now an attraction (having also been used both by the RAF and the coastguard during its life). A coastguard tower (not shown in the sketch) was also built after the base closed, with an adjoining lifeguard boatshed.
        
     


    Those of you who saw my ill-fated layout based on the Fawley Oil Refinery will have also seen the above scene in its entirety (well, I hadn't built the mill, but the shell of the pub was built, along with the quayside and muddy estuary). Either way, the tidal mill is a prominent feature of this little settlement, and was built in 1816; replacing an earlier mill. It now plays host to the local sailing club, and is shown in the sketch above with its original landward extension (now reduced in size/rebuilt). The landing stage was primarily used to help with offloading of materials from barges for use during the construction of the Fawley Refinery (behind the trees in the background). The refinery's narrow gauge railway even ran to this landing stage, splitting into a pair of sidings. A small 5 ton travelling steam crane was used to load up the flat wagons.
        
    Whilst the mill would no doubt make for a nice feature, it is just too large to fit on Coastguard Creek, and so I will instead model only the pub "The Jolly Sailor" to its left. It's a typical style of New Forest architecture, so will fit in perfectly with the other planned buildings.
     


    Whilst there are other very interesting locations along the 40 mile New Forest Coastline, I'm going to end with the quintessentially British pier railway over in Hythe, on Southampton Water. Dating back to 1909 and replaced with an electrified railway on the opposite side of the pier in 1922, it is officially the oldest continuously operating public pier railway in the world, whilst the pier itself is itself the 7th longest in the British Isles!
        
    It is powered by 250V DC using a third rail on the seaward side; there is no run-around loop, so the engine is on the landward end of the train, with a driving trailer on the seaward end. There are always two locomotives to guarantee a service, with the second loco stored on an unpowered track that leads to the workshop (the only point on the entire line). Interestingly, there is also a four wheeled tank wagon (shown above) which once a week provides fuel for the associated Hythe ferry. Perhaps the thing I love most about the line is the pier station (at least when it's been freshly painted unlike a lot of the times I've seen it!). The ornate woodwork and metal brackets really give it a unique style; especially when complete with the overall roof.

    All in all, this drawing exercise has also helped me focus on the general atmosphere that I wish to portray. Equally, it has also opened my eyes to interesting local features; like the D-day remains at Stone Point (Lepe). It would certainly be nice to have a nod to that if I can find the room without overcrowding the layout. The New Forest coast has held a pivotal role in the country's history, not least in WWII; Marchwood Military Port, RAF Calshot, Lepe and many other sites were an integral part of events like D-day. I think it's important to remember and celebrate that; so I'll be looking to incorporate something to that effect, even if it's just producing a nice panel for display during exhibitions.
     
    I have started to draw a similar version of this information panel for non-New Forest inspirational locations, but so far there are only two sketches. If I find the time to complete it, I will of course do a similar blog entry.
     
    Until then, stay safe, and happy modelling!
  14. SouthernRegionSteam
    I've happily spent some of lockdown converting part of our garage into a studio so that I have more space both for modelmaking and music production.  Now that most of the hard work has been done and I've been working in the studio for a couple of weeks, I'm working out exactly what I need with regards to storage/shelving, and how to make the most of the space. Railway modelling is a hobby that seems to bring with it a lot of stuff. Too much stuff, in fact (hence the need for a dedicated room)! Something that always annoyed me about my "workflow", if you can call it that, is that I've never had a proper storage rack for paints. Now that I had a studio, and have already put up some shelving, I had a spare nook to fill; a perfect time to make that paint rack at last.
     

     
    Above: Unlike seemingly every other design I come up with, this one was not done on the computer. Shocking, I know! In fact, all I did was measure the nook, and come up with a design based on the paints I commonly used. Originally, I wanted a rack with a right angled triangle so that everything was accessible from one side, but I soon realised that it makes much more sense to have a more symmetrical design to keep the weight in the centre whilst moving it around. The basic design is a central drawer with room for a bunch of tinlets of enamel paint (the drawer means not only do I make better use of the space needed for tiered paint racks, but it is also a practical storage area; especially for the tinlets which are small and something I rarely use). Looking at the top photo, 1 & 2 were originally going to be softwood battens with holes to hold Vallejo Acrylics. 3 is the upper storage area for tester pots of emulsion. Note that the design became more symmetrical in the lower photo, with the two softwood battens on either side. Having it like this also provides more strength for the whole assembly.
     

     
    Above: With the design ammended, and the sizes and clearances tested, it's down to my Dad to cut out the components from 5mm ply scraps. All the ply for this project came from the control box from what was Old AGWI Rd. - that's another design/size restriction I had to work to. Anyway, the right-hand photo shows Dad using a spade bit in the pillar drill to drill the holes in the softwood for the Vallejo paints.
     

     
    Above: I cut out the slot in the end pieces of the rack using a bandsaw (well, technically a scroll saw) - as this has a much finer blade than a jigsaw, it's both easier to maneouvre into tight turns, and it also reduces the amount of splinters. Speaking of which, it's a good idea to sand down any edges before we start assembling the unit.
     

     
    Above: I was going to use a bit of large section dowel for a handle, but I then remembered we had an actual wooden handle from an old magazine rack that we had dissassembled. Cut to length, I then sanded it back to remove the paint splatters and varnish using a mouse sander.
     

     
    Above: We can see almost all of the components cut out here. The drawer is on the left - this is formed from a base of 5mm ply, ends of 18mm ply, and sides of PSE softwood stripwood. Not shown are the two small lengths of dowel which I'll use as knobs. At the top of the photo, there's a bit of 5mm ply and more stripwood for the paint rails; this will be the drawer cover - where more paint will be stored on top of the drawer. I later realised the rails would need to be suspended in the air due to the taller paints here, so this stripwood was later replaced with single lengths of square section PSE - rather than the two shorter lengths of stripwood for each side, as shown here. Underneath this are the two softwood lengths, each with 12 holes drilled for the Vallejo paints. More 5mm ply sits betweeen these, which will be the uprights that hold up the drawer cover; these will be screwed to the sides of the softwood lengths. Finally, on the right we have the base and two ends (more 5mm ply), plus of course the pine handle.
     

     
    Above: As with any project, it's a good idea to do a dry run before assembly to check that everything fits as it should. This should also help give you all an idea of what the finished rack will look like.
     

     
    Above: Assembly should be pretty straightforward, in fact, I'm not even using any wood glue! All holes are pre-drilled and countersunk so that the screws sit flush, and we reduce the chances of wood splitting. Stupidly, I screwed the softwood to the base first. This meant the ply sides attached to those softwood lengths that hold up the drawer cover were now hard to access for screwing, so a 90 degree angled screwdriver bit had to be used here.
     

     
    Above: Everything else was pretty simple to assemble, including the drawer, which doesn't even use drawer runners. Allowing one or two millimetres extra for the cover surrounding the drawer should enable enough lateral movement to slide the drawer in and out easily. Here we see the hole being drilled for the dowel knob, the dowel being cut to length, and then inserted into the end plate hole. Note that the fit was tight enough that no wood glue was needed here, either.
     

     
    Above: The drawer ends could then be drilled and screwed onto the 5mm ply base. We're not expecting much weight on this tray (just a few tinlets of paint), so 5mm is plenty. Once again, note that every hole is pre-drilled and countersunk for reasons mentioned earlier.
     

     
    Above: I don't have any photos of the drawer side assembly, but the drawer cover seen here was secured to its ply sides in exactly the same way. Both the ply and stripwood are pretty thin, and whilst I could've used wood glue, I didn't want to have to wait for it to dry; instead, some panel pins were used to hold it together. However, once again we want to avoid the thin materials splitting, and hammering nails in is a sure way to have that happen! To avoid this, the head of one of the panel pins was chopped off, and inserted into a Dremel. This is then used as a drill, and is bored into the wood to a depth of about half the length of the normal pin length. This gives enough of a pre-drilled hole to avoid splitting, whilst still being shallow enough to allow the pin to be hammered deeper into the wood for a solid joint.
     

     
    Above: With the softwood battens now screwed to the 5mm ply base, the ply ends can also be screwed on. Nothing new here; countersinking, pre-drilling pilot holes into the softwood, and then simply screwing it into place. Whilst here, I also did the same with the pine handle (right photo).
     

     
    Above: That just left the square section softwood rails to be screwed into position. This is the replacement for the stripwood seen on the shot of the components earlier that was too short for the job. Their purpose is to help prevent paints from falling off the shelf on top of the drawer. Once again, it's a simple case of drilling pilot holes, countersinking the ply, and screwing it on.
     

     
    Above: I was going to leave it there, but I realised that it might be a little awkward moving the unit in/out of its storage nook. Luckily, I had two small fixed castor wheels. Cutting some short softwood blocks with a 45 deg angle on one end allows me to mount the castor wheels to one end of the unit; the idea being that the castors only touch the ground when the other end of the unit is lifted up. Once again, holes are marked and pre-drilled to avoid splitting the softwood.
     

     
    Above: It's a similar story to screw the blocks themselves to the unit. I'll be screwing these on from the ply side (it's makes more sense that way!). Hole locations are marked, pre-drilled and countersunk, before being screwed on.
     

     
    Above: All that's left to do is paint the unit - I'm just using basic quick-dry white emulsion. I spent a couple of hours putting on two coats, although a third probably wouldn't go amiss.
     

     
    Above and below: And here's the finished paint rack. Note the drawer filled not only with tinlets, but also with other less-often used items like powders and watercolours. The Vallejo acrylics at the front fit snugly into their holes, with a whole range of emulsion tester pots on the top shelf; as well as my (filthy!) paint palette. As you can see, it's all a perfect fit, although I need 12 more Vallejo acrylics to fill the holes on the other side now! The photo below shows the rack in its nook - it's a pretty tight fit, but the rear wheels make it easy to slide in.
     

     
    It's definitely not a fine piece of woodwork; especially with the scraps of old, rough plywood and my dodgy woodworking skills, however, it IS a practical storage unit. Let's face it, being practical is far more important than looking good (not that you can convince the fashion/cosmetics industries that!). Ultimately, you don't have to be very good at woodwork to build something useful, and since my studio has been built, I've learnt that the key to making good and fast progress is not necessarily skill, but organisation! So round up those scraps of wood from abandoned layouts and build yourself something useful to help make you more productive; wherever it is you carry out the hobby.
     

     
    Now I just need something for my brushes, adhesives, and spray paints. A tray of similar dimensions and style should suffice, with just a narrow shelf mid-way up for the brushes to stand in... oh, and I have the perfect spot for it, too. Time to get planning!
     
    If you have any questions or comments, please do leave them down below and I'll get back to you ASAP. I'd also love to see your designs/builds, and especially creative storage ideas.
     
    In the meantime, happy modelling!
    Jam
     
     
  15. SouthernRegionSteam

    Layout Design
    A huge thanks to those who have given me ideas; including users from Twitter, RMweb, and Blogger. I've been quite surprised by the positive feedback, and the suggestions made have all been taken on board and implemented into the next version. A special mention to those on RMweb for their photos in the previous entry of ship breaking and repair yards. @petethemole's selection of photos in particular have been incredibly helpful getting a taste for what such a site looked like, and how it functioned.
     
    To that end, the ship breakers (now specifically a barge breaker/repair yard) has had a revamp, and has been enlarged by 100mm with two new prototypical buildings. I knew that I wanted to include such structures, but I could not for the life of me find anything suitable; suddenly I have two to model!
     

     
    Above: First things first, I haven't bothered making the track less wonky or changing the hands of points etc. It's too time consuming to remedy that at this stage, and not really worth doing until I've physically tested the track plan out. The only change in this department that I've carried out is to ease the curve to the ship breaker's building.
     
    Note how I've actually narrowed the right hand end of the layout by 50mm, and squared it off. The decision to narrow it was to reduce the amount of sea modelled, but I might change my mind when it comes to the mock up if I find things are a little tight. The backscene has also been angled a little bit more to make it less obtrusive. Meanwhile, the left hand end has been widened by 100mm to allow more room for the breaker's yard. Let's go through a few more changes...
     

     
    Above: As pointed out by a few people, the angle that the track originally went into the breaker's boathouse/workshop was too sharp, resulting in it looking very weird as it was obvious that in real life the track would end up going through the side of the building a few metres in. The curvature of the track itself was reduced, and the building placed at less of a severe angle now that it didn't need to align to the slipway. Note the new (red) sign!
     

     
    Above: To give a little more room for an extra building in the yard, the curvature of the stream was also reduced. We'll get onto the new brick building that required the change later, but note how I've added another girder and a small gate for pedestrian access to the yard. Looking at it now, perhaps these should both be the other (near) side of the railway, next to the old military gate house! Note the new path taking pub patrons to the road at the rear.
     

     
    Above: On first glance, it might not appear that much has changed here, but there have been modifications. The rock armour is more prominent; going right down to the shoreline, and the right hand sea defence now curves around to go in front of the backscene. This allows more room for the sand dunes directly behind the coastal path (the defences clearly installed in more recent years, hence the presence of sand dunes behind them). The hill that the lighthouse sits on is also a little higher, and the whole lot a little closer to the board edge than before.
     

     
    Above: With 100mm added onto the front of the breaker's yard, we have more space for buildings and the slipway. It also gives us more room to show more of the wharf; seen here with a mix of brick, concrete, and steel sheet piling. The small stack of sleepers will be surrounded by clutter and weeds on the model.
     

     
    Above: The new brick building is much larger than the small corrugated iron hut it replaces (the hut can be seen tacked onto the boathouse on the left). This is a copy of that found in Pete's photos (see here), but with two major changes. The most obvious being that I've angled part of the front wall to allow sufficient clearance for the railway. The second change being that I've flipped the building so that the garage is not on the new angled wall. The blue doors will likely be pretty wonky and weather beaten!
     

     
    Above: The other major additions are on the far left of the yard; all once again copied from Pete's photos. We have a small barge being scrapped, and this relatively large rope house for winching the boats onto the slipway. I haven't modelled it, but I also plan to add the cradle as found in Pete's photos. Note the additional ironwork reinforcing the shed, and the large concrete plinth with support beams holding up the winch. I'm hoping to be able to turn this winch on the lathe, although time will tell if I manage it! Either way, all dimensions will be roughly calculated, and as always I'm aiming more for a general feel than a precise re-enactment. Note the new fence behind the shed to hide the backscenes close proximity.
     

     
    Above: A rendered image showing a general overview. As none of the model has proper textures added (only colours), it won't look particularly good being rendered; hence the decision just to screenshot the raw 3D model except for this one image. Hopefully it gives a glimpse of what is to come though.
     
    And that's about as far as I should take this 3D model; at least until the physical mock-up has been made, tested, and works as it should. One final thing to note is that I haven't bothered modelling the fiddle yard, simply because I'm not decided on what approach to take as of yet. I'm not particularly worried about that right now, but it might be something that the mock-up will help me make a decision on.
     
    Next stop; the mock-up!
     
    As always, thoughts, photos, and suggestions all welcome.
  16. SouthernRegionSteam
    Following on from the last entry, I must first thank the contributors for giving me ideas and offering suggestions! This post won't really feature any solid plans, but will give an idea of avenues I could take, and inspiration I can use on my quest for a new layout (or two!)...
     
    TL,DR:
    The next layout will likely be set around RAF Calshot/Fawley refinery/Lepe/Southampton Waterside (although I haven't totally ruled out the IoW yet!) I'd like either a combined OO and 009 layout, or one of each connected by mutual fiddle yard I can't decide whether to have: modular, double-sided, multiple self-contained layouts, or something else... I must design for what will fit in my small car - no board longer than 4ft, preferably no wider than a normal interior door frame, although I'll stretch to 3ft if necessary. Either way I'd like something both unique, and fun to operate!  
    I know there's a lot of text here, but if nothing else, do take a look at the photos and renders as they'll give a good overview of my ideas.
     
    And now, the long version...
     
    I thought planning my next layout would be relatively easy, but I've been giving it a lot of thought over the past two weeks (with many hours spent doodling and playing with 3D models in an effort to squeeze real locations into a minimum space), but the designs kept getting larger and more complex, and I kept finding interesting sites nearby that are crying out to be modelled. Either way, I'm certainly no closer to something that I'm totally happy with!
     
    Regardless of whatever ends up being built, I feel relatively confident in saying that it will be inspired by areas surrounding (and including) Calshot; I'm of course a sucker for coastal scenes, but there are also a lot of very interesting areas to be inspired by here. Not only are there quaint seaside locations, but they are intermingled by some pretty serious industrial sites! I guess in the real world we'd call this contrast an eyesore, but in model form it creates intrigue.
     
    SECTION 1: The narrow gauge (009)
    My first thoughts naturally turned to a layout based on Calshot, Ashlett Creek, and Fawley. The idea (ha!) was to keep things small, and produce 3 small boards; each capable of being a standalone layout if I didn't have room to set them all up in one go. However, my best intentions were sidetracked even at this very early stage by the idea of a standard gauge circle of track, which in turn set each module to be 762mm wide; a little too wide, really. For some reason I kept this size going for a long time despite never adding any OO gauge in the designs! Let's take a look anyway:
     

     
    Above: A lot is going on in this screenshot, but it shows a few progressions of ideas. The bottom-most doughnut would is a simple non-scenic test track featuring a 3rd radius circle of 009, plus 3rd and 4th radius circles of OO gauge track. Above that, we have a 3-part circular layout featuring two scenic, and one non-scenic boards. Next up, the middle pair of designs show the same diameter circle, but with an elongated egg-shaped section comprising of two larger scenic boards (with the rest non-scenic). Finally, the top right set shows a fully "presented" version of that idea, with one board (Ashlett Creek) mocked up as an additional scenic module. Let's take a closer look at that one board:
     

     
    Above: Using rough dimensions from Google Earth, I mocked up the two main structures; the tidal mill, and the pub "The Jolly Sailor"; both of which were partially built on Old AGWI Rd. To form a continuous run, a non-prototypical spur is run behind some trees on the edge of the mill pond (at the rear). I've always said Ashlett Creek would make a very attractive scene with very few modifications, and indeed it would easily stand by itself as an exhibitable layout (although with only two sidings, perhaps three if you count the rear spur; not exactly a thrilling layout to operate!).
     

     
    Above: The tidal mill at Ashlett Creek is a very dominant building. Looks like I've modelled it a little too small (height wise), but the general atmosphere is there. Note the quay, which once had a standard gauge steam crane to offload barges brought from Eling Wharf. These materials were things like sheet metal, and concrete piles; all used in the construction of the oil refinery a mile or so away. Two narrow gauge tracks also terminated here from the refinery for the same purpose.
     

     
    Above: Just to the left of the mill is The Jolly Sailor. I already started a model of this when I was building Old AGWI Rd. The old narrow gauge railway ran to the right of the pub. As you can see, it's a very modellable location, and needs little in the form of compression. I'll likely leave off a few of the later extensions to the pub though!
     

     
    Above: Another look at the Ashlett Creek module, but this time with a slight modification shown on the right hand version; the backscene height (and thus also the pelmet height) has been dropped to see how low I can get away with it being. I'd say this is the absolute minimum, coming in at 200mm from baseboard edge (at pub height) to the bottom of the pelmet; that's 150mm less than the left hand version. The overall effect is interesting, whilst it might make it look somewhat cramped with the lower headroom, the layout certainly appears a lot wider. As noted, I think I misjudged the height of the mill, so this may actually turn out to be too low...
     
    Either way, I usually prefer a tall backscene as it makes you feel more involved in the scene, by completely removing everything outside of the scene itself. In reality, a pelmet this low will be an issue unless the layout is shown at eye-level, which of course is unfair at exhibitions as it stops children or people in wheelchairs seeing the layout. Typically, a lot of exhibition layouts have relatively short backscenes with a gap until the lighting pelmet (i.e. the pelmet is located higher above); particularly layouts operated from the rear. Unfortunately this isn't good when it comes to photography for obvious reasons! Fortunately, I prefer to operate layouts from the front or side so that I can also engage with the audience; so a tall backscene presents few problems. This does make the layouts considerably bulkier though, which is why I don't permanently attach my backscenes and lighting rigs/pelmets. 
     

     
    Above: Using the exact same 762mm x 762mm board size, I've also shown how I can condense Calshot to form a second module. I've just noticed the hangar is too far left and covers the track, but you get the point; it fits in nicely. Whilst the small spit was covered in hangars and workshops, there were also plenty of places to "park" seaplanes, so I've tried to keep it feeling relatively open, and only model the hangar in low relief (as on the original two Calshot layouts). I usually avoid half-relief structures unless they can be well camouflaged, but with structures this big, you'd be looking at a large baseboard otherwise; and this is the smallest hangar! Note the two small structures either side of the hangar that will be used to try and hide the exits; both are prototypical.
     

     
    Above: The hangar and small rightmost building on the render can be seen here in a photo I took back in 2009. The little cottage was built in I think 1900 as a coastguard building, and was eventually incorporated into the seaplane base here as a store and medical building. The hangar dates from 1913, and is of a "Belfast Lattice Truss" type (a barrel ceiling supported by a wooden lattice truss). To the left were a myriad of warehouses, a powerhouse, and more ancillary structures. Note the name given to the hangar; all the main buildings here had names assigned to them to celebrate prominent figures, and their involvement in RAF Calshot.
     

     
    Above: I visited the spit again in 2010. On this trip I even took a look inside the old castle. At one stage the castle accrued several ugly additions to its roof; not least a coastguard room and weather tower. These have long since been removed and the new coastguard tower seen in the background is the modern replacement. The view from the top of the castle is rather nice, but I bet the view from the coastguard tower is even more impressive! I'd love to keep my model of the castle and incorporate it, but it's such a huge structure that it would take up an entire layout by itself; especially with the moat as well!
     

     
    Above: Something I haven't modelled before is "Top Camp" - the accommodation camp at Eaglehurst, which the narrow gauge railway at Calshot ran from. I knew that I didn't want a large scene for this as practically all the buildings are the same style, but one photo inspired me in particular; this showed a store and the 3-road engine shed. Outside the shed were two wagon turntables which were used to shunt rations over to the cookhouse adjoining the various mess halls. This 45 degree (instead of 90 degree) module is much smaller at around 300mm x 500mm; including large curves that cut off most of the corners. The track curves do look a little on the harsh side though, so will need checking if a module like this is built! Another thing to bear in mind is that any continuous loop would have to go behind, as this is a dead-end module.
     

     
    Above: Most of "Top Camp" was demolished, but there are a few buildings to have survived. Here's St George's Church; a stones throw away from the original loco shed; and shows the typical construction style of these buildings. The surrounding land has now been turned into a cemetery. The old officers mess (off-shot to the left) was turned into a pub after the RAF base closed (which was later known as The Flying Boat Inn). Unfortunately, it closed due to low demand in the mid 90s, and burned down in 2001.
     

     
    Above: Eventually I realised that 762mm would be too wide to fit through most doorways, so I came up with some reduced size "standardised" modules; one of 500mm x 500mm, and one of 600mm x 600mm. Again, these have 90 degree curves on the front edge, and are curved halfway along the other two sides to form a sweeping backdrop. Here you can see my attempt to fit Ashlett Creek in. It's a little tight on the 500mm module, but perfectly achievable on the 600mm one!
     
    However... then I realised a problem
    (a.k.a the problems with circular/double/multi-sided layouts)
     
    ...is a circular layout/double-sided layout really "fit" for exhibitions? Unless you've got a very small layout that can sit on a table (ala Ted Polet's Nixnie - an excellent example of how to do a double-sided layout), or you're on the very end of an aisle/have space all around the exhibit (which is extremely unlikely at shows unless you're put into a small room on your own); probably not! These layouts are a lot of fun (especially for children who like to follow the trains around), but sadly there's a reason most layouts are rectangular, and typically have one viewing side. Double-sided layouts in particular are really interesting, but I find harder to pull off effectively in an exhibition scene.
     

     
    Above: Eventually I realised a problem with these 90 and 45 degree corner sections, regardless of size. Can you see what it is? Look towards the left side and you'll see that the jetty is halfway in front of the backscene, and therefore half off it; that's a photographers' nightmare! Our eyes may be good at filtering out backgrounds, but cameras most certainly won't be. This is a big no-no in my books (and is exactly what Old AGWI Rd suffered from).
     
    The problem with "missing" backscenes around curved layouts is not something I often see mentioned in the railway modelling "circle" (pun not intended!); and it results in it being incredibly hard to photograph more than a small section of the scene in one go without there being a missing backscene somewhere in the shot. I've seen many an exhibition layout "ruined" by either the lack of a backscene entirely, or the inability to frame a photo in the way I'd like due to the curvature.
    A double sided layout where the two sides have full-wrap around backscenes, and the curve is hidden off-stage (and thus are more akin to two separate layouts) would solve this problem, but then you lose the nice "flow". Ted's first solution for Nixnie was to purposefully create one significant feature (a wooden trestle) on the curved end piece to force the viewer to look mostly from this one angle on the curved section. The other way Ted reduced the problem was by planting a large amount of trees in strategic places; mostly behind the trestle to hide the backscene edge, but also on the corners of the board so that you can still get some oblique angles with a background of trees rather than people! You'll never get it perfect, but Ted's methods are both really effective and also subtle ways of doing it if you are determined to have a curved section.
     
    Despite having just moaned about layouts with curved edges, the "problem" is that I don't like square/rectangular boards! Yes, you can call me a hypocrite now!  I typically find it more natural to let the scenery more or less dictate the shape of the board; or failing that, to curve the edges substantially as seen above to give more flow. The problem is not only is it more difficult to build and store the boards, but you end up making those unintentionally unflattering angles for photography as already mentioned. Even my layout Sandy Shores suffers from that to some degree, but I've tried to set the important features towards the middle or rear of the layout to help offset this.
     
    As with all railway modelling, compromises are therefore the name of the game, and whilst I'd love to have all manner of whacky board shapes, it's probably best if I compromise on board shape if I am to get some decent photos by the end of it! Here's a slightly more subtle curve that may work a bit better (although obviously still leaves potential for some angles to have a partially missing backdrop):
     

     
    Above: This is where the designs got bigger again, but this time not in width, but in length. 900mm (3ft) x 400mm (1.3ft) is still perfectly manageable though, and would easily fit in my car. (It's about a foot less than Sandy Shores in length). This means that we now lose the nicely flowing circular layout, and end up with what is essentially a rectangular box, presumably with a hinged or removable fiddle yard behind. The end of the jetty is perhaps a little close to the board edge for my liking (taking photos of it would be hard), but other than that it's a lot better.
     
    It goes to show that there's a lot to take into account with layout design, likely more than you would initially think (and I include myself in that category, as I totally forgot the amount involved, too!). 
     
    SECTION 2: The standard gauge
    Even though every layout except Sandy Shores has had some OO, none of it has been operational since 2011 or thereabouts. That means that none of my standard gauge locomotives have even turned a wheel for 9 years! I started off thinking about a layout (preferably with a circle of track) that I could finally give them a good run on...
     
    ...however, realising that even a third radius of OO track was not only unrealistic (i.e. too sharp), but also very large, I'm leaning towards a 4 board stack-able "roundy-roundy" test track for this purpose. To satisfy my cravings to shunt goods stock, I'd have another layout either on its own, or as part of the narrow gauge layout. With regards to the round test track, I haven't thought about many specifics, other than it likely having an inner circle of 009, and one circle of 3rd (+ maybe also a 4th) radius OO track. This really needs to be as slim as possible, hence the idea of splitting it into four, and stacking the boards for storage. In reality, the depth of the boards needn't be more than some 35mm PSE and 9mm plywood; much less than my default 100mm as shown in the earlier renders.
     
    Of course, a circle of track is not exactly fun to operate; hence the idea for a separate shunting layout. This train of thought (if you'll excuse the pun) wasn't helped by suggestions of a standard gauge terminus in a sort of Isle of Wight guise. I must say, the idea of an O2 along with some nice old coaching stock still being used on a BR branch line very much appeals to me! Of course, that is a possibility, but in actual fact the tipping point was re-reading a few books on the various railway systems along the Waterside*...
     
    * The Waterside, Southampton. Not marked on any maps, but is a local name given to the west side of Southampton Water; so the section of coastline from Eling to Calshot.
     
    First, A Brief History Lesson
    To cut a very long story short, the original plans for a standard gauge railway along the Waterside proposed a line from Totton to Lepe/Stone Point - a farmhouse on the coast in the absolute middle of nowhere! The reason? Well, the original somewhat optimistic idea was to tunnel a railway underneath the Solent to Cowes, on the Isle of Wight (only 2.5 miles away, compared to 11.5 miles from Southampton). This idea fell by the wayside, eventually, but not before more plans were drawn up for a 470 yard pier at Stone Point for Steamer services to the IoW and Channel Islands. After many, many years, a plethora of plans, land purchases, test drilling, and a bitter rivalry between the LSWR and the SM&AR/M&SWJ; it was the LSWR who ended up getting a line, but not to Lepe/Stone Point, but to Fawley oil refinery, which was, at the time, under construction. This was said to be the terminus... "for now", as there was consideration being given to extend to Calshot; which is partly why both of my versions of Calshot had standard gauge track. Clearly, the LSWR never got over the threat of the M&SWJ building a line to the IoW, and potentially taking their lucrative custom... which is strange considering by this point:
     
     The tunnel idea had long been branded unworkable  A pier at Stone Point would've been relatively un-sheltered and thus not really suitable for steamers  The LSWRs' own steamer and IoW rail services were in full swing  Any line would feasibly have to join up with the LSWRs' own line at Totton, and thus would be subject to their terms and charges  The M&SWJ had already filed for bankruptcy!  
    Anyway, the point is, that gives me a lot of scope for some "realistic" alternative history for the Waterside area, and further west to Lepe.
     

     
    Above: With the idea in my head sown, I set about making a few variations on the Lepe/Stone Point theme, albeit without a 470 yard pier because that would equate to a 5.6m long baseboard, minimum! The design shown is large, but still narrower than Sandy Shores. Note the Artitec HOe ferry (with the track removed as it's purely used for cars), and the station canopies which are a representation of those once found at Lymington Pier. Yes, that's a small lighthouse on the hill, as well as 4 coastguard houses, and in the foreground, the "watch house". The latter was used to look out for smugglers trying to navigate the Beaulieu river! The coastguard houses are very pretty, their walls being covered in multi-toned slates; something you don't often see in this part of the UK:
     

     
    Above: As mentioned, Lepe is a pretty beautiful hamlet. There's not much room between the houses and watch house, so any plan would need to be single track; and even then I think it's a little optimistic! In reality, the railway would be much further to the right, and definitely wouldn't go behind the watch house; but I can't not have these beautiful buildings on scene!
     
    There's just one slight problem with this plan, and is one that all my OO gauge layouts have faced; there simply isn't enough length before the station to make passenger services entertaining to run! In fact, that also applies to Sandy Shores; the platform is immediately after the scenic entrance. Assuming I did build such a scene, goods would definitely account for most of the traffic on the line. I'd likely treat the layout as an inglenook (perhaps including the platform line, which I suppose could double up as a freight loading platform) to make things more interesting.
     
    Rolling stock would be a variety of 4-wheeled wagons, and whilst 4 wheel coaches would be nice, perhaps the Hornby Push/Pull Maunsell set would be more useful given the later period I intend to model (40s-60s) That said, there's not a lot of length to accommodate a passenger train, so maybe a single coach is all that is required (I've got my eye on this Maunsell ex LSWR 58ft comp). Motive power wise, The B4 tank and USA tank are particularly strong contenders, and maybe the O2 and a Southern Terrier as well. Thankfully, there are also a few in my existing collection that would suit; notably the Q1 (albeit a bit on the long side), the BR standard class 2, and BR class 03/04 diesel. Everything else I really ought to sell!
     
    SECTION 3: Where to now?
    Well, it always helps to start off with a list of constraints; perhaps that's what I should've done first instead of leaping into condensing real life locations into random board shapes and sizes!

     
    I've not been at home for the past 2 weeks, so haven't had access to the track that I'd rescued from Old AGWI Rd, but that, along with some cardboard mock ups, will be a good way to go about planning in earnest from here on out.
     

     
    Above: I'm currently leaning towards the idea of two self contained but join-able (via a central traverser fiddle yard) layouts; one depicting an alternate history of Lepe, and the other a mild alt-history of Calshot. Time will tell if that's what I end up building though! Ideally, I'd have more room for the standard gauge layout, but I'm trying to downsize here; plus, all boards would have to fit in my tiny car in one go...
     
    Of course, there are plenty of other inspirational scenes! From Hythe pier head:
     

     
    ...to places like Poole Quay, Hamworthy Quay, So'ton Docks, Lymington Pier, the IoW stations... the list goes on!
     
     
    Well done if you made it to the end; there was certainly a lot to trawl through, for which I apologise.
    Any comments or suggestions are wilfully received, as always!
  17. SouthernRegionSteam
    The Location
     
    Those who saw my previous entry know that I've been planning a new layout for a couple of months! I've finally settled on an idea that I think is very promising (and has already been approved by the "domestic authorities"!). And what better place to base it on than the New Forest, where I live. More specifically, on the coast (where I don't live, sadly!). The New Forest coast is very pretty, stretching from Ashlett Creek (Southampton Waterside), around Calshot Spit, to Lepe, Lymington, and finally Hurst Spit. Remarkably, Ashlett Creek remains relatively untouched, sandwiched between the monstrous Fawley Oil Refinery to the north, and the power station (now in the process of being dismantled) just to the south!
     
    The rest of the New Forest coastline also features some remarkable and historic locations; from the D-Day preparations just northeast of Lepe, to the RAF base at Calshot. Heading up the Beaulieu River a short distance we come to Exbury and of course the well known Buckler's Hard; a historic shipbuilding settlement remarkably still intact to this day. With so much history and beautiful coastline to choose from, I decided against my original idea of an alternate history of Lepe, instead choosing to build an entirely fictional location, albeit taking recognisable elements from all over the New Forest coast.
     
    I've also taken a few elements from places far and wide; including the crane from Queenborough, Kent, and the wooden halt from Medina Wharf, IoW.
     
    As to the name, well, I settled on Coastguard Creek as an amalgamation of the coastguard cottages at Lepe, and of course Ashlett Creek. I thought the alliteration was rather nice, in any case!
     
    A quick note before I get started properly; this plan is subject to change, especially during the mock-up stage. The track plan has also not yet been tested, although I'm hoping that short wheelbase stock will allow a bit more freedom to use tighter radii curves. I am in the process of modifying the fiddle yard design, and have already made other adjustments since these screenshots/renders were taken, and I expect many more changes will come. More on those later...
     
    Welcome to Coastguard Creek!
     

    Above: A front view shows how effective the large pub building and trees are at blocking the scenic exit; something I really struggled with on Sandy Shores due to its remote nature. Note how the rear coastguard cottages are each stepped up by 5mm to provide a bit of interest; this goes against the prototype, but you'll be amazed how much of a positive impact this subtle change has on the overall scene.
     
    Coastguard Creek can sort of be looked as the standard gauge version of Sandy Shores; indeed there are a number of similarities. They both have lighthouses, they both feature a flat crossing, they both feature a quay and slipway, a similar setting, and finally a few quirky elements (in this case, a standard gauge dockside crane inspired by Queenborough Ship Breaker's and Chatham Historic Dockyard!). That said, there's a lot here that varies, including the addition of a ship breaker's yard (it was going to be a shipbuilding yard as a nod to Buckler's Hard, but setting the layout in the 40s/50s/60s persuaded me that a breaker's yard may be more suitable), as well as, unusually for me, a more or less rectangular baseboard! Also somewhat surprisingly is that the layout (in its current guise at least) is pure OO gauge; no narrow gauge. As much as I'd love to include a siding or two, I think it's really asking too much of the space available. Let's take a look at the plan!
     

     
    Above: The track plan isn't too complex, and only features four points and a crossing, and I think allows for a lot of shunting possibilities, with some limitations on headshunt lengths that will provide additional challenge! The focus is obviously on freight, with only a tiny platform for the coastguard cottages. Note that although there is no run-around loop, there is half of one; the other half provided by the sector plate. 1400mm is perhaps a little long for a single board, but not totally unmanageable, although I'm not sure it'll fit in my car without going over the front passenger seat (testing required). Perhaps part of the shipbuilder's yard will be a separate small board so that I can keep it more compact. The 600mm width is ideal, although I have already made plans to angle the fiddle yard forward by 15 degrees (as well as other alterations).
     

     
    Above: The ship-breaker's yard on the left sits on it's own island, in effect creating a separate scene entirely; this is another way to help divert attention away from the scenic exit. I also plan to have a lot of scrap parts from boats lying around, and many other details in this area to keep the eyes busy! I'd also like to add a path on the river side of the pub so that patrons don't need to walk across the railway quayside. The pub itself is of course "The Jolly Sailor", to be found at Ashlett Creek.
     

    Above: The ship breaker's yard is a work in progress, but is inspired a clip I fondly remember of a steam loco exiting such a building at I think Chatham Historic Dockyard. Something tells me that wouldn't fly in today's world! Knowing nothing about ships, let alone ship breaker's yards, I'm very much open to suggestions for this area.
     

     
    Above: The gate to the ship breaker's is perhaps not in the most convenient place for locos using the quay siding, but either way I hope that it will be operable from the control panel via a servo. I've never had animations on any layout, so this will be new territory for me!
     

     
    Above: The halt is inspired by Medina Wharf Halt on the IoW. I've added a nameboard for two reasons; first, because I wanted one, and secondly, because much of the land along the New Forest coast is owned by wealthy landowners. I'd bet that even if they couldn't convince the railway to pay for a proper platform, they would at least demand on a smart nameboard! In any case, rule 1 of course applies...

    ...coaching stock will likely be a sole 4 wheeled brake coach (one of the gorgeous upcoming Hattons Genesis coaches!) that will form the leading portion of a mixed train.
     

     
    Above: A well-known structure I wanted to include was the Watch House at Lepe. As mentioned in the last post, this was originally used to check for smugglers going up the Beaulieu River. The coastguard cottages in the background and sloped concrete sea defences either side of the watch house are also from Lepe. As mentioned earlier, despite having so many inspired elements, in the end I chose not to call the layout Lepe; I learnt from building Calshot that giving a layout a real life name will immediately draw in unfair comparisons! I've gone through a number of names, including Coweshot (Cowes & Calshot), Calshot Creek, and Lepe Pier among others, before setting on Coastguard Creek.
     

     
    Above: A semi-overview shot shows another angle proving the effectiveness of the various view blockers. A lot of foliage will be needed to disguise the proximity to the backscene. I don't think I'll ever manage a working crane, but I'll still need to be wary that no structure gets in the way of its yaw!
     

     
    Above: A high view of most of the layout shows the curved nature of the track plan and various stepped levels to provide more visual interest. The seemingly random shapes to the left of the watch house (boathouse) will be rock armour. Obviously buffer stops will be needed on both sidings and the headshunt!
     
    Final thoughts and adjustments
     
    I've already mentioned how there are a few adjustments I'd like to make. The most drastic of which is a redesign of the fiddle yard. The screenshot below shows one idea...
     

     
    Above:  The fiddle yard redesign from this morning. I can already foresee a few problems; notably that two of the three sector plate tracks (the front two) would ideally need to be kept clear of stock for smooth operation! The orange dictates that only cassettes aligned with the centre road and matching orange/green track will be aligned w/power. As you can see, I'm starting to lean heavily towards a cassette system; Graham Muz shared a photo of his wonderful layout Canute Road Quay on Twitter, and he seems to utilise a cassette system. I'll admit, it's something I never thought I would build, having many times spoken about how I don't trust myself handling stock! Suffering numerous problems with my turnplate on Sandy Shores means I may actually scrap the sector plate entirely and just build a bunch of cassettes; it would certainly make life a lot easier!
     

    Above: The current control panel looks like this, and will be recessed into the fiddle yard board (requiring flying leads to the layout). As you can see, I've tilted it back by a few degrees to give a slightly better line of sight. Note that I've included extra isolation sections on headshunts, and have also included two rotary switches; one to change the polarity of the flat crossing, and one to open/close the gate!
     
    Other potential adjustments include removing the rightmost curve in the baseboard, and bringing the backscene around that end at more of an angle so that it's not so obtrusive.
     
    And finally...
     
    Some may wonder why on earth I've put so much effort into doing an almost complete 3D model. Whilst for some people that may make the act of physically producing the layout pointless, for me, the focus is always on making sure I know the design works before I start wasting materials. I find a lot of fun in the design phase, but I get just as much fun during the construction of the layout. I do not lose any interest in building a project even if I plan almost everything beforehand as seen here. A large percentage of people will likely think the opposite, which is absolutely fine by me; each to their own!
     
    As mentioned, there are certainly aspects that could be improved upon, and the track plan will definitely need to be mocked up and tested to check it fits the space; but I feel I'm finally heading in the right direction! Time will tell...

    ...in any case, as always, I always appreciate thoughts and suggestions; so do pop some in the comments below!
     
    For additional screenshots/renders, including a bonus feature showing the designs that led up to this point; see the full entry on my external blog.
     
     
  18. SouthernRegionSteam
    ...but they will be replaced with something brand new!

    For those that haven't seen my external blog, or posts on NGRM-online, after having had a huge clear out, I decided that now was the time to start afresh. Don't worry though, Sandy Shores is safe! This relates to the two previous layouts: Calshot (MkII), and Old AGWI Rd.

    Calshot MkII was (rather obviously) the successor to the MkI version; my first "proper" model railway. Here it is in all its' glory back in 2010 (before I ruined it and the backscene with the 12 day extension build!):
     

     
    Above: The last appearance of the un-extended version of Calshot MkII was at the Brockenhurst Open Day in 2010. As you can see, it looked pretty smart, even if it was in an unfinished state!
     
    The extension (nicknamed "Operation: Mirror Image"!), back in April 2011, doubled the size of the layout. It was built in a record 12 days, and to all intents and purposes, certainly looked that way; especially with the lack of a backscene and easily visible fiddle yard. The main reason for the addition was to allow the narrow gauge to be a circular loop, so that I could always have something running whilst I shunted the standard gauge section. It certainly achieved that, but that's about it! I was never happy with it, and as a direct result, both boards were left in the dusty garage for 9 or 10 years.
     

     
    Above: Calshot didn't fare too well from its dusty non-adventure! The track wasn't too bad, but I'll admit I wasn't too careful ripping it up, so all the narrow gauge stuff went in the bin (except the points, I think, although we'll see if they're worth trying to clean up). The only wood I saved was a little of the lattice frame at the back, and ply base itself. The rest was beaten up with a hammer. Structures were mainly in disrepair to begin with, although the hangar and maybe (big maybe!) the castle are salvagable with a lot of remedial work need later on. 
     
    Somewhen during that time, two further layouts were started; The Old Road (a hugely overambitious standard gauge layout based on my once-local line), and Old AGWI Rd; a layout based on Fawley Oil Refinery, near Calshot funnily enough! The Old Road didn't last long when I noticed that I'd never have the room to put it up (it filled up our entire front garden!), and in fact I still have the boxes of Code 100 flexi track in boxes virtually unused! I also kept most of the buildings (although I doubt they'll get used again, so maybe I need a rethink there, too!).
     

     
    Above: Old AGWI Rd almost had its trackwork completed, with the exception of the standard gauge and fiddle yard. Here we see two of the four boards; the central triangular one (with the large shells of the power house evident), and the workshop area (complete with the aerial ropeway shed and dual gauge loco shed.
     
    Old AGWI Rd progressed to the track laying stage, but I decided to take what I thought would be a 6 month break at most doing a diorama to test scenic techniques. We all know now that it turned into Sandy Shores; my proudest achievement in terms of railway modelling! Since then, the layout sat under a bed (so, for 5 years), and upon digging it out last week I noticed a myriad of problems with it. Long story short I decided that this was the time to boldly start afresh. And I'm glad I did, because the more I took apart, but more I noticed some serious problems! This was also true of Calshot, so both layouts were scrapped; most of the components from Old AGWI Rd were saved, but the majority of those on Calshot weren't. It took four days in total, but the time and effort spent being careful with Old AGWI Rd means that I can now reuse virtually all of the track, and most of the woodwork:
     

     
    Above: All the point motors, points, and the vast majority of the track was saved on Old AGWI Rd. Note that I've also kept all the wiring (and sorted it into bundles), every single screw, every electrical connector block... basically anything I thought I could get away with salvaging! That should reduce costs on the next project.
     

     
    Above: The pile of wood from Old AGWI Rd. Not everything was saved, but the vast majority was!
     
    So, what now you may ask?

    Well, of course there "has" to be a replacement for both layouts; especially now that Sandy Shores is finally nearing completion! The question is what? Well. As of yet I have no plans, other than I would like to revisit Calshot a third time; yes, really! What can I say? I'm a sucker for coastal scenes, and it's a really interesting prototype to boot. I'd also like a tiny bit (but not too much) of the oil refinery, so maybe I'll end up with a serious of modular layouts? Time will tell, but I will of course share all my thoughts, musings, and sketches as I come up with ideas. Either way, the design(s) need to be small, easily storable/portable, and unique...
     
    ...so watch this space!
     
    Of course, if you have any comments, suggestions, or anything for that matter; do post below in the comments!
     
     
     
  19. SouthernRegionSteam
    Being my dream scenario, there were certain things that I was super keen on including on the layout (aside from the general seaside theme). One of these was the lighthouse, another was a grounded railway carriage. To understand why, indulge me for just a second whilst I show a plan I once had for a garden office for myself:
     

     
    Above: Those who know me know that I love to design garden offices and tiny houses in my spare time. I had originally planned to try turning an old railway carriage into a tiny house, but after a plan to do up our garden, I decided to instead convert one (virtually) into a small office. When Sandy Shores was started, I saw the perfect opportunity to include a grounded carriage, although this time in its original guise as a tiny house. So now you know the backstory!
     

     
    Above: Many years ago I was given this grounded carriage (no idea what kit it is, but it's of metal construction). It was exactly what I had in mind, except for the fact that it was far too long for the site I had chosen. A normal person would probably go for one of two options here:
     Cut and shut the metal grounded carriage Use some propietary components (like Ratio plastic coach sides) to form the basis  

     
    Above: I eventually settled on the above design. Even with my desire to preserve as much of an original building as possible, there was no comfortable way to fit an entire 1 bed accomodation within a short six-wheel coach. The answer was to add a series of lean-to extensions; helping not only to expand the structure, but also add more intrigue and plausability to the carriage being used for living in. A rear extension was chosen (likely to house a bathroom and kitchen), and a porch added onto one end.
     
    As you might've guessed by now, I don't tend to make life easy for myself, so I decided that I would make my own entirely from scratch. The question was, with what? Well, nothing looks more like wood than... you guessed it; wood! To that end, some balsa was bought, and the basic shape formed from a few sections. What ensued were 8 hours of cutting and scribing; let's take a look.
     

     
    Above & below: Once the components were cut out, it was time to try and scribe them. First though, I wanted to practice on the sections hard to see from most angles. The rear extension was therefore done first, using a square and a spare compass point to scribe the door/window frames and lower planked section. The photo below was the result of 90 minutes work (yes, really!).
     

     
    The scribing was a success, but how would I form the recessed panels in the doors? First thoughts were to try and be gentle with a cutting attachment on the Dremel:
     

     
    Above: Results were messy to say the least, and it was incredibly difficult to tell how deep I was actually cutting due to the soft nature of the balsa. As would be expected, it would also prove impossible to get into the corners and make them neat right angles. 
     

     
    Above: Attention turned elsewhere whilst I pondered my options. My Dad offered to plane and then sand the bottom of the two coach sides; to form the curves often found just above the solebars.
     

     
    Above: The corners were also mitred with sandpaper at 45 degrees, so that they form relatively neat corners. It's not perfect, but it's not far off.
     

     
    Above: It was then time to work out a way of producing neater lines, and decent recessed panels. A sharp craft knife helped with the former, and after a bit of experimentation, I realised that I could use the softness of the balsa to my advantage. My solution was therefore to use some small flathead precision screwdrivers; first I tried using them like a chisel (but it was too easy to take off big chunks), but I soon realised that by pressing and dragging the screwdriver tip into the balsa, I could form neat recesses. This was done only in the direction of the grain, and very carefully as you might imagine!
     

     
    Above: After many hours work, the carving was complete; a labour of love most certainly, but absolutely worth it! I'm very happy with the results, and whilst it might not stand up to close scrutiny, from normal viewing angles it's very effective.
     

     
    Above: After it's inaugral outing, attention once again turned to the grounded carriage. First, I decided to tackle the roof; which was made from plasticard. I tried various methods of bending the plasticard, none of which worked. Eventually I settled on pre-bending it by hand, and leaving it glued up in a vice overnight. What I should've done in hindsight is wrap the roof around a cylindrical object of suitable diameter and immerse it in hot water, cooling it quickly to help it set in place. Either way, the vice did the trick in the end!
     

     
    Above: Not making my life any easier, whilst that was curing overnight, I moved onto the windows; which I made out of tiny bits of plasticard and clear packaging (from Wills blister packs)! Usually I would've just used self-adhesive labels to form the glazing bars, but by doing it this way it was possible to get nice thin frames, with more depth than with the labels. Considering some of the windows are only 5mm x 10mm, and are made of 5 components; I'm pretty happy with the results!
     

     
    Above: The windows seem to have arrived by rail on a wobbly flat wagon (how, I've no idea!), and the roof has had a quick splash of grey; ready for the next step.
     

     
    Above: To produce a felt roof effect, tissue paper was cut into prototypical felt widths...
     

     
    Above: ... with PVA brushed onto the plasticard roof. The tissue paper was then very carefully laid on top, and any edges could then be cut and folded over the ends to make it a bit tidier.
     

     
    Above: The benefit of painting the roof grey first is that due to the tissue paper being slightly transparent, it allows some of the grey behind to show through. Note also that by this point I had painted the shell of the carriage with a few washes of white paint.
     

     
    Above: After a break of a few months, I came back to finish the carriage. First on the agenda was to produce the little porch. This was made with the same methods as the main carriage; the planks and lintels were scribed, and the door was recessed much in the same way as the panels were.
     

     
    Above: I wanted this to look like a later addition, so I chose to model the roof with corrugated iron, and put the porch on a concrete base. The later was painted using the same base colour that I used on the lighthouse, and the corrugated iron was painted much in the same way as the one on the loco shed. The woodwork was painted first with a thin layer of brown paint, which the balsa seemed to take well to. The walls (minus the door and the odd plank) were then given a wash of white paint to tone it down a little; and thus make it look a little sunbleached.
     

     
    Above: The carriage may be complete, but I wanted to really make it look as if it had been in the dunes for some time; and thus make it look lived in. As part of this, I decided a fence would be needed to demarcate the property boundary. I didn't have anything suitable in the spares box, but I did have plenty of lollipop sticks and some beading wire. I looked online for some typical wire spacings, and as you can see I made some card templates. The posts were cut from lollipop sticks in the usual fasion, which just left the wire to attach.
     

     
    Above: The only quandary was how to attach the wire, as I did not have a chuck suitable to grip the tiny drill bits required to produce small enough holes (I really should get around to buying one for the Dremel!). As most of these fences have their wires held in place with galvanised U shaped staples, I decided that whilst I had no hope of modelling them, I could use standard PVA to attempt to glue on the wires. With Blu Tac pressed between each post, I left it to cure for 24 hours, and much to my surprise they all held! Not the strongest fence, but being well protected away from the edge of the layout, they were good enough.
     

     
    Above: An often overlooked yet simple way to make buildings look right on a model is to bed them into the terrain. As this carriage will be sitting on large timber baulks, this meant gouging out the space underneath each one. As you can see, the leftmost one in particular needed a lot to be taken off; so doing this has also made sure that the building sits level.
     

     
     

     
    Above: Those of you that saw my article in August 2019's BRM will recall that I showed you how I built the various boardwalks; and indeed this photo sequence can also be found there. I quickly realised that access to the grounded carriage would never be allowed via walking on railway land, so instead a boardwalk was constructed. The lowest point in the dunes at the back made the most sense, so I built a simple boardwalk bridge over the pond/slack so that there was access to the property. Of course, construction was with my trusty pack of lollipop sticks and the guillotine cutter; with the same painting techniques as used earlier on the water tower. Note the whitewashed edges of the planks that suggest subleaching.
     

     
    Above: Of course, this also needed bedding in, and the two ends had material cut away underneath to allow it to sit properly. Note the handrail that drops down at the back; as the backscene gets dropped into place behind here, I could imagine that there was a likelihood that these handrails would get damaged all too easily! 
     

     
    Above: Of course, now that we had an access point, we needed some sort of path. I didn't want a boardwalk all the way around, so I settled on a gravel path, with some wooden boards helping to keep the gravel in place; the sort of thing you'd likely find at places like Dungeness. This photo montage shows how it was done (and yes, the boards are also finely chopped lollipop sticks!). The top layer of clay was broken off where I wanted the path to be, the planks added, and the gravel put in place and glued (the same way as you would ballast track).
     

     
    Above: There were now only the little details to add; a coat of paint to the lower portion of the carriage (and the rear doors), and a bit of guttering. For the former I chose a nice subtle sage colour, which actually sort of makes it look deckchair-ish! The guttering was simply done with V section styrene and thin round strue sections!
     

     
    Above: Fast forward to the layouts (almost) completion, the grounded carriage can be seen here, surrounded by marram grass, with a ladder on the roof ready to replace some of the roofing felt!
     
    And there we have it; a nice focal point for the layout; and perhaps my dream place to live!
    As always, if you have any questions, thoughts, or suggestions; do pop them in the comments below. And if you enjoyed this entry, feel free to vote it up!

    Till next time,
    Jam/Jamie Warne
  20. SouthernRegionSteam
    Space is limited on the spit, hence the lack of a run-around loop; but the more pressing issue was the lack of room for a headshunt. Due to the soft foundations at this end of the spit, it was felt that a wooden trestle would be the best option; with long piles driven down into the sand until they hit a firm foundation. In the lines original guise as a construction railway for the lighthouse in the early 1850s, a temporary short line was built from the little harbour to the foreshore. Once the headshunt trestle was built, this would eventually be extended, and linked up with the rest of the railway; forming what we see today.
     
    Designs were soon drafted up for the trestle...
     

     
    Above: In reality, the wooden jetty would need to look relatively substantial, but not so much that it defied the light railway idea. Trestles aren't exactly common in the UK, but after some research online I came up with what I thought was a plausible design. In the end, I totally forgot to extend the crossbars to allow for outer supports for the handrail, so the finished model looks a little wobbly in this regard. That said, I think it works with the whole bare-necessities approach of the SSLR!
     

     
    Above: The main timber baulks were actually cut from balsa, as I needed some relatively large pieces. Whilst I cut these with the same hand-held guillotine shown in previous entries, I would recommend cutting these with a little hacksaw or similar, as the soft nature of the balsa meant it was squashed more easily than it was cut; particularly on thicker sections. Note the trackpins used to represent bolt heads; a much better use for them than pinning down track, in my opinion!
     

     
    Above: With the basic trestle supports fabricated (and awaiting their pins to be cut to length), I tested out the construction by balancing it under the ply trackbed. It looked OK, but I realised that the ply trackbed would have to go, as well as the plastic webbing between the sleepers; as they would both be too obvious from both below and above.
     

     
    Above: With the trackbed cut away, a re-evaluation showed that the timber beams that would support the track were too far apart, so it was back to the design board...
     

     
    Above: The redesign saw the central post replaced with two instead; which allowed an additional longitudinal beam for the rail to sit directly on top of.
     

     
    Above & below: Now that the trestle supports were in place, the locations of the extra long sleepers could be marked onto the longitudinal beams, and the sleepers cut from lollipop sticks. There were then glued in place with PVA, and left to cure overnight.
     

     

     
    Above: With all the componets fabricated (excluding the handrails), it was time to tackle the painting stage. This was done before any of the other wooden structures on the layout, so at this point I had absolutely no clue what I was doing. As such, the first piece to be painted was the support pictured; this being the one that will be barely visible from most angles, as it will be sat under the far end of the bridge, half-buried in sand.
     

     
    Above: The comparison between painted and unpainted is stark, and for a first attempt I was amazed at the results of a bit of experimentation! Before this point, I was not really one for experimentation, but this proved to me that everyone is right, and that I shouldn't be afraid to experiment with new techniques. As this was my first go, I didn't photograph the various steps, but I believe it to be similar to my later structures; a wash of gunmetal grey, a wash of a mix of dark sand and gunmetal grey, and then a thicker application of the two; along with extra washes/dry brushes of additional colours to weather it.
     

     
    Above: Pleased with the painting, work cracked on to produce the rest of the components for the trestle; namely the walkway and handrail. There had been one attempt at a handrail by this point, but it was too chunky, so I elected to start afresh. The components for the handrail are top right, the walkway; top left. As you'd expect, these are all finely-chopped lengths of lollipop stick.
     

     
    Above: After a while, all the planks were made, and glued into place; with some having bits broken off to add a bit of visual interest, and to help convey that tatty low-maintenance approach that the railway has! 
     

     
    Above: Of course, I couldn't leave the railway without a way to prevent a perilous over-running at the end of the line, so a buffer stop was needed! I figured that there would be a need for a pretty substantial buffer stop, so in order to prevent runaways from entering the cold sea (i.e. preventing a disaster at exhibitions!), one was formed in a similar way to the trestle supports. Two large baulks of timber would form a sort of buttress at the end of the trestle, with a buffer stop located on the top of these beams. As you can see, plenty of cross-bracing was added from chopped up lollipop stick.
     

     
    Above: Which left just one more thing to do; assemble it all, and bury the supports into the sand dune/sea!

    Other Wooden Structures
     
    It's not just the headshunt trestle that was made from balsa and lollipop sticks, and indeed, we've seen previously how the waiting shelter, grounded carriage, and grounded van were made. In fact, there are still plenty of other wooden structures on the layout made in the same way; so let's take a quick tour of some of them...
     

     
    Above: By now, I'm starting to sound like a broken record; yes, those are more finely chopped lollipop sticks, along with 4 additonal balsa square sections... but what will it become?
     

     
    Above: The answer is a small wooden jetty for the pond! What's great about these small wooden structures is that they take such a small amount of time to make, but add a lot to bring life to the layout. Worth noting is that the deck (the planked section and its three supports) were not glued on until everything around it was complete; that includes the sand dunes, the vegetation, and the water. This meant I didn't have any problems accessing the area underneath the little jetty. Of course, this will be painted in the same way as all of the other wooden structures.
     

     
    Above: And out comes the guillotine cutter once more! Yes, yet another lollipop stick is being cut to length. You'd think I'd have run out long ago, but the box I bought over 10 years ago is still half-full! These bits are actually destined to become part of the wooden groyne that will sit at the front of the layout.
     

     
    Above: This time though, I needed wide lengths that would be slightly thinner than the lollipop sticks themselves. This was easily achieved by sanding each length down with the sanding attachment on the Dremel. Note the vacuum hose (that has been turned on) on the left being held against the table by my leg; so that I create as little mess as possible!
     

     
    Above: As I will be modelling a somewhat wave-battered and decaying groyne, the components required extensive distressing. The uneven sanding is one way, but note how one length has been split into two, and two others have a slit in them; created with a cutting disc in the dremel.
     

     
    Above: Then comes the fun part; using a wire brush attachmenet in the Dremel, lines were scraped into the wooden lengths, concentrating heavily around the edges, and the areas around the holes. This creates a really nice pitted effect, and helps bring out the grain of the wood substantially...
     

     
    Above: ... the difference is quite prominent between the before and after!
     

     
    Above: The same was done to the balsa uprights; in fact, being soft, it was really easy to create some really extreme weathering with these; the tops of the posts being significantly damaged. The whole lot was asembled with glue, with track pins once again used to represent bolts.
     

     
    Above: Painting was the standard technique, with severely damaged areas having darker patches, and less-damaged areas having a slight sunbleached effect of drybrushed white/light grey.
     

     
    Above: Holes were formed in the beach for the groyne to sit into, and the beach was raised on one side of the groyne with a polystyrene layer. Clay was used to cover the whole lot, including surrounding the bottom to hide any gaps, and also to suggest sand that had spilled through the holes.
     

     
    Above: To finish off the look, the bottom of the groyne was further weathered with a drybrush of green paint, and seaweed applied. The seaweed was made from old scatter mixed with green paint and then applied with PVA; I'll show this in more detail in another blog entry!
     
    And there we have it; another bumper blog entry. Believe it or not, there are still some other wooden structures, but I don't think there is much more that can be explained that isn't documented here!
    As always, I hope you have enjoyed this blog entry, and please do rate it, like it, or comment on it; I like to know that people are finding these entries useful, and if not, how I can improve them. If there is something particular that you want to see next, I will prioritise it. I suspect I ought to talk about the sand dunes and landforms next time, as a lot of photos have shown them already!

    Till next time,
    Jam/Jamie Warne
     
     
  21. SouthernRegionSteam
    At last, we're onto the final stage; the assembly.
    First though, and before you start gluing things together, it's wise to do a dry-run; so that you can make final adjustments, and make sure everything fits as it should:
     

     
    Above:  The dry run above is actually the point that I realised the underside of the work surface would definitely need bracing; hence why you see the crossbar in it's original position halfway up the legs!

    Now that I've made any necesarry adjustments,  I could finally start gluing it together. I must admit that last week I forgot to mention about how I glued the rest of the supports onto the underside of the work surface...



    Above: In order to clamp the angled side support, lollipop sticks were used on the "downhill" end of the clamp, so that the pressure is exerted vertically. This keeps the clamps more secure than if they were at an angle.
     


    Above: The location of the crossbar could also be marked, and then glued and clamped into place. As always, this was left to cure overnight. Don't forget to ensure that the sides are perfectly vertical, or else it will rub on the legs.



    Above: Now we can turn our attention to the crossbar that will sit between the legs. The notched ends were glued (having been test-fitted beforehand in a dry-run), and inserted into one leg. Obvious things to point out here are that it's easier to glue this on the floor (make sure you put it on newspaper though, or you'll glue it to the floor!), and also that you will need to ensure you glue both legs the right way around!

    I actually didn't wait for one end to cure before putting the other end into the second leg. The reason for this is that I also glued the shelving into place as you will see; which helped ensure the whole thing was straight.



    Above: Thus, glue was applied on both ends of the shelving unit, including the rebates...
     


    Above: ...which could then be slid into place, using the rebates in the leg and the shelving end to guide it into place. Excess glue was wiped off with a paper towel...
     


    Above: ...and the sides clamped together.
     


    Above: Before I left it all to cure overnight, I actually bolted the work surface into place, and used it to double check it wasn't binding too much on the legs. I would recommend adding a washer between the legs and the work surface; as such, I have allowed an extra 4mm for this on the drawings now to be found on the first post.

    And that was left in place to cure overnight; meaning it was now complete! Before I end this one, I thought I ought to give my final thoughts, and offer some improvements to the design.

    Final Thoughts
    Overall, I'm very happy with how it turned out, my only regrets being not allowing for washers on the inside of the legs, and not cross-bracing the work surface sooner. That said, the design itself works as intended, and has produced a stable and useful work surface that can be folded out of the way when not needed.



    Above: Taking only a few seconds to put away, yet having all your basic tools and paints ready for use at a moments notice, makes for a very useful desk!
     
    As for future expansion, an additional bracket on one leg would be ideal for adding a clip-on, adjustable light; perhaps even integrating a cable run (which could just be a series of hooks fastened onto the rear panel) to tidy up any dangling cables.

    Another idea I had is that if you had a dedicated modelling room (or an awkward space such as a chimney alcove), what I would actually suggest is integrating the desk into a storage wall, as shown below:



    Above: A storage wall could be easily made from 18mm ply; using the same rebate technique as used on the desk. By putting a monitor/TV on the wall, you could even use it to work on "normal" day-to-day work things (or even just using the monitor for reference photos to work from whilst modelmaking).

     
    And to finish off, whilst I accept that the style itself may not be to everyone’s tastes, the basic concept could easily be adapted to suit your chosen aesthetic and choice of materials. All things considered though, the desk has fulfilled the brief; a small, cheaply-built, collapsible workstation, with convenient access to frequently used paints and tools.

    I really hope you've enjoyed following the design and construction of this folding modelmaking desk/bench, and perhaps it has even inspired you to build something similar!
    Either way, I'd really appreciate likes, votes, and comments; be it positive or constructive. Next time, we'll be looking at what to do when you need to take a basic set-up on your travels...

    Jam/Jamie Warne
  22. SouthernRegionSteam
    With the legs and worktop done last entry, that leaves us with one last section to build; the shelving. This will actually be built as a self-contained unit, which means theoretically you could make the desk able to be disassembled by securing this shelving section in with an M10 bolt or similar; rather than gluing it in place. So as long as you have the crossbar in place beforehand, you can actually just slide the shelving section into place; making assembly easy to do by yourself. When I design furniture, I like to think about how I could make it be easily taken apart, in case you wish to move it into or out of an awkward location; just as most layouts are built with multiple boards!
     

     
    Above: Hopefully you will have cut out all the components by this stage, but if not, we'll need:
    1x Rear panel, 18mm plywood 1x Bottom shelf, 12mm plywood 1x Middle shelf, 12mm plywood 3x Shelf supports, 12mm plywood  
    I realised today that I never uploaded a dimensioned drawing of the desk, nor a cutting list; so you would have no idea what you'd need to cut out! I will get this online as soon as I find time to make it; so that you can build this desk, or one like it, should you wish...
     
    I purposefully didn't show all the rebates being cut out last time, so assuming only the rebates in the legs have been cut, we'll need to tackle some on this rear storage section. First, we'll cut out the hole in the back panel (that will allow a UK plug to fit through). Once again, there are many methods of doing this; but I still find that the router is my go-to tool, and takes all the effort out of it. We'll set up a guide just as we did in the last part, and cut out the hole. I chose to do a large letterbox, but in reality, a simple hole 60mm in diameter would be sufficient for most standard plugs.
     

     
    Above: The hole in the rear panel has been cut out in this photo, and the bottom 12mm wide rebate has been marked out. Also visible are various annotations to help me keep track of what I'm doing. Note that the position of the central shelf support has been drawn on (as well as a small 's' within, that denotes the position of the right hand shelf); so that we ensure everything lines up properly when we glue it all together later.
     

     
    Above: Here, I'm routing out the 12mm rebate for the bottom shelf to sit into. As it's close to the edge, I can use the routers own guide.
     

     
    Above: The photo above shows another of the rebates needed; there will also be a matching 18mm wide rebate on the other end, so that the storage section can sit against the legs more securely. Whilst there is a small notch on the bottom left corner that I did not plan on rebating, in reality it was easier just to cut it out as well; it would never be strong enough to stay in place anyway.
     

     
    Above: All three shelf supports will need rebates for the shelves to slot into. Each will be half depth (so 6mm deep), and 12mm wide. There are two shelves; one that will sit (rebated into) on the top of two of the supports, and one that will sit part way down. The centre shelf support therefore needs two rebates, as it will have both shelves slotting into it. The outer shelf supports will only need one.
     


    Above: Due to the small size of the shelf supports, there was no way I could clamp them without the clamps getting in the way of the router. The solution was to instead sandwich the shelf support between two clamped ply lengths. The key was to make sure there was a straight edge to help us guide the router, and to sandwich the three parts together as firmly as possible.
     


    Above: With the rebates cut on the shelf supports, we'll move onto the paintbrush shelf next. As you can see, I'll be using a selection of different sized drill bits to account for a variety of paint brush sizes. Once again, I thoroughly recommend that if you have access to a pillar drill, you should use it! Doing them by hand, especially with such large bits, is difficult. If like me you had to use a normal battery drill, then use the fastest speed on it, and clamp the wood down so that it doesn't start spinning; it'll also minimise the likelihood of the underside splitting out as well. As always, start with a pilot hole as a bare minimum before using the final size drill bit.
     


    Above: Once the holes were drilled, I actually used a conical sanding attachment on the Dremel in order to sand the rims; it's not necesarry, but it'll make it look a bit neater.  
     


    Above: Another feature I was keen to add to the paintbrush shelf was a circular rebate to hold a pot of water in place. My Dad is seen here plunging the router around the perimeter. As we won't be able to use guides here, it will be pretty tricky getting a perfect circle; but that's not the end of the world!
     


    Above: To make it a little bit neater, I used a cylindrical sanding attachment on the Dremel. The end result wasn't perfect, but I'm not worried; the important thing is that it holds the pot of water in place.
     

     
    Above: Before we go ahead and glue the shelving unit components together, it's not a bad idea to add some sort of edge to prevent things falling off. I had a metre length of aluminium angle spare, so it was cut in half (1), and 3 holes drilled (2). The holes were also countersunk so that the screws were more or less flush, and both sections were drilled and screwed onto their respective shelves (3).
     

     
    Above: The aluminium angle was actually an afterthought for me, so I had to use a 90 degree drill attachment to help me screw the bottom one in place! I'd still recommend attaching them before you glue everything together though.
     
    NOTE: If you plan on painting the desk, I'd recommend you do this before gluing anything together!
     

     
    Above: With all the parts rebated, we can begin to glue the shelving section together. First, the bottom shelf is glued (1), and then clamped (2). Once sufficiently cured, the shelf supports were also glued (3).
     

     
    Above: It's wise to also clamp these (1), so that you can immediately glue the shelves in place (and clamp those, too!) (2). Leave that to cure overnight.
     
    And there we have it; the shelving unit is complete. That leaves us with just one thing left to do; assemble the desk, which I'm afraid we'll have do next time!
    As I said, I'll get that cutting list and dimensioned drawing done, and let you all know when it's up. I'm not sure where I'll put it, but it'll likely go in the first entry; as it makes more sense to put it there.

    Anyway, I hope you enjoyed this entry, and as always, if you have any comments or questions; go right ahead and post them below.
    If you found this entry informative, I'd also appreciate a vote, and I welcome any and all feedback!

    Till next time,
    Jam/Jamie Warne
     
     
  23. SouthernRegionSteam
    There are a number of wooden structures on Sandy Shores, some of which we'll look at in this entry. Almost all of these are made entirely out of lollipop sticks; as shown in the last entry (the platform shelter).  The first we'll be looking at is the water tower. Originally it looked like this:


     
    Above: I was originally happy with how it looked, but people were right to point out that it looked a little on the large size; especially for such a small line in a limited space! As it was glued together with PVA, I was actually able to reuse most of the wood, and the plastic tank is still used to this day as a way to dispense ballast!
     

     
    Above: Therefore, a redesign was on the cards, and a smaller, but beefier design was drawn up, and quickly assembled. There were very few photos online to reference from, so I did a lot of guesswork; but I think the end result is pretty convincing. I also added a cantilevered platform on one end, so that safe access was possible to the tank.


     
    Above: More bracing was then added to prevent the whole thing twisting with the weight of the water tank on top. The plastic tank was not glued on at this stage so that I could paint the wooden deck underneath it (in actual fact, it was only glued on just before the layouts second exhibition appearance!)
     


    Above: Painting all the wooden structures was done using Vallejo Model Color paints. These are fantastic to work with; especially on roughened wood structures like these. After experimentation, I found a really simple way to paint with them; which produced a pretty good result:
    The unpainted wooden water tower structure The first application of paint is a simple thin wash of gunmetal grey (or any similar dark grey) to really expose the grain of the wood by adding a shadow This was followed by a thin wash of "brown sand", to add a bit of tonal variation The two colours were then mixed together, and brushed on in a slightly thicker consistency Edges were highlighted by drybrushing in "light sand"; to suggest sunbleached parts  
    But the water tower needed a ladder; and whilst I had half of a ladder from the old Airfix water tower kit, it wasn't long enough to reach the platform; so I came up with a cunning plan. Such a line would also need some sort of coaling facility, which would ideally be suited nearby. A design was hashed out on my phone one night, and the next morning I set about making it. It's not based on any prototype, but it was something that I imagined such a tiny line wouldn't put much effort into.
     




    Both photos above: AS you can see, it's a tiny structure, and I imagined that it would be formed almost entirely from old railway sleepers; so lollipop sticks were once again the order of the day, and I could whisk up this structure in short order!


     
    Above: By this point, the sand dunes were already in place, so it took a little hacking away to locate it in its final position.
     

     

     
    Both photos above: It was then painted in the same way as the water tower, although I later added more dark grey washes to simulate the coal dust. I also had to build some retaining walls to hold the sand dunes in place behind it, so these were painted at the same time.
     

     
    Above: The water tank eventually received some paint; and in the end I decided that the white could stay, but that the edges should all be covered in rust, as well as a few spots elsewhere. Paying close attention to whatever photos I could use as a reference, I painted it in much the same way that I painted the roof of the loco shed. The edges were painted first in a light rust colour, then painted over (mostly) with a darker rust colour (actually similar to the wood below). Thin streaks were also painted on with a watery light rust colour, and splodges dabbled on.
     

     
    Above: Fast forward to May 2019, and the coal stage was completed by the addition of real coal (smashed in a cloth with a hammer!), and substantial weathering was done in the surrouding area by simply washing on some dark grey (gunmetal grey) paint. Things like the steps were more heavily weathered than other areas.

    Moving onto the final structure of this blog entry. As part of my drive to model interesting and quirky things, and to also hammer home the idea of a tatty and unkempt seaside location, I was also inspired to produce a dilapidated grounded van for Sandy Shores.
    The only problem was... actually there were quite a few hurdles;
    I had never modelled anything so forlorn before I had no knowledge of pre-grouping vans (but I knew I just had to model one) As this was before the platform shelter (and before I painted anything made from wood), I had no clue how to paint the thing!
    Happily, Bernard Taylor came to the rescue, and offered some drawings for me to model from. What's more, after some research online, I found a Flickr album of the restoration of a LBSCR 10 ton goods van, which proved incredibly useful for construction details. That said, I was not after a perfect model of one, just a representation of something similar; especially considering it was to be modelled in a dilapidated condition, where lots of bits would either have fallen off, rotted away, or perhaps even been stolen!
     

     
    Above: As you probably guessed, the whole thing was built using the same method I used for the platform shelter; cutting up lollipop sticks with the Expo handheld guillotine. Here, we can see the basic underframe/solebar. I'll add more cross-members later; mostly because it'll be partially visible through the rotting floor!
     

     
    Above: The four end stanchions were then fabricated, and glued on with PVA. Again, I wasn't aiming for a faithful recreation; the chamfer on the stanchions isn't accurate, but don't forget that it'll be a decaying wooden structure! The 4 strips of plasticard were originally going to be the metal straps (and were attached later on, only to be removed before the layouts first outing, as I was never happy with how thick they were!).
     

     
    Above: The sides and ends were then fabricated, with random lengths cut off to represent rotted sections. I also attacked some bits with a wire brush attachment on the end of the dremel to roughen them up further. As you can tell, it was all glued together with PVA. Don't worry, the excess glue was wiped away soon after this photo was taken, and it was left to dry overnight.
     

     
    Above: Thankfully, neatness was not a priority for this build, which is just as well; as it certainly isn't neat! As construction goes, it's surprisingly simple, but I was keen to try and keep certain things in place; most notably the vents in the ends; which whilst they would have lost their covers, the holes at least still remain.
     

     
    Above: The same painting technique shown earlier was carried out on the grounded van, which transformed its appearance drastically.



    Above: A fair while later, I decided to come back to the grounded van, after I noticed that I never fitted the floor, nor bedded it in properly. Play sand was added around the outside, and Polyfilla used to fill the gaps on the inside; onto which paint, then sand was added. A seriously rotten floor could then be added, made up of really finely chopped lollipop stick, and the whole lot painted.



    Above: To complete the van, new metal straps were added from thin plasticard, then painted. One wooden roof former was also added, and the structure dry brushed with "light sand" to lighten some of the edges a bit. Finally, a few grass tufts were added, and the van finally looked like it had been sat there for a fair few years! The great thing about modelling a dillapidated van like this is that it's a skeletal frame; which means you can get some interesting view points looking straight through it!

    And there we have it, 3 more wooden structures done... but there are still plenty to do; I'll show you them next time!

    As always, please do ask questions, leave comments, and if you enjoyed it, rate it.
    Till next time,
    Jam/Jamie Warne
     
  24. SouthernRegionSteam
    I hope everyone is having a nice festive break; I've finally got a quiet hour or so to write up another entry, so here goes!
     
    A railway isn't complete without a loco shed, and even Sandy Shores needed one to house one of its engines. Indeed, at the time of building, there was only one steam loco at the SSLR, and that wasn't (and still isn't!) in operational condition. Anyway, the beginning of this build was actually in March of 2015; some 8 months before the layout was even conceived. That's because it was originally destined to become the smaller steam loco shed for the refinery layout that has been in hibernation ever since work began on Sandy Shores. Those of you who followed the progress on NGRM, or saw my layout article in BRM know that Sandy Shores was never intended as a layout, but a tiny scenic diorama to test out some scenic techniques. Whilst the loco shed now sits on Sandy Shores, it actually sits loosely atop a foundation (more on that later). This means that the loco shed will still be used for both layouts (and for what it's worth, I do intend to resume work on Old AGWI Rd somewhen this year.
     
    In what might've been a moment of madness, I decided that, despite there being little room for an interior, and only one of the walls on the inside being visible from most angles, that I would fabricate a complete interior framework shell. This meant 8 hours spent carefully cutting a plasticard sheet (sorry, I don't remember the thickness) to have full framing; including uprights, horizontal members, cross-struts, and trusses. It really was overkill, but at least I know the detail is there!
     

     
    Aside from gluing those components together, it was to be a whopping 3 years before any more progress was done on the loco shed; firstly due to copious amounts of progress on Old AGWI Rd, and then the beginnings of Sandy Shores. So, fast forward to March 2018, and the loco shed gains some corrugated iron cladding. For this, I usually (unless strength is required) use South Eastern Finecast vacuum-formed sheets. They are much thinner and easier to cut than the Wills alternative, and are generally just nicer to work with. Once cut to scale width and length, the panels are glued to each other (using Revell Contacta) before painting and gluing them onto the framework. The painting itself was done in four main steps:
     

    Above: Firstly, panels were randomly painted in one of two shades of grey (and yes, it does appear a bit on the blue side - I've never had much luck with grey paint!) 
     

    Above: They were then given a wash of various colours. We can see a slightly creme colour wash here, but I also usually use a dark grey/black wash which is instantly removed to leave paint into the recesses.
     

    Above: As this is going to be a loco shed built on a coastal location, the corrugated iron is going to be heavily weathered, as any metal left in these salty conditions will not last long if not properly maintained! Following prototypical photographs, I chose all but a couple sheets to have their most exposed edges covered in a fairly light rust coloured paint. Note how there are heavy patches around the edges, and random splodges on other areas.


    Above: The worst affected areas were then given an additional weathered treatment, with a darker shade of rust. I think the building was actually repainted partially since these photos were taken, but the technique is still the same.
     
    With the parts painted, they were glued onto the framework shell (once that had also been painted). Note how the roof is made from sheets of random lengths. I seriously doubt with a railway on such a shoe-string budget that they would bother (or have the cash) to keep things maintained to a high standard. The lean-to (to this day still) needs a proper lead or similar flashing to join it properly to the loco shed wall. Speaking of which, the lean-to itself was constructed from only 2 uprights (pre-moulded C section styrene), and an I section crossbeam. There are no other supports underneath holding the corrugated cladding in place as they simply won't be seen (i.e. I was too lazy this time!).
     

     
    Unfortunately, I couldn't find any photos of the window being constructed, but it was simply produced from clear plastic packaging (I bought tons of various Wills materials for Old AGWI Rd, and kept all the plastic packaging!), and self adhesive label cut into thin strips. Ideally, the glazing bars would be made from Microstrip or something else much finer, but it doesn't bother me enough to change it!
     
    Whilst I also don't have a photo of the doors being built, I do have one of a similar set of doors being built for the larger dual gauge loco shed on Old AGWI Rd. They were similar built (if a bit fiddly) from various bits of plasticard; the wooden planks having been scored on, and then bracing added to the rear in a double Z format. Hinges were perhaps a little overscale, but were made from the same material:


     
    Up until this point, the clerestory was missing any form of louvres. This was a job I put off until March 2019 (yup, another year!), as I deemed it to be too fiddly of a task. I wasn't wrong! Partly due to the small nature of the louvres, and also due to the bendiness of the roof trusses, it was difficult to glue one set in without another popping off. Determination payed off in the end, as although the louvres are wonky in places, it all helps to add to the overall run-down aesthetic I was after. Thankfully, the clerestory was small enough to only need one layer of louvres... I don't think I could've coped with more:
     

     
    You may have also noticed that whilst the various roof panels were taken off to aid installation of the louvres, I took the opportunity to attack the worst rusty panels with a wire brush attachment in the Dremel; which produced a rather nice rusted-through effect on the ends of the panels. I think it was also around this time that I repainted some of the panels, and added further washes of colour.
     
    Work then turned to the foundation of the loco shed, which was originally the brick plinth as seen above, as well as printed cardboard setts (that looked out of place with the rest of the quay). First, the sets were replaced with some of the Wills style ones. Usually I prefer to make my own from DAS clay, but as there were some existing Wills cobbles around the shed, I stuck with the simple option for once!
     

     
    These were then painted (along with the existing cobbles) to better blend them in with the hand-scribed cobbles found on the rest of the quay. I've skipped ahead a bit in the photos below, but the first step is to give them an overall cover so that there is a base colour to work from. The next step is to pick out random cobbles in various shades of the same (or similar) colour. I try and only mix in one or two colours to keep the effect coherent and subtle.

    Once this is done, and the paint dried, I then gave the whole lot a quick watery wash of a colour. In this case, a sandy colour to match the other DAS cobbles on the layout. The process is shown below. I work in small sections whilst applying the wash, then immediately dab it with a paper towel and wipe it to try and remove as much of it as possible. This allows a little to remain on the surface which helps tone it down, but also allows the paint to stay in the cracks to produce a light colour for the mortar. The end result of this is stonework that more easily blends into the rest of the layout:
     

     
    I also took this opportunity to add some more details to the loco shed. Firstly, a set of bargeboards were long overdue onto the gable ends, and helped to hide any unsightly gaps. The window was also fitted with a window sill on both the outside, and the inside:
     

     
    And to bring you right up to date, during April of 2019, the loco shed saw yet more changes and additions. I was never happy with how the brick plinth looked, and felt it completely out of place to the rest of the scenery. I knew the brick plinth would be suitable for Old AGWI Rd, so I decided to keep it for that layout, but build a new plinth which would be permanently attached to Sandy Shores. Having looked in my spare plasticard pile, I found some remnants of a sheet of Wills cement render; perfect, a nice subtle colour! As I wanted it to imitate breeze blocks, these were marked with a mechanical pencil, and then scribed:


     
    Before gluing the foundations down to the baseboard, I painted them much in the same way that I painted the lighthouse (and in similar shades):


     
    Which just left them to be glued down, and bedded in properly. Thanks to a suggestion by a NGRM member, copious amounts of sand helped to disguise any gaps; suggested to have been blown there from the sea/various adjacent sand dunes. Oh, and yes, concrete foundation blocks were added underneath the legs of the lean-to (as well as a small section of corrugated sheeting to the shore side), and a broken gutter affixed to either side of the loco shed. If you look carefully, you may just see the staining on the wall of the shed, where the gutter ends!
     

     
    And that completes a brief look at the the loco shed; not just for Sandy Shores, but also for Old AGWI Rd. I apologise for the lack of complete constructional photos, but I hope it's been a relatively simple build to follow!
    As always, do post any comments or questions down below!
     
     
  25. SouthernRegionSteam
    6th JAN 2020 - NOW UPDATED WITH CUTTING LIST AND DRAWINGS
     
    If you’re anything like me, you’ll have spent a long time over the years causing mischief and annoyance by commandeering any available workspace, so that you can carry on modelmaking (or making a mess, according to those less-versed in the intricacies of… OK, yeah, it’s usually a mess!). Anyway, the point is, now that I've started doing the odd commissions for a magazine, it was about time I had a dedicated work surface which I could use. Apart from getting in the way of everyone, it was also difficult to photograph models without a load of background clutter (or a garish tablecloth!).
     
    There was only one snag; I have very little space to work with. Equally though, my modelmaking only really occurs during a few months of the year, so some sort of collapsible workstation would kill two birds with one stone. Happily, I love to spend time on Sketchup designing stuff; be it tiny houses, furniture, or anything else that I think I might one day build. As a result, I felt pretty well-equipped to tackle this challenge, and with a retired carpenter in the house, it meant I had plenty of tools and knowledge at my disposal!
     
    The Brief
    As always with a project like this, the first place to start is to come up with a working brief; setting a brief list of what you need out of it. As such, I decided that this desk had to:
     
    A) Be under a metre wide
    B) Somehow fold; to reduce its bulk, and thus not waste precious space when not in use
    C) Have a small amount of storage space for easy access to paints, brushes, and small tools
    D) Be designed in a way that didn't make it too heavy or cumbersome to move
    E) Be quick, and almost effortless to set up and take down.
    F) Be relatively cheap to build
    G) Be ergonomic to use (i.e. the height of the worktop must best suit the user and activity)

    The Design
     

    Above: The premise was simple; two upside-down Y shaped legs, a fold-down worktop, and a small storage shelf at the back. Work began on drawing up my idea in the free version of Sketchup; something I could easily do in an evening. As it happens, I was also working on a design to convert half of the garage into an office/workshop for myself; so I knew the space limitations of where it would eventually be sited, as well as how I could get it to aesthetically match other furniture that'll be in the room.
     

    Above: The shelving area actually also doubles up as a travel limiter for the work surface. When the desk is ready to use, the offset position of the pivot means that the shelving keeps the work surface level. The elongated hole in the rear of the shelving area is big enough to fit a standard UK plug through; as I often use a Dremel, the lower shelf can be used to store it, with the cable being passed through the hole. The aluminium angle was a late addition to the design, and prevents anything rolling off of the shelves when the desk is being moved. You'll also note the variety of holes (in different sizes) to hold paintbrushes/pens/pencils, as well as a circular rebate that'll secure a water pot in place.
     
     
    How It Works

    Above: The method of folding is relatively simple as the sequence above shows. In its “in-use” position (1), the worktop is held level by the shelf; which limits its travel. The desk can then be lifted up perpendicular to the sloped leg, and pulled forward (2). Grabbing both ends of the worktop, it then slides down (3), where it can then be slowly dropped down (4), folding against the cross-brace between the legs.
     

    Above: The crossbar (that doubles up as a limit of travel for the worktop when in its folded position) can be seen in this shot of the rear of the desk. Note the various braces underneath the worktop that support it, and keep things square.
     
    It probably goes without saying, but the critical aspects of the design are the clearances needed for pivoting the work surface, and the position of its running slot. To keep the desk stable, the pivot point is quite far back, so that there is sufficient leg support underneath to support the desk surface. This will prevent the whole thing tipping forward. The downside of this is that the legs jut out, which, depending on its intended location, may cause a trip hazard when in its folded position. Ideally, such a desk would have a permanent home, and would be wall mounted; which would mean the "legs" could simply be vertical planks, rather than the Y shapes they are here.
     
    Materials & Costing
    Plywood may sound like a strange choice for building furniture with, but it is relatively strong, fairly lightweight, usually has good availability, and will not produce fine dust in the same way that MDF will. However, it is hard to secure fixings into its end grain, so rebates (in conjunction with wood glue) are used to join many components together instead. This may sound like a hassle, but they are actually easy to do with a router, and a cheap set of router bits. The result is a strong joint, despite a complete lack of fixings. Don't worry; I'll show you how to use a router in a future post.
     
    If you're not a fan of the "raw" aesthetic, you can always sand, prime, and then paint the plywood in a colour of your choice. Either way, you would be wise to give the whole thing some sort of protection; even though it'll only be used inside, some varnish will help protect surfaces, and seal them to prevent moisture ingress.
     

     
    Above: In order to minimise wastage, and determine how much material I needed (and what the desk would cost to build), I actually “disassembled” the desk within Sketchup, and layed the pieces flat onto rectangles sized to the standard dimensions of various plywood sheets. By rotating the pieces, and allowing for a generous 10mm wastage from saw blades, I could manipulate the components until they fit in the most efficient position possible. Admittedly, as I was also going to be using some of the sheets for the music desk, I had more leeway with different sheet thicknesses. If you were to build something similar, you may prefer to fit everything solely onto a large 12mm sheet, or similar.
     
    Below: And there we have it; the final design as shown in Sketchup. Note that the only fixings are the two M10 bolts that hold up the worktop; the rest is rebated and glued together, and is as strong as it would be with any fixings. In actual fact, if the rebates are tight enough, you could get away with not gluing the shelving or crossbar in place, and thus being able to disassemble it into 5 pieces. I actually managed to do this during a dry-run, but decided to glue it anyway as the desk doesn't take up too much room, and won't need to be relocated very often. 
     

     
     
    Cutting List & Annotated Drawings
     
    REF    MATERIAL           QTY     SIZE (mm)         COMPONENT
    #1    12mm plywood      1x        796 x 555          Worktop
    #2    12mm plywood      1x        824 x 90            Bottom Shelf
    #3    12mm plywood      1x        300 x 80            Left Shelf
    #4    12mm plywood      1x        488 x 80            Right Shelf
    #5    12mm plywood      3x        130 x 80            Shelf Supports
    #6    12mm plywood      4x        80 x 50              Worktop Triangular Bracing
    #7    12mm plywood      2x        555 x 50            Worktop Side Supports
    #8    18mm plywood      2x        850 x 450          Legs
    #9    18mm plywood      1x        836 x 150          Rear Panel
    #10  18mm plywood      1x        836 x 118          Crossbar
    #11  18mm plywood      1x        772 x 30            Worktop Underside Brace
    #12  15.5mm al. angle   2x        476                    Edging For Right Shelves

              M10 hex bolts        2x        50
              M10 nuts                2x
              M10 washers         4x
     

     

     

     

     
    And I think that about sums up the design of my modelmaking desk. Next time I'll explain how to use the router and Skilsaw, and thus begin the construction of the desk!
    As always, please do comment below, and feel free to ask any questions you may have, or even offer some suggestions/alternative approaches to improve this design.
     
    See you in the next one,
    Jam/Jamie Warne
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