Indomitable026 Posted August 28, 2017 Author Share Posted August 28, 2017 So, I then spent a little time looking where the buildings may go... 9 Link to post Share on other sites More sharing options...
RMweb Gold Robert Shrives Posted August 28, 2017 RMweb Gold Share Posted August 28, 2017 And regardless of location arranger will always give you the back loco= "`cos Control says so !" No shedman so let the fun commence! Looking good , with track back from edge it does mean lighting on facia will not put a shadow on the main actors. Subtle use of less is more and detailed building view blockers will help certainly hide off scene - to left I imagine a BG with tail lamp as if puggie waiting road to attach to train in main station. I wonder if it is in S scale and buildings in Ho you get some forced perspective advantage. Right exit very hard, Do you move the Rose curve signal box to your advantage. Heady thought on presentation do you take the viewer into the box and look across the yard through an open window - the frame would then hide RH exit? Like the whole project - a favourite location and locos to boot ! Robert Link to post Share on other sites More sharing options...
Indomitable026 Posted August 28, 2017 Author Share Posted August 28, 2017 This is the right hand side, the mugs represent the fuel tanks. I did look at including the signal box but concluded that it would look too contrived. 7 Link to post Share on other sites More sharing options...
RMweb Premium Mark Forrest Posted August 28, 2017 RMweb Premium Share Posted August 28, 2017 Looks good. Have you left enough room to curve the back scene round at the corners? I regret only doing this at one end of Fryers. It does eat into the available space though. Link to post Share on other sites More sharing options...
Indomitable026 Posted August 28, 2017 Author Share Posted August 28, 2017 Looks good. Have you left enough room to curve the back scene round at the corners? I regret only doing this at one end of Fryers. It does eat into the available space though. Yes I will do, this is only my first rough pass. No more 'sky corners' ! 2 Link to post Share on other sites More sharing options...
Indomitable026 Posted August 31, 2017 Author Share Posted August 31, 2017 And regardless of location arranger will always give you the back loco= "`cos Control says so !" No shedman so let the fun commence! Looking good , with track back from edge it does mean lighting on facia will not put a shadow on the main actors. Subtle use of less is more and detailed building view blockers will help certainly hide off scene - to left I imagine a BG with tail lamp as if puggie waiting road to attach to train in main station. I wonder if it is in S scale and buildings in Ho you get some forced perspective advantage. Right exit very hard, Do you move the Rose curve signal box to your advantage. Heady thought on presentation do you take the viewer into the box and look across the yard through an open window - the frame would then hide RH exit? Like the whole project - a favourite location and locos to boot ! Robert It's interesting you mention shadowing. My intention here is to use ground level lighting to supplement the main lighting. It will be mounted on the back of the front presentation frame. 1 Link to post Share on other sites More sharing options...
RMweb Premium Mark Forrest Posted August 31, 2017 RMweb Premium Share Posted August 31, 2017 It's interesting you mention shadowing. My intention here is to use ground level lighting to supplement the main lighting. It will be mounted on the back of the front presentation frame. Only problem I have with shadows on Fryers (which is lit by strips of LEDs along the top of a front mounted fascia) is where the track comes very close to the front of the board. Check the LED strips as the spec gives an angle which their light will cover. Ground level lighting sounds like a good way of dealing with this, look forward to seeing how it works. I've also considered adding a strip of lights at the back, along the top of the backscene on mine, possibly using a cool white there and a warm white at the front. The possibilities are endless! Link to post Share on other sites More sharing options...
Andrew P Posted August 31, 2017 Share Posted August 31, 2017 (edited) Damian, is there room for a strip of LED's to run vertically inside the front corner supports, or is that what you meant in Post # 131? Edited August 31, 2017 by Andrew P Link to post Share on other sites More sharing options...
Indomitable026 Posted August 31, 2017 Author Share Posted August 31, 2017 Damian, is there room for a strip of LED's to run vertically inside the front corner supports, or is that what you meant in Post # 131? Andy They need to be horizontal to give consistency. If I installed them vertical I'd end up with bright corners. Link to post Share on other sites More sharing options...
RMweb Premium 2ManySpams Posted August 31, 2017 RMweb Premium Share Posted August 31, 2017 Andy They need to be horizontal to give consistency. If I installed them vertical I'd end up with bright corners. Good for doing your makeup though... Link to post Share on other sites More sharing options...
RMweb Gold Stubby47 Posted August 31, 2017 RMweb Gold Share Posted August 31, 2017 Iain Rice recommends putting the front lights a few inches further forward than the baseboard edge, to get over this issue. Link to post Share on other sites More sharing options...
Indomitable026 Posted August 31, 2017 Author Share Posted August 31, 2017 Iain Rice recommends putting the front lights a few inches further forward than the baseboard edge, to get over this issue. Obviously. Have you seen the size of bulbs in Chris's (2manyspams) post above? Link to post Share on other sites More sharing options...
RMweb Gold Stubby47 Posted August 31, 2017 RMweb Gold Share Posted August 31, 2017 Obviously. Have you seen the size of bulbs in Chris's (2manyspams) post above? If you need bigger ones you could ask Trinity House. Link to post Share on other sites More sharing options...
Indomitable026 Posted August 31, 2017 Author Share Posted August 31, 2017 If you need bigger ones you could ask Trinity House. Lighthouse? You'd have to stop it spinning... Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 I'm going to make a few building mock-ups today, the purpose of which is to see how it all fits and if we're getting the right 'feel' of the place. First up is the shed with the 'wash road' in it (the one with the blue sliding doors and large red and white striped circle in the middle) Note the non-central door. Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 This is the full extent of the wash road shed that will be modelled, some what shorter than the real thing. I've added the small lean-to building which is the oil store and stores office. 2 Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 Now I've added the larger Diesel Loco Maintenance shed. This is throwing up expected issues with this corner on how the scene gets finished off. My current thinking is that the modelled scene continues into the fiddle yard for another 12 - 18 inches. 3 Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 When viewed from further along we have a gap which causes an issue in terms of how the scene should finish off. Note the back building already goes 12 inches into the fiddleyard board. I want to try avoid mouse holes... 1 Link to post Share on other sites More sharing options...
Signaller69 Posted September 2, 2017 Share Posted September 2, 2017 Those sheds will look very impressive. Can I ask, if the right hand end shed wall disappears into the backscene (hidden by the fuel tanks) will you be able to disguise the roofline/backscene junction? Presumably it continues into the backscene as a photo/painted? I'm intrigued as I had not considered how to effectively model a long shed roof continuing into the backscene at a shallow angle (ie disguising from an angled 3d model into a 2d backscene). I have no doubt the end result will be spot on though! Martyn. Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 The idea I'm toying with is continue the back scene right round into the fiddle yard and have say a line of coaches or loco's to distract the eye. Hope this makes sense as its a little hard to explain and photograph Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 Those sheds will look very impressive. Can I ask, if the right hand end shed wall disappears into the backscene (hidden by the fuel tanks) will you be able to disguise the roofline/backscene junction? Presumably it continues into the backscene as a photo/painted? I'm intrigued as I had not considered how to effectively model a long shed roof continuing into the backscene at a shallow angle (ie disguising from an angled 3d model into a 2d backscene). I have no doubt the end result will be spot on though! Martyn. Yes good question and I'm hoping this mock-up will give some answers. As I see it I have two choices, taper the roofs into back-scene as you say and I agree I'm not sure how that will look. Perhaps making the sky and the roof colour similar may help. Alternatively I could model the full depth of the roof and hang the sky further back. We use a vinyl material on Black Country Blues that just rolls up. Lots to think about. 1 Link to post Share on other sites More sharing options...
37409 Posted September 2, 2017 Share Posted September 2, 2017 Won't the line of coaches be 'behind' the fiddle yard though so all your fiddling will be done in front of it? Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 Won't the line of coaches be 'behind' the fiddle yard though so all your fiddling will be done in front of it ? I'll have to model the track in front of the big shed to carry on the scene. The actual fidde yard will be beyond the end of the coaches. Luckily it does need to be very long - I only intend using loco cartridges. It just means the fiddle yard will now need to be a bit longer. Link to post Share on other sites More sharing options...
37409 Posted September 2, 2017 Share Posted September 2, 2017 Ah, right, gotcha. With the line of stabled engines outside the shed and that row of coaches hiding platform 4 distracting people from the fact that nothing is entering or leaving the station, could you 'move' the signal gantry that used to be a bit further out closer to the platform ends and use that a scenic break? Link to post Share on other sites More sharing options...
Indomitable026 Posted September 2, 2017 Author Share Posted September 2, 2017 Ah, right, gotcha. With the line of stabled engines outside the shed and that row of coaches hiding platform 4 distracting people from the fact that nothing is entering or leaving the station, could you 'move' the signal gantry that used to be a bit further out closer to the platform ends and use that a scenic break? I feel some scope creep coming on. I've also now thought about modelling the back of the signal box. I may be able to have the breakdown crane or the snow ploughs in the position of the coaches - all of which would 'place' the scene even more... Link to post Share on other sites More sharing options...
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