Da Chris, 4 hours later and I havn't made it to Treneglos, yet!
I've been trying dreaming (that is, because in reality I honestly don't see it ever happening!) to see if I could somehow scale this down into a smaller layout of a similar theme (of course if ever I do actually build something like that I will seek your approval first)
It's because St Blazey would be just ssooo relevant to my interests: 50s. 37s. (Did the odd 33 ever mack it down to St B, I wonder? ) Probably even the Westerns, Warships, and Baby Deltics if we go back a further decade.....
I was trying to work out the general method of operating this layout. It doesn't look so at a glance, but that's actually a rather complex trackplan.
I hope you don't mind that I've added some letters to your track diagram (below), for clarity, so we can understand what we're talking about.
I've also taken the liberty of correcting the alignment of the turntable on the map, as it was incorrect before.
So, let's assume a train runs in on Line 2 (top right of diagram), runs through Line E. Stops. Uncouples. Loco runs down to the level crossing ( I've just realised, after I'd finished writing everything, that their's no headshunt! Now I'm not sure how it's going to make the next hypothetical move?) Goes up to the turntable. Enters roundhouse.
Then, let's say, another loco's booked to take a train on Line F out. So, loco emerges from roundhouse, goes onto turntable, exits on the fuel road (at which point, while they fuel the loco, the driver will go over to the pub for a pint ), goes back onto the turntable (in abscence of the headshunt, would he be allowed to run the loco through the wagon shop? or), runs off down to the level crossing (again, assuming their's a headshunt down at the level crossing), goes around the train (on Line F) via Line G, backs up onto the train, and off they go exiting the layout on Line 2.
Now, that makes sense to me (p-s: except for the abscence of a headshunt, because without that the above hypotetical movements couldn't possibly happen)
If you don't mind, Chris, I have a few questions. What I'm unable to understand is, why isn't their a headshunt down by the level crossing? Why not leave a headshunt long enough to accomodate a loco?
What are Line A East of the turntable (light engines only, maybe?), and Line H used for? I can understand Line A goes to the fiddle yard, but if you can only enter/exit locos from Line A, what is there to fiddle with?
Now let's say a train runs in from the West onto Line G. Lines E and F are occupied (as they were in one of your photos). How would the loco get back to the roundhouse?
And now, post-scriptcium that is, that I've noticed their's no headshunt, say a train comes in from the East. How do you get the loco back to the roundhouse?
I'm sure there's probably quite an elementary solution to these 'problems', but I'll be damned if I've been able to work it out!
I don't know how prototypical you want to keep it, but, other than a headshunt by the level crossing, would a pair of opposing points up in the North-Eastern corner not be a good idea too, connecting Lines 1 & 2
Something else I've thought of, in order to justify the green class 50 apparently stabled on the mainline, perhaps you could install a signal in the vicinity of the canal bridge? Again, it depends on how 'real' you want to keep it.
Sorry to be analyzing your layout so obsessively. I sincearly hope you don't mind. It's just, as I've said, I really admire it and find it extremely inspiring.
I know, I know, I really do spend too much time on here. I really should get that cl. 33 finished that I've been putting off for weeks.
P-S: I told you earlier that this is one of those masterpieces that will keep one awake many-a-nights thinking about it! 4am and I have to work tomorrow..... B)
Now, how on earth do I add the map to this.....