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scottystitch

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Everything posted by scottystitch

  1. Not really a different ending. More there are two methods in which Arthur dies. Both are ate the same time and place in the story, just two different methods of expiration. But yeah, to get the two variations, I guess play it once as Mr goody two shoes and once as Mr steal your shoes...and then shoot your feet.
  2. How did Arthur die? Depending on his honour rating, it can be one of two ways..........
  3. One service per day, Holloway to Perth and return. 6 or 7 TCVs or Carflats. The stock comes off the train and shunted into the Motorail sidings for unloading and stays there until loading for the return service after which it gets shunted back into the platform for coupling up to the sleeping cars. Best Scott
  4. Specialising in rotary wing myself, helicopters in movies/TV never ever ever ever ever EVER are portrayed properly. Try standing under a rotor disc and having a conversation with someone. You can't even have a conversation sans headset inside the cabin with a helicopter running. One interesting biscuits was the scene in Deepwater Horizon when the S-92A has a birdstrike. The pilot comes over the PA with words to the effect "just a routine birdstrike folks, but we're okay, we'll just carry on." Nope. Best Scott
  5. Being from Perth I'm very familiar with Perth General's layout, but this project supposes that the joint station, for various reasons, wasn't built as is and instead there were two main stations along with Prince Street and Muirton Ticket Platform. The site of Perth Caledonian is immediately on the exit from Moncrieffe Tunnel (sometimes referred to as Hilton Tunnel) and adjacent the site of the real Perth ex-LMS shed. The project also supposes that Moncrieffe Tunnel wasn't the only railway access to the city from the South. Best Scott
  6. Thank you for your thoughts. I thought layouts 2 & 3 looked more elegant, and flowing, but suspected the platforms 5 & 6 directly off the mains would be an issue. How would you suggest incorporating a headshunt for the motorail? Resemblance to Stirling is due to it being a starting point for the plan. I've fictionally placed the station in Perth for particular reasons. I had considered modelling but Stirling but decided against it. Thanks again Best Scott
  7. One of the listings is for the previous release, going by the catalogue number.
  8. This will interest many of you here:
  9. You will possibly find that those selling on Ebay don't actually have the item to sell yet either. I think that happens a lot. Best Scott
  10. With the help of @TheSignalEngineer, I've been working on refining the approach pointwork for my layout station. The first illustration is where we are just now, but I've been trying to find a more elegant solution whilst still being plausible. Perhaps the collective could cast their eyes over the three trackplans and suggest which they prefer from a prototypical sense? It really would be greatly appreciated. Trackwork is Code 40 N Gauge. The station is situated at Perth, Scotland. Time period is 1962-64 and the area has just recently been changed over to colour light signaling controlled from a powerbox. Platform 1 and 3 are Down (right to left). Platform 2 & 4 are Up (left to right) but platform 2 will be signalled for bi-directional use in the unlikely event it is required. Platforms 5, 6 and 7 are bay platforms. The two sidings at the top are motorail sidings. Platforms 5 and 6 are served by DMUs. In all cases I think I have access to 1, 2, 5, 6, and 3 from the Down Main. and access from 1, 2, 5, 6, 3, 4, 7 to the Up Main. Platforms 4 and 7 are deliberately not accessible directly from Down Main. Best Scott.
  11. That's what I thought. Being an Aeronautical Engineer, I can tell you that movies, games, etc, never, ever (!) get aviation technicalities correct. Blimey, they don't usually even get the basics right. Don't even get me started on Top Gun......... Best Scott
  12. I seem to be in the minority of one, with respect CoD. Of course, I accept the criticisms leveled so far. I like the format to a point, the linear aspect of it can be a problem, but sometimes you get so immersed in the task at hand that the illusion holds up. I'd also argue that there are opportunities within that linearism to outflank enemies, and there is often more than one way to approach an objective. The absolute negative of the game for me is the online version. It's just ridiculous. There's no tactical , or team thinking involved. It's just everyman for himself run around, fastest reactions win, regardless of which mode of contest you play. It's just not for me. I'd rather play Sniper Elite online than CoD. Best Scott
  13. You're correct, of course. I wonder if this is a problem across multiple disciplines? Do riverboat enthusiasts lament the shaudiness of the boat rendering, equine experts tsk at the obvious mechanical mistakes of the horse movement, etc. etc. I'd be genuinely interested to know. Best Scott
  14. I saw that, but it was the motocross game I was considering. I haven't gone to look at any reviews yet. Titanfall isn't my kind of thing at all, so I can't really comment. Speaking of which, my renewal must be due soon..............
  15. I'd never really considered having two identical consoles in different parts of the house. Neat idea. I do have my PS3 set up in the mancave, however, and the PS4 in the den.
  16. When I play FIFA, being an Arsenal supporter, for my sins, I can recognise each and every player on the pitch, not just from their facial representation, but also, in some cases, they way the move. So realism comes in different forms. The player I'm looking at clearly isn't Lacazette, but it's realistic enough that most football fans would be able to pick him out of a FIFA identity parade alongside Ronaldo, Messi, et al. So, let's go back to the CoD execution example and instead of a random facial representation that you have never seen in real life (although presumably the faces in these games are based on real faces), instead of that stranger's face, it's the recognisable facial representation of your mother, your father, brother, sister, dog, cat................ I think you're feeling about such a scene would change. At the very least it would make you uncomfortable I think, even though it's not real and it's just a digital representation, and you're not taking the game too seriously. When confronted with that situation, would it still be escapism? What if you were in a car crash that you were lucky to be alive from. And then you play a game, maybe a FPP game which involved you being in a particularly graphic car crash, with a first person perspective. It clearly wouldn't be real, but I'd bet my house, you'd feel something other than escapism. My point is, everyone has their line in the sand. And that's before we throw in the complications of emotional and mental state of mind. It sounds like you probably haven't found yours yet (line in the sand, that is), and that's not a criticism, I actually envy you to a point. I repeat, it's not what the game makes you do it's how it makes you feel. Best Scott
  17. Thank you. I think I will keep the crossover and keep the diamond as you suggest to minimise the number of slips. Thanks ever so much for your advice. Best Scott
  18. Thanks for considering things further. Okay, so based on your thoughts, if I swap the diamond crossing between platforms 3 and 6 for a double slip and reverse the crossover between 5 and 6, that allows access to 5 and 6 from the down and allows an exit from 5 and 6 directly to the up, via the double slip. it also allows moves between 3 and 4. I'm happy to leave the awkwardness of platform 7 as is. Best Scott.
  19. C6T I don't think I've seen El Salvador. There is a scene in Syriana (George Clooney) where George's character is being tortured by having his fingernails removed. It's very graphic. I switched off and never tried watching it again, so I haven't seen the film because of that. I was in a pretty good frame of mind then as well. I guess there are just some things that no matter what, one can't do. The Torture scene in GTA V is another good example. For the record, I'm in your camp. It went too far. Actually, ditto the scene where he kills his "friend" and his wife at the beach apartment. You don't see that happening, but the implication is probably more horrifying. There was no hesitation in my mind at the end of GTA V to betray Trevor. The latter reminded me of the the murder Tarantino's character commits at the Motel in From Dusk 'til Dawn. Very, very, disturbing. Best Scott.
  20. one of my books has a photograph of a bubble car at perth at around the same period I think. It was one of the (three ?) that had been deployed to Scotland as parcels units, I think they all gained Sc prefixes. Perhaps this is one of those?
  21. To a point. Gaming can be escapism, the problems occur when reality encroaches on the escapism. Or the gamers frame of mind is such that gaming becomes unhelpful to their situation. SPOILER SPOILER Take the latest COD Modern Warfare. There is a scene, when the embassy is under siege and a villian, trying to get the occupants to open the door for him, holds a woman up with a gun to her head. When the player doesn't unlock the door he executes her. He then grabs the woman's child and puts him in the same position. failure to unlock the door leads to the boys execution. All in front of you, the player. It's a game, it's pixels, it's not real. But that's not escapism, that's realism, that's real life. People do that. Open up a newspaper dealing in world events, this stuff is happening every day. And so if you're already in a low frame of mind or your tired of reading, hearing, seeing such events, it can be a real downer to find it in your game. It's just not the same as shooting a Tango from 200 yards. When you're in a good place, it's less of a problem. SPOILER END I take the point about the school game, but the issue we're really discussing, and what I think Reorte was discussing (i apologise if I'm way off the mark Reorte) is not what games make you or turn you into. Playing Fifa doesn't make me want to be a footballer. Playing Hitman doesn't make me want to go out and assassinate people. Playing "No Russian" in MW2 doesn't make me want to commit mass murder. It's not what it makes you do, it's how it makes you FEEL. How a game makes you feel also amplifies how you are feeling before you pick up the controller. In that respect we have a duty to ourselves to recognise what frame of mind we're in before we start. Do I have the emotional strength to play this game today? If not I'll bang on FIFA. I don't know if any of this makes any sense to anyone. For anyone who goes through life and doesn't recognise any of what I've said above I'm a big fan of a number of gangster films. Goodfellas, Casino, The Departed, etc. But on at least one occasion I've had to switch off. A scene in Casino where Pesci has a cheater's head in a vice. I just couldn't watch it. The sheer barbarism and cruelty of it. But it was because I approached the film on that occasion already feeling less than tickety boo. Throw it on today, and the black comedy of Pesci's dialogue will shine through once again. Gaming is the same. But it can be hard. I still haven't managed to see Joker because I'm aware of how much of a difficult watch it can be. For a lot of people that's no problem, go in, watch the film, emote, walk out and everything is right as rain. But for others, it's not so easy. Sorry for the long ramble. Best Scott
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